Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
Frontier attempts to fix some of the game's long-standing issues. What could possibly go wrong?
"I honestly don't know how it's possible to break so much in such a small update."
"The very first time I heard David Braben bragging about how the game had 400 billion star systems, I knew there was going to be problems."
"The problem is that Breadbin's new vision appears to be nothing like the one that carried us here, across decades of consistent, reliable mold-breaking and pioneering innovation. ED is a massive retrograde step back in the development of a long-trusted and dependably-unique, bold and uncompromised form of gameplay..."
"we all knew this juggernaught was effectively derailed the moment FD's 'solutions' (read: workarounds) to the networking challenges became clear"
"It's pretty sad what this "game" turned out to be compared to the original promise.
SO many terrible decisions made by these devs, from infrastructure to ship design, so many promises broken, and the speed at which tangible new features and improvements are made could be described as somewhere between hot molasses and Snorlax.
Several years later, I see these "content" updates and peek in the window hoping for something resembling the game I was promised, and all I see is another reminder of how disappointing the original purchase was, and how I basically gifted Frontier/devs the price of the "lifetime dlc pass" or whatever that thing was called.
What a joke."
"It saddens me to say this, but with all the evidence and things I can point to, subjective and objective, it's my conclusion that while there are obviously many people who enjoy E:D and would defend it, it is essentially a failure as a game and if it had never had the Elite IP name and the large initial $ success to leverage it would not have survived past 1-2 yrs. Steamspy stats also seem to confirm this."
"It's clear to me that the majority of Frontier's team has moved on to other projects. The simple fact is the game's sales revenue can no longer support major development.
So they have a skeleton staff supporting the platform with incremental developments. Leaving people like me who invested $300 for the lifetime package with a bad taste in my mouth.
Their biggest mistake was trying to cater to the console market and by doing this they watered down and limited the engine's capabilities to dated machine specs. A real shame because I doubt they got anywhere near the sales projection they predicted. You want to know what killed atmospheric landings, it's the consoles.
And woe be to Frontier if they decide to end this support for the current game and after a short break come out with elite 2 to force everyone to buy again."
"I suspect the reason of all this delays is that big chunk of profits from ED was invested in other FD games instead of what we were expecting..."
> How do I get my key? I never got my rewards....
Good question. You'd think Frontier would have actually have bothered to post an update her when they released the game - or the cut-down excuse for it that they did release. But no...
Ask Frontier Customer Support.
How do I get my key? I never got my rewards....
"DiscussionI wonder how FDev feels about the things they mentioned at the beginning of ED's development.
I was just going back and watching some of the earlier development plan videos and listening to Braben talk about the game he wants to make. It just sort of makes me realize that what we have now, 5 years later is...nowhere near that. Personally, I doubt that we ever will have what they describe.
Just to cherry pick some of the bigger points:
Walking on planets littered with city scapes, wildlife, trees, etc. and doing things like big game hunting.
Walking around on a station and seeing other people's ships loading cargo.
Sneaking on board a ship and hiding among the cargo.
So on and so forth.
Listening to it now, it sounds like an entire other game being fixed onto the tail end of what we have now.
Reading through the updates, it's slowly gone from "You will be able to do X, Y, Z" to "Well, it's our vision to hopefully be able to maybe do X, Y, and Z. One day."
Do you think Elite will ever actually have space legs/planetary landings?
Do you think those planetary landings will feature cityscapes and wildlife?"
I've been dropping in here every few months since the KS ended, wondering with a sort of grim fascination whether Oldschool Shadowrunner will still be continuing his one man protest in the vast empty echo chamber that is this comments section, or whether at some point the stream of invective will slowly peter out and die.
But no! No sign of any weakening. What a truly relentless commitment to grumbling into the void. What is it that drives you OS? Is a link to this page permanently flashing on your desktop? What did they do to you man?
Let's take a peek at the customer satisfaction level on the Frontier "Dangerous Discussion" forum. Should be pretty high, seeing how the mods there are so keen to ban people still asking for and not getting the game for which they paid.
The Top five threads. All negative.
"Does anyone else feel like Beyond is a graceful exit strategy ?"
"Where Elite Went Wrong, or: How NOT to craft a Sandbox Experience"
"HazRes must be buffed, it is dead"
"I love the game but FD ignoring 95% of folks and caving to 1% makes me want to walk away."
ED's top backer speaks out on the matter of Braben's "freak show".
"I was sold on the vision and dream by Braben, with all the hype that surrounded the kickstart, to the start of the DDF (that was really fascinating to engage with the devs), to initial release. Then reality set in and the sheen wore off. With plenty of inept decisions by Frontier my feeling towards them declined to now one of indifference. I often wonder why I am still here - perhaps it's nostalgia from the game of old; perhaps it's the vision that still haunts me; maybe I am an optimist and hope for that one killer newsletter; but after watching their management & senior members of the game make decisions that turned Elite into a freak show, I have little hope. My name will live forever in Elite, for when you visit the Founders you will think of me, but all I have left now is a vision/dream to wait for ..."
Funny, but I loaded up Elite again - went to Founders, kitted up an Imperial Clipper (cause its nice to fly) and headed out to a nebulae some 8000LY away - not a huge distance but further than I ever did before.
It's quite - nice really. Still the same but notice lots of little improvements in plotting a journey...and some nice touches in space.
All playing in solo of course.
Time was just right to come back for a bit.
"Ian was the one who, over 20 years ago, said Braben does not understand games, gamers and fun, and that he is not to be trusted (Busines>morality/friendship) and it seems he was right"
"With the stagnation year of 2018, and "Beyond", little to no improvements in morale can be expected. The updates will be just as buggy, the "fixes" will be just as bad, and no real changes will occur, until Frontier has our money, in advance, again, for paid non-cosmetic content."
"Honestly, if FDev was an American firm, I'm 99% sure leads & creative staff would've been fired. I know you are dear and kind people on the live stream, but you fail on this game on so many levels, year after year."
"I'm done getting my hopes up that FD will finally release something to make this miserable game any good. There's absolutely no reason to expect that FD will suddenly be able to turn this ship around this year when they've consistently failed time and time again to design even a single fun thing to do in the game, or anything that feels like it matters at all or exists in a context at all, come to think of it. I fully expect Beyond will be a flop of biblical proportions, just like Powerplay, CQC, Multicrew, Engineers, and everything else they've tried to do in this game."
"Right now the community lives on hopes and dreams that something great is about to come out to eventually let us forget all the shortcomings and issues. At some point development has to stop and then the game should be in great shape to be enjoyed for many years without major updates. This is very far from what is going on right now."
Ha. One of my co-workers just asked me if I played Elite: Dangerous as he saw my name while he was playing the game. Good to know I'm in the naming database!
elite:dangerous kickstarter comments section - the place where OFFLINE gaming is the future in 2018 ^^
"i think that after 2.4 frontier would be in no shape to attempt another kickstarter. gotta mop up the previous mess first, regain some credit."
"You could run the exact same kickstarter for Elite Dangerous right now and just change the name; and people would support it because everything described in the kickstarter still sounds like a great game and that game currently *does not exist*."
"When offline was ditched and allways online P2P game was announced people (the so called god awful whiners) were screaming here that it will make development of many promised features an impossibility, and that it will make this game shallow and limited... Frontier and fanboys alike were saying that it`s not true, that they know whet they are doing, and that it will only be to the benefit of us all
But today, when we ask about early advertised main features, all we hear is: "it would be to heavy on the network", "the multiplayer nature of the game will not allow this", "this will not work in the multiplayer environment",
For me its bad game design and poor decision-making with lack of foresight"
"The narrative back than was that by going always online we will get a lot of very rich new gameplay opportunities along all the good stuff we loved in former games
the reality so far has proven that always online created technical limitations which hindered development and prevented many features from being developed yet at the same time provided almost no benefits because their online solution is very limited... multicrew limited and DOA, Wings still broken, almost no group oriented content, no guilds, poorly designed communication, no global chat, very limited player count, lag, long pauses between transitions, disconnects, and uncountable ammounts of dev time wasted on desperate attempts at fixing this mess"
"With their track record, I think the best Frontier could do would be to stop "fixing" things altogether. At least that way, the game won't continue getting worse with each update."
"If you're trying to understand some of the disapointment, I can tell you where mine comes from. It comes from naively hoping that David's vision was what we were gonna get, with no compromises. For whatever reason, I always envisioned him as a man who wouldn't stoop to the level of marketing-speak. I thought he was above that. I was wrong."
OS - seek help bro
"Elite is prone to the same sickness it had prior to release: no consistency, no believability. Due to this and the way development continues to focus rather on adding shiny new tack-on content to get the players who went into cryosleep back every once and again, instead of working the core problematics, i deem this game still a "glorified beta"."
"If FD really believes that players like working together, why not fix the broken multiplayer aspects already present in the game? Adding more content to a broken platform is just so,... FD...
Sorry, I really love this game, but dress a turd and it's still just that. Squadrons are an insult in my opinion. Fix the core (multiplayer/instancing) game first."
"After 'release' in 2015 a people lived a hope 'they will add something', game is new, it is long term project. Fine. I belived in that too. Now i see every update and new part of game has been done by lowest effort."
Happy New Year all!
"I think it's unrealistic to ask Frontier to give their plans for the game. Suppose they are actually winding down the whole thing. Do you think it would be good if they were announcing so? It would scare off any potential buyer. Better let the people hanging and sell a few more copies."
News. ED is NOT bad!
"ED is a solid example of miles wide, puddle deep, and it doesn't help that the game's systems are as basic as possible and lack any sanity checks.
That said, I've found that setting mini-goals for myself is one way to enjoy the game. Collect all of the imperial ships, then all of the fed ships, then do something else and so on.
The activities themselves are not exactly fun to do. ED is a foundation without a building constructed on top of that foundation. On the other hand since you've already spent money on it you may as well get enjoyment out of it.
It's not bad, it's just barren, basic."
Merry Christmas to all E:D Kickstarterians!
Wishing you all Health and Happiness in 2018
"So what happened between the kickstarter, development, and release?! Who was ultimately responsible for the dumbed down approach? Unfortunately I wasn't active in the DDF forums here - were the "forumdads" arguing for an "80s" approach to this game or was it FDEV themselves who scaled back so massively? The worst part is that I see no signs that the grand vision is being implemented at all. It should have been priority number one, far more important than all the other stuff (wings, planet landing, engineers) yet it does seem as if the placeholder galaxy is here to stay."
"Elite Dangerous turned up to be ELITE with fancy graphics at its core, but this wasn't the game that was promised in the Kickstarter videos! https://www.kickstarter.com/projects/1461411552/elite-dangerous/description (especially dev diary 2) Going by the FDEV videos during development, the basic idea was that you would have all this many star systems in constant political turmoil with interesting visible stuff happening all the time. Like, for example, there is tension brewing, you see warships being built in orbit, war breaks out between two systems, you can see the warhips leaving their orbit, hyperspacing to the other star system, moving to the enemy star base, actively attacking it, after the won battle the victors send out materials to build their own base there. And all this action are real events and monitorable to the players. Happening all over the galaxy. And the players wouldn't be just "small cogs" all the time, but have the chance to truly participate in the world (like the "having the chance of carrying the system president's assassin" example Braben talks about in dev diary 2). You all can't deny that exactly this was the impression FDEV was trying to make in their Kickstarter vids! Instead we got RES sites, instant spawning, signal sources, power play and all that BS. I would have never guessed during Kickstarter, that the "living, breathing universe" would be basically a board game, with wars not fought over stations and planets but happening on "RES sites", bounty hunting consisting of waiting at a spawn point (!), mostly static economy, things not being built and persistent but everything an instanced spawn, basic events not being triggered automatically by the galaxy based on algorithms but inserted manually by the devs... holy heck! That was for sure not the spirit of the kickstarter pitch. So I just wonder, what happened to the grand vision from the kickstarter? "
in related news:
Frontier Development Titles account for 10% of global TOP 30 steam sales ^^
Elite: Dangerous in *shock* holiday season price reduction on 3 y.o. game %^]
In other news, 60% off GTAV
Elite Dangerous now down to $7.50
11,630% happens in 2018 %^]
FDEV up 11,630% since ATL of £1.06
"TL:DR everything they add is straight up broken for months, or if it works it doesn't make any sense gameplay wise or exaggerates the existence of other pre existing bugs.
People are pessimistic when it comes to FDev's development because they have proven time and again and again and again that anything they add will be mechanically stilted and awkward if not outright completely broken and requiring a hot fix or 6 months of patches to get into a half working condition. "
FDEV @ 1337
Latest news in Elite Dangerous: Thargoids attack space stations! Unfortunately the servers were down at the time, so no-one saw it... except on Frontier's YouTube channel.
"So did anyone witness the station attacks by the thargoids"
"No. No one ever witnesses anything that's reported in Elite. The game is static. The exciting gameplay happens in one's imagination. "
"Yeah, all the cool stuff always seems to happen during those 45 minute server downtimes. Imagine that!"
"It never ceases to amaze me how this company misses out on potential involved gameplay."
"Of course ! Frontier filmed a live attack"
"I already feel sorry for all the folks buying the game after watching the devastation video, expecting the game to be like this."
"You are just losing more and more players with your poor development decisions and poor gameplay mechanics. Its time to speed up and start delivering more content (actual content) and fixing broken grindy gameplay mechanics (not by making them even more grindy or annoying aka engineers...)
Its been 2 years since horizons launched, by this rate your 10 years of development plan will extend atleast to 20 years and even Star Citizen will be out untill we see space legs or planets with atmospheres"
just in case the "regulars" here have it in them to stop spewing bile for a minute or two. head over to https://www.justgiving.com/fundraising/frontier-developments
the stream is on twitch
and the gamers charity can be found here
a wonderful and very special charity. how important games can be to individual well being, this comments section provides enough evidence i guess *roffle*
so go on and be kind once in a while ^^
"When FDev turn the servers off, will we get an offline mode patch?"
"At this point unless FD invests a substantial amount of resources into improving the game then all Beyond will be is a smokescreen to cover the fact that all serious development of the franchise has been effectively abandoned."
" I also play Planet Coaster very often and if I didn´t know better I would never have guessed that both games come from the same company. Bugs are fixed almost instantly and it receives constant content updates, questions in the forums are answered almost immediately by staff. For me it looks like Elite was abandoned exactly after the Jurassic Deal was made and Planet Coaster turned into a success for Frontier. A valid business decision, but for "us old commanders" a slap in the face."
"But by far the largest worry comes from the change in language. As Cosmos says, there are examples dotted all around these forums and elsewhere of features that have gone from "will" to "eventually should" to "would like to". For me the alarm bells started to ring when the DDF was silently rechristened the Design Discussion Forum rather than the Design Decision Forum it had been since the Kickstarter, and for which people stumped up significant sums to be a part of. "
On The departure of the game's Executive Producer.
"Mr Brooke's shifting over to the Dino park project was the eye opener for me. I'd love to know how many Frontier staff also moved over and how many staff were replaced?"
"Power play is still waiting for a collapse implementation 2+ years later.
Flipping systems doesn't change anything worthwhile
Mining is a sad joke
Bounty hunting is repetitive and boring and makes no in-universe sense
Trading is offensively implemented. Zero effort to do anything more than copy what existed 30 years ago
No way for player activity to impact major factions organically
Exploration is another word for load screen, or insanity depending on what you are exploring
Then to top that off, there is no communication of any kind to give players hope that this will be soon changing."
"After all this time, this project continues to go in such a vastly different direction to the one originally indicated, that I'm glad I was able to get out when I did."
...but enough of Star Citizen and your #firstworldproblems
@Avalanche: waves back. :o)
Let's have some sympathy from Mr Braben. How can anyone expect him to make good on his game promises of four years ago ... when he has so much more important things to deliver, like SPACESHIP COCKPIT CHRISTMAS LIGHTS in his cash-shop???!!! http://email-frontier.co.uk/t/3F35-LQ41-504OQ3KAE0/cr.aspx#StoreSpotlight
"ED started out with such promise but man, I drank the kool aid and I am sorely disappointed. Right now I only fire up ED to show off my TrackIR and joystick setup. I tell people "Wait until you see this tech demo!" I never mention the $500+ I paid for this experience.
Then all that gear gets boxed back up and shoved into the garage and the game remains unloaded for another 3 months."
Did you know there's a sick desperation in your posts?
Who are you desperately trying to convince?
Seek help buddy.
"Can someone explain how they can implement the roadmap.
How will it work, i board a ship, attack it and then leave the instance, everything will be back to how it was and i can attack it again.
For what benefit if there is no persistence and no transfer of ships\goods\credits between players. What could i gain from boarding a ship, or destroying or even changing anything on a ship or planet, when it will be just respawned again exactly the same for the next instance.
Where is the gameplay on walking around ships\planets without anything being persistent.
FD shot themselves in the foot yrs ago with the P2P system, they would need to introduce some sort of server to have anything other than simple repetitive spawns."
"FD have painted themselves into a corner by the way they have built the game.
Does that mean they didnt realise the limitations until it was too late or does it mean that they understood the limitations all along, knowing that ED was never going to be the game that backers thought they were paying to make?"
"These updates have represented a continual and escalating track record from Frontier where there is no baby they are not willing to throw out with the bath water; they'll contradict or otherwise lame-ify huge aspects of a once-compelling fictional world, using the kind of off-the-cuff, goofy retcons that would make George Lucas blush, all in the name of lowest common denominator gameplay expediency or (more frequently) covering up technical failures."
"3 years of feedback ignored, there's nothing of worth added by the expansions, its still the same beautiful tech demo with basic gameplay and a soulless grind .Unless we get new guys as lead devs we are not getting any improvements.They have no idea about what make video games fun."
"My two cents? They intended on doing the things the way they originally talked about. Then sometime around release they realized the task was too big and would cost too much and they downgraded the vision significantly. But they won't publicly admit this, so they just stay quiet about it and let people believe whatever they believe."
After all this time, this project continues to go in such a vastly different direction to the one originally indicated, that I'm glad I was able to get out when I did. I get that people like it and I don't begrudge them, but for me, it's just seems so very far removed from the Kickstarter.
Also: Hey Oldschool < waves > :o)