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Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.
Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.
25,681 backers pledged £1,578,316 to help bring this project to life.

Update #24 - Mac Version Stretch Goal & New Concept Art

Hi everyone,

as I write this I'm looking at the pledge total and we're so close to the million I can almost smell it! We're currently sitting at just over £982,000 - nice job everyone with your pledge increases and new pledges yesterday. We now also have 18,215 backers, welcome to our new supporters and we hope many more will join us in these last days.

So please keep spreading the word, use every means you can. Together we will make this game. For those interested in numbers if everyone pledged another £15 we'd hit our target. Now I know that many of you have already done this and that is fantastic. 

We also have a large number of backers at the lower tiers. If you are one of those backers then please consider a modest upgrade. For £32 you get the Imperial Bounty Hunter starting option. For £37 you get the Imperial Trader starting position and a copy of the official novel (written by me - I can't wait to get started!). Remember if you increase your pledge reward, you generally get the rewards for from the lower tiers as well. Check the reward descriptions on the main Kickstarter page for more information.

Over the duration of the project we've received many requests for a Mac version of the game. We are announcing an official stretch goal for the project. If we reach £1.4 million in funding through the Kickstarter project, we will release a Mac version of the game around 3 months after the initial Windows PC release.

Calling all Mac fans, let everyone you can know the good news. We have the reach the stretch goal target to make this happen.

We also have a lovely new piece of concept art for you today, see the piece called 'Red Giant' below:

I have two book shouts for today. The first is John Harper's "And here the wheel". His crowd funding project is in it's last day. Please visit his site and provide your support:

http://www.indiegogo.com/EliteDangerous-And-here-the-wheel

Remember supporting the book pledges also helps fund the game project!

We also have a new Kickstarter book project call "Elite Chronicles" by C L.  She is trying something a little different- not only is she crowd funding the book, she is also crowd writing it. A bold experiment. Visit the link below to support her project:

http://www.kickstarter.com/projects/1483152934/elite-chronicles

Once again, thank you everyone for your support. 

We have to make this game!

I'll be back tomorrow with a new update.

Michael

Theta Sigma likes this update.

Comments

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    1. Theta Sigma on July 3, 2016

      Elite Dangerous Newsletter #130 - Friday, 24th June 2016
      .
      https://forums.frontier.co.uk/showthread.php/268791-Newsletter-130
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      Greetings Commander,
      .
      Welcome to the Elite Dangerous Newsletter #130.
      .
      This week we take a look at some great content from the community in our Horizons Highlights, bring you important news about upcoming changes and adjustments to The Engineers and give you all the details of our huge Summer sale.
      .
      As always, you can hear the latest news and updates directly from the development team on our Forums, Twitter, Facebook, Community Homepage, and right here in the newsletter every week, and we're always eager to hear your feedback.
      .
      Pick up the Elite Dangerous: Horizons Season Pass today for only £13.39, €16.74, $20.09 or RUB 997,63.
      .
      .
      Fly Safe CMDRs!

    2. Theta Sigma on June 18, 2016

      Elite Dangerous Newsletter #129 - Friday, 17th June 2016
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      https://forums.frontier.co.uk/showthread.php/266247-Newsletter-129
      .
      .
      Fly Safe CMDRs!

    3. Theta Sigma on June 17, 2016

      Elite Dangerous Newsletter #129 - Friday, 17th June 2016
      http://email-elitedangerous.com/3F35-91K2-2433Y32QA1/cr.aspx
      .
      .
      This week we're showing off some incredible community creations, including a must-see live action short movie, we're telling you about some of the tweaks and changes we've implemented thanks to community feedback, taking a little trip in an Orca with some Elite Dangerous-style space tourism and much more.
      .
      • Horizons Highlights
      We’re always impressed by the screenshots and videos our community post on social media and our forums… here’s a collection of a few of our favourites from this week.

      This live action short film made by the Eranin People's Film Board does an amazing job of putting an intriguing story behind a simple in-game mission. It perfectly captures the mood of Elite Dangerous and we applaud everyone involved for their brilliant work. We know we're not alone when we say that we'd love to see more.
      https://www.youtube.com/watch…
      .
      Recusant1 heard rumours of a battlecruiser arriving at Merope 2A and journeyed to the system to get photographic evidence in order to confirm it's arrival. People on Reddit are busy speculating as to the reason for its arrival.
      https://www.reddit.com/r/EliteDangerous/comments/4obuc0/i_can_confirm_the_fns_capitol_ship_in_merope_2a
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      CMDR Zindae quickly found out that it was a bad idea to shoot upon the Cruiser as backup arrived swiftly to protect it.
      https://gfycat.com/RealHideousArmednylonshrimp
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      CMDR Kronek decided to keep it peaceful, with a tip to Messier 78
      https://www.reddit.com/r/EliteDangerous/comments/4oi1e5/messier_78_4k
      .
      .
      • The Engineers Update
      .
      Earlier this week we put out a server update that brought some requested changes to the game.

      Local news articles were added at the Engineers bases to help direct players to locations where they are able to source the materials they need. In addition we increased the amount of materials you can hold from 600 to 1,000 and increased the amount of Data you can hold from 200 to 500 units.

      Alongside these changes we also made some adjustments to the requirements to unlock a couple of the Engineers. Specifically, we reduced the required number of rare goods to unlock them down to 50 tonnes. We also adjusted the availability of rare goods in the galaxy slightly, too. States will still change the allocation of rares but the numbers are more favourable than they were.

      The development team worked incredibly hard over the recent week’s and are always looking at and reviewing the feedback from the community. There will be an additional point update coming soon which will also include a number of fixes and changes based on feedback from the community. We’ll have some more news on that soon.

      See the original post here:
      https://forums.frontier.co.uk/showthread.php/265277-Serverside-update-and-upcoming-point-update
      .
      .
      • Tourism - Location, Location, Location
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      The graceful Orca will finally get the love and attention it deserves, as passenger gameplay is coming as part of the next major content update to Elite Dangerous: Horizons.
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      We'll have much more information on 2.2 in the coming weeks, so keep an eye on our social media channels and our weekly newsletter to find more.
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      One aspect of Passenger Gameplay will be Tourism, so we're building a massive database of the best tourist hotspots in the galaxy. There's nobody who knows the galaxy better than our intrepid explorers, so we're asking for a helping hand from our Commanders to make the location database as thorough and complete as possible!
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      Executive Producer Michael Brookes has arranged a competition on our forums where you can submit a location to be used in the game. If the location you submit gets used, your CMDR name will be added in-game in connection with the chosen location.
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      You can see all of the details, and find out exactly how you can get involved, by visiting the original forum post:
      https://forums.frontier.co.uk/showthread.php/266046-2-2-Your-Input-Needed-Passenger-Tourist-Destinations
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      • EDC Commonwealth Codebreaker Event
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      The EDC Commonwealth are arranging a massive code breaking event, where participants will have to answer a series of questions in order to win prizes. See the original post here to find out how you can get involved.
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      • GalNet Focus
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      • The Danger Zone CQC Livestream
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      • HCS Voicepacks - Obsidian
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      The guys at HCS voicepack have launched their latest addition to the collection, with YouTuber Obsidian Ant!
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      You can watch the trailer for the pack below, made by Obsidian Ant himself... how fitting.
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      From the site - "Obsidian - Over a thousand responses including Ai "Jazz" for the Galaxapedia & Constellations."
      https://www.youtube.com/watch…
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      • Reddit AMA Series
      • Community Goals Update
      • Comms Chatter
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      .
      Elite Dangerous Newsletter #129 - Friday, 17th June 2016
      http://email-elitedangerous.com/3F35-91K2-2433Y32QA1/cr.aspx
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      Fly Safe CMDRs!

    4. Theta Sigma on June 13, 2016

      Elite Dangerous Newsletter #128 - Friday, 10th June 2016
      http://email-elitedangerous.com/3F35-8T55-7132ZABOD0/cr.aspx
      .
      .
      • Ship Kits Live On the Frontier Store Now!
      Head over to the Frontier Store to pick up our new ship kits for the Sidewinder, Eagle, and Cobra. These kits will give your ship a completely unique look, with hundreds of combinations available to experiment with.
      .
      You can mix and match the pieces on the ship, to get the exact look you want and the pieces will change colour to react to the paint job you’re using. There are more examples of the ship kits in use on the store page..
      .
      • Horizons Highlights: The Engineers
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      We’re always impressed by the screenshots and videos our community post on social media and our forums… here’s a collection of a few of our favourites from this week.
      .
      - Ace pilot Isinona returns with his Flight Assist Off Series, adding a new rule to celebrate the launch of 2.1 The Engineers – no insurance rebuys allowed. If he dies, a massive part of his fortune dies with him...
      https://www.youtube.com/watch…
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      - Bolt vanderhuuge posted this stunning screenshot… something you could only ever see in Elite Dangerous: Horizons.
      https://imgur.com/a/QRcSY
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      - Obsidian Ant continues his journey to the edge of the galaxy, and visits a few planets in “the Desolation Ridge”.
      https://www.youtube.com/watch…
      .
      • The Dangerous games Update and Stream
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      The Dangerous Games Wildcard Community Goals have kicked off with a bang. After a long week of Gold mining the groups have battled it out for points in the first of the three challenges they will face.
      .
      • Powerplay Annual Summary
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      CMDR Corrigendum takes a look back at the first year of Powerplay, digging deep into the political struggles of the last 12 months.
      .
      .
      .
      Elite Dangerous Newsletter #128 - Friday, 10th June 2016
      http://email-elitedangerous.com/3F35-8T55-7132ZABOD0/cr.aspx
      .
      .
      Fly Safe CMDRs!

    5. Theta Sigma on June 13, 2016

      Elite Dangerous Newsletter #127 - Friday, 3rd June 2016
      https://forums.frontier.co.uk/showthread.php/259735-Newsletter-127
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      Horizons Highlights: The Engineers
      The Engineers was launched last week at no additional charge to all those who own the Horizons season pass, and already we’re seeing some beautiful screenshots and videos.
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      .
      Plotting a route to Beagle Point just got that little bit easier, with the new bookmarks system. CMDR Gienkov has his route sorted…
      http://i.imgur.com/creXfMy.png
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      CMDR Klassic found this ‘poor little Condor’ floating alone in space… we can only wonder what happened here.
      http://i.imgur.com/PwoGhPs.jpg
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      According to CMDR Allerose, the New Huge Weapons are super effective… look at the mess they’ve left behind!
      http://i.imgur.com/Y1m8JEc.png
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      CMDR Paul Loachman visited Farseer Inc… he took this lovely panoramic screenshot.
      http://i.imgur.com/Mr9h5vu.jpg
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      Obsidian Ant uploaded this video detailing the FSD upgrades available via the Engineers.
      https://www.youtube.com/watch…
      .
      .
      Elite Dangerous: Horizons Commanders on PC and Xbox One will receive further expansions at no extra cost as the season continues. Future gameplay updates will debut for PC and Xbox One simultaneously, bringing new activities and new ways to play on both platforms:
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      .
      • Ship-Launched Fighters, allowing larger spacecraft to carry their own short-range fighter craft for attack and defense.
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      • Multicrew, allowing teams of Commanders to assume roles aboard the same ship.
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      .
      • Commander creation, giving a unique appearance to Commanders’ in-game avatars.
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      .
      What’s more, Xbox One Commanders who purchase Horizons before the 30th July will also get access to the Cobra Mk IV in game. This early incentive mirrors our pre order incentive previously offered to PC players. The Cobra Mk IV will be available in selected ship yards if you have access and will require in game credits to purchase.
      .
      .
      Elite Dangerous Newsletter #127 - Friday, 3rd June 2016
      https://forums.frontier.co.uk/showthread.php/259735-Newsletter-127
      .
      .
      Fly Safe CMDRs!

    6. Theta Sigma on May 28, 2016

      Elite Dangerous Newsletter #126 - Friday, 27th May 2016
      .
      The Engineers 2.1 and 1.6 Available Now!
      .
      http://email-elitedangerous.com/3F35-8LOE-7132ZABOD0/cr.aspx
      .
      The Engineers 2.1 Trailer - Elite Dangerous: Horizons
      https://www.youtube.com/watch…
      .
      Elite Dangerous: Horizons - Season Pass
      https://www.frontierstore.net/games/elite-dangerous-cat/elite-dangerous-horizons-dlc.html
      .
      .
      .
      "This week, we’re launching Elite Dangerous 2.1 The Engineers and the 1.6 update, we’re celebrating with a new trailer, giving Xbox One Commanders the chance to pick up something new, catching up with the latest GalNet news and much more.

      As always, you can hear the latest news and updates directly from the development team on our Forums, Twitter, Facebook, Community Homepage, and right here in the newsletter every week, and we're always eager to hear your feedback.

      Pick up the Elite Dangerous: Horizons Season Pass today for only £19.99, €24.99, $29.99 or RUB 1489."
      .
      .
      .
      Fly Safe CMDRs!

    7. Dave Allan on December 29, 2012

      @Martin. I don't want to flame a flame war, but your opinion of consoles is well out of date and quite frankly, wrong. There was a time when consoles surpassed PCs in raw power / pound ratio, but not any more, and they never beat the PC in terms of power, ever. Even the PS3 chip is very slow compared to very modest PC graphics cards now. Developers are commenting that the PS3 is now holding them back.

      Thinking the PC would have become stagnant if it wasn't for consoles is just ridiculous. Not only has PC gaming / graphics technology continued to develop at a furious ever since it started, how many business do you know that run their business with consoles?!

      Regards mapping of controls, that really will not be difficult on the PC! And you have a lot more keys to play with.

      I would support a console version, any version is a greater community. However, developing for the PC is soooo much easier, quicker, freer (SP?) and the game will look sooooo much better! I am really happy Frontier are aiming this primarily at the PC market, after all, it's where Elite started (at least for me, Elite on the Apple ][, Frontier on a 386 SX 25, First Encounters on some Pentium chip I had at the time, and now Dangerous on my current behemoth!) ! Can't wait!

    8. Justin Coll on December 29, 2012

      @abuelonemesis Kickstarter is here to give us the option though....without Kickstarter PC is the "wrong platform" for Elite Dangerous too don't forget, that's why we are here.
      I am a PS3 user, and I too would love a PS3 version, and as David Braben has said, he can do this fairly easily as they have the systems to do it already.

    9. Missing avatar

      Neil Storey on December 28, 2012

      sorry for shouting here but, KICKSTARTER you NEED to MAKE IT CLEAR THAT REACHING £1.4M WILL MEAN WE GET A MAC VERSION!!.. its a bit carrot-and-stick-method but it will insure you get the £1.25m at least.

    10. AbueloNemesis on December 28, 2012

      @Martin Impressive, but cell is a complete disaster in videogaming as many developers stated along these years, don't forget that you're talking about a console for gaming and not for military purposes. If your friends really love space sims, they are in the wrong platform.

    11. Missing avatar

      James Siddle on December 28, 2012

      Just spammed everyone I know.

    12. Martin Hague on December 28, 2012

      i would prefer a console version as PC's tend to have proplems i don't have the expertise to fix proplems with software or other wise, controler mapping is easer and painless like in games such as skyrim using the D buttons to sellect spells, so auto pilot and ECM and so on and can be change on the fly from the cabin to siute the players needs. with ever exspanding DLC and HD space on a console the PS3 can be equiped wtih1tb, HD space is not an issue as with PS3 cell processor is more than capable and is used by the military and seince labs for its procesing power. all my friends that have a PS3 and remember Elite from the first time around want to play it on the beloved console, stop bickering lets get this game out there, long live elite!!!

    13. Maalak on December 28, 2012

      Oops, sorry, I've posted in the wrong update comments. :p

    14. Maalak on December 28, 2012

      You will think I'm a pain in the neck, but will it be possible to add english subtitles in the upcoming videos ?
      I'm about ok with writing, but that's something else with spoken language. :p
      (Although David speaks well in order that the most could understand quite easily, you can take my question as a possibility to ease the life of non-english people) ^^

    15. Missing avatar

      Daniel Hughes on December 28, 2012

      I feel there's *surely* £25,000 to be unlocked by adding another five slots to the 'dinner with the team' tier. I mean, the original five slots disappeared almost immediately...

      ... if I had the money, I'd do it.

    16. Missing avatar

      Noreply on December 28, 2012

      @Michael
      Great to hear about the unsigned concept art. It would be nice to have it included in the premium box as a little extra (plus, then I'll get them already included!).

      However, I'd want to buy additional copies of them that came in a roll, as what I'd really like is to laminate them and put them up on the wall of my soon-to-be Elite shrine, erm, I mean study...

    17. LEE GREGAN on December 28, 2012

      Wow, Oculus Rift, awesome, deffo the future of gaming

    18. LEE GREGAN on December 28, 2012

      @ Ben Palmer, the best version of Elite that i can remember was the PC version which was basically the original version with vector filled graphics ( the Amiga version was not quite right although i loved it )
      I think a console version would be good mostly because of the huge user base which a game like this deserves to have. I'm already looking at a new PC for this baby lol

    19. Missing avatar

      Daniel Harrison on December 28, 2012

      WOW busy christmas, thought I'd give myself 10 mins to look at how the project is coming along and blow me away with a beam laser, there is fantastic news a foot with the MAC version (£30 extra on its way Frontier). Given Macs run on a Unix core the step form MAC to Linux will hopefully be around the corner for all you Linux fans. I must be an obsessive [as my friend tells me] as I am thinking what hardware I need to purchase over the next few months to be able play the game well. I'm interested in the number of screens I should purchase, can I use my iPad/ iPhone as a controller/ scanner (Frontier have the skill)? @Maalak, I like your idea of keeping an encrypted captains log, brilliant! (I'm no expert but that feels like a fairly easy one to include), nice if that could be controlled via the iPad as an option :-). The journal/ log would be an excellent way of keeping track of the history especially if the headings noted location and date/time, ship, etc.. Another quick win (possibly), is if we could download our own data (such as the journal/ log) to analyse, share, etc...
      Very excited! I love the energy and sharing of game ideas it makes it very interesting!

    20. Tom OConnell [Blue lights on cop vipers] on December 28, 2012

      @Michael - Do or do not, there is no unknown ;-)

    21. Frontier Developments Creator on December 28, 2012

      @ Tom OConnell

      Unknown at the moment.

      Michael

    22. Tom OConnell [Blue lights on cop vipers] on December 28, 2012

      @michael, quick question - will Oculus VR be supported during alpha & beta testing ?

    23. Frontier Developments Creator on December 28, 2012

      @ Noreply

      Unsigned versions of the concept art should be possible. The range of concept hasn't been finalised yet, but a star chart and ship recognition chart will be available.

      AT the moment we do't know whether these can be included in the premium box , we're looking into it, but it depends on the fulfilment company.

      Michael

    24. Frontier Developments Creator on December 28, 2012

      @ Rob Fisher

      Yes we intend to have as accurate a galaxy as we can.

      Michael

    25. Missing avatar

      Rob Fisher on December 28, 2012

      I have to say I don't personally care about which platforms this game is released on, but announcing a Linux version would get you mentioned in all kinds of new places and get you a good few more backers, I would think.

      +1 for the captain's log idea.

      Question: have we had any mention of realistic celestial mechanics? One thing I loved about Frontier: Elite II and Frontier: First Encounters was the realistic solar systems and the way bodies even orbited. It really makes the universe believable. I have never seen that in any other game.

    26. AbueloNemesis on December 27, 2012

      @David Bon
      I'm sure that at least PC and Mac will have the same universe.

    27. intrepidis on December 27, 2012

      I, for one, would love to play this on my PS3, but I'll be satisfied with the PC version. I'm sure it will be a lot easier to install than Frontier: Elite II was. (Although I had the, very easy to load, Amiga version.)

    28. Missing avatar

      David Bond [Mac 1.4m, +10 ships 1.5m] on December 27, 2012

      I like the idea of the cad files for ships, I believe my brother asked about starmaps and ship identification charts as artwork. And whether or not fold out paper versions would be included in the boxes.

    29. Missing avatar

      Noreply on December 27, 2012

      @Michael
      A couple of ideas for pledge upgrades:

      1. Purchase the digital files for the CAD drawings of some of the skips (e.g Cobra Mk III, Viper, Anaconda etc). This would be cheap for you to provide (with no manufacturing run commitment), and would let people print the models out on 3D printers without having to find £500 down the back of the sofa...

      2. Purchase unsigned concept art posters. I'm sure there is a market for the artwork without DB's signature on it. This could be priced somewhere between £20-30 pounds and I'm sure would be a big hit.

      Speaking of the +£35 concept art pledge upgrade, which artworks are available for purchase? I only ask because I briefly saw today a posting in the comments (sorry, forget who...) which asserted that a galaxy map and ship identification chart would be included as options in the pledge.

      I don't remember seeing that written anywhere, so I'm not sure where it comes from or even if it is true. What we really need is an update to the FAQ to describe the pledge a little bit more.

    30. Missing avatar

      David Bond [Mac 1.4m, +10 ships 1.5m] on December 27, 2012

      Forgivenot quite sure I understand the enmity towards console versions of the game, the pc version comes first and now we have Mac as a stretch goal. Personally I can't see how this game would suffer from a console port.

      My biggest concern with multiplatform ports is how that will affect multiplayer. Will all platforms be able to access the same universe, or will there be separate pc/mac/[insert platform here] universes?

    31. Justin Coll on December 27, 2012

      Would much prefer a Playstation version of the game. I used to play Elite on the BBC micro, on the ZX Spectrum and now work in the IT industry (as I guess a lot of people who played the original Elite do now!)
      So why do I like console? Well the last thing I want to do when I get back from work, is figure out why my PC is not running a game - whether it needs updated graphics driver, software, hardware.etc etc - I want to turn on my console and select my game and it plays...simple.
      I also need my PC for work, so can't be messing it up installing games.
      Also I remember trying to get Frontier working on PC!

      So please lets give consoles a look in. It won't "spoil" the main game by making it have to be simplified - there are plenty of creative ways to add a bigger control set than just the buttons on a console controller.

    32. Missing avatar

      Adriano Frisicaro on December 27, 2012

      Absolute nonsense Martin. Before consoles became so popular the innovation in PC tech and especially graphics was constant and phenomenal. Now, because games are primarily made for consoles, PC tech has stagnated as they only have to keep up with the 360 and PS3; technology that it has long since surpassed. Now we will only see a big increase in PC power when gen 8 Microsoft and Sony consoles appear.

    33. AbueloNemesis on December 27, 2012

      @Martin I can understand that you prefer consoles for playing, but please don't argue with false facts. This is not the place for propaganda.

    34. Missing avatar

      Grant on December 27, 2012

      Just chiming in that I'm waiting for a Linux port - I'll buy the game on release if it works well in Wine, but I'll pledge a game-purchasing amount if there's commitment to get the engine ported natively.

    35. Martin Hague on December 27, 2012

      sorry but if it wasn't for consoles the PC would of become stagnant with tec and software, if commador never made its os for the amiga, windows inivation wouldn't got to the point it is now and same for console and pc's its this that drives next gen system. a console is a PC but dedicated to higher GFX and tec and allot cheaper than a high end PC witch can cost over £1000 where as new console same power as highend PC are half the cost, PC needs console and console needs the PC this is what drives home entertainment tec. so lets get along and promote Elite for all formats long live Elite!!!

    36. Andras Zoltan on December 27, 2012

      ooh yes seeing the logs tagged as you fly around : nice! and @maalak, that's an interesting and I believe deliberate comment about the 'encryption' there; a nice a little angle on your interaction with the cops :-)

    37. Dave Allan on December 27, 2012

      +1, brilliant idea! Logging, superb! Not just a text log somewhere, but the ability to tag stuff, friend's ships, planets, spacestations etc etc. Tag your universe with logs, so you can see them as you fly around, but also see then in an official "log" somewhere in your inventory...

      I have a quick question regarding pledges. If I pledge for the "Name a Planet", which is above the "Name a Spacestation", as the first pledge includes all previous pledges, do I get to name a planet and a spacestation? Apologies if this has alreay been asked, it's not in the FAQ.

    38. Paul B on December 27, 2012

      @Maalak

      +1, great idea! (I have the same problem).

    39. Maalak on December 27, 2012

      "One thing I would really like to see, and it's actually pretty lame and simple, is a user-maintained captain's log. In other space flight sims, the number of times I've just wanted to be able to tag a location, for example, with a memo saying why I should return, I couldn't even count on 20 hands.

      Later I would then be able to call up the log, remind myself what I was doing yesterday, but also use a hyperlink to find a location again. Much better than switching out to notepad!"

      +1 !

      Every ship's captain must write a ship's log, so it should be the same in space. :)
      I mean a crypted one, police shouldn't be able to look into in order to put us in jail for some moderately unauthorized stuff imported some time ago. :p

    40. Missing avatar

      ben palmer on December 27, 2012

      The original (and best) version of Elite was also ported to the Nintendo Entertainment System, and this is the version Ian Bell was most proud of, the most technically challenging I suspect. So Elite has a history with consoles.

    41. Your average joe shmoe on December 27, 2012

      The only complaint I've ever heard from PC gamers is that most videogames are designed for consoles and PC users have to put up with shoddy PC ports which don't fully utilise the power of their systems. This is not what Frontier: Dangerous is doing. They should be applauded for bringing PCs back into videogaming.

      A console port of this game wouldn't put me up nor down. And I'm sure that Xbox720 and/or the PS4 which will be around when such a port would be released, will have plenty of power to do it justice.

    42. Missing avatar

      Nick Havard on December 27, 2012

      It would have made sense to me to have announced a second stretch goal for a Linux platform version; even if the amount was much higher like 1.7m. It would certainly help you reach the main target.

      I think you might see a rush now as I know a few people who were waiting for it to pass the £1,000,000 mark before pledging; and I expect there were others.

    43. Missing avatar

      Yury Vikhlyaev on December 27, 2012

      "Over the duration of the project we've received many requests for a Mac version of the game. We are announcing an official stretch goal for the project. If we reach £1.4 million in funding through the Kickstarter project, we will release a Mac version of the game around 3 months after the initial Windows PC release."

      /me very happy to hear this

      I do not have a Windows PC, and do not plan to buy one, but I wish this project a success, because I am a big fan of Elite since ZX spectrum time. Originally, I pledged £5 just to help your project with no hope to try the game. Now I feel a necessity to pledge another £15, since my Mac is waiting for it. If you would stretch your goals a little bit more, and promise a Linux version somewhere in distant future, like 1 year after Mac version, I would add another £30, and bring attention of some Linux fans to your project.

      Come on, guys, if you do your application with cross-platformity in mind, would it be so difficult to actually port it to different platforms in a year o so? :)

    44. Andras Zoltan on December 27, 2012

      I find myself, like many, inordinately excited by the prospect of this game. One thing I would really like to see, and it's actually pretty lame and simple, is a user-maintained captain's log. In other space flight sims, the number of times I've just wanted to be able to tag a location, for example, with a memo saying why I should return, I couldn't even count on 20 hands.

      Later I would then be able to call up the log, remind myself what I was doing yesterday, but also use a hyperlink to find a location again. Much better than switching out to notepad!

    45. Missing avatar

      Daniel Hughes on December 27, 2012

      Good progress today, people. Let's keep at it.

    46. Missing avatar

      Tomma on December 27, 2012

      Great news for the million ! This game has to be made :)

      Will the game support HOTAS and TrackIR peripherals, please ?

    47. AbueloNemesis on December 27, 2012

      Don't want to be rude, but please keep away consoles from these kind of games.

    48. Missing avatar

      David Bond [Mac 1.4m, +10 ships 1.5m] on December 27, 2012

      Forgive me if I seem dumb, on but why would a console port over simplify the game? Back in the 80s/90s you had one axis and 2 buttons on a pc/home computer joystick (maybe 4 or 6 buttons on a console). Now on Xbox/ps3 you have 3 axis and at least 8 buttons which can now also be mapped.

      Now I don't remember the original game, but I played Frontier: Elite 2 on my Atari, I used a joypad for flight and mouse when docked. The only keyboard in put was using the "F" keys to cycle through screens and +/-for throttle/zoom.

      I believe that this could easily be transferred to a console without detracting from the game