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Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.
Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.
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    1. Oldschool Shadowrunner about 4 hours ago

      Theta Sigma

      "over a period of three years would not show as a single recorded sale of a million shares - it would be many, many smaller sales over a long period.
      "

      This mystery shareholder is absent from Frontier's declaration of shareholders. So, are you wrong, or is Frontier lying?

    2. Theta Sigma about 5 hours ago

      @Oldschool Shadowrunner

      "hoovering up stock in the troughs" ...over a period of three years would not show as a single recorded sale of a million shares - it would be many, many smaller sales over a long period.

      Which is the entire point of my post.
      Do you read all the words and digest the meaning, or do you interpret the words as you see fit?
      The latter kind of figures given your unerring ability to ignore the fact that 2 years in, your confident predictions of E:D and Frontier Developments being long since dead have utterly failed to transpire.

      So sad.

    3. Oldschool Shadowrunner about 8 hours ago

      "effectively doubling or tripling their investment inside 40 months."

      Nice theory, except that the public share trade record for FDEV doesn't show any recorded sale of a million shares at a price low enough to make that even remotely possible.

      This is about 3% of the company. That more of less guarantees that one of the founders Braben, Walsh or Sawyer is dumping, or a major founding investor such as Amati or Herald bailing out.

      Could they have had a preview of FDEV's financials for the period just about to end??

    4. Theta Sigma about 12 hours ago

      @Oldschool Shadowrunner

      Alternative Scenario:

      The seller had originally been hoovering up stock in the troughs and due to upcoming worldwide market uncertainty given the current political climate decided to cash in their paper profit, thus effectively doubling or tripling their investment inside 40 months.

    5. Oldschool Shadowrunner about 13 hours ago

      Huge dumping of FDEV shares today. It looks as if one person sold over a million shares. That's the biggest share sale since Braben last dumped stock..

      I reckon the seller saw the last trading update... and the buyer didn't!

    6. Oldschool Shadowrunner about 17 hours ago

      "
      Elite Dangerous: How did we end up with this game in the first place?

      Elite Dangerous turned up to be ELITE with fancy graphics at its core, but this wasn't the game that was promised in the Kickstarter videos!

      https://www.kickstarter.com/projects/1461411552/elite-dangerous/description (especially dev diary 2)

      Going by the FDEV videos during development, the basic idea was that you would have all this many star systems in constant political turmoil with interesting visible stuff happening all the time. Like, for example, there is tension brewing, you see warships being built in orbit, war breaks out between two systems, you can see the warhips leaving their orbit, hyperspacing to the other star system, moving to the enemy star base, actively attacking it, after the won battle the victors send out materials to build their own base there. And all this action are real events and monitorable to the players. Happening all over the galaxy. And the players wouldn't be just "small cogs" all the time, but have the chance to truly participate in the world (like the "having the chance of carrying the system president's assassin" example Braben talks about in dev diary 2).

      You all can't deny that exactly this was the impression FDEV was trying to make in their Kickstarter vids!

      Instead we got RES sites, instant spawning, signal sources, power play and all that BS.

      I would have never guessed during Kickstarter, that the "living, breathing universe" would be basically a board game, with wars not fought over stations and planets but happening on "RES sites", bounty hunting consisting of waiting at a spawn point (!), mostly static economy, things not being built and persistent but everything an instanced spawn, basic events not being triggered automatically by the galaxy based on algorithms but inserted manually by the devs... holy heck! That was for sure not the spirit of the kickstarter pitch.

      So I just wonder, what happened to the grand vision from the kickstarter? The current ED galaxy is a very shallow resemblence of the grand ideas presented during that time. If the game world would have been like promised (living and breathing), no one would complain about the game being boring.

      I know that this grand vision is hard to implement, and you stil would need instancing, even with a client-server architecture. So a siege of a station would probably work something like: All players see the cruisers and carriers laying siege on a station, and the players attack the battleships through indirect means (killing a figher harms the cruiser). If a cruiser blows up, it blows up in all instances.

      Imagine the sight of a cruiser sieging a star base, the players trying frantically the dock the base, emergency crews running around and all that jazz. That could be straight out of a Star Wars movie.

      Instead we got "Conflict Zones".

      "Sir, we have arrived in the system. Weapons are ready. We have received orders from high command to claim this sector. Shall we set course to the station orbiting the third planet?"

      "No, fly to these far away coordinates and then turn off the engines. Whenever an enemy ship flies to us, we will destroy it. This way we will conquer this system once and for all!"

      "YES, SIR!"

      Well, anyway. Braben talked about Elite 4 way back in 2000 already, so looking at the Kickstart I knew it would be a tough job, a very tough job, but I thought that Braben and FDEV have thought about this game for at least fifteen years and solved the basic architectural challenges on paper already and just needed the money to pull this grand vision in motion. I thought this was what the kickstarter was all about! But the end product is a mix of Elite and Frontier with jazzed up graphics and some useless fluff on top. Being disappointed is an understatement.

      So what happened between the kickstarter, development, and release?! Who was ultimately responsible for the dumbed down approach? Unfortunately I wasn't active in the DDF forums here - were the "forumdads" arguing for an "80s" approach to this game or was it FDEV themselves who scaled back so massively?

      The worst part is that I see no signs that the grand vision is being implemented at all. It should have been priority number one, far more important than all the other stuff (wings, planet landing, engineers) yet it does seem as if the placeholder galaxy is here to stay.
      "
      https://www.reddit.com/r/Games/comments/4jcpd6/elite_dangerous_how_did_we_end_up_with_this_game/

    7. Theta Sigma about 17 hours ago

      @Oldschool Shadowrunner

      Well over 2 years ago you predicted that Elite: Dangerous would fail and Frontier Developments would be bankrupt and fold within a few months.

      Do you have an update on the timescale on your previous predictions?

    8. Oldschool Shadowrunner 1 day ago

      "When I start playing this game again I hope its s lot more exciting than jumping in a straight line for two whole weeks. If that's the best gameplay presently on offer then count me out. Honestly Frontier dont seem to have a clue how to make this into a decent game. When the planet landings happen I might revisit this game. Biggest disappointment of a game I have bought in a long while this is and Horizons was a complete waste of money for me - next season I will be waiting for the price to halve, assuming I even buy it. I want to believe this will become a great game but my faith is getting very low especially after the last few expansions."
      https://www.facebook.com/EliteDangerousOfficial/posts/10158524779765564…

    9. Theta Sigma 1 day ago

      @Oldschool Shadowrunner

      Awww :(
      U OK hon?

      #hugs

    10. Oldschool Shadowrunner 1 day ago

      "
      All the bugs...every single one with exception to the Xbox specific soft-lock problem was reported ad nauseam since early on in phase 1 of the beta. They were all recorded and acknowledged by QA as they cropped up.

      Beta phase 5... when those of us on the 'beta' or rather, paid for privilege of a fancy game preview mode as it turned out to be, found that it was the final testing phase expressed concern that it wasn't near enough ready for release and further testing and fixes needed attention, all the bugs present in the now live version were in evidence and being reported...along with others.

      It was a kick in the teeth to everyone that paid for this 'early access feature' as supposed beta testers when FDev released what was a mess of bugs as a live version...kinda makes something we all took fairly seriously a bit of a joke that most of us paid for.

      I'm sure boardroom level pressures were involved in FDev's decision making process involving releasing the patch as live, that's just speculation of course since no-one except they can answer that. Either way, it's been a wake up call for FDev...obviously not that much since it's now a further 2 week wait for a potential fix.

      It all could so easily have been different. We could all have been typing on here about how good 2.3 is as an update...and it is...aside from the headline features, it's one of the best QOL updates FDev have released to date. I loved what I saw during beta and was genuinely looking forward to it going live....now I can't play the game through a load of bugs myself and many, many other testers reported in beta 5 in particular, but other as far back as phase 1.

      Sadly, it's all gone down the tubes now as 2.3 will be remembered for it's massive bug content and a lacklustre response time from FDev to sort out the issue they alone created.
      "
      https://forums.frontier.co.uk/showthread.php/345811-Patch-incoming-early-May…

      "So for those of us completely locked out for 3-4 weeks, are we going to be compensated for FDEV's lazy QA missing one of the most obvious fatal bugs I've ever seen in any update in any game, ever?

      If not I can pretty much just delete this interactive screen saver."
      https://forums.frontier.co.uk/showthread.php/345811-Patch-incoming-early-May…

      "I have named my python "CPS Connection Error." Screw 'mersion. No point in pining for a lost cause.

      Take heart though, that while problems like connection errors, instancing issues, graphical issues like invisible planets, and other basic functions are being casually ignored, the devs are right on top of the most important stuff, like the new BGS bounty-cash-in garbage designed to screw over independent-aligned players, and unneeded, meaningless micro-tweaks to "balance" weapons to the thirtieth percentile (the devs are busy, you see?)

      Everything will be all right. Don't you fret. [Expletive deleted] is on the job.
      "
      https://forums.frontier.co.uk/showthread.php/346539-Lost-Connection-How-many-more-times!!…

    11. Oldschool Shadowrunner 2 days ago

      "Making money isn't a problem that needs a new solution.

      Having fun while making money is the game's problem.

      I honestly dont understand how we're this far along and the management at Fdev doesn't understand that. All the effort seems to be to chase after symptoms of a problem and no real time and effort has been dedicated to any solutions to the cause.

      edit: in case it wasn't clear, the cause being all the unfinished/partially implemented aspects to all the core gameplay. The grind-wall seems to be the only barrier that anyone in Fdev is allowed to code and we're bored of it. It might work well for casual phone games but it wont last here. Skill, strategy, puzzles, skill. These are things you incorporate into the game to make task barriers to give a sense of scarcity and reward. That's why people want easier/faster ways to make credits. Because what they have now is sit and do nothing, watch loading screens, kill laughably easy NPC's and space truck items between an equally laughable excuse for an economy. And when some of those people are bored of that, they go hunt players who are too green to understand that they are sitting ducks in starter or CG systems or they troll multi-crew ships. But no, we'll continue to work on the symptoms and let the entire thing die of the cancer that is afflicting it."
      https://forums.frontier.co.uk/showthread.php/345865-Changes-Coming-to-Multi-crew…

    12. Theta Sigma 3 days ago

      @Oldschool Shadowrunner

      Buddy, it's time for you to find a new hobby.

    13. Theta Sigma 4 days ago

      @Oldschool Shadowrunner

      Well over 2 years ago you predicted that Elite: Dangerous would fail and Frontier Developments would be bankrupt and fold within a few months.

      Do you have an update on the timescale on your previous predictions?

    14. Oldschool Shadowrunner 4 days ago

      "Releaseing such a pile of broken mess just becore a major gaming holiday is moronic no matter how you look at it.

      Nobody in beta considered this ready for release, not even close.
      Im seeing small bugs and les that was in beta 1 for crying out loud.
      Not to mention 25% of the people i know in game, has been utterly unable to play at all becuase of disconnection and crashes.

      So yeah, launching before easter was dumb.
      It broke the game for so many people who was just about to get some decent play time, only so they could launch a headline feature, people seriously question the need for.

      Thanks FD.
      Its like you havent learned a thing since the release of 1.3."
      https://forums.frontier.co.uk/showthread.php/345809-Elite-Dangerous-2-3-01-bug-fixes-update-coming-early-May…

      "Elite Dangerous 2.3.01 bug fixes update coming early May"
      http://newswire.bamdot.com/elite-dangerous-2-3-01-bug-fixes-update-coming-early-may/

    15. Theta Sigma 4 days ago

      @Oldschool Shadowrunner

      Buddy, it's time to move on with your life.

    16. Theta Sigma 5 days ago

      @Oldschool Shadowrunner

      Question: What would your 'vinvestment' be worth now?

      Answer: Now approaching double its original value

      Your lack of foresight has left you with nothing except countless wasted hours making excrement posts to an audience of approximately 3 individuals.

      So sad. What a waste.

    17. Oldschool Shadowrunner 5 days ago

      "FDEV current trading at all time high GBP 359.00"

      Two tiny trades. Following which trading closed down by 8%.

    18. Theta Sigma 5 days ago

      @Oldschool Shadowrunner

      Buddy, it's time to move on with your life.

    19. Oldschool Shadowrunner 5 days ago

      "
      I see Frontier fail over and over, and it is clear that they don't have any sense of balance in ANYTHING they do. They always give people their hopes up and it always ends in a huge disappointment because they making bad choices. The entire system must change, start over with the balance, in EVERYTHING, such as missions, engineering, piracy, mining, combat, trading, wings, multi-crew and so on.

      You should release tools which allows people to modify any aspect of the game and hosting their own servers to keep this game alive.
      "

      https://forums.frontier.co.uk/showthread.php…

    20. Theta Sigma 5 days ago

      @Oldschool Shadowrunner

      Buddy, it's time to move on with your life.

    21. Oldschool Shadowrunner 5 days ago

      "
      I have completely lost faith in frontier..

      And this makes me extremely sad, few years ago when i upgraded my pc i did it solely to be able to play Elite properly, boy was i excited about the upcoming updates but ever since cqc they have slowly whittled away all of the goodwill i had towards them. I think at it's current state Elite offers one of the worst microtransaction schemes out there, it might all be cosmetic but before the last update our ships were our character, so it feels like an slap in the face when we have no ability to customize them without paying. Or how Frontier keeps adding bareboned features in such a shitty state that it's barely worth even trying them out.
      I was hoping for multicrew update to be the update that i got back to the game properly, i was even going to buy 2 copies so that i could get my friends on board my ship but the way they have handled this just made me want to quit even more.
      I love the game to bits but it's so sad how frontier is managing the game and i won't be back until they start fleshing stuff out that's already in the game.
      "
      https://www.reddit.com/r/EliteDangerous/comments/6663ek/i_have_completely_lost_faith_in_frontier/

    22. Theta Sigma 5 days ago

      @Kerrash

      Yeah man, Wyzak rage quit when he finally realised E:D and FDEV are not going to fail within his lifetime. Oldschool Shadowrunner? Not so much %^]

    23. Kerrash 6 days ago

      People still rage quittin' here? LOL

    24. deusx_ophc 6 days ago

      http://www.londonstockexchange.com/exchange/news/alliance-news/detail/1492591978667908800.html

      - FDEV beats EXPECTATIONS AHEAD OF 2018 GAME LAUNCH
      - FDEV current trading at all time high GBP 359.00
      - any questions?

    25. Oldschool Shadowrunner 6 days ago

      "I was totally ripped off with the "Founding Member of the Elite" level too - and hey, have they updated the pledges? "

      They are not allowed to update pledges. If they were, they wouldn't waste time vaping the Founding Member pledge, until they'd vaped the "Physical DRM-free collector's premium boxed edition of "Elite: Dangerous"." ... which earned them about £1m and which they never delivered. Conman Braben really knows how to pull a fast one.

    26. deusx_ophc 7 days ago

      @Theta Sigma well 1 in 3 isn't bad odds in my book ^^

    27. Theta Sigma 7 days ago

      @Dice Man

      Godus, Star Citizen and Elite: Dangerous

      You sure have an eye for Kickstarter projects %^]

    28. Dice Man on April 18

      Bye.....gone forever.

    29. Dice Man on April 18

      I am the law!

    30. Dice Man on April 18

      *smug mode*

    31. Dice Man on April 18

      If no-one responds in the next 5 minutes then the game is stated as shit, wasted chance, not worth it, about as much fun as watching paint dry and a failure.

    32. Dice Man on April 18

      This is possibly the best conversation I have had in ages though......liberating in fact. So Braben - yes, I paid for the dream but it was an empty dream. Elite will always be those wireframe pythons blazing in the sky on a BBC Micro not the game currently sat on my hard drive that never gets opened.

    33. Dice Man on April 17

      Ah, it is a kickstarter change - the one you selected is at the top now. Elite: D is still shit though.

    34. Dice Man on April 17

      I was totally ripped off with the "Founding Member of the Elite" level too - and hey, have they updated the pledges? The 150 Founding Member has gone and no mention of it?!!! Way to go Frontier!

    35. Dice Man on April 17

      Freelancer was probably the last best space game I played. Full of atmosphere.

    36. Dice Man on April 17

      I loved Elite on the BBC Micro. I was stoked when the Kickstarter was announced, but 5 years later I am very content to be sat in the position that the game I wanted (The Dark Wheel novella version) is never going to happen and Elite: Dangerous just has to go on the wasted opportunity pile with Spore and No Mans Sky. I downloaded the new latest update but that was as far as I got. "Mile wide, inch deep" - so true. Shame.

    37. Oldschool Shadowrunner on April 17

      "The entire project is ass-backwards.
      This game has been "a mile wide, but an inch deep" since forever. Every update released is adding more mileage width to the pool, but the depth of said pool never changes. Each and every feature they add is half-baked, full of grind, and not fun after a few hours of playing it. There is no life at all to the galaxy.
      "
      https://www.reddit.com/r/EliteDangerous/comments/65waj8/it_feels_like_someone_is_doing_their_job_wrong_no/dgdvnv5/

    38. Theta Sigma on April 17

      @Oldschool Shadowrunner

      There is so much more to life than highlighting only negative reports about a game that you neither own nor play, and for which you received a full and complete refund of your pledge over 2 years ago, posting to a long-dead comments section read by approximately 2 people other then yourself. Even Wyzak The Bitter left long ago.

    39. Oldschool Shadowrunner on April 17

      "I've played since gamma, and this is by far the buggiest release candidate patch.

      Its fair enough to expect that the new features might be bugged, but it does somewhat astound me, how established features get completely broken so often. Again the mission mats rewards are completely borked, equisit focus crystals again are unobtanium. If I want to use the galaxy map I have to reduce my gfx settings because is screwed in 4k. Add to that the servers are just awesome at the moment, yesterday I had about 10 disconnects, its fair to say that even if you really like this game as I do, there's a bucket load to complain about at the moment."
      https://forums.frontier.co.uk/showthread.php/344525-Has-the-time-come-to-stop-complaining-about-everything/page12

      "Something is clearly wrong. And I mean clearly! I don't know what part in your team screws up though. Something has to. All the time since horizons release and it basically still feels like the absolute same game for me. Some small additions, but nothing big. Everything underwhelming, awkward or too obstruse to not be worth the effort. Why? Is management forcing bad decisions about the team? Are your game designers strictly bad because the different game modules all seem so barebones? Are they maybe limited by upper management and thus can't create creatively?
      Obviously you are doing bug fixing. And adding content. But its so slow! Its so barebones! It's so underwhelming! I feel disappointed after every patch. This is a feeling your customer should not have. And I simply don't know what you are doing that its ending up like this.
      "
      https://forums.frontier.co.uk/showthread.php/344577-It-feels-like-someone-is-doing-their-job-wrong

    40. Theta Sigma on April 17

      @Oldschool Shadowrunner

      Buddy, it's time to move on with your life.

    41. Oldschool Shadowrunner on April 17

      "maybe, FD should simply stop diverting resources that we've given them for Elite into other games and actually focus on properly making the game we paid them for?

      I've paid around $165 USD so far for Elite, Horizons and some ship paint/cosmetic purchases. That's nearly 3X the standard going rate for a AAA game and yet Elite is still full of problems with gameplay and basic game mechanics. The new features we finally get, such as multicrew, are bare-bones implementations and fall far short of the type of immersive and complex system that they advertised and that everyone was hoping for."
      https://forums.frontier.co.uk/showthread.php/344525-Has-the-time-come-to-stop-complaining-about-everything…

      "Are missions totally broken as well as the server ???
      Mission : Salvage 4 tons of Trade Data from system X
      Me : Have now salvaged 36 tons of trade data from system X and no mission update............."

      "I'm seriously thinking of charging back my recent purchases and shelving the game. The server drops and I no sooner log back in and they go down faster than a two buck hooker again....
      "

      https://forums.frontier.co.uk/showthread.php/344596-Are-missions-totally-broken-as-well-as-the-server

    42. Oldschool Shadowrunner on April 15

      "
      I would like to thank the devs!

      For the most dire 2 hours spent in your game so far! A big, big hand guys!

      Where to even start?

      -Conda cockpit looks crap

      -I had to spend ages binding very basic camera controls because for some reason no one thought to do a preset!

      -Some camera controls overwrote flight controls despite them being for a seperate game "menu"!

      -I spent over an hour in the past setting up the old cam to work perfectly on my joystick, honestly how hard would it have been to keep the current settings where appropriate? Many I ended up mapping to the same buttons, but it wasted my time having to redo it.

      -I couldn't be bothered to try multicrew because I wanted to play the game not spend ages tweaking another set of controls because again....no one bothered with a preset!

      -The chat interface had the text merging problem mentioned during Beta which hasn't been fixed, with the "to/from" and the commander name (though even only 6 letters) being overtyped....

      -Chat is now horrible to have a conversation with! Someone decided it was a great idea no longer to autoreply to your last message, so I now have to /r or tab to reply to messages every single time even if I want to just send 3 lines one after the other!

      -Holome...mostly ok but the time to flick between presets was frankly ridiculous! It was like loading the system map used to be! Or route plotting near the core! A good 5-10 seconds for each one!

      -Several times despite clicking save and exit and confirming it exited but did not save (decals, flight suit and eye colour specifically)

      -Not enough options for eybrows (mostly joking)

      -Ed preset not availalbe (really joking)

      -Very limited hairstyles which seem to have been based on the guys in the FDev office while most other features have far more flexibility

      -Landing on a planet I had before the brightness was insane! It was 2.5kls from the sun and it was so bright it literally gave me a headache! Space however was normal so if I made it darker on a planet it would ruin the balance in space!

      -For some daft reason I had to re add my scanner to a firegroup

      -All my firegroups for my SRV had disapeared

      -Even after mapping the gun/data scanner I couldn't use either, they just would not fire....I remapped them, still would not fire, I got back in my conda got out in my other srv, had to remap the gun/scanner again...still would not scan or shoot! Thats one way to nerf scan missions eh? Make the SRV unuseable SRV also seemed far twitchier than usual and took far more damage from just cruising 2km around on the planet surface

      -My commander is pale on the ship but almost black in the srv!

      http://steamcommunity.com/sharedfile.../…

      http://steamcommunity.com/sharedfile.../…

      -The SRV turret now defaults to facing backward which is extreemly annoying when you want to swap between turret and driving and it totally disorients you!

      I could probably go on but I've got a stonking headache from the planet surface (thanks again) Perhaps you could do me a favour and point me to a station that sells painkillers at a discount?

      Added bugs experianced:

      -Dodgy sun textures

      -Dodgy planet textures

      -Instadaeth on res load in

      -Missing planets from systems I've been to before having to rescan

      -ships missing from galaxy map

      -multicrew connection issues

      -unable to select systems to plot jumps too on occasions
      "
      http://steamcommunity.com/app/359320/discussions/0/133261907146490043

    43. Theta Sigma on April 15

      Cue: rock hard boner for OS

      Talk of legal action - no matter how remote and unlikely - always gets him reaching for the tissues

    44. Oldschool Shadowrunner on April 15

      Discssion on legal action against Frontier for Mac ED.

      " The difference is centrally one of intention -- did Frontier intentionally mislead investors and the mac community to benefit themselves and in the process knowingly harm others? Or was it simply a consequence of a set of foreseeable if not ill-intended errors? "
      https://forums.frontier.co.uk/showthread.php/302955-Open-Communication-from-Frontier-concerning-Elite-Dangerous-on-Mac…

    45. Theta Sigma on April 15

      @Oldschool Shadowrunner

      You're an ex-backer of more than 2 years, now.

      Also, is it *really* ad hominem? Do you deny that you get very excited when you read a negative report about Elite: Dangerous?

      "conman Braben" - ad hominem, much?

      Carry on with those double-standards, you utter jokere %^]

    46. Oldschool Shadowrunner on April 14

      You FDEV shareholders are slacking off. Don't forget your job is to defend conman Braben and try to push the share price up. Resorting to ad hominem attacks against fellow backers really doesn't cut it.

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