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Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.
Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.
25,681 backers pledged £1,578,316 to help bring this project to life.

Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!

    1. Creator Theta Sigma 32 minutes ago

      "this is pure fascism"

      When a "review" resorts to such language, and employs triple exclamation marks to ensure readers "get" the points being made, it's pretty clear that the reviewer has lost all sense of perspective and has some kind of agenda.

      As an aside: It reads very similarly to the work of biglittle456

    2. Creator Oldschool Shadowrunner about 2 hours ago

      @ts - Fair review? or do you think this lad has dreamed up all those issues?
      .
      Aug 30, 2015
      .
      Be careful with this game. The people who preordered this game have still not received an actual game with content. All you got by now is a framework of 400 billion star systems which are just generic and empty (automatically created). Generic missions that are extremely boring with over 90% travel time (hours), everywhere the same. The same 3 station models in every system. Only a few available ships and little equipment. There is close to no content next to this. So at the moment only dreamers and roleplayers actually find what they want.
      .
      And instead of adding the missing content, they offer you the next big update for the price of a full game!!!
      .
      Plus the forum moderators are very agressive if you talk about that on either steam or frontier forum. They ban you on steam forum for fake reasons if you don't shut up when they tell you to, and remove your valid comments. This is pure fascism.
      .
      The name David Braben now seems to stand for exploitation and fraud. Very saddening

    3. Creator Oldschool Shadowrunner about 2 hours ago

      @ts - yes, dreamed up conspiracy - buhahahahhahahahh - good one!
      ____
      I understand Frontier Developments doesn't pay their employees well but based on what you are saying this is PERFECT time to buy their stocks. They are back down to 195.50 [-4.50 or 2.25%]. "GITRDONE!"

    4. Creator Theta Sigma about 2 hours ago

      @w

      Nope. The intention, as I made clear on my previous comments on the matter, was a playful post. You really should lighten up, get some perspective and not take things so seriously.

      Seriously %^]

    5. Creator Wyzak about 2 hours ago

      @theta sigma - If you intended to offend then you should face the consequences and risk having your posts deleted as they have been before. "Be respectful and considerate"

    6. Creator Theta Sigma about 5 hours ago

      @os

      lol %^]

      Don't flatter yourself that your comments in any alter my mood in any other way than an amused detachment at your absurdity.
      IIRC you're the one who's angry because you failed to understand how a Kickstarter campaign works, and then dreamt up a conspiracy to apportion the blame for your misunderstanding onto a company/CEO/game.

      PS You _do_ realise what 'average players' means, don't you?
      It's actually average concurrent players.

      Comparing the total owners to the average players is therefore more than a little disingenuous.

      Comparing total owners to players in last 2 weeks actually compares like with like.

      Perform your same "analysis" on GTAV and/or DS:SOTFS and you'll see the results for those two games are far, far worse than E:D.

      Keep trying! %^]

    7. Creator Oldschool Shadowrunner about 5 hours ago

      @ts - are you getting angry again? time for that walk.
      ___Last 30 Days....Avr Players:.3,918....Gain:.-995.3...%.Gain.-20.26%...Peak.Players:.6,685

    8. Creator Theta Sigma about 6 hours ago

      @os

      Please at least make an attempt to get the facts straight:

      Players in the last 2 weeks:
      70,187 ± 6,883

      It's likely, therefore, that players in last 30 days could be up to double this, at 140,000
      i.e. half of all Steam owners

      ...and they're just the stats for Steam. Remember, there have been at least 640,000 unit sales to June 2015

      ...and that's quite apart from all the new XBoxOne players.

      Wake up.

    9. Creator Theta Sigma about 6 hours ago

      @os

      It's time to face up to reality, dude.
      Although I kind of understand you trying to make the most of the remaining days of this week %^]

    10. Creator Oldschool Shadowrunner about 7 hours ago

      ts- So between 288k and 316k owners but daily playing average is only 3.9k over last 30 days? I am reading that correctly?
      ts- losing it mate? hahahhaha, no FD is not that lucky.

    11. Creator Theta Sigma about 8 hours ago

      Owners: 302,672 ± 14,288

      source:
      http://steamspy.com/app/359320

    12. Creator Theta Sigma about 9 hours ago

      @os

      "@ts - what do you think kickstarters admins stance will be on multiply people using a same account to post with?"

      So, you've finally lost it, mate (...and not in a good way :)

    13. Creator Oldschool Shadowrunner about 9 hours ago

      @ts - what do you think kickstarters admins stance will be on multiply people using a same account to post with?
      @do - CQC beta for PC - looks interesting! Hopefully they don't screw it up, after the last price gouging fiasco they need some good press.
      _____
      Elite: Dangerous - Steam Charts
      _____
      Month.... Avg. Players.....Gain........% Gain.......Peak Players
      Last 30 Days.....3,916.4.....-997.1.....-20.29%.....6,685
      July 2015...........4,913.4....+662.0.....+15.57%....11,866
      June 2015..........4,251.4....+729.2.....+20.70%....8,565
      May 2015..........3,522.2....-948.9.......-21.22%.....6,239
      April 2015...........4,471.1.....-..............-..................9,139
      _______

    14. Creator Theta Sigma about 15 hours ago

      @deusx_ophc

      Awwwwwww yeaaaah %^]

    15. Creator Theta Sigma about 15 hours ago

      @w

      The right to free speech means nothing without the right to offend.

      Humour often offends, and it is utterly unreasonable to expect that humour (or attempts at humour:) is moderated in order to cater to everyone's tastes.

      The bottom line is that absolutely anything anyone can say will definitely offend somebody, somewhere.

      I respectfully suggest you get over it, and I will reserve my right to state personal opinions that may offend. Cheers. %^]

    16. Creator deusx_ophc about 15 hours ago

      the week of CQC beta for PC is upon us!! *fingers crossed* hoping FDEV drop it on thursday pls

      and then there is the annual report in another 8 days

      good times ^^

    17. Creator Wyzak about 18 hours ago

      My parents taught me that it's only a joke if the other person also thinks it's a joke. That seems to be quite appropriate in this situation. From Oldschool Shadowrunner's reply he didn't see it as a joke.

    18. Creator Theta Sigma about 22 hours ago

      @os @w
      I suppose one man's playful post is another man's personal insult. I respectfully suggest you take a step back and check your own comments history (before dismounting your trusty steeds)
      %^]

    19. Creator Oldschool Shadowrunner 1 day ago

      @ts - Again with the insults? I can't say I am surprised.
      ___
      Theta Sigma about 2 hours ago
      @os
      Post away. Hardly anybody's listening. But if it'll keep you happy, and keep you off the streets and away from that general public, go for it.

    20. Creator Wyzak 1 day ago

      Still with the personal insults I see Theta Sigma

    21. Creator Theta Sigma 1 day ago

      @os
      Post away. Hardly anybody's listening. But if it'll keep you happy, and keep you off the streets and away from that general public, go for it.

    22. Creator Oldschool Shadowrunner 1 day ago

      @A New Hope - How great it would be if Elite Dangerous was DRM-Free like many of bundles at Humble?
      @TS - Why don't you post some negative reviews as well? Or I can... it has been a while since I posted what FD - Employees think of Frontier Development.

    23. Creator A New Hope 2 days ago

      Stealth Inc 2 is currently free at Humble Bundle Store, https://www.humblebundle.com

    24. Creator Oldschool Shadowrunner 2 days ago

      Theta Sigma a.k.a Frontier Developments
      "As other readers will know (...are there any here, anymore? :) I always endeavour to present accurate, objective information."
      Well that's great to hear. But then tell us all please, why are you claiming "Elite Dangerous Refund Group ... trying to obtain merchandising copyright in order to print derogatory Elite-bashing sweatshirts and books" and presenting none of the "accurate, objective information" you have to back this up?
      .
      Could it be you don't actually have any accurate, objective information to back this up?

    25. Creator Theta Sigma 3 days ago

      @Michael Taylor

      Drew Wagar on December 11, 2012
      "...Perhaps those requiring absolutely offline mode should submit comments via post or telegram."

      #wrysmile

      %^]

    26. Creator Theta Sigma 3 days ago

      @os

      "...the sweet, sweet, sweet fresh air of truth - Is this in such short supply that you cannot share it with us?"

      Not at all: There's a plentiful supply if you'd only up your lungs and breeeeeathe %^]

      As other readers will know (...are there any here, anymore? :) I always endeavour to present accurate, objective information.

      If necessary, I immediately concede a point and correct it if a mistake becomes apparent (as I did in the case of removed 0.2m sales prior to December 2014 official public release date)

      The strict fact of the matter, regarding E:D sales is:

      - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Elite (latest version)
      Official Release date to Public of 1.0 Version: December 2014
      0.44m sales in 0.5 years

      Also:
      0.20m sales in preceding 2 years*
      ...a period during which the game was not available to play except for Alpha and Beta backers of Kickstarter Campaign)

      Total sales to 25th June 2015:
      0.64m
      - - - - - - - - - - - - - - - - - - - - - - - - - - - -

      The reason I questioned the oddity of starting the clock at the end of the Kickstarter [January 2013] is that:

      - almost 12 months elapsed until 'Alpha1.0' [December 2013, accessible by a few 100 backers]
      - almost 18 months elapsed until 'Premium Beta' [May 2014, accessible to a few 1000 backers]

      The stats that had been presented for GTAV, and Dark Souls were for their _entire_ franchise lifetimes, whereas the figures for Elite were only for the latest version.

      Additionally, since GTA and DS stats were from their respective public release dates (and not start-of-development-date, nor Alpha, Beta nor Gamma dates), I therefore considered the appropriate date for Elite:Dangerous (namely, December 2014)

      If you really want to compare like-with-like, however, perhaps you'd like to consider the stats for just the latest releases in each franchise: GTAV and Dark Souls II - Scholar of the First Sin?

      ...or alternatively, perhaps you'd like to consider the _total_ lifetime unit sales of games in the Elite franchise since 1984? %^]

    27. Creator Michael Taylor 3 days ago

      @Avalanche - thanks for the wry smile induced by your list of forum examples :)
      "Offline removal means I cannot play" - "I have internet all the time so everyone else should have too. Also, you have posted on the forum so you must have internet all the time"

      At the time I backed (and up to and past release) a good portion of my year was spent at sea with zero net access so offline removal was a pretty big deal to me. I didn't pursue a refund as I had originally backed (at the minimum level) the online game, though if I could've got the difference back I probably would've asked for it. £90 DRM free collectors edition? Cardboard box with badge, book and shiny round drinks coaster, more like.

      Some think offline DRM free didn't make a difference to the campaign, [engage sarcasm mode] I'm sure FDev putting DRM-free on the higher pledges was a total accident and no-one at all was bothered and DRM free isn't a selling point *at all*. *cough*www.GOG.com*cough* [sarcasm off]

      As for the not-DRM-free current implementation, well I did a bit of testing a while ago; one of the main reasons I hardly play is the lack of a pause function in Solo mode. I'd heard that the 4K screenshot function was removed from the multiplayer modes as it was being used as a combat exploit - it was left in Solo. It takes the game several seconds to upscale and save the screenshot, so I set the screenshot save slot to a slow memory stick and hey-presto short term pause ability, though only up to ~67 seconds or the game crashes. I did a lot of network traffic checking while fiddling around and the 'transaction data' that needs to be synced? It's pretty much everything. Entering/exiting Supercruise, taking damage, shooting NPCs; loads of things call home. There's also a little server handshake going on every few seconds as well which can only be lost for just over a minute before the game dumps you to a 'Server Lost' screen. Not exactly 'transaction data' that, is it? More like an always online DRM check... ;)

      The thing I suppose upset me the most about offline removal (though FDevs refund actions are a close second) was, as you mentioned, that it was a creative decision, not a technical reason. They just *decided* to not do it. Cheers FDev. Yeah, thanks, really. This 'living, breathing' galaxy vision you didn't want to compromise? In Solo it's a few numbers changing on the commodities screen. Colour me excited beyond belief. It's so totally better than what Frontier Elite 2 did 20 years ago, no, hold on, that had peoples faces didn't it? Oh dear, seems the /sarcasm switch has clicked on again :)

    28. Creator Oldschool Shadowrunner 3 days ago

      @Theta Sigma
      "I'm sure _you_ recall that there wasn't an Alpha1.0-release for backers to try out "
      That doesn't change the fact the first sales were made upon KS close in Jan 2013. And remember many more sales were made before that first delivery.
      .
      "Just inhaling the sweet, sweet, sweet fresh air of truth"
      Is this in such short supply that you cannot share it with us? :-)

    29. Creator Theta Sigma 3 days ago

      Nothing changed, it seems:

      Greg Marsden on December 11, 2012
      "@Alien
      I think you got me mixed up with someone else.
      I want full internet connection and a dynamic universe with real interaction. True to DB's vision.
      I dont want ELITE 1984 with better graphics.
      It would be nice if they could please the people who want single player stand alone but if it cant be done it cant be done. They dont seem to have a problem with internet connection as far as I can tell. They spam the comments section with the same point every five mins"

    30. Creator Theta Sigma 3 days ago

      Another insight into the happenings in these comments prior to December 11, 2012

      Fozza on December 11, 2012
      "Ok... Well I'm glad thats all sorted. Now.......
      I WANT PLANTARY LANDINGS OR I'M GOING TO DROP MY PLEDGE HAVE A TANTRUM AND GO HOME!!!!
      or on the other hand I could just Jonty my pledge (again) sit back in this nice comfy armchair put my feet up and have a piece of this deliciously moist carrot cake, who's putting the kettle on?"

    31. Creator Theta Sigma 3 days ago

      @os "ED's 640,000 sales were over a period spanning TWO AND A HALF YEARS starting with the Kickstarter closing January 2013."

      That is indeed sort-of-true, but it's a but odd starting the clock counting from the date of the _end_ of the Kickstarter in [January 2013]

      ...I'm sure _you_ recall that there wasn't an Alpha1.0-release for backers to try out until almost an entire year later in December 2013, and even then, only a small percentage of backers (a few hundred backers out of 25,681) had pledged a high enough amount to take part in the Alpha-release....

    32. Creator Theta Sigma 3 days ago

      os a.k.a. shouty-man

    33. Creator Theta Sigma 3 days ago

      @os

      Yes. You're right.

      Strictly speaking, it should be:

      Elite (latest version)
      Release date: December 2014
      0.44m sales in 0.5 years

      Please accept my apologies for the over-sight.
      It will be most interesting to reconvene on the 8th September to post the latest official figures from the RNS reported to The London Stock Exchange.

      Will you be here, os?

    34. Creator Oldschool Shadowrunner 3 days ago

      @Theta Sigma a.k.a. Frontier Developments plc
      "Elite (latest version) 0.64m sales in 0.5 years"
      I am sure you know that is untrue, TS. ED's 640,000 sales were over a period spanning TWO AND A HALF YEARS starting with the Kickstarter closing January 2013.

    35. Creator Theta Sigma 3 days ago

      @New Hope

      Thanks for finding those figures.
      Extremely impressive numbers to say the least!

      Dark Souls (series)
      Release date: September 22, 2011
      8.5m+ sales in 4 years

      GTA (series)
      Release date: October 1997
      150m+ sales in 18 years

      Elite (latest version)
      Release date: December 2014
      0.64m sales in 0.5 years

      I wonder how E:D will fare as time goes on...?

    36. Creator A New Hope 3 days ago

      http://www.eurogamer.net/articles/2015-07-01-dark-souls-series-sales-surpass-8-5-million

      "The brilliant Dark Souls series has surpassed 8.5m sales, and more than 3.25m of those were on PC."

    37. Creator A New Hope 3 days ago

      http://www.vg247.com/2015/04/16/gta-5-breaks-steam-concurrent-players-record/

      "Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam.

      gta_pc_14
      GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246.

      This makes it the only non-Valve game to ever reach that record, beating Skyrim’s record of 280,000, which was also achieved on launch.

      The numbers are all the more impressive when you consider the phenomenon that Skyrim was, and the fact that this is the third time GTA 5 has been released."

    38. Creator Theta Sigma 3 days ago

      @All

      TL;DR

      The other two games released on Steam in the same week as Elite:Dangerous (GTAV and DSII:SOTFS) are both showing an_order_of_magnitude_greater_drop below their all-time average player numbers than Elite:Dangerous just prior to a major 1.x release...

      #notbadforafailinggame

      %^]

    39. Creator Theta Sigma 3 days ago

      Engage: standard reply to zero-context "analysis"

      @Cerise

      Would you care to compare like-with-like?

      How are those other two games faring by the same metric that you choose to look at?

      [All-time 'Average Players' (fully completed months) vs [Last 30 days Average Players]

      DSII-SOTFS: 3,787 [2,711] -53.08% drop below all-time average

      GTAV: 92,671 [31,195] -66.35% drop below all-time average

      E:D: 4,290 [3,905] -8.95% drop below all-time average

      So, although average players have dropped beneath all-time average, E:D is performing much, much better than the other two games that were released in the same week on Steam.
      Great objective analysis from Cherry-Pie, as usual:
      You focus on a number or a percentage (devoid of any kind of frame of reference, or perspective, or comparison at all) yet present it as some kind of "proof" of a particular viewpoint. Keep picking %^]

      So, E:D still showing strong Evergreen characteristics, as usual.
      - Admittedly, a decrease over all-time average... however:
      - Over six weeks since last major 1.x release: August decline therefore to be expected
      - 1.4 + CQC imminent
      - Horizons Beta imminent

      1. Guess how those imminent updates are going to affect the average player figures?
      2. Guess what the trend for GTAV and DSII-SOTFS will be as August and September continue?

      To recap:

      1. GTAV, a blockbuster, shows huge decrease as expected of the type of release.
      2. DSII released the day before E:D, shows another huge drop since -36.6% drop on August 19

      - very similar full-price
      - very similar number of owners
      - very similar sales periods
      ...not a blockbuster (also, seemingly not an evergreen title either...)
      %^]

      sources:
      GTAV
      http://steamcharts.com/app/271590

      DSII-SOTFS
      http://steamcharts.com/app/335300

      E:D
      http://steamcharts.com/app/359320

    40. Creator Theta Sigma 3 days ago

      @os

      Nothing.

      Just inhaling the sweet, sweet, sweet fresh air of truth %^]

      PS Wyzak a.k.a. DA Pretorious might be able to provide us with more information regarding the melodorous individual responsible %^]

      @DAP Where are you these days?

    41. Creator Oldschool Shadowrunner 4 days ago

      @Theta Sigma "Elite Dangerous Refund Group ... trying to obtain merchandising copyright in order to print derogatory Elite-bashing sweatshirts and books"
      .
      What are you smoking, man??

    42. Creator Oldschool Shadowrunner 4 days ago

      ED Steam average players down 20% on last month. http://steamcharts.com/app/359320#All
      .
      Number of owners up, number of players down. There must be a lot of people regretting wasting their money on this game.
      .
      What's the bet there will be another discount sale soon?

    43. Creator Theta Sigma 4 days ago

      Just to reiterate:

      Liqua on December 11, 2012
      "@All
      .
      Just watched the latest Dev diary ...
      .
      It looks ...
      .
      Freakin
      .
      .
      A M A Z I N G !!
      Now thats what i'm talking about!!!!!!!!!!!!!!!!! :D Great video David and FD. Anyone not pulled in by this needs their head checking :)"

      And lo, the Elite:Dangerous Kickstarter was record-breakingly-over-funded.

      %^]

    44. Creator Theta Sigma 4 days ago

      @All

      Jason S on December 11, 2012
      "That video, amazing....
      ...So question, how do we re-contact all those that bypassed the project earlier to show them this now ? I rekon we could get a lot of people on who initial did not think much of it.
      ACE vid "

      @Avalanche @os @Michael Taylor @Wyzak et. al

      You want a very good reason why there was a _possible_ slight increase in pledges and a _possible_ slight increase in new backers, and the reason E:D was ultimately successfully funded after a supposed "trickle" in pledges? I think you need look no further than shiny visuals presented after a long period of not much being shown off by Frontier... as opposed to a dry statement regarding an offline mode that hardly anybody cared or cares about.

      Video games are largely a visual medium, and the longer-term effect of that pre-alpha footage on existing backers and potential backers in the context of this Kickstarter probably shouldn't be underestimated.

    45. Creator Theta Sigma 4 days ago

      @All

      Contrast those multiple outbursts of joy (and there are many, many more - do check) directed exclusively at the pre-alpha footage Dev Diary video with no mention of anything else...

      ...compared to the weary/grudging/relieved/worn-down/not-really-bothered-sounding comments directed almost exclusively towards Styggron and taumel (and a very few others) that the minority had finally (seemingly) got the thing that they'd been harping on about for ages, and that most people weren't bothered about in the slightest i.e. Offline Mode

    46. Creator Theta Sigma 4 days ago

      @Avalanche

      It's pretty clear that you're not bothering to read posts, or look at this objectively %^]

      Avalanche: "It's all pretty much speculation really, but I do wonder if anything else was announced or..."

      ...and quite unlike you, I think it definitely _is_ "worth trawling through" the comments, since that gives a huge insight into:

      1. the actual number of backers posting about offline mode (not many unique posters)
      2. the sheer number of posts per person (_extremely_ vocal and prolific @Styggron, @taumel, anyone? :) regarding offline mode
      3. the number of backers stating that the visuals displayed in the pre-alpha dev diary video (alone) has prompted them to Jonty-up...

      Oh yes indeed: Something else (other than offline mode) most certainly _was_ announced/released on December 11th

      Theta Sigma: "I suggest that the visual impact of this [Dev Diary, 11th December] had a far greater (and long-lasting) effect on not only current backers but potential backers than a statement regarding an offline mode that hardly anybody cared about at the time, or cared about afterwards when it was cancelled."

      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

      Theta Sigma: "The real find, however, is the "unspecified" reason you unwittingly refer to.

      You know what it was?

      Elite: Dangerous Dev Diary 3 - Player Roles
      https://www.youtube.com/watch

      Just look at some of the comments immediately following its release:
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Darkmoon on December 11, 2012
      Great update! *Applause* I am loving the style of the ship designs, and how they do derive from their Elite 1 counterparts. I was thinking, it would be cool if somewhere in the game, you could see an Elite 1 style wireframe representations. A good place for this would be on some alternative view: a navigation computer screen, missileCam or possibly some kind of strategic view hologram aboard a freighter (this would make sense on a freighter to have all round visibility of docking craft etc.).
      NOTE: Update explicitly referred to. No mention of offline mode. Mucho mention of visuals.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Lars Jørgen Kire[Lortsamler] on December 12, 2012
      @Styggron: I belive seamless planetary landing is equally important to many,if not more. So i hope we can get that confirmed soon.
      NOTE: Offline mode deemed not as important to the majority as planetary landings. September 2015: Planetary Landings will be a thing. Offline mode will not.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Philip Coutts on December 11, 2012
      It's the scale of it. For the first time the Anacondas look massive when compared to the Vipers you get a proper sense of them being a slow lumbering beast and the Vipers buzzing around them like flies. Remember to like the you tube video and get tweeting, e-mailing, facebooking this everywhere.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      dcal on December 11, 2012
      Amazing! Imangine what this is going to look like when it is more polished next year. THIS IS PRE ALPHA and it looks great! Exactly what I needed to finish my promo video.
      Thanks DB and Frontier.....this game will be incredible.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      karlchen on December 11, 2012
      Hey FD-Team!
      fantastic update!
      Let it be the start of some final run!
      This update was badly needed and it is exactly what is neccessary!
      I hope and wish that you get rewarded for this!
      I decided to double my jonty budget because of this!
      You show that you hear us! And we hope we can help to make this project happen!
      Dont forget the explorers and traders ;) ;)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Jason S on December 11, 2012
      That video, amazing.
      Just the right amount of nebula, just the right amount of effects, cool ships, cool movement, cool shields.
      Really loved it !!
      Don't know why they didn't show that earlier, I can only guess they were polishing up the code for it.
      But awesome!!
      So question, how do we re-contact all those that bypassed the project earlier to show them this now ? I rekon we could get a lot of people on who initial did not think much of it.
      ACE vid
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Liqua on December 11, 2012
      @All
      .
      Just watched the latest Dev diary ...
      .
      It looks ...
      .
      Freakin
      .
      .
      A M A Z I N G !!
      Now thats what i'm talking about!!!!!!!!!!!!!!!!! :D Great video David and FD. Anyone not pulled in by this needs their head checking :)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    47. Creator Avalanche 4 days ago

      (Sleepy time thought: I really hope I don't do things in that list. At least not at all often. 'Night all.)

    48. Creator Avalanche 4 days ago

      The link to all the little blue bars in a line :o)

      http://www.kicktraq.com/projects/1461411552/elite-dangerous/#chart-daily

      @ Michael Taylor

      "I'd been following the old Frontier website for about 10 years..."

      I like statements like that :o) It's so simple and easily passed by, but... 10 years is like a *really* long time. Shame Elite Dangerous turned out the way it did. As you said at the end of your post, the game doesn't seem to be close to the game presented here. But do note I've not played it.

      I always find such trends so difficult. Maybe ultimately there just simply isn't enough information available. There *is* a jump in money on the 11th, but then a two day lull, then a decent, continued, sustained rise. A definite increase, but due to the announcement? I don't know if there was anything else that was announced along the way. I *really* don't know. So I don't know if there was anything else that might have triggered the rise.

      I do take you point though, that yeah, thinking back to the Campaigns I've backed, and even those that I pulled out of or never backed, there is so often that dreadfully drawn out period, in the middle, where very little, if anything happens. Just a trickle of money. And I often forget that Elite Dangerous was 60 days and was dragging even more than usual. I would say that it did *seem* as though *something* happened, as there was also a jump in number of Backers on the 11th, but I don't know for certain why that was or if the effects of the announcement extended beyond the 11th. As you say, it's possible that those following closely, backed/raised quickly, which led to the initial spike. Others not following so closely (or at all) found out just checking in, or just happened upon it from other sites and word spread, which would explain the two day lull.

      Or something else completely :oD But if it *was* something else, then what? Although, *not* providing an alternative, doesn't prove the original theory.

      I would have been with you though on *not* taking bets either way on the success or failure of Elite Dangerous had the announcement not been made. I think that would have been tricky. Yeah... just scraped in? I... nope... not gonna commit :o)

      That aside, we'll never know how much of a difference, but yeah, it made a difference. After the announcement, things curved up. All to do with it? Some? No idea, but a factor. Without the announcement, then not as many new Backers and raised Pledges and at least some who backed from the start or backed for offline mode later when it became more of an issue, would have cancelled. Probably not a *downward* total, but at least a smaller slope.

      It's all pretty much speculation really, but I do wonder if anything else was announced or... something in the Comments section? Probably not worth trawling through :o/

      I wonder if we should ask Frontier Developments if there were a lot of £1 Pledges that were raised on the 11th? ;o)

      < sigh > I actually don't back Kickstarters anymore. Or preorder. It's down to more than just this game, but also what you said about the lack of empathy. The knights and the need to defend, mean that the companies don't need to do nearly as much in response, if anything at all. Maybe something that someone has paid money for is difficult for people to accept is flawed, even broken? Not wanting to admit disappointment? Maybe people are jaded and don't see other's comments as sincere. Or, yeah, just a total lack of empathy. Unable to see that another person's experience is not the same as one's own, but then there's also the need to shut the other person up, so I really don't know either. Maybe it's just a wanting to be right and then not wanting to be wrong and then anything to save face/escape. Often though people can't seem to simply... *not* respond.

      "This doesn't work." - "Works for me."
      "Okay, for me, it still doesn't work." - "It must be you or your setup then."
      "I dislike this game." - "I like it, so you are wrong."
      "Okay... but *I* think it's bad." - "It's actually good."
      "I find this game really difficult." - "You're just a casual."
      "Why did they do this?" - "It doesn't affect me, so stop whining."
      "I find the game poorly explained." - "I understood it, so you are an idiot."
      "I wish they hadn't done this." - "The game is a masterpiece. Why can't you just enjoy it?"
      "I can't believe they didn't include this." - "I don't want/need this, so why are you making a fuss."
      "But I can't play without it." - "But I can."
      "Could this be added." - "I say the game is fine as it is and that would ruin it."
      "Does anyone else find this problematic?" - "No, only you."
      "Actually, I do as well." - "The game is great, so stop bitching."
      "I have a huge bug." - "I didn't get that bug, so your issue is unimportant/suspect."
      "If it doesn't affect you, then that's fine." - "No, I must continue to tell you that it's actually not a problem at all."
      "I've had loads of bugs." - "I had just one crash my whole play through, so that's what everyone had."
      "Why would an *option* to have this included/disabled make any difference to you?" - 101 possible answers: rarely have I've found one to be reasonable
      "Any criticism/feedback of a game." - "I will not entertain the possibility that someone could actually like something and yet still criticize for the purpose of genuine improvement. So shut up."
      "But pretty good can be made better." - "The game is already excellent. You're a hater/troll/idiot."
      "My experience was something." - "My experience was different and correct."
      "Why is your experience correct?" - "People cannot have different tastes or circumstances to mine."

      And in reverse:

      "Few people are having this issue." - "It still means it's an issue. Also how few and how do you know?"
      "No idea. I'm just trying to diminish the issue. I'm going to be doing that a lot."

      Wow, I really should stop, even for me, 'cause now I'm sad. And yet, it's actually still a relief to know that I'll not be mixed up in such things again. I'm so tired of them.

    49. Creator Theta Sigma 4 days ago

      @os

      Meanwhile, back in the real world...

      RollerCoaster Tycoon® 3 still coining it in two weeks after release:

      Figures for:

      iPhone, in the US, alone*

      $13,643
      Daily Revenue Estimate

      2,734
      Daily Installs Estimate

      https://thinkgaming.com/app-sales-data/62948/rollercoaster-tycoonr-3/

      *remember, there's the iPad version too, oh, and 100+ other countries out there, not to mention the likely upcoming Android port of RC3 %^]

    50. Creator Theta Sigma 4 days ago

      @B1gdeano

      I think I'd have enjoyed getting to know you a bit back in the day - your comments from December 2012 could equally apply to certain posters right up to the present hour here in 2015 (...know what I mean os?) %^]

      B1gdeano on December 11, 2012

      "@Taumel
      I really am beginning to suspect you are a bit of a troll.....
      Looking back at your comments you are near enough consistantly arguementative, confrontational, negative etc etc
      How about contributing with something a bit more constructive than the constant bitching you come out with?"

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