by Frontier Developments
Nov 14, 2012
What is it with the Leesti system? It's chock full of asteroids.
I wondered how so much was packed into Elite. Great insight into principles of procedural generation thank you. The prospect of planetary/solar atmospherics and landscapes is enthralling and - to be able to hide in clouds where the sensors don't work properly!
Multiplayer has to be an integral part of this game to survive in the modern gaming world.
While I understand there's a lot of undesirable players online there are also countless players with a similar outlook to you. I now enjoy gaming alongside people who I have developed close friendships with over the last decade. We're in our mid-late thirties now and enjoy our network of mature gamers (of all ages).
Unfortunately the days of bedroom gaming in isolation are long gone and people would do well to embrace the social aspects of gaming, and if they can't they need to understand the relevance of it going forward.
@Fangrim "If you don't want multiplayer, don't go online - simple as that."
It really isn't that simple though.
The game design has to be adapted to make it suitable for multiplayer; these adaptations will effect everyone regardless of whether they want to play MP or SP.
@Stephen Arthur Blower.
Its called Elite Dangerous. Time for you to man up.
I'd love to see the game work on a 3D telly. In fact, I'd love to see Beeb Elite stereoscopically realised!
I'm another who would prefer to see the games focus on the single player campaign and progression over any kind of multiplay apart from co-op.
I've been promoting the game with the new generation and building interest in the whole gaming experience. because of the lack of space games most kids today think they don't like space games. They're like lemings !!
But I am making gains in the name of Elite :)
great work guys, I hope you get it.. im gonna spread this to my elite loving mates
@Ben Tan Great question.. I presume some in game logic would apply that if the Elite player was attacked first and responded they would not be flagged as a griefer.
@ David Braben
Great to see the update and info talk about multi-player and PvP. I was fearful this would be a PvE only co-op game and very pleased to understand it fits with my original expectations..
I'm actually considering up-ing my contribution but I have a few questions: What does being a founder of 'The Elite' actually mean in real terms and can you confirm that 'reserving a digital copy' of the game means 'receiving' a digital copy of the game when the game is released?
@Frontier Developments - A question: If I were a beginner ship and I start to harass the Elite player (stalking and *pew pew pew* him/her constantly, just "for fun") and the Elite player responds in kind by destroying me, will the Elite player still end up with that burden of a huge bounty on his/her head? If that is so, then what's to stop the beginners from harassing the Elites in this game? Thank you!
If you don't want multiplayer, don't go online - simple as that.
Michael, I cannot speak to the specifics of implementation or feasibility of the features that have been proposed by the developer, as I know nothing about all of that (sounds like a question for FD). Sounds like you're bringing up legitimate concerns about hacking.
I'm just going by what the stated intent of the multiplayer function appears to be, which sounds pretty cool to me, and seems to keep true to the original, and I like the scalability there in terms of how many players can appear in your game.
One of the things I always wanted to do with Elite was go against (or fly with) other players. I appreciate the effort FD's making in this department, as I know it will be something I will really enjoy. I'd suggest posting your question on the main comments page (RE: hacking the multiplayer) to see what sort of security precautions are being planned. It sounds like something that does need to be addressed.
I think I'd rather just have high security and low security space, with different degrees of "security" in-between. Seems like it would be less of a headache to manage.
Elite wasn't built on multi player and as such I'd hate to see this game, the game I've played on 5 different systems, not including an Android phone become all about multi player. I for one won't bother with multi player, one because I am not a good games player regardless of game play format, every game I play I play it on easy, I like to play and enjoy progression in the game, that isn't possible with my gaming skill set in a about multi player environment.
I do understand how playing Elite in multi player mode would be a great experience, and I might dabble with it just to see what its like, but if and inevitable when it gets to a stage where you'll basically have clans, you'll have no chance unless you allied with one of them. I like to play alone and enjoy the game when ever I like not be tied down to having to be on-line at a certain time to do some specific thing.
Basically all I'm saying, sorry David, is that there seems to be more focus on the new Elite about what the multi player side of it will entail rather than how are you going to create a game with an interactive and all encompassing story line on your travels round the Universe.
Still love it though, so don't get me wrong, as a previous person said, I've donated even though I don't have a PC that'll probably be able to play it when it comes out, just hope you'll do it for XBOX or PS3 as I moved away from PC's to get away from the upgrade wars.
For a history update:
Played Elite on the 48k Spectrum and when it was upgraded to 128k Spectrum I went down to the Firebird offices in London to see if I could get a pre-release version, one wasn't forthcoming, but loved it when it came out. Then Atari ST on to the Amiga and then yes CD64 which was a more impressive version of the game than I actually expected it to be, finally on to the PC, then waited and waited for a new version and here we are 18 months away from heaven or hell.
I envy you yet I wouldn't want to be in your situation at the same time, as this game has so many pure hards' your going to have seriously hard time bringing this game to the 21st Century, but I'm along for the ride and can't wait to see the journey and the end result.
Trying to recreate the past is ultimately doomed to failure. I hope not with this project. :-)
JOCool72, you can read the FAQs at the bottom of the project main page.
I like the idea of players getting a bounty if they grief. But think it might be exploited like this:
Player 1 kills new players for a while in their big ship and accrues a large bounty.
Player 1 hops into a cheap ship and asks Player 2 to kill them and collect the bounty.
Player 2 shares the large bounty with Player 1 then both profit and repeat.
I'm dearly hoping we can run our own servers, and aren't bound to a centralized MMO-like experience. Think Mojang, not Blizzard...
I especially like the part that says "More to come tomorrow." :D
The problem is, that there is TONs of work between "you can play with friends" and an experience where you need to implement mechanics against griefing - a mmo-like experience so to speak.
I am not saying that the MMO-like Experience itself is a bad thing. I sank tons of hours into MMOs. But, if it is not made 100% right, the additional effort, which will be huge, will be totally wasted. Let's say that someone creates a hack and people jump from pvp-group to pvp-group. It doesn't really matter if there are anti-griefing mechanics then. It won't take day until people say "well, you should always disable pvp and close your group", all the effort put in the pvp system is wasted at that point.
I highly doubt that it is within this project's captial to be able to afford a solid mmo-like experience.
It's not just a game design decision why Torchlight 2 doesn't have a multiplayer structure as Diablo 3 has.
@Michael It sounds like the multiplayer aspects *are* keeping true to the original Elite. If you'll recall, you could save your game state at space stations, and then if you happened to die, you could reload your game from its previous state. That is what is being proposed here as I read it, but with a credits penalty as your insurance policy is invoked. And, as has been mentioned multiple times, if you do not wish to play with the wider community, you do *not* have to. You'll get a choice to join a limited number of players or queue it up for random encounters. Finally, if you do not wish to play multiplayer at all, as has been clearly stated on the project page, the game will work as a single player.
So it appears to cater to all three audiences: those who prefer single player, those who just want to play with a small group, and those who don't care who's in their game and open it up. That's really balanced, in my opinion.
@Jonty Looks that way (RE: update in relation to FAQs posted earlier). But not everybody's following the comments section, which is actually hard to do with an average of about 400 comments a day. This update appears to be for the wider group's benefit who do not have the time to follow the KS page all day. Which I'm all for.
What about speeding up time to wait until a mission target shows up? I don't want to wait (real) days until some pirate to shoot down appears. That would be stupid.
Maybe enable speeding up time for single-payer mode? That would be like good old Elite.
While I am a big fan of multiplayer I think that the system you are planning here is "over the top" for this project. To be able to group with friends would be cool. But with the whole mmo-aspect (including mechanics like griefing and combat against cheating/hacking, gold selling, lack of account security and so on), the multiplayer part alone becomes a behemoth with tons of fall-traps alone. I'd prefer to see a new Elite in the spirit of the old ones instead of a mediocre mmo-experience. I have the feeling that the multiplayer mode might crush the project (if there is a project at all, a statement about the vaporware claims would be great).
Braben is the man (along with Bell, shame he can't be part of the project too).
Heck, I just donated £30 to get a copy of the game and I don't even have a PC capable of gaming... I just want to see this game made.
I have a friend who works on EVE and is also a really keen player... lots of "human behaviour" things to learn from EVE, and also it needs to be nowhere near as complicated.
Will we see the Federation and the Empire again?
What new FAQ? These questions were exactly the same HOURS ago, no?
Hmm, just be careful that it doesn't end up like in EVE Online where you just hop in a cheap ship and let a friend shoot you, then split the bounty he got (or not, seeing as it's EVE we're talking about).
Bounty systems can be abused pretty easily, and humans are smart beasts indeed.
David, thank you so much for the updated FAQ. Everything you just added is just perfect and answers lots of questions. Going the DRM-free Minecraft path with logins for multiplayer is outstanding and really shows forward thinking from antiquated business practices others employ by placing so many restrictions on legitimate users. I love the multiplayer points you have I *LOVE* the "insurance policy" just like we had in ELITE. It is the logical extension of the sheer brilliance you have built before David. It's 1984 for me all over again....and that is a GOOD thing. I read all the additions to the FAQ and I love it all 100%. You know what players want, and you continue your outstanding innovation. It is a privilege to go through this excitement for the 4th time since the original. I salute you and your team sir.
Also, presumably I can create a group with no one else in it for what is essentially a single player mode?
If a player gets a bounty on her head (I guess that might be her idea of fun) for griefing, can other players try and claim that bounty?
I have very fond memories of playing Elite on a CPC as a 14 year old for hours on end (to the detriment of my social life!)..With these additions as a >35 year old I'm fully prepared to be ex-communicated by what remains of my social circle :)
Cheers for the update fella. Having a read now. Looking forward to seeing
Thanks for that. The multiplayer sounds like it will be balanced in about the exact way I would like.
Thanks, can't wait to see what comes tomorrow :D