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Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.
Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.
25,681 backers pledged £1,578,316 to help bring this project to life.

Update #3 - Procedural Generation

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Thanks again for all the support. It is great to see so many people who care so much about this game.

Today, we've added a video talking about procedural generation, and how it will be used in Elite: Dangerous, together with some wallpapers.

 

 

Doctor Doom likes this update.

Comments

    1. Doctor Doom on July 3

      Elite Dangerous Newsletter #130 - Friday, 24th June 2016
      .
      https://forums.frontier.co.uk/showthread.php/268791-Newsletter-130
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      Greetings Commander,
      .
      Welcome to the Elite Dangerous Newsletter #130.
      .
      This week we take a look at some great content from the community in our Horizons Highlights, bring you important news about upcoming changes and adjustments to The Engineers and give you all the details of our huge Summer sale.
      .
      As always, you can hear the latest news and updates directly from the development team on our Forums, Twitter, Facebook, Community Homepage, and right here in the newsletter every week, and we're always eager to hear your feedback.
      .
      Pick up the Elite Dangerous: Horizons Season Pass today for only £13.39, €16.74, $20.09 or RUB 997,63.
      .
      .
      Fly Safe CMDRs!

    2. Doctor Doom on June 18

      Elite Dangerous Newsletter #129 - Friday, 17th June 2016
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      https://forums.frontier.co.uk/showthread.php/266247-Newsletter-129
      .
      .
      Fly Safe CMDRs!

    3. Doctor Doom on June 17

      Elite Dangerous Newsletter #129 - Friday, 17th June 2016
      http://email-elitedangerous.com/3F35-91K2-2433Y32QA1/cr.aspx
      .
      .
      This week we're showing off some incredible community creations, including a must-see live action short movie, we're telling you about some of the tweaks and changes we've implemented thanks to community feedback, taking a little trip in an Orca with some Elite Dangerous-style space tourism and much more.
      .
      • Horizons Highlights
      We’re always impressed by the screenshots and videos our community post on social media and our forums… here’s a collection of a few of our favourites from this week.

      This live action short film made by the Eranin People's Film Board does an amazing job of putting an intriguing story behind a simple in-game mission. It perfectly captures the mood of Elite Dangerous and we applaud everyone involved for their brilliant work. We know we're not alone when we say that we'd love to see more.
      https://www.youtube.com/watch…
      .
      Recusant1 heard rumours of a battlecruiser arriving at Merope 2A and journeyed to the system to get photographic evidence in order to confirm it's arrival. People on Reddit are busy speculating as to the reason for its arrival.
      https://www.reddit.com/r/EliteDangerous/comments/4obuc0/i_can_confirm_the_fns_capitol_ship_in_merope_2a
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      CMDR Zindae quickly found out that it was a bad idea to shoot upon the Cruiser as backup arrived swiftly to protect it.
      https://gfycat.com/RealHideousArmednylonshrimp
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      CMDR Kronek decided to keep it peaceful, with a tip to Messier 78
      https://www.reddit.com/r/EliteDangerous/comments/4oi1e5/messier_78_4k
      .
      .
      • The Engineers Update
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      Earlier this week we put out a server update that brought some requested changes to the game.

      Local news articles were added at the Engineers bases to help direct players to locations where they are able to source the materials they need. In addition we increased the amount of materials you can hold from 600 to 1,000 and increased the amount of Data you can hold from 200 to 500 units.

      Alongside these changes we also made some adjustments to the requirements to unlock a couple of the Engineers. Specifically, we reduced the required number of rare goods to unlock them down to 50 tonnes. We also adjusted the availability of rare goods in the galaxy slightly, too. States will still change the allocation of rares but the numbers are more favourable than they were.

      The development team worked incredibly hard over the recent week’s and are always looking at and reviewing the feedback from the community. There will be an additional point update coming soon which will also include a number of fixes and changes based on feedback from the community. We’ll have some more news on that soon.

      See the original post here:
      https://forums.frontier.co.uk/showthread.php/265277-Serverside-update-and-upcoming-point-update
      .
      .
      • Tourism - Location, Location, Location
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      The graceful Orca will finally get the love and attention it deserves, as passenger gameplay is coming as part of the next major content update to Elite Dangerous: Horizons.
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      We'll have much more information on 2.2 in the coming weeks, so keep an eye on our social media channels and our weekly newsletter to find more.
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      One aspect of Passenger Gameplay will be Tourism, so we're building a massive database of the best tourist hotspots in the galaxy. There's nobody who knows the galaxy better than our intrepid explorers, so we're asking for a helping hand from our Commanders to make the location database as thorough and complete as possible!
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      Executive Producer Michael Brookes has arranged a competition on our forums where you can submit a location to be used in the game. If the location you submit gets used, your CMDR name will be added in-game in connection with the chosen location.
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      You can see all of the details, and find out exactly how you can get involved, by visiting the original forum post:
      https://forums.frontier.co.uk/showthread.php/266046-2-2-Your-Input-Needed-Passenger-Tourist-Destinations
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      • EDC Commonwealth Codebreaker Event
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      The EDC Commonwealth are arranging a massive code breaking event, where participants will have to answer a series of questions in order to win prizes. See the original post here to find out how you can get involved.
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      • GalNet Focus
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      • The Danger Zone CQC Livestream
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      • HCS Voicepacks - Obsidian
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      The guys at HCS voicepack have launched their latest addition to the collection, with YouTuber Obsidian Ant!
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      You can watch the trailer for the pack below, made by Obsidian Ant himself... how fitting.
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      From the site - "Obsidian - Over a thousand responses including Ai "Jazz" for the Galaxapedia & Constellations."
      https://www.youtube.com/watch…
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      • Reddit AMA Series
      • Community Goals Update
      • Comms Chatter
      .
      .
      Elite Dangerous Newsletter #129 - Friday, 17th June 2016
      http://email-elitedangerous.com/3F35-91K2-2433Y32QA1/cr.aspx
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      Fly Safe CMDRs!

    4. Doctor Doom on June 13

      Elite Dangerous Newsletter #128 - Friday, 10th June 2016
      http://email-elitedangerous.com/3F35-8T55-7132ZABOD0/cr.aspx
      .
      .
      • Ship Kits Live On the Frontier Store Now!
      Head over to the Frontier Store to pick up our new ship kits for the Sidewinder, Eagle, and Cobra. These kits will give your ship a completely unique look, with hundreds of combinations available to experiment with.
      .
      You can mix and match the pieces on the ship, to get the exact look you want and the pieces will change colour to react to the paint job you’re using. There are more examples of the ship kits in use on the store page..
      .
      • Horizons Highlights: The Engineers
      .
      We’re always impressed by the screenshots and videos our community post on social media and our forums… here’s a collection of a few of our favourites from this week.
      .
      - Ace pilot Isinona returns with his Flight Assist Off Series, adding a new rule to celebrate the launch of 2.1 The Engineers – no insurance rebuys allowed. If he dies, a massive part of his fortune dies with him...
      https://www.youtube.com/watch…
      .
      - Bolt vanderhuuge posted this stunning screenshot… something you could only ever see in Elite Dangerous: Horizons.
      https://imgur.com/a/QRcSY
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      - Obsidian Ant continues his journey to the edge of the galaxy, and visits a few planets in “the Desolation Ridge”.
      https://www.youtube.com/watch…
      .
      • The Dangerous games Update and Stream
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      The Dangerous Games Wildcard Community Goals have kicked off with a bang. After a long week of Gold mining the groups have battled it out for points in the first of the three challenges they will face.
      .
      • Powerplay Annual Summary
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      CMDR Corrigendum takes a look back at the first year of Powerplay, digging deep into the political struggles of the last 12 months.
      .
      .
      .
      Elite Dangerous Newsletter #128 - Friday, 10th June 2016
      http://email-elitedangerous.com/3F35-8T55-7132ZABOD0/cr.aspx
      .
      .
      Fly Safe CMDRs!

    5. Doctor Doom on June 13

      Elite Dangerous Newsletter #127 - Friday, 3rd June 2016
      https://forums.frontier.co.uk/showthread.php/259735-Newsletter-127
      .
      Horizons Highlights: The Engineers
      The Engineers was launched last week at no additional charge to all those who own the Horizons season pass, and already we’re seeing some beautiful screenshots and videos.
      .
      .
      Plotting a route to Beagle Point just got that little bit easier, with the new bookmarks system. CMDR Gienkov has his route sorted…
      http://i.imgur.com/creXfMy.png
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      CMDR Klassic found this ‘poor little Condor’ floating alone in space… we can only wonder what happened here.
      http://i.imgur.com/PwoGhPs.jpg
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      According to CMDR Allerose, the New Huge Weapons are super effective… look at the mess they’ve left behind!
      http://i.imgur.com/Y1m8JEc.png
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      CMDR Paul Loachman visited Farseer Inc… he took this lovely panoramic screenshot.
      http://i.imgur.com/Mr9h5vu.jpg
      .
      Obsidian Ant uploaded this video detailing the FSD upgrades available via the Engineers.
      https://www.youtube.com/watch…
      .
      .
      Elite Dangerous: Horizons Commanders on PC and Xbox One will receive further expansions at no extra cost as the season continues. Future gameplay updates will debut for PC and Xbox One simultaneously, bringing new activities and new ways to play on both platforms:
      .
      .
      • Ship-Launched Fighters, allowing larger spacecraft to carry their own short-range fighter craft for attack and defense.
      .
      .
      • Multicrew, allowing teams of Commanders to assume roles aboard the same ship.
      .
      .
      • Commander creation, giving a unique appearance to Commanders’ in-game avatars.
      .
      .
      What’s more, Xbox One Commanders who purchase Horizons before the 30th July will also get access to the Cobra Mk IV in game. This early incentive mirrors our pre order incentive previously offered to PC players. The Cobra Mk IV will be available in selected ship yards if you have access and will require in game credits to purchase.
      .
      .
      Elite Dangerous Newsletter #127 - Friday, 3rd June 2016
      https://forums.frontier.co.uk/showthread.php/259735-Newsletter-127
      .
      .
      Fly Safe CMDRs!

    6. Doctor Doom on May 28

      Elite Dangerous Newsletter #126 - Friday, 27th May 2016
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      The Engineers 2.1 and 1.6 Available Now!
      .
      http://email-elitedangerous.com/3F35-8LOE-7132ZABOD0/cr.aspx
      .
      The Engineers 2.1 Trailer - Elite Dangerous: Horizons
      https://www.youtube.com/watch…
      .
      Elite Dangerous: Horizons - Season Pass
      https://www.frontierstore.net/games/elite-dangerous-cat/elite-dangerous-horizons-dlc.html
      .
      .
      .
      "This week, we’re launching Elite Dangerous 2.1 The Engineers and the 1.6 update, we’re celebrating with a new trailer, giving Xbox One Commanders the chance to pick up something new, catching up with the latest GalNet news and much more.

      As always, you can hear the latest news and updates directly from the development team on our Forums, Twitter, Facebook, Community Homepage, and right here in the newsletter every week, and we're always eager to hear your feedback.

      Pick up the Elite Dangerous: Horizons Season Pass today for only £19.99, €24.99, $29.99 or RUB 1489."
      .
      .
      .
      Fly Safe CMDRs!

    7. Doctor Doom on May 25

      Elite Dangerous: Horizons
      Newsletter #125
      .
      'The Engineers 2.1 Release Date and New Price Point' - Thursday, 26th June, 2016 - - - £19.99
      .
      http://us2.campaign-archive1.com/…
      .
      .
      "We’re very pleased to announce that we’re planning to release The Engineers 2.1 update on Thursday May 26th for all those who own the Elite Dangerous: Horizons expansion pass on PC.

      The Engineers 2.1 update brings headline features such as Loot and Crafting and mission updates, as well as hundreds of other improvements to Elite Dangerous.

      This update benefits every Commander in the Elite Dangerous galaxy, with 1.6 arriving at the same time for anyone who owns the base game, with a great many improvements to missions, bringing human faces to each mission-giver, new huge weapons, available for all owners of Elite Dangerous.

      New Elite Dangerous: Horizons Price

      You can pick up Elite Dangerous: Horizons now for £19.99, €24.99, $29.99 or RUB 1489.

      We’re also introducing the Commander Deluxe Edition for new Commanders for £39.99, $59.99, €49.99 or RUB 2999. The Commander Deluxe Edition includes Elite Dangerous, Elite Dangerous: Horizons and the Commander Pack, which consists of three paint job packs to use on your ships in-game: the Vibrant Sidewinder paint job pack, the Cobra MKIII Military paint job pack and the Viper Impressions paint job pack. This is a total of 18 paint jobs to start blazing your own trail in style.

      However, all existing Commanders can pick up the Commander Pack separately on the Frontier store, for £13, $20, €16 or RUB 975.

      Elite Dangerous: Horizons gives you access to all of the current expansions in Elite Dangerous: Horizons, as well as all future content for Horizons as it becomes available for download."
      .
      .
      .
      Fly Safe CMDRs!

    8. Blood Dragon on November 30, 2012

      Congrats to Frontier Developments on the successes in this Kickstarter so far. Let's keep those pledges going, folks! I'm so excited about getting to play this game that I just upped my own pledge, LOL!

    9. Chris Neary on November 18, 2012

      Half a million with 46 days to go. Get networking.

    10. Chris Neary on November 18, 2012

      @Dave Malone
      No problem. The last time I was on the booze and online my cleric ended up beginning part socerer in ddo.

    11. Mark O'Toole on November 17, 2012

      @Mark Mealman same for me. I'm still playing Frontier, and was a bit sceptical at first but that video was fascinating and pledge-worthy!

    12. Peter Reardon on November 17, 2012

      Wow. Now I understand how the galaxy charts on the beeb loaded like they did.
      How about a new drinking game, watch this update video and every time David says 'Procedural Generation' you have to slam a shot of your favourite spirit.
      Sorry David, just joshing....

    13. Mark Mealman on November 16, 2012

      This update video is what got me to pledge. I really liked how you talked more about your vision and the experience of the player. How you described flying through a gas giant and so on I kind of got this feeling like you could see yourself in a Cobra Mk I silently drifting through a realistic universe and I'd like to experience that too.

      I'd love to see more updates like this.

    14. Missing avatar

      Jorge del Valle Gracia on November 16, 2012

      Hello David. As other people have stated in the comments before me, the images posted on Kickstarter are not high resolution. If the problem is that Kickstarter is automatically sizing them down, maybe you could post them somewhere in the elite.frontier.co.uk site and give us a link to them?
      I'd love to have some of those images high res enough to be able to use them for my desktop.
      Cheers!

    15. Jason S on November 16, 2012

      Woot new update, must check it out...

    16. Missing avatar

      David Moloney on November 16, 2012

      @Chris Neary Thank you for reading my comments.
      I agree with you that today's paid coders in big commercial companies such as EA work to strict time constraints this is why we usually get an inferior bugged product at release which is later fixed with patches.

      I guess i didn't really think through my comment i was drinking a few last night when i posted it.
      Apologies.

    17. econundrum1977 on November 16, 2012

      Regarding SC it doesn't need our money it's already more than funded and elite dangerous still needs more to happen. I Wish SC well and if by chance I have a pc good enough when it comes out I will buy it. It's plain to me SC is already pretty far along development wise. Elite dangerous is just at a much earlier stage.

      But I'm stoked about the idea of battling in gas giant.cloud scapes.

    18. Chris Neary on November 16, 2012

      @David Moloney - Read you comments. Interesting but..
      Procedural generation is only used to write the design, to do the labour intensive tasks at a repeatable level. Take for instance an asteroid. In C++ you would create a rendering system, then you would define an asteroid, then you would create the parameters for that asteroid. Now you can generate one, you can use that code to generate a million asteroids by reusing the code but changing the parameters. The PG is used to generate those parameters to create a million asteroids. So it doesn't make the running of the game any more efficient or better, it's used as an automated design tool.
      Today's programmers are not really sloppy, they are being asked to do a lot more in shorter time with less specialised knowledge.
      In 1985 a game was 12kb - 30kb of assembly language, took around 6 months to write and was usually written by a single programmer who did it all, AI graphics,music Design et.c. Programmers at that time were talented enthusiasts who thought nothing of spending 18 hours a day coding (and not getting paid!). But we weren't mathematicians. Most of us didn't know how to plot an object in 3D space. So most of us wrote 2D platformers which were easier to code and looked prettier. So we weren't better, we just programmed on limited systems and played to our strengths.
      In short Modern programmers are not better or worse . They just have a different skill set.

    19. Chris Neary on November 16, 2012

      Dave we spoke a while back, so just in case you do actually monitor this forum. You know as well as I that this project needs to do what the original did. That was to present to the public something which was technically more advanced than anything available at that time. If you are talking about PG for gas giants as pretty back drop to scooping then you need to take it to the next stage. To take Elite a stage further then it needs to be able to do what "Mercenary" did. You need to get on to the planets fly around them and know that next time you go there they are still there. If you added to that the ability to do "Tradewars 2000" to those bases you could have players owning the real estate. Now that, is something which has only been skimmed by clone games of Elite.

      Another interesting Elite Clone was "WarHead". It imitated real-world physics, and particularly light Doppler effects which I always thought was a nice effect (and cheap too!).

    20. Daniel L. Kovacs on November 16, 2012

      Procedural generation + theory of fractals (and self-similarity) = the perfect combination (with good artists and rich/richly variable content of course:)

    21. Fave La on November 16, 2012

      Loving the updates, I could sit and watch DB yabber on all day! This will of course, be funded, just wish there was a little more razamataz about the KS campaign. Tea and Jumpers it seems at the moment... And yes - Hi-Res images for wallpapers? Oops. Really looking forward to switching between this and SC in 2014!!!

    22. Sean Houlihane on November 16, 2012

      @FD - Other projects are putting content in their update messages, as well as maybe changing the front page to suit. This helps because people read the updates in their mail reader and may get the images embedded - or at least the you-tube links to go to directly.

    23. Missing avatar

      Wes Cilldhaire on November 15, 2012

      I think the kickstarter system scaled and proxied your wallpaper images.. they're not much bigger than the originally posted ones - they're not even 800x600 :)

    24. Mark Edwards on November 15, 2012

      Thanks for the update David.

      I have to say that those procedural clouds are looking awesome. Really looking forward to seeing some more in-engine footage of what you plan to do with respect to planetary surfaces / biomes and the transition from space to surface and back.

      looking forward to the next update....

    25. Missing avatar

      John Eddowes on November 15, 2012

      I have a small package which I need to be delivered to the Leesti system. I'll pay 1500 credits now, and another 1500 on arrival.

    26. Missing avatar

      Ashley Cockburn on November 15, 2012

      Sorry, being dim - got it now
      But a link to any 'new' updates wouldn't be a bad idea

    27. Missing avatar

      ProtonAx on November 15, 2012

      I look forward to seeing what you can do with procedural generation now that you have much more storage and processing power at your disposal. The procedurally generated worlds and atmospheric flight were what set you apart from Privateer when you released Frontier, and again it looks like it will be what will set your apart from Star Citizen when you release Elite: Dangerous.

    28. Jim Collins on November 15, 2012

      Thanks very much for the update David.

      What you are planning to do with procedural generation is amazing and you explained it really well. The results already look impressive and I think applied to the game would make it even more of a legend that the previous ones were.

      I really admire what you and your team are doing and I am thrilled that as each day passes this game has more and more of a possibility of becoming a reality. Keep up the excellent work.

    29. Missing avatar

      Ashley Cockburn on November 15, 2012

      Where is this video - it is not obvious and it should be

    30. Missing avatar

      Kieron Wilkinson on November 15, 2012

      Fascinating. Great work Mr. Braben! Hopefully with move videos like these, pledges will go through the roof :)

    31. Nats on November 15, 2012

      Frontier thank you for the extra images and the procedural generation video which was fascinating to watch. Hope they do the trick in increasing pledges and look forward to see what tomorrow brings. David you certainly know your stuff and its great to see you so enthusiastic about all this still. I can tell how you could make a fantastic game given the funding - keep it up the information/communication flow!

    32. Bil Irving on November 15, 2012

      @Duncan Worrell Try the home page, and scroll down. :)

      @Phil Chao And there's the rub... it ends in 3 days. This one has barely got started. Of course SC is going to look better at this moment in time!

    33. Duncan Worrell on November 15, 2012

      Ah, on the main project page, not on this update page that the update email links to. That's not very obvious and a bit confusing.

      http://www.kickstarter.com/projects/1461411552/elite-dangerous

    34. Missing avatar

      Ozzie Orlowski on November 15, 2012

      I'm in the same situation as Duncan - I also can't see any thing :(.

    35. Duncan Worrell on November 15, 2012

      Where? All I can see is two sentences.

    36. Phil Chao on November 15, 2012

      i pledged for both this project AND Chris Roberts' Star Citizen project, and I have to say that this one isn't looking as good.. i hope you've all helped out with the Star Citizen project already as it already has so much more promised! (videos, screens, system + ship specs)

      http://www.kickstarter.com/projects/cig/star-citizen

      and it ends in 3 days!!!

    37. Missing avatar

      Ian on November 15, 2012

      There's a nice video and some more art for a start.
      Nice update actually, one of the things I've been wondering is how they might decide to handle the systems where we already know there are bodies.

    38. Duncan Worrell on November 15, 2012

      I am probably being dense, but this update says there's something to see. Where? The update contains no links to anything. Same with yesterday's.

    39. Missing avatar

      pid on November 15, 2012

      Also: push limits on that cool music! Fill it up, guys!

      What would be beyond awesome: play a video games on the ship's board computer while you wait for an event floating in space... like... C64 port of original Elite :)

      Even cooler: PDF of original Elite manual with all those ship descriptions that made my day back then...

    40. Missing avatar

      pid on November 15, 2012

      3D procedural cloudy sky <3

    41. Missing avatar

      Paul Crossley on November 15, 2012

      @Craig Fowler: Re ensuring players can meet in vastness of space. Rather than make the sola systems being made really small, I suggest long range scanners for viewing the system and short range scanners for fighting. The same 'style' of scanner could be used - just different colours and you can flip between the two types.

    42. Rowan Wagstaff-Weston on November 15, 2012

      The idea of those gas-giant cloudscapes looks incredible! I think procedural generation is an excellent way to go for a game universe this large; it frees up the design team's time to work on specific areas (like Earth and the core systems) whilst leaving the rest of the universe still rendered in just as much detail. Now all I need to do is wait a year and a half and budget for a new PC....

    43. Stian on November 15, 2012

      +1 large wallpapers please, 700px wide, what are we running on, the BBC Micro?? ;)

    44. Ian Davies on November 15, 2012

      +1 for wallpapers that are bigger than my iPhone screen!

    45. Michael Vase-Petersen on November 15, 2012

      Was expecting something else, like ingame screens or vide for this update, but was actually pleasantly surprised.

      Those gas clouds looks amazing, makes me wanner get chased by 2-3 ships and then find a gas cloud or nebula and hide (yes, like star trek). :)

      Very much looking forward to next update, whatever the contents might be.

    46. Missing avatar

      David Moloney on November 15, 2012

      I think too many developers and programmers today are lazy and sloppy in their work because they can be because of the power of today's computers.

      Look at what David and Ian squeezed out of 22kb
      Procedural generation absolute genius.

      Back then programmers had to come up with new ways to improve software on existing systems.
      Compare that to today where hardware is moving so fast enabling this generation of developers to be lazy and get away with it.

      Imagine what the games of today could actually be like if the lazy developers were faced with the same problems faced by Mr Braben and Mr Bell when they set about creating Elite.

      Programmers today are ten a penny and not even that great at problem solving because they don't have to be because of the advances in computer hardware.

      They don't have to worry too much about memory, clock speeds or storage all major hurdles to old school coders back in the day.

      Maybe C++ should be taught on older systems like the Amiga to wake some of these people up.

    47. Styggron on November 15, 2012

      Thank you so much David. I am VERY interested in tech videos and as one comment below says, I could listen to you talk about this all day. The clouds were simply breathtaking they looked so realistic and this is not even ALPHA my goodness. Using scoops amongst a Gas Giant is just a fantastic idea. You continue to innovate and lead as you have always done. The passion is there in your eyes and you got me into programming when I was little playing Elite in 1985 on my Commodore 64. You're a true visionary. This video just blew me away as I am incredibly interested in procedural generation and you are absolutely right it is severely underutilised. Look at what you and Ian did in ELITE and look at Frontier !! Goodness that was on 1 disk ! wow ! Looking forward to the next update and seeing kickstarter flare up with more and more pledges. Again I'm honoured to go through this phase for the 4th time with the 4th incarnation of your amazing game.

    48. Nick.C on November 15, 2012

      Excellent video - thanks for your explanation of procedural generation.

      +1 for 1920 x 1080 wallpapers.... :)

    49. CatInSpace on November 15, 2012

      Great update - as a gamer who is also a programmer I love learning about technical stuff like David talked about. It's amazing how the original Elite was so rich in scope, fitting in only a couple of kB. It indeed required creative programming, and that's exactly what happened.

      Looking forward to learn more about the game and its development! While I'll wait for that I'd better start displaying some Elite: Dangerous wallpapers at work, to spread the word. :)

    50. Missing avatar

      Daniel Hughes on November 15, 2012

      Excellent. Videos like these will help to generate and maintain momentum.

      Couldn't be more excited. Keep it up.