Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
You still lurking Wyzak?
"I have over 5,100 hours in Elite and one of the biggest lessons I have learned in that time is that FD doesn't fix bugs, they only make more. If they would just take a moment to polish up the quality of their product before moving ahead. Let's be honest here many updates that have came out have been so low quality at release (2.3: The Trainwreck in particular) that if it were an actual product you purchased in the store like a coffee maker you would have already returned it by throwing it angrily at the head of the store manager for selling you a coffee pot with no pot and no power cord because they forgot to give the thing a power switch at the factory. The "it's just a game argument" is a very silly one in this regard as it's still a business producing a product for consumers. Quality matters."
also "some other game" = the next stellar franchise in FDEVs portfolio ^^
ED is on a 10 year dev cycle... so that leaves how many years of active development?!
you can count @os yes?
and in related news: FDEV reports Revenue up 75%, operating profit up 500% with cash reserves 12,7 mio GBP up 4,0 mio GBP anually
>> Elite Dangerous Executive Producer Michael Brookes leaves the project.
> nothing better could happen to FDEV.
Nothing better?? How about FDEV:
* Moves all the other ED people too on to some other game
* Ceases ED development
* Confesses to backers and players that they are never going to deliver the ED that they were paid for.
* Turns off the servers and released the code as Braben promised, so fans can have a go at fixing it up.
* Issue refunds.
"Dear Frontier Developments,
for the love of fucking god, stop releasing your game completely bugged and especially if it affects major "quests". Every other game gets shit on for bullcrap like this, which is completely unacceptable in this day and age.
Get some fucking QA going and stop bananawaring us. Your software should never need to ripen with the customer, for fucks sake.
"This is the most honest video of Elite Dangerous I have come across. You're right. The developers have taken this game straight into the Free-to-Play zone. Everything happens by RNG, a pointless grind for money, to a pointless grind for ships you're going to have to RNG grind to RNG upgrade. Ya, they've really cheated us on gameplay. It's a Free-to-Play game model that's go sooo, sooo, much wasted potential. They just keep taking away from that potential every update."
"There is still nothing to do. After years. The biggest piece of content in the game is the Thargoid storyline and you don't even need to play to enjoy it.
I don't think I have ever even seen FDev address it either. It's been years if half baked content with no reason to play. Here's a list of things the game should have had indeed of wasting time on planet landing and multucrew:
player faction and corporations in game
play owned stations and housing
raid/dungeon style missions
Literally ANY type of progression besides just getting more money. Ships, ship kits, special paint jobs, special variations of existing ships that are only obtainable by doing special in game things
something that resembles a story mode. Either being a trucker or serving in the military
actual Co-op content and a reason to wing up with friends and take on missions together
But no, I'd much rather play loading screen simulator on space.
and in related news: FDEV reports Revenue up 75%, operating profit up 500% with cash reserves 12,7 mio GBP up 4,0 mio GBP anually
@os michael leaves ED to head up franchise no.3 - nothing better could happen to FDEV. even you will in time (about 3 months away) understand ^^
Elite Dangerous Executive Producer Michael Brookes leaves the project.
No replacement announced.
" its more of "we are 3 years after launch and we still don`t have what was advertised to be at launch"
where is my orrery map? where is my procedural damage, where is my BGS as described by DB, where are my market analysis tools, where are my multiple station clusters....
oh... on the cutting room floor"
"What im really hating is that Frontier is acting like a company that sold us a full product. If youre going to sell us promises of content and an unfinished product, then you have to be more open in your communication. Elite Dangerous was funded by early access and kickstarters. Whatever people say, Seasons = early access. That means that the early money you have received for an unfinished product has a price"
your sense of timing is pure comedy, as it should be for a clown ^^
FDEV GBX 456.50 Var % (+/-) +8.95% (Up +37.50)
looks like an all time high to me~ oh and i was able to move most of my shares this year (GBX 156 vs GBX 409) what volumes you ask? hmmm, i think i leave that to your imagination
Heyy FDEV stockholders, you're slacking. Post some good news about ED! :-)
"This ; Braben has turned out to be a class A snake oil salesman."
"I would rather buy a fried racoon on a stick and eat it than buying anything else from Frontier."
"Fool me once, shame on you.
Fool me twice...
Nope, not buying anything Frontier related until E : D starts resembling the game that was pitched on KS."
"I paid life time pass and I expect 8 seasons and a full game. Any move to another Elite game in the next 5 years I will disown Frontier/Elite and go SC."
hey buddy, how is your public therapy going? juding by the numbers of your recent posts, you seem to be on another downer.
well, cheer up and enjoy this awesome summer ^^
"I'll appreciate they delivered a fun game that I thoroughly enjoyed.
I will not appreciate that I paid for much more than I got (Beta backer + Lifetime Pass) and the development slowed down to a crawl. And the fact than not even 20% of what was outlined in the Design Documents (yes, some of us still remember those, FD) actually made it into the game."
"Everything we've received sinze Horizons started has been watered down, broken or at least half-assed implementation - sprinkle on some grind for flavor.
i look forward to these core gameplay improvements you're talking about, but you show a bad track record so far, as far as i'm concerned and i'll hold my praises until we see some actual results that don't involve RNG-based CG's and 20s CGI movies.
Sorry /u/EdwardLewis_Frontier , i've no hate for you guyes, and the base game you made was pretty good, but i've received little i can appreciate over the course of Horizons and no addition of grindy RNG-based "content", blanded out planets or lousy co-op mechanics will fix these things. we recieve time and again this message that we have to use the features before they'll get worked on additionally, and at the core i find this philosophy backwards - it is your responsibility as a company to deliver features we love, not our responsibility to love the halfbaked features you make in hopes you'll finish them.
Sorry if i come off salty, but i really wished this game to be something more than the regular MMO-waste-of-time in new clothes - so far i believe only exploration fits that bill, and i'll be a happy man when i can say i'm done with your mission system and your engineering slot machines and head back out in my cutter."
"I'm amazed at how everyone keeps complaining about the lack of development on a game they bought years ago for the same price as any other AAA title, when every other game they own has no more than any other 4-6 hour campaign with no replay potential.
People need to chill out and try to enjoy things. If you don't like the game mechanics anymore then just go on to the next game. I think we've all had enough of the hostility from other commanders."
"There is no other game out there where I can relax and fly a spaceship doing whatever it is I want to do. I'm a proud Elite:Dangerous player and toxic assholes can fuck off."
"Its just gone guys and gals. I have never seen such a bull arc in storytelling in my life. Such an utter disappointment. And a complete waste of time. Ill come back in two years after FD have hopefully learnt not to wind people up with crap storylines while they fraff with content.
DB is the same man as always. A businessman jumping ahead of himself in order to satisfy all the markets. The money spent on opening those markets prematurely could have been well spent on a exclusively PC game only. We would be light years ahead with consumer addiction, and have a rich and varied storyline. NOPE. ED is going to go nowhere. Its a disaster. I cant commit any more time to this cluster. "
"Elite dangerous is nothing more than a disaster of game design and content menagement, and, to be completely fair, I seriously doubt there will be any elite dangerous in 2 years time, especially with the competition being so far ahead."
"Let's take a moment to see what happened tonight:
We watched Ed follow the instructions to an enigma solved by the Canonn in .4 secondes, go to a beacon with dead ships and listened to some coded message. Fade to black, teaser, and a 2 minute speech about how 2.4 is all about narrative.
If the update is on par with what we've seen tonight in terms of storytelling then I have no hopes for Elite any more."
ohh lala ^^
Frontier forced to confess to a huge Engineers exploit they had concealed for months.
"Open PvP has been ruined. I see no reason whatsoever to play this game anymore, given the fact that all I had left to accomplish in the game was to "get good" at combat. That pool has been poisoned, probably irrevocably. At this point it doesn't matter what 2.4 is, what future content is planned, my love affair with ED is on the rocks. The only thing left is to hope that Fdev does something to restore integrity, but I have 0% faith in that at this point, seeing as all they've seen fit to do is close the loop and forever separate the have's from the have not's.
This is a truly dreadful state of affairs."
"Frontier puts in hundreds of exploits delibratly in the game , crashed alien ships with replenishing ua and fragments,
community goals where the valuable materials float in space and are never removed .
mechanics that are broken , like the mision stacking and scan misions , instance switching . etc
Bugs in community goals that are broken , or so bugged they become exploits .
and BGS where you can ruin an entire system with in a day.
Dont blame the community for finding and using the broken mechanics in the game , this is just poor design and the ones that designed it should be punished .
Not to mention encouraging the commanders to pick apart every aspect of the game in search of hidden clues riddles mechanics.
Punishing the ones for these internal bugs is ludicrous , as grievers and harasment still goes unpunished."
"they have not banned a single person , they dont even recognise their own mistakes , steve the cg writer screwed up so much he practically seeded the bubble with exploits . this also counts for sanmarco his poor designing brought more exploits to the game any one can count for"
"Exploits are just a name devs invented to excuse their own incompetence."
Are you psyched for the PS4 release of Elite: Dangerous?
"I get the feeling that this game is running on a skeleton crew. How many developers are assigned to elite right now? 5... 7? It can't be more than 10."
"FDEV have always said they're 'making the game they want to play'.
Which at the moment seems to be a bug-ridden shallow Galaxy Arena arcade shoot-em-up with some sim-like aspects.
So if FDEV are enjoying this game they're making, then who are we to complain?"
Any Lifetime Expansion Pass buyer noticed that Frontier's announcement of ED's future developments contains absolutely NO MENTION of expansions?
Frontier wouldn't screw its most loyal customers like that. Surely not. No. Never!
"...but try telling that to those of us who have been playing for over two years now."
@Oldschool Shadowrunner the only thing you've been playing for the past two years is the Kickstarter #shitpost #metagame (and you're still a n00b)
"With each new update, unbalanced mechanics, bugs and broken missions are introduced into the game, and by the time the next update rolls out they haven't even fixed half of the stuff they broke in the last update. I'm not talking about the occasional crash or visual bug (though there are plenty of these, too), I'm talking about major, game breaking issues that make large segments of the game essentially unplayable. It's all well and good for people to say they'll get to those things eventually, but try telling that to those of us who have been playing for over two years now."
Not content with screwing over KS backers by failing to deliver the product it was paid for, Frontier is now doing the same for buyers of Horizons, the game's so-called second season.
The last of the "major expansions" in Horizons, 2.4, is not going to happen. Frontier is now claiming 2.4 is merely "an extra little update".
This further nail in the ED coffin can be read here.
No wonder even more Frontier management are selling out their personal shares this week. The latest is the chief accountant who has not even been with the company for one year. This brings the number of FD management and family dumping shares up to seven.
"So with the Horizon season of expansions coming to a close, what is beyond 2.4 I hear you ask? Well, it certainly isn’t the end of this amazing journey… we’re only just getting started!
Our awesome dev team are dedicated to continuing to build and improve the Elite Dangerous experience with an exciting long term vision in mind. We’re happy to be able to confirm that the next major updates following 2.4 will focus on core gameplay, existing features, quality of life and other improvements! We’re delighted to be investing a considerable amount of development and effort into making the core gameplay experience even better for our fantastic community or players.
We’ll be sharing more news on that content and our roadmap at a very special event coming later in the year - more details on this event will be released in the weeks after E3.
On behalf of the entire Elite Dangerous team, thank you for your continued support. We are very excited to embark on the next part of the journey together as we continue to make Elite Dangerous an even more fantastic game and experience for our incredible community of players."
2.4 – “????”
"Back at EGX in 2015 we showcased the headline features that would be coming to Horizons. However, there’s always been an extra little update, a mystery if you will, that has yet to be revealed.
We’ll be providing a little more information about the update to the community and the press during E3 on June 13th and 14th. We’ll be hosting special community livestreams and activity so stay tuned for more news and updates as we get closer to the date.
I can, however, tell you that this update will be slightly different to previous ones - content will be revealed over time rather than all being available on day one. Additional pieces of exciting content will surface over the coming months as the narrative progresses."
"The first thing I’d like to share with you is that we will be adding another point update on June 27, this will be for all platforms and will include a number of bug fixes, and stability and networking improvements. This includes the much-requested Anaconda cockpit appearance change and will also introduce greater security for multicrew hosts to be able to disable or limit crew members’ specific activity.
One large element of this point update is a number of “under the hood” fixes which are designed to improve stability and performance, particularly on planet surfaces. This means that we will be looking to run a beta for 2.3.10. However, we do understand that with this being a point update with a number of less visible improvements, it won’t have as many new features to play test. Nonetheless, this testing is very important to make sure the game works as we would expect. Due to the wider and more global nature of this small point update, we will be making the beta open for all and we would welcome your support in joining and spending a few hours playing and helping to ensure the update is as good and stable as it can be.
We’ll have more details on the beta, and exactly how it will work shortly."
Elite Dangerous - 2.4 and beyond
"It’s a very exciting time to be part of the Elite Dangerous galaxy. On June 27 we will welcome even more Commanders to the galaxy with the PlayStation 4 launch. These new players will join the ranks of our already incredibly active, passionate and dedicated community.
Since the launch of Elite Dangerous: The Commanders a number of weeks ago, we’ve received messages from members of the community eagerly awaiting details about the 2.4 update and the future of the game. I’m pleased to be able to share with you a little more detail on what’s to come in the short term and slightly longer term with Elite Dangerous."
"They took money we paid for features, gave us bare bones placeholders and used the rest to fund console development to get more money to Port to another console to get more money...
That's not honoring an agreement. That's a pyramid scheme. Except now, they have no more consoles to Port to. Do you know what happens when the pyramid runs out of prospective new bottom layer investors?
I need you to understand that:
- Elite: Dangerous was released in December 2014.
- You have been predicting the death of the game, and Frontier since before that date.
- No such death has occurred.
- In December of this year the game will be 3 years old.
- That's almost one third of the way towards its planned decade-long lifespan.
- I fully expect you to still be s**t-posting here in December 2024
- I fully expect the game to not have died during all of that time.
- I need you to understand that with every day that passes you are more wrong about Elite: Dangerous than you were the day before.
"I have been saying for ages that E:D is nothing more than smoke and mirrors to look cool in Kickstarter videos so you're impressed long enough to by. The Friendship Drive countdown, the station docking/undocking sequence, flying up to planets and down to the surface. It all looks really cool the first time. But then you realize there is almost never any variety to any of these and they become sequences you perform automatically because you've done them thousands of times. Likewise the way that NPC ships are autogenerated with no real purpose of their own other than to make space feel alive around you. Even in Frontier in 1993, those assassination targets had a flight plan and purpose.
What can they possibly add at this point without completely rewriting the game mechanics? What will atmospheric landing be but exactly the same thing we have now with some new art assets? What will space legs be but the SRV except with a footstep sound and the camera bobbing a bit? What will they enable us to do except stack yet more pointless missions to take X to Y or go to B and hold down a scan button for five seconds?
GBX 406,00 +1.50% (Up +6.00) #mondaymotivation
"The game is a mile wide and inch deep, and I'd rather have it the other way around. I've totally given up on the *story* if there actually is one at this point. Things are moving too slowly with Thargoids that I just don't care anymore. What the hell was Guardians about? Sorry too late and I don't care.
Exploration is boring. I spent months doing nothing but exploring last summer and most of it was staring at loadin..I mean *hyperspace jump* screens. And all I did discover were a few boring ELWs that I couldn't land on because atmospheric landings don't exist (and Im counting on it never happening, look at how bland and boring rocky planets are, and you think FDev can make atmospherics interesting? HA!). I want to discover artifacts of a lost alien civilization, land on planets with a sky and water and mountain ranges and canyons and setup a scientific outpost. But no, all it is is scanning the main star, opening system map to see if you have an ELWs, then move on. How compelling.
Trading is a boring mess too. We can't have an advanced economy to invest and participate in because apparently thats not in the spirit of a game like Elite, so instead we have boring space trucker missions that pay junk and offer no challenge or risk like Robigo slave runs used to.
Engineers has always sucked. Introducing more grind in an already grind heavy game. Much of it just doesnt make sense. How much tea does 1 person really need? Dude must have millions of tons by now. Its nonsensical.
The grind, the engineers faults, the bugs, the molasses slow story line, the slow flow of updates to fix game breaking bugs etc etc etc, where does it end? And the forum dads who always make up an excuse for FDev, its always the players fault for not making the game their own blah blah blah. If you need to have a second monitor or laptop to watch Netflix or surf the web while playing Elite, then something is wrong and its not with anyone BUT FDev.
Combat. Thats all I do now. With my Hotas X and EDTracker dropping into a HazRES and flying thru fields of big rocks and pew pewing with lasers can be lots of fun. And no other game gets my heart beating when I encounter a hostile PvPr and I've got a 30 million rebuy at risk. If only other parts of the game I mentioned above were as solid as the combat.
So FDev can joke about the salt but I don't have to worry much about it. Im simply never giving FDev another dime.
and remember kids 1+1 does indeed make 3 in oddschools world ^^
* FD have lied to their entire player base, bald-facedly, at least twice. (Offline mode, and CLer reports being handled).
* FD have shown a tremendous lack of planning and foresight. Things are nerfed, buffed, nerfed again, buffed again. Often the same things. It feels like there's no vision or goal - throw stuff at the wall and see what sticks.
* FD have released known bugs from beta despite many reports, even when those things are game-breakingly awful. (Mission boards, NPC AI)
* FD's in-universe explanations shatter the suspension of disbelief. There's embellishment for the sake of game design (like why we can only frameshift to the primary star in a system.. or how the pilot's federation can keep track of your rankups thousands of lightyears from populated space.. arguably the yaw limiter), and then there's stuff that makes no sense whatsoever (multicrew telepresence negates manned spaceflight.. no even basic autopilot the kind of which aircraft had 1000 years prior.. DSSes being unable to accomplish things Google Maps 1000 years ago could do.. cost/weight on higher level gear being so out of whack it makes more sense to weld entire ships to your hull rather than use upgraded thrusters).
None of these things engender a feeling of safety and security in the future of the game, or its design direction. I know it isn't true, but these things combined all convey the feeling that FD are incompetent, scrambling, and hold the player base in outright disdain. The things to stop this feeling are comparatively simple to do, yet they are rarely done. I have no doubt that Braben et. al. actually care a great deal for this game and this community and actually have some damn smart people on their staff.
But the perception still exists.
You have to understand - I've played many, many, many MMOs in my time. I've probably racked up more time in MMOs than in most other types of games. I have a very good feel for what a well run ship feels like, and for what a poor one feels like.
This feels like a leaky boat, with a captain supposedly in the locked bridge (but the door's closed, the comms ignored, and the lights are all off, so nobody can tell), and meanwhile staff run around with their hair on fire, carrying buckets to be filled from growing puddles and emptied in other random places (but never overboard).
So not only does Oldschool Shadowrunner present zero personal insight into Elite: Dangerous, he now reposts the same quotes and links.
" I dont play Elite anymore, I just read about it on the forums and reddit and wait for a miracle to happen. Right now, its just a shell of a game that lacks vision in order to be developed further. The design choices and balancing mechanics are not only outdated, they seem ancient. There are so many things poorly designed and implemented, there is almost no convenience and even the most ferocious defendants of elite recommend buying a second screen to do something else while playing the game.
Its just sad to see all the potential in E:D being wasted. Maybe Frontier Development will learn the basics of the gaming industry some time and adapt to it. Maybe not."