Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
"Honestly, if FDev was an American firm, I'm 99% sure leads & creative staff would've been fired. I know you are dear and kind people on the live stream, but you fail on this game on so many levels, year after year."
"I'm done getting my hopes up that FD will finally release something to make this miserable game any good. There's absolutely no reason to expect that FD will suddenly be able to turn this ship around this year when they've consistently failed time and time again to design even a single fun thing to do in the game, or anything that feels like it matters at all or exists in a context at all, come to think of it. I fully expect Beyond will be a flop of biblical proportions, just like Powerplay, CQC, Multicrew, Engineers, and everything else they've tried to do in this game."
"Right now the community lives on hopes and dreams that something great is about to come out to eventually let us forget all the shortcomings and issues. At some point development has to stop and then the game should be in great shape to be enjoyed for many years without major updates. This is very far from what is going on right now."
Ha. One of my co-workers just asked me if I played Elite: Dangerous as he saw my name while he was playing the game. Good to know I'm in the naming database!
elite:dangerous kickstarter comments section - the place where OFFLINE gaming is the future in 2018 ^^
"i think that after 2.4 frontier would be in no shape to attempt another kickstarter. gotta mop up the previous mess first, regain some credit."
"You could run the exact same kickstarter for Elite Dangerous right now and just change the name; and people would support it because everything described in the kickstarter still sounds like a great game and that game currently *does not exist*."
"When offline was ditched and allways online P2P game was announced people (the so called god awful whiners) were screaming here that it will make development of many promised features an impossibility, and that it will make this game shallow and limited... Frontier and fanboys alike were saying that it`s not true, that they know whet they are doing, and that it will only be to the benefit of us all
But today, when we ask about early advertised main features, all we hear is: "it would be to heavy on the network", "the multiplayer nature of the game will not allow this", "this will not work in the multiplayer environment",
For me its bad game design and poor decision-making with lack of foresight"
"The narrative back than was that by going always online we will get a lot of very rich new gameplay opportunities along all the good stuff we loved in former games
the reality so far has proven that always online created technical limitations which hindered development and prevented many features from being developed yet at the same time provided almost no benefits because their online solution is very limited... multicrew limited and DOA, Wings still broken, almost no group oriented content, no guilds, poorly designed communication, no global chat, very limited player count, lag, long pauses between transitions, disconnects, and uncountable ammounts of dev time wasted on desperate attempts at fixing this mess"
"With their track record, I think the best Frontier could do would be to stop "fixing" things altogether. At least that way, the game won't continue getting worse with each update."
"If you're trying to understand some of the disapointment, I can tell you where mine comes from. It comes from naively hoping that David's vision was what we were gonna get, with no compromises. For whatever reason, I always envisioned him as a man who wouldn't stoop to the level of marketing-speak. I thought he was above that. I was wrong."
OS - seek help bro
"Elite is prone to the same sickness it had prior to release: no consistency, no believability. Due to this and the way development continues to focus rather on adding shiny new tack-on content to get the players who went into cryosleep back every once and again, instead of working the core problematics, i deem this game still a "glorified beta"."
"If FD really believes that players like working together, why not fix the broken multiplayer aspects already present in the game? Adding more content to a broken platform is just so,... FD...
Sorry, I really love this game, but dress a turd and it's still just that. Squadrons are an insult in my opinion. Fix the core (multiplayer/instancing) game first."
"After 'release' in 2015 a people lived a hope 'they will add something', game is new, it is long term project. Fine. I belived in that too. Now i see every update and new part of game has been done by lowest effort."
Happy New Year all!
"I think it's unrealistic to ask Frontier to give their plans for the game. Suppose they are actually winding down the whole thing. Do you think it would be good if they were announcing so? It would scare off any potential buyer. Better let the people hanging and sell a few more copies."
News. ED is NOT bad!
"ED is a solid example of miles wide, puddle deep, and it doesn't help that the game's systems are as basic as possible and lack any sanity checks.
That said, I've found that setting mini-goals for myself is one way to enjoy the game. Collect all of the imperial ships, then all of the fed ships, then do something else and so on.
The activities themselves are not exactly fun to do. ED is a foundation without a building constructed on top of that foundation. On the other hand since you've already spent money on it you may as well get enjoyment out of it.
It's not bad, it's just barren, basic."
Merry Christmas to all E:D Kickstarterians!
Wishing you all Health and Happiness in 2018
"So what happened between the kickstarter, development, and release?! Who was ultimately responsible for the dumbed down approach? Unfortunately I wasn't active in the DDF forums here - were the "forumdads" arguing for an "80s" approach to this game or was it FDEV themselves who scaled back so massively? The worst part is that I see no signs that the grand vision is being implemented at all. It should have been priority number one, far more important than all the other stuff (wings, planet landing, engineers) yet it does seem as if the placeholder galaxy is here to stay."
"Elite Dangerous turned up to be ELITE with fancy graphics at its core, but this wasn't the game that was promised in the Kickstarter videos! https://www.kickstarter.com/projects/1461411552/elite-dangerous/description (especially dev diary 2) Going by the FDEV videos during development, the basic idea was that you would have all this many star systems in constant political turmoil with interesting visible stuff happening all the time. Like, for example, there is tension brewing, you see warships being built in orbit, war breaks out between two systems, you can see the warhips leaving their orbit, hyperspacing to the other star system, moving to the enemy star base, actively attacking it, after the won battle the victors send out materials to build their own base there. And all this action are real events and monitorable to the players. Happening all over the galaxy. And the players wouldn't be just "small cogs" all the time, but have the chance to truly participate in the world (like the "having the chance of carrying the system president's assassin" example Braben talks about in dev diary 2). You all can't deny that exactly this was the impression FDEV was trying to make in their Kickstarter vids! Instead we got RES sites, instant spawning, signal sources, power play and all that BS. I would have never guessed during Kickstarter, that the "living, breathing universe" would be basically a board game, with wars not fought over stations and planets but happening on "RES sites", bounty hunting consisting of waiting at a spawn point (!), mostly static economy, things not being built and persistent but everything an instanced spawn, basic events not being triggered automatically by the galaxy based on algorithms but inserted manually by the devs... holy heck! That was for sure not the spirit of the kickstarter pitch. So I just wonder, what happened to the grand vision from the kickstarter? "
in related news:
Frontier Development Titles account for 10% of global TOP 30 steam sales ^^
Elite: Dangerous in *shock* holiday season price reduction on 3 y.o. game %^]
In other news, 60% off GTAV
Elite Dangerous now down to $7.50
11,630% happens in 2018 %^]
FDEV up 11,630% since ATL of £1.06
"TL:DR everything they add is straight up broken for months, or if it works it doesn't make any sense gameplay wise or exaggerates the existence of other pre existing bugs.
People are pessimistic when it comes to FDev's development because they have proven time and again and again and again that anything they add will be mechanically stilted and awkward if not outright completely broken and requiring a hot fix or 6 months of patches to get into a half working condition. "
FDEV @ 1337
Latest news in Elite Dangerous: Thargoids attack space stations! Unfortunately the servers were down at the time, so no-one saw it... except on Frontier's YouTube channel.
"So did anyone witness the station attacks by the thargoids"
"No. No one ever witnesses anything that's reported in Elite. The game is static. The exciting gameplay happens in one's imagination. "
"Yeah, all the cool stuff always seems to happen during those 45 minute server downtimes. Imagine that!"
"It never ceases to amaze me how this company misses out on potential involved gameplay."
"Of course ! Frontier filmed a live attack"
"I already feel sorry for all the folks buying the game after watching the devastation video, expecting the game to be like this."
"You are just losing more and more players with your poor development decisions and poor gameplay mechanics. Its time to speed up and start delivering more content (actual content) and fixing broken grindy gameplay mechanics (not by making them even more grindy or annoying aka engineers...)
Its been 2 years since horizons launched, by this rate your 10 years of development plan will extend atleast to 20 years and even Star Citizen will be out untill we see space legs or planets with atmospheres"
just in case the "regulars" here have it in them to stop spewing bile for a minute or two. head over to https://www.justgiving.com/fundraising/frontier-developments
the stream is on twitch
and the gamers charity can be found here
a wonderful and very special charity. how important games can be to individual well being, this comments section provides enough evidence i guess *roffle*
so go on and be kind once in a while ^^
"When FDev turn the servers off, will we get an offline mode patch?"
"At this point unless FD invests a substantial amount of resources into improving the game then all Beyond will be is a smokescreen to cover the fact that all serious development of the franchise has been effectively abandoned."
" I also play Planet Coaster very often and if I didn´t know better I would never have guessed that both games come from the same company. Bugs are fixed almost instantly and it receives constant content updates, questions in the forums are answered almost immediately by staff. For me it looks like Elite was abandoned exactly after the Jurassic Deal was made and Planet Coaster turned into a success for Frontier. A valid business decision, but for "us old commanders" a slap in the face."
"But by far the largest worry comes from the change in language. As Cosmos says, there are examples dotted all around these forums and elsewhere of features that have gone from "will" to "eventually should" to "would like to". For me the alarm bells started to ring when the DDF was silently rechristened the Design Discussion Forum rather than the Design Decision Forum it had been since the Kickstarter, and for which people stumped up significant sums to be a part of. "
On The departure of the game's Executive Producer.
"Mr Brooke's shifting over to the Dino park project was the eye opener for me. I'd love to know how many Frontier staff also moved over and how many staff were replaced?"
"Power play is still waiting for a collapse implementation 2+ years later.
Flipping systems doesn't change anything worthwhile
Mining is a sad joke
Bounty hunting is repetitive and boring and makes no in-universe sense
Trading is offensively implemented. Zero effort to do anything more than copy what existed 30 years ago
No way for player activity to impact major factions organically
Exploration is another word for load screen, or insanity depending on what you are exploring
Then to top that off, there is no communication of any kind to give players hope that this will be soon changing."
"After all this time, this project continues to go in such a vastly different direction to the one originally indicated, that I'm glad I was able to get out when I did."
...but enough of Star Citizen and your #firstworldproblems
@Avalanche: waves back. :o)
Let's have some sympathy from Mr Braben. How can anyone expect him to make good on his game promises of four years ago ... when he has so much more important things to deliver, like SPACESHIP COCKPIT CHRISTMAS LIGHTS in his cash-shop???!!! http://email-frontier.co.uk/t/3F35-LQ41-504OQ3KAE0/cr.aspx#StoreSpotlight
"ED started out with such promise but man, I drank the kool aid and I am sorely disappointed. Right now I only fire up ED to show off my TrackIR and joystick setup. I tell people "Wait until you see this tech demo!" I never mention the $500+ I paid for this experience.
Then all that gear gets boxed back up and shoved into the garage and the game remains unloaded for another 3 months."
Did you know there's a sick desperation in your posts?
Who are you desperately trying to convince?
Seek help buddy.
"Can someone explain how they can implement the roadmap.
How will it work, i board a ship, attack it and then leave the instance, everything will be back to how it was and i can attack it again.
For what benefit if there is no persistence and no transfer of ships\goods\credits between players. What could i gain from boarding a ship, or destroying or even changing anything on a ship or planet, when it will be just respawned again exactly the same for the next instance.
Where is the gameplay on walking around ships\planets without anything being persistent.
FD shot themselves in the foot yrs ago with the P2P system, they would need to introduce some sort of server to have anything other than simple repetitive spawns."
"FD have painted themselves into a corner by the way they have built the game.
Does that mean they didnt realise the limitations until it was too late or does it mean that they understood the limitations all along, knowing that ED was never going to be the game that backers thought they were paying to make?"
"These updates have represented a continual and escalating track record from Frontier where there is no baby they are not willing to throw out with the bath water; they'll contradict or otherwise lame-ify huge aspects of a once-compelling fictional world, using the kind of off-the-cuff, goofy retcons that would make George Lucas blush, all in the name of lowest common denominator gameplay expediency or (more frequently) covering up technical failures."
"3 years of feedback ignored, there's nothing of worth added by the expansions, its still the same beautiful tech demo with basic gameplay and a soulless grind .Unless we get new guys as lead devs we are not getting any improvements.They have no idea about what make video games fun."
"My two cents? They intended on doing the things the way they originally talked about. Then sometime around release they realized the task was too big and would cost too much and they downgraded the vision significantly. But they won't publicly admit this, so they just stay quiet about it and let people believe whatever they believe."
After all this time, this project continues to go in such a vastly different direction to the one originally indicated, that I'm glad I was able to get out when I did. I get that people like it and I don't begrudge them, but for me, it's just seems so very far removed from the Kickstarter.
Also: Hey Oldschool < waves > :o)
How ED doing on the PS4?
"I didn't even know the PS4 had a "blue screen of death" until I started playing Elite on it. None of my other games crash like that, not on my PS4 or my PS3 back in the day."
The Frontier moderators have advice for people unhappy with the wait for something interesting to happen in the game.
"Better move on and find a game you will enjoy"
"...one of the muppets who put a LOT of money into the Elite Kickstarter in 2012"
How much is "a LOT"?
£1000 is perhaps "a LOT" to invest in a Kickstarter project.
However, if that guy had equalled that investment into FDEV, he'd now potentially be sitting on £12,000+
"With a 5 to 10 year roadmap and Elite being out now for 3 years, the basic game still did not change onr inch nor did FDev manage to make the dull repetition in any way interesting by integrating a story or at least something meaningful the player can follow with his gameplay. The implementation of the Thargoids is not more than a new ship class with new skins and a few shiny light effect. That could be *any* new ship they brought into the game.
I'm absolutely convinced that the underlying game mechanics got planned and implemented in such a terrible way, that the entire game got stuck to the gameplay that the game offered from minute 1. Terrible."
"I one of the muppets who put a LOT of money into the Elite Kickstarter in 2012, being an 84'er I've dreamt about Elite IV for many years, sadly I stopped playing Elite Dangerous over 4 months ago now as the game is dead to me, ED feels nothing like Elite, I waited several years for updates and new additions but still ED simply does not feel like a true Elite game, and adding pointless junk like powerplay, Engineers and CQC, it only drove me further away from the game. Now it's uninstalled and the only Elite games I play are Oolite and Frontier:Elite II - both of which are far more enjoyable than ED currently is.
I still have my 'lifetime pass' but only because it's against the tos to give it away to someone.
Elite Dangerous, all promise ..no substance."
"A year too late, this game is slowly, but regularly dying and players are leaving it every day. They wasted their opportunity of bringing people back and attracting new ones - people left as soon as they found out what 2.4 has to offer.
Every person who thinks otherwise so far has been some sort of maniac and a lunatic refusing to face the reality.
They could as well give up on the development, it would be less shameful than the lazy updates they push through."
"You care about this game? 2.4 THE RETURN is a fail. Trickle out pointless puny weapons through weekly CG's that are mind numbing is your idea of caring? DO ya'll play the game at all? Oh they want the type 10, what the hell? You tease ONE (one) ship month after month after month..... Take the type ten and jam it.. One ship, you might as well keep your one ship. All you need to do is acknowledge that fact you had 300 people take part in ur CG. That's a pretty good indication your game is dying. JMHO"
FDEV up 1152% at £13.28 from £1.06 all-time low 4 years ago.
What will 2018 bring? �
"I've come to the conclusion ED isn't going to be much more than it is now. Since KS was five years ago, you could look at it as being half way in the 'ten year' plan. Kids, you aint getting planets with atmospheres, and you aint getting space legs.. You'll continue to be strung along with lines such as 'the team would really like to do that but..' whilst they sell you overpriced digital cosmetics, and flog the tired old gameplay loops to death.
If people are happy with doing the same old 'community goals' (god I hate that name) forever, and the never ending quintuple layed rng grindfest whilst Braben reads you an Alien bedtime story, then best of luck to ya..
but I just cant bring myself to play the game any further..."
Oldschool, it is conspicuous by its absence that you no longer talk about the FDEV share price.
Now £13.00 - up 1126% from the all time low of £1.06
Time to face facts, bro %^]
I've never tried shouting at the walls of an empty cave. Now I know what it looks like, lol.
Personally I love Elite Dangerous. I don't do everything that's in the game, and I have time off here and there, but I'm very happy with the amount of money I've put into the game and the amount of game I've got out of it (and will continue to get). :)
From "Elite Dangerous is the Largest Empty Sandbox Ever Made"
"..if this game were offline solo, it might still be recognisably 'Elite', unlike the pathetically handicapped, clunky and disjointed afterbirth that is ED."