Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
'On This Day in Kickstarter History' #012
Wyzak on September 28, 2015
This comment has been removed by Kickstarter.
'On This Day in Kickstarter History' #011
deusx_ophc on September 28, 2015
"markets up on another fine monday morning. let's see what are FDEV doing?
ops, they are doomed and their game Elite:Dangerous failing its loyal & growing player base GBP 2.14 Var % (+/-) +1.18% (Up +2.50)"
@Theta Sigma well well well.... well #doom =)
....and on a side note Elite Dangerous 2.2-beta4 is now live!!!!
What's that, you say?
FDEV SP at a five month (148 day) high of 204p?
ps. no, i dont think there is a proper public agm, just saying ^^ it be the board and 3,5 institutionals plus the brokers, if that
@theta sigma dat evil launcher ^^ well i would like to invite that devari chap to join me at the upcoming agm. the could ask his questions there and then, that be fun!!
devari probably just left the launcher running for a few weeks.
...amiright ...guys? OS, Wyzak? Who's with me? %^]
@os so that devari dude that was troliing FDEV boards claimed he spent 1000hrs in elite dangerous.... nutters the two of you ^^
Wyzak on 30th March 2016
"And this is before the launch of No Man's Sky, and Star citizen."
Yes, Wyzak ...and this is 8 weeks after the release of No Man's Sky:
What a fascinating read. Thanks for taking the time to locate it and copypasta.
I liked the bit where they stated, "The point of this isn't to be a "Elite vs. Star Citizen" thread"
...and then went on to compare - in laborious, conjectural detail - Elite and Star Citizen.
A lot of E:D is procedurally-generated, that post could be said to be conjecturally-generated %^]
Ultimately, it still comes down to 'actual released product' vs 'hopes-and-dreams'
I don't need to remind you how those 'hopes-and-dreams' ended up for NMS fans (...and you and Wyzak)
Meanwhile, in a parallel universe Kickstarter Backers of Star Citizen are claiming (and successfully obtaining) refunds amidst confirmations of further delays to the 'promised' product.
Remember those discussions we used to have about Kickstarter promises, OS and Wyzak?
Star Citizen - Estimated Delivery: Nov 2014
Have you got your SC refund claim in yet, Wyzak? %^]
Derek Smart on June 1
Today is Star Citizen "GET A REFUND!" day. Scroll to the bottom for the JUNE 1st update.
Derek Smart on June 13
Absolutely do NOT agree to the new ToS if you ever want a refund and/or financial accountability.
Jeremy on July 26
A few days ago, I received an email from CIG stating that they were refunding me my pledge ($37)."
AceMcKillYoFace on August 31
@Derek Just wanted to say thanks for those commenting here, about two weeks ago I got my refund after following the suggestions in those posts.
Derek Smart on September 6
In case you folks haven't heard, as predicted, Squadron 42 isn't coming out in 2016
ThomasN on September 18
What a ripoff
Joseph De Santis on April 8
So its 4/8 and this game is still no where near complete but its now at a 110m funded. its a bit insane that they wont refund all kickstarter backers their money. At this point its so little of what they made.
Hopefully Chris leaves and lets someone competent finish the game like he had to do with freelancer.
Jason on February 18, 2016
the only reason i backed this is that i trust Chris Roberts to deliver a good game, on time. Very disappointed in how this project has "progressed", if you can even call it that. Would have been a much better idea to deliver what was promised and then all the pie in the sky stuff could have gone into DLC or sequels.
As it is I will never trust Chris Roberts again, no matter how good this is when (if) its released. I asked for a refund *years* ago and was denied, so lesson learned.
Cyco-Dude 3 days ago
lol, people still post here?
Is Elite worth the $60 million USD that players have paid for it so far?
So my question is, have we really gotten a $60 million USD game so far with Elite? With the significant bugs, the lack of proper beta testing, the lack of core game features such as trading databases and many other quality of life issues, do we even have a game that functions properly?
I was reading some recent articles on Elite and something occurred to me. After reading the total number of players that Elite has I've realized that it has actually caught up to Star Citizen in terms of player numbers. After doing a few calculations it also occurred to me that we are actually getting much LESS for our money than Star Citizen backers are in terms of the quality of the game we've been funding. The point of this isn't to be a "Elite vs. Star Citizen" thread, but comparisons to Star Citizen are inevitable as it is the only similar game in terms of total revenue. It will also put some of these numbers in perspective.
First, the math:
The most recent figures for Elite Dangerous show around 1.4 million copies sold as of mid-July, 2015.
The dollars spent per player is more difficult given the varying prices of the games, store sales, and other costs, but FD's financial statements are apparently publically available so we can get a very accurate estimate of this.
As of Aug., 2015 Elite had sold "825,000 paid units" which generated 84% of FD's total revenue "including associated merchandise" with total revenue from 2014 (9.5 million GBP) + 2015 (22.8 million GBP) amounting to 32.3 million GBP. Calculating 84% of this represents 27.1 million GBP which is equiavalent to 35.3 million USD at today's exchange rate. This was calculated through the year 2015 with financials for that year current to May, 2015. Extrapolating the number of sales from 825,000 units to 1.4 million is a 70% increase, which means that we can expect that FD has taken in approximately $60 million USD of revenue so far. Using figures of 1.4 million players, this puts the average amount of money spent per player at around $42 USD. This makes sense given that Elite Dangerous has sold at retail prices anywhere between $30-$60 USD, so $40-45 per player is a very reasonable average. These numbers are therefore unlikely to be off by more than 10% at most, so we know that Elite has taken in at least $60 million USD so far, probably even more if we had current financials for 2016.
Given that it's the only basis for comparison, let's compare Star Citizen's financials. Shortly after Gamescom (Aug, 2016), the funding numbers for Star Citizen were something like 120 million raised with 1.5 million backers. That's an average of around $80 USD/backer. This is around double what I've calculated above for the average Elite player, but for Star Citizen much of the difference is made up of purchasing better ships, etc., while for Elite it is simply for access to the base game. The cost for a basic game pledge, including the starter ship and base game for Star Citizen, is $45 USD meaning that it costs the same to access both games at the "starter" level.
Now, think about this for a second. FD has taken in at least HALF of what Star Citizen has taken in so far, with a similar number of players buying at least the base game. Elite will probably "catch up" to Star Citizen in terms of funding within the next 2 years assuming Season 3 generates similar revenues, so it's not like Elite has "finished" generating revenue. In comparison, Star Citizen has actually stated that they have intentionally slowed down their revenue "generation" and are focusing more on completing the functional aspects of the game. So Elite does not have dramatically less funding in comparison to Star Citizen, it turns out it's around half so far and will likely meet or exceed Star Citizen within the next few years. FD should therefore be able to produce a "comparable" product in terms of gameplay experiences, given that it has focused on basic functionality over "expensive" development costs.
My question is, with around $60 million USD put into Elite so far, where has this money gone?
With Star Citizen, we know where the money has gone so far. The game is extremely detailed and expensive to produce, both from a technical perspective and from the level of detail with the game content itself, with extremely detailed ship models, high-quality concept art, live-actor motion capture, professional voice acting and other high-quality AAA game features including a fps game perspective. We know that the basic game features are all achievable and working on a basic level in terms of their Alpha 3.0 demo at Gamescon so they have made significant progress on their development, even though the persistent universe itself is around 1-2 years from launch.
With Elite Dangerous, we don't really have any of these things. The scale and scope of the game is nowhere near Star Citizen in terms of detail, Elite relies heavily on procedural generation for game assets and the games uses the much more limited P2P connections instead of a central server. There is almost no "custom" work done with almost of the assets generated by procedural generation, even for unique permit-locked systems. Earth and Mars still have standard Coriolis/Orbis/Ocellus starports in orbit, there is nothing "unique" to see there at all.
So my question is, have we really gotten a $60 million USD game so far with Elite? With the significant bugs, the lack of proper beta testing, the lack of core game features such as trading databases and many other quality of life issues, do we even have a game that functions properly? Not to mention that we have very little support for the game from FD, with inconsistent or contradictory communications from the devs and barely-functioning forums where we can't even post screenshots directly without using a third-party image hosting site (apparently 40 GB of tiny images is enough to "overload" their servers so they disabled it). Even with the current Engineers expansion FD apparently can't even be bothered to fix bugged/broken features such the flight landing overrides which have been broken since 2.1 beta (it's just a simple textfile and shouldn't be hard for them to fix).
Given the money that has been put into the game so far, are we really getting value for that money? Not only that, but the community has specifically made up for most of the game's deficiencies with third-party websites such as Thrudds, Inara and so on so that FD now doesn't even feel they "need" to address many of these glaring deficiencies.
As I said above, the point here is not to get into an Elite vs. Star Citizen debate. The point here is to ask, do we currently have a $60 million USD game? If not, why is this? Have we as a gaming community accepted a certain "minimum" quality from FD and essentially told them that is all they need to provide for us for the money they've taking in? Or is it simply an issue where no one else has done the math on this and realized how much FD has actually taken in for revenue from Elite and how little they've delivered so far in terms of gameplay?
@ledoc agreed, lots of underwhelming going on there ^^
...or perhaps that should be 'Underwhelmingly Negative' %^]
"Overwhelmingly Negative" pretty much sums up the outlook, demeanour and attitude of Oldschool & Wyzak
@Oldschool Shadowrunner & Wyzak
It is very well known on here that you have both:
1) repeatedly and continually - over a period of many, many months - cast derision over E:D's Steam score, and furthermore
2) intimated, implied and/or outright stated that E:D player support and/or player numbers would decline once specific, competing space games are released:
Wyzak on 30th March 2016
"And this is before the launch of No Man's Sky, and Star citizen."
OS quoting 'NyuuPingu' on 22nd April 2016:
"Especially with No Mans Sky and Star Citizen ariving anytime soon I doubt that Elite will ever get back a meaningfull playerbase."
OS quoting 'dsmall417' on 28th September 2015:
"You only have the genre cornered for a few more months before Star Citizen and No Man's Sky come out."
Just thought you might like an update on how NMS is doing 6 weeks after release on Steam:
Recent: 9% 'Overwhelmingly Negative'
(9% of the 16,426 user reviews in the last 30 days are positive)
Overall: 34% 'Mostly Negative'
(34% of the 69,105 user reviews for this game are positive)
As I'm sure you're both aware, player reception for NMS has been so crushingly poor that Valve had to prominently display the following warning on the NMS main page:
"The standard Steam refund policy applies to No Man's Sky. There are no special exemptions available. Click here for more detail on the Steam refund policy."
Puts your own special exemption from Frontier into a different light doesn't it, Oldschool? %^]
Oldschool Shadowrunner on 26th September 2016
"The only person who knows that fact (~1.8 million units) is you, Frontier PR man. That's because you're the one who fabricated it."
Anyone who has read FDEV's official Final Results - reported to the London Stock Exchange - also knows this fact:
Direct quote from:
RNS Number : 2517J
Frontier Developments PLC
08 September 2016
"Current Trading and Outlook
The number of players of Frontier's games continues to grow:
The total Elite Dangerous franchise unit sales increased by over 1 million during the financial year, and are currently around 1.8 million.
Planet Coaster exceeded the Board's expectations, with around 25,000 pre-order unit sales during the period and around 50,000 to date."
...or are you suggesting that I somehow fabricated this figure of ~1.8 million and then somehow inserted it into FDEV's Final Results? %^]
The pigeon truly is your spirit animal, Oldschool.
So sad :-(
Theta Sigma a.k.a. Fronrtier PR man wrote: "As you know, E:D units currently stand at ~1.8 million"
The only person who knows that fact is you, Frontier PR man. That's because you're the one who fabricated it.
"Elite: Dangerous Owners (Steam only :) have just increased by circa. 37,000 in the 3 days reported since Monday 19th "
Elite Dangerous net Sales on Steam in last two weeks: 2000. Pathetic.
Meannwhile, another unwitting games buyer discovers what a shambolic bugfest is Elite Dangerous.
I just started playing this game and so far this has been my new user experience:
I've had 10 tons of gold disappear from my inventory
I spent 6 hrs and got 2 refuels from a kind friend trying to find CMM composite literally anywhere in the galaxy (I checked the companion site that has all the stuff listed, don't remember what it's called. But there was only "data not found" for it)
I had a mission to deliver something to the same station that I accepted the mission from and it was uncompletable
I got interdicted by an invisible pirate and almost died while my friends were asking me why I was teleporting around and they couldn't see me (they were bouncing around on my HUD too)
I got killed by the police while in a wing with my friend trying to kill pirates
Like, IDK. Is everyone's new user experience like this?? I've played for 10 hours and literally, I haven't completed a mission in around 8 hrs of gameplay.
Hey CMDR, good to make your acquaintance, and really glad to hear that you and your daughter are enjoying what Elite: Dangerous has to offer
Well, I guess OS broke the moratorium so it's open-season again %^]
PS Not sure if you knew, but OS received his full refund 598 days ago (almost 20 months...) on 6th February 2015
He originally had to wait 49 days before Frontier Developments confirmed his refund request.
Now, as an ex-backer, he has been posting for a period more than _ten_times_longer_ than the period he initially had to wait until his refund request was addressed.
Ever since that date he has posted - on average - more than once per day over that entire 20 month period, and almost exclusively regarding the supposed imminent demise of Elite: Dangerous and Frontier Developments
Surely it would be reasonable for anyone reading such claims to question quite when this demise might actually occur?
Wyzak on 12th August
"@Joseph Pilkus ...would a vocal minority have such a large effect on the scores?"
Where _exactly_ is this "large effect on the scores" that you refer to?
RECENT: 87% 'Very Positive'
OVERALL: 72% 'Mostly Positive'
RECENT: 81% 'Very Positive'
OVERALL: 66% 'Mixed'
Suggestion: if it is a "large effect" from a vocal *majority* that you seek, look no further than No Man's Sky
Wyzak on 19th November 2014
"I wonder if Frontier Developments has really thought this through. Do they realize that they very same people they offended here (the 18% that said on the poll on the forum that they NEED offline and the 56% that said they WANT offline) are the very same people who were suppose to market your game come a month from now? Those very same people will now crush the scored of E:D on all public forums and the net result will be a metacritic user rating of 5, and a metacritic critic rating of 7-8 because the critics will take this disappointment into account. This will result in less people buying the game, and the community dying out quicker. Is this really the type of marketing that you want to be doing a month before release?"
Wyzak, buddy - it looks as though your prophecy was 100% correct after all!
..._if_ you replace:
'Frontier Developments' with 'Hello Games'
'E:D' with 'NMS'
'offline' with 'online' %^]
Fly Safe CMDRs
I thought there was a 10-day moratorium on posting...but, I guess not :D
I'm amazed that out of 26K Backers, the main conversation (>1,000 posts) has been among OS, Wyzak, Theta Sigma, and deusx. I came for the game, but have stayed for the banter.
@Wyzak, Hi there - it's been a while.
Theta Sigma on 3rd May, 2016
"@Wyzak, Hi there - it's been a while.
A few things:
Wyzak on 10th March, 2016
"But you know that and that's why you sold your shares Theta Sigma."
You seem quite confused and can't seem to make your mind up on this?
Apparently, according to you, I _both_ hold shares - and do not hold shares.
Like I said last time, what exactly do you think the 'S' in FTSE stands for? 'Schrödinger'? %^] "
Welcome back Theta Sigma, are you still a shareholder in Frontier Developments?
"What you edited out..."
It is a fascinating insight into your state of mind that you should immediately assume an ulterior motive.
This is not entirely (actually: at all) surprising, though, given the ample evidence in these comments over the past few years of your out-there conspiracy theories regarding anything and everything ED-related.
My post included the hyperlink to the original source of the data, and the chart itself clearly states "PS4"
Nevertheless, since you cry foul (as usual... waaah) let's look at the full data available from vgchartz and SteamSpy:
Week Ending 27th August
NMS (PS4) Global: 1,461,211
- - - - - -
22nd September 2016
NMS (PC) Global: 751,582
NMS Grand Total (Global) 2,212,793
OS, these are undeniably amazing sales figures for an indie studio - and so very kind of Sony to take care of their marketing and advertising budget %^]
What a shame that the game has received such a backlash from disgruntled owners who didn't get what they expected:
The majority of NMS sales figures were pre-orders and first-week hype - pre-release embargo on press reviews anyone?
It is extremely unlikely that NMS will ever reach 3 or 4 million in units shifted given the current player reception:
Steam 34% 'Mostly Negative'
Metacritic (PS4) 4.6
Metacritic (PC) 2.7
How about that other indie space game developer, FDEV?
Their ED units are shifting steadily - and have been doing for 2 years - based upon word of mouth and an actual product.
In another twist, many unhappy NMS players are migrating to ED now that they can compare like-with-like rather than hopes-and-dreams-versus-actual-product
As you know, E:D units currently stand at ~1.8 million - despite the game having been out for nearly 2 years the number of owners keeps on increasing.
Shifting 1 million units in the financial year April 2015 to April 2016
Elite: Dangerous Owners (Steam only :) have just increased by circa. 37,000 in the 3 days reported since Monday 19th
Theta Sigma, a.k.a. Frontier PR man wrote:
"NMS Total: 1,461,211"
Nice try, Tricksy Boy.
What you edited out was that's the total for Playstation ALONE. Put the PC sales from Steam and the total is TWO MILLION copies of NMS sold so far.
Compare Elite Dangerous, selling so badly that Frontier has stopped reporting the number of copies sold.
BTW when you resort to name-calling we all know that you're getting rattled and having difficulty facing up to the objective reality that is being presented to you %^]
Global Weekly Chart
The week's top-selling games at retail ranked by unit sales
NMS concurrent players online have dropped 99.2% from a peak of 212,321 to a new low of 1,727 in just the 6 weeks since release.
Elite: Dangerous is currently on more than double that figure at 3,949
- despite ED having been out on PC for nearly a full two years, and on Steam for 17 months.
- and both games having a similar number of units shifted on Steam
Evergreen vs crash-and-burn blockbuster.
Theta Sigma a.k.a. Frontier PR man wrote "Not on Steam it hasn't"
That's No Man’s Sky's download sales only. The has also been a massive seller in physical boxed editions.
"PlayStation’s No Man’s Sky rescued August and was by far the best-selling game of the month in the UK." http://www.mcvuk.com/news/read/no-man-s-sky-conquers-august/01721
Compare Elite Dangerous' physical boxed edition. A complete flops that never even entered the charts.
- "No Man's Sky has sold more copies in the last five weeks than Elite Dangerous has sold in it's entire three year life."
Not on Steam it hasn't - most especially since those NMS owners were not simply from the 5 weeks since release...
NMS peak owners: 793,845
ED peak owners: 833,550
...833,550 > 793,845
NMS current owners: 737,608
ED current owners: 832,227
...832,227 > 737,608
A very large number of those NMS Steam Owners are in fact pre-orders.
NMS had been available for pre-order on Steam for over 5 months since 3rd March 2016
In the two months to 10th May NMS had gained 170,000 pre-orders (in North America alone)
So sad :-(
Oldschool Shadowrunner on 20th September, 2016
- "No Man's Sky has sold more copies in the last five weeks than Elite Dangerous has sold in it's entire three year life."
OS, have you got any definitive figures for total NMS units sold across PS4 and PC?
Thought not. So in the absence of NMS sales/accounting information from Hello Games and Sony let's stick with the Steamspy data you're so fond of:
NMS owners peaked at 793,845 and are now at 737,608 (more on that decline in a minute...)
- "No Man's Sky is still selling."
If you say so, old buddy.
However, total owners have decreased on every one of the last 4 consecutive days.
NMS Steam reviews are also full of refund talk.
NMS also currently has a Steam rating of 34% 'Mostly Negative'
In general, Steam owners tend not to rush in to purchase games with a rating of less than 40%
- "Whereas if we check ED's net sales on Steam, the world's largest PC game web store, we find the number of owners has FALLEN by 16,000 in the last three weeks. http://s17.postimg.org/4x4qwavmn/elitedang.png
...and you state this as though NMS compares favourably to these figures? Wow.
Let's take look again at NMS owners:
Peak on 25th Aug: 793,845
Current 21st Sep: 737,608
That's a decline in owners of 56,237 in under four weeks.
I note also your postimg png shows only low-res data...
Let's take another look at the higher-resolution data for ED Owners from a 'logged in' Steamspy account:
Peak on 9th Sep 833,550
Current 21st Sep: 832,227
So, in fact a decline of 1,323 in 2 weeks (...also, much smaller than the margin of error on these charts)
"I guess that explains why Frontier has just reported it has cut its spending on games development. Another desperate move from a desperate company."
Hmmm... FDEV share price has risen 24% from 162.00 to 201.00 in the last 3 weeks
16% increase in the 2 weeks since Final Results were posted.
"Voyager Golden Record: 40th Anniversary Edition" via kickstarter http://kck.st/2d9HDJa
so very very sad (and a little bit funny, too)
Theta Sigma, No Man's Sky has sold more copies in the last five weeks than Elite Dangerous has sold in it's entire three year life.
No Man's Sky is still selling. Whereas if we check ED's net sales on Steam, the world's largest PC game web store, we find the number of owners has FALLEN by 16,000 in the last three weeks. http://s17.postimg.org/4x4qwavmn/elitedang.png
I guess that explains why Frontier has just reported it has cut its spending on games development. Another desperate move from a desperate company.
Wyzak on 30th March 2016
"http://store.steampowered.com/app/441340/#app_reviews_hash - 62%*
http://store.steampowered.com/app/359320/#app_reviews_hash - 65%*
http://steamcharts.com/app/359320#1m -5.83%*, -4.29%*, -39.11%* (still negative, even though it now shows the cumulative stats for both E:D and ED:H
And this is before the launch of No Man's Sky, and Star citizen.
*These factual figures are posted without any shareholder manipulation."
OS quoting 'NyuuPingu' on 22nd April 2016: "Especially with No Mans Sky and Star Citizen ariving anytime soon I doubt that Elite will ever get back a meaningfull playerbase."
OS quoting 'dsmall417' on 28th September 2015: "You only have the genre cornered for a few more months before Star Citizen and No Man's Sky come out."
Wyzak and Oldschool, old buddies, let's jump forward 6 months and reappraise the situation now that No Man's Sky has been out for a month and a half, shall we?
http://store.steampowered.com/app/441340/#app_reviews_hash Recent: 86%* 'Very Positive'** - Overall: 71%* 'Mostly Positive'**
http://store.steampowered.com/app/359320/#app_reviews_hash Recent: 83%* 'Very Positive'** - Overall: 66%* 'Mixed'**
http://steamcharts.com/app/359320#1m Last 30 days: +10.57%*, August: +40.90%*, July: -0.07%*, June: +1.77%*, May: +7.98%*
(Last 30 days Avg. Players at 9 month high, Last 30 days Peak at 8 month high)
http://store.steampowered.com/app/275850#app_reviews_hash Overall: 35% 'Mostly Negative'**
http://steamcharts.com/app/275850#1m Last 30 days: -79.42%*
*These factual figures (and **Steam classifications) are posted without any shareholder manipulation.
@deusx_ophc, @Joseph Pilkus - I hereby propose 10 days ED Kickstarter Comments 'silence' in memory of the death of Wyzak and Oldschool Shadowrunner's long cherished hopes and dreams that the release of another space game™ would negatively affect the player base and reception of Elite: Dangerous and Elite: Dangerous Horizons.
Cue: Last Post Bugle
oh and a rather polished screenshot from beta 2.2 - about to head home and plays some
Two years since launch, and still Frontier has not managed to fix Elite Dangerous' mickey-mouse instancing and frequent server failures.
Perhaps Frontier ought to consider adding an ...offline mode?? :-)
Originally Posted by Chris Simon View Post (Source)
Are you ready to start paying fifteen bucks a month?
if I could have reliable instancing, zero SRV random explosions, no lag, no random disconnects and play whenever I wanted without worrying about Thursday powerplay tick or Sunday server hiccups .... then yes I would.
Im getting tired of all the excuses now. I've heard them all, no one seems to be addressing the issues.
What's the point of a Beluga or ship fighters if we can't instance properly or the servers crash every week.
Could you imagine trying to justify this to let's say 30 employees if you managed there network infrastructure. You'd be sacked in a month, no way they would put up with it for over a year!
We're talking about upwards of 10,000 people who play Elite Dangerous. I think these issues need to be addressed now. The game isn't a Kickstarter project anymore.
Is there a network team? Are they working on the instancing issues? What are the time frames for fixing the issue? Who is responsible for managing the team, if there is one?
cornholio 4k ^^
@joe great ^^ hope you enjoy the new controls
@Theta Sigma oh! time traveling doctor has returned!! well for you my friend, here comes the executive summary of the last few months action in this most wanton corner of the world
Thank you very much! I managed to set it up, but I'll also check out the URLs you provided.
Hey CMDR, is this game *still* alive?
Can you give me a quick TL;DR of the salient points from the four months since I last posted in Kickstarter Land?
and an old yt tutorial that should be still be accurate enough...
@joseph just mouse/keyboard into the confi menu and select joystick/mouse or custom setup. the following site has a decent enough layout for the 3d pro http://guides.gamepressure.com/elitedangerous/guide.asp… - the process to set all of that up individually is a bit lenghty. i'm not sure if the 3d pro has a profile pre-setup. i customised mine too long ago and are not on my ed pc. hope this helps ;p
deusx: Need your assistance. So, I've plugged-in the Logitech Extreme 3D Pro but as there's no installation disk, it's simply plug-and-play...how do I convey to ED to use the joystick vice the RAZR mouse?
Not everyone...I'm fascinated that it's continues for as long as it has quite honestly. I follow an equally successful campaign, Scythe, but the interaction is much more...positive :)
@os hey buddy. i think we have driven everyone else away with our inane drivel ^^ #victory
Frontier reports fall in operating profits, revenue and earnings, and a huge net loss.
"Frontier Developments posts an operating profit of £1.2m for the year to the end of May - down from £1.6m last time.
Revenues fell to £21.4m - down from £22.8m - and EBITDA of £4.9m was down from £6.1m.
Chief executive David Braben said: "We have successfully transformed our business model, continued to improve and expand the Elite Dangerous offering, and are making good progress towards the release of Planet Coaster in November."
good stuff! fully self funded now, near to complete transition to new, sustainable business model, cash rich with a great title to launch pre-christmans.
now pls FDEVs let us know what you have in hand for franchise no.3! planet ZOooOoOo ?!