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Frontier's second attempt to fix its recent bug-ridden expansion The Commanders has broken the Engineers expansion.
"The general rule of thumb for this game is to wait until at least 3 mini-patches have been released after a major patch before trying to play again. If things aren't at least back to baseline broken-ness by 2.3.03 then I'll start complaining."
"How the fscking fsck is this a thing. Every update brings more rain. Its as if FD can't test anything."
Mohammed "Oldschool" Saeed al-Sahhaf
"He is best known for his grandiose and grossly unrealistic propaganda..." %^]
Recent News on Frontier Developments plc.
Respected independent non-executive Director Jonathan Milner resigns.
Frontier appoints as replacement the ex-director of a bankrupt company and breaches stock market rules by failing to declare the fact.
Company releases accounts showing cash loss of nearly £2m, twice the rate of the previous period, and trade debts more than doubled to £8m.
Frontier's own broker Numis declares a downgrade of the company's stock status.
THIS WEEK Three senior Frontier managers sell shares
Robur, who already own a 4.4% stake in CD Projekt just bought 490,000 FDEV shares @326p increasing their holding to over 4% which equates to 1.4M shares.
Bet they wish they'd bought big @100p %^]
"GG7 is online now
What I don't understand is how previously functioning features of the game that were not involved in the latest update are often broken right out of the gate with the opening Beta release.
This was the case with the Docking Computer from 2.2.03 into 2.3 Beta 0 as well as several other known issues such as the Anaconda Cockpit Lighting issues that although they were not listed as being part of any changes in 2.3, were found to be totally broken on day one. The Galaxy Map Pointer Bug was another one that worked perfectly fine in 2.2.03 but was broken right out of the gate in 2.3 Beta 0.
The DC issues were identified and reported on by several individual testers within the first week of the 2.3 Beta along with the Anaconda Cockpit and GMAP bug, yet two remain just as broken as they were 8 weeks ago. The GMAP issue was partially fixed today, but 21x9 monitors are still not working as they did in 2.2.03.
This constant breaking of features that were were previously working just fine in the prior version is something I have found unique to Elite Dangerous. Why this is the way it is, I have no idea, but the coding equivalent of a Rat's Nest of wiring as opposed to a nice and neat printed circuit comes to mind.
"2.3 added nothing of value, might of attempted to fix a few relatively obscure things, but introduce a whole bunch of new game poisoning bugs (and changes). Given what I've seen over the last week or so, its hard to get motivated to play, and when I do, it ends up like "Ugh! Whats the point?".
I wonder if the global statistics show a similar decline?
The docking computer is completely broken. It used to have the occasional problems with larger ships, now it can't fly anything properly. Wobbling, starting and stopping, crazy trajectories, flying into things, landing on NPC's. I prefer to use the docking computer so I get to experience this mess every time I dock. I don't HAVE to use the Docking Computer, but that's what its supposed to be there for, right?
Graphics have been screwed. Fuzzy stars, crappy frame rates. Yeah, I ONLY have a GTX-1080 and a high end i7/X99 motherboard with 32GB memory... Gotta LOOK at this all the time.
Sound is in the toilet as well (literally). Sound like the ship's computer is in the bathroom at the back of the ship. Sounds are missing and completely unbalanced. Got to LISTEN to this all the time.
Broken System Map. Can't use at the System Map to determine which stations are still on your mission list. The globe icons never get cleared as you deliver missions. Gotta remember which stations you've already visited, or if you have new in-system cargo going back. Sure, you can use the Transactions Board but that's not the intent is it?
... So, we can only stimulate two two of our five senses in this game and they messed up BOTH of them. For what? A useless and Pointless Holo-Me? A stupid MultiCrew that folks are just now figuring out exposes the critical systems on your ship to unknown idiots on the Internet? Please send me some naked photos of yourself! What could possibly go wrong?
... and then when you're done screwing up the video, audio, and performance of the game, for NO good reason, please be sure to nerf the mission payouts! I used to play around happily in 2.2 and then go grind for a bit when I wanted a new ship or some upgrades. Now that is pointless as well. Even if you're repped with factions in multiple boom systems the mission payouts are now REALLY a grind to obtain any funds...
I gotta say, I wish we could have 2.2 back... Cause 2.3 is just so "in your face" (and ears) worse in so many ways... We gained nothing and lost so much with this last update.
So, I sit here and write this rant on my computer INSTEAD of playing the game. Maybe its a little cathartic for me but its time which otherwise could have been spent enjoying the game...
@os HAVE A NICE ONE BUDDY (kickstarter - y u giev no edit, u suxx)
@os well maybe you enjoy having a nice buddy ;p anyhow, enjoy ^^
@os just a repeat question today: "how simple must a set of facts be before you are able to make any sense out of them?!"
and no, i am not going to post RNS updates to show you up, you are totally able to do so and do so very predictably by yourself.
have a nice buddy ^^
careful now, careful ^^
"I've seen many games die in developer hell. Idk if the FDev crew is changing, but this game has many of the same symptoms. Unpolished features, huge bugs despite beta, endless promises of future development.
E:D is on its way out. Some say that the community is toxic, and I'll agree knowing that it's a result of lackluster devs that make grandiose promises and deliver 2D gameplay. FDev created a massive game universe for us and have proven that it is indeed flat.
"personally not a shareholder anymore"
OK, then I apologise if I ever implied I thought you were stupid. :-)
you are so eager to please dear boy =)
how about you apply to grant thornton? maybe that way you get to run the 2017 FDEV audit?
btw: update, personally not a shareholder anymore ^^ #vinvestment
"how simple must a set of facts be before you are able to make any sense out of them?!"
Here's a simple fact for you, Mr FDEV shareholder.
Frontier is illegally accounting game programmers' salaries as intangible assets, hiding financial losses arising from the failure of Elite Dangerous sales to cover its development costs, and to faking-up the company asset value prior to a news share issue hoping to rescue the nose-diving cash flow.
Sources. FDEV http://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/12881582.html , regulations
18.8E No intangible asset arising from research (or from the research phase of an internal
project) shall be recognised. Expenditure on research (or on the research phase of an
internal project) shall be recognised as an expense when it is incurred.
18.8F In the research phase of an internal project, an entity cannot demonstrate that an
intangible asset exists that will generate probable future economic benefits.
how simple must a set of facts be before you are able to make any sense out of them?!
"over a period of three years would not show as a single recorded sale of a million shares - it would be many, many smaller sales over a long period.
This mystery shareholder is absent from Frontier's declaration of shareholders. So, are you wrong, or is Frontier lying?
"hoovering up stock in the troughs" ...over a period of three years would not show as a single recorded sale of a million shares - it would be many, many smaller sales over a long period.
Which is the entire point of my post.
Do you read all the words and digest the meaning, or do you interpret the words as you see fit?
The latter kind of figures given your unerring ability to ignore the fact that 2 years in, your confident predictions of E:D and Frontier Developments being long since dead have utterly failed to transpire.
"effectively doubling or tripling their investment inside 40 months."
Nice theory, except that the public share trade record for FDEV doesn't show any recorded sale of a million shares at a price low enough to make that even remotely possible.
This is about 3% of the company. That more of less guarantees that one of the founders Braben, Walsh or Sawyer is dumping, or a major founding investor such as Amati or Herald bailing out.
Could they have had a preview of FDEV's financials for the period just about to end??
The seller had originally been hoovering up stock in the troughs and due to upcoming worldwide market uncertainty given the current political climate decided to cash in their paper profit, thus effectively doubling or tripling their investment inside 40 months.
Huge dumping of FDEV shares today. It looks as if one person sold over a million shares. That's the biggest share sale since Braben last dumped stock..
I reckon the seller saw the last trading update... and the buyer didn't!
Elite Dangerous: How did we end up with this game in the first place?
Elite Dangerous turned up to be ELITE with fancy graphics at its core, but this wasn't the game that was promised in the Kickstarter videos!
https://www.kickstarter.com/projects/1461411552/elite-dangerous/description (especially dev diary 2)
Going by the FDEV videos during development, the basic idea was that you would have all this many star systems in constant political turmoil with interesting visible stuff happening all the time. Like, for example, there is tension brewing, you see warships being built in orbit, war breaks out between two systems, you can see the warhips leaving their orbit, hyperspacing to the other star system, moving to the enemy star base, actively attacking it, after the won battle the victors send out materials to build their own base there. And all this action are real events and monitorable to the players. Happening all over the galaxy. And the players wouldn't be just "small cogs" all the time, but have the chance to truly participate in the world (like the "having the chance of carrying the system president's assassin" example Braben talks about in dev diary 2).
You all can't deny that exactly this was the impression FDEV was trying to make in their Kickstarter vids!
Instead we got RES sites, instant spawning, signal sources, power play and all that BS.
I would have never guessed during Kickstarter, that the "living, breathing universe" would be basically a board game, with wars not fought over stations and planets but happening on "RES sites", bounty hunting consisting of waiting at a spawn point (!), mostly static economy, things not being built and persistent but everything an instanced spawn, basic events not being triggered automatically by the galaxy based on algorithms but inserted manually by the devs... holy heck! That was for sure not the spirit of the kickstarter pitch.
So I just wonder, what happened to the grand vision from the kickstarter? The current ED galaxy is a very shallow resemblence of the grand ideas presented during that time. If the game world would have been like promised (living and breathing), no one would complain about the game being boring.
I know that this grand vision is hard to implement, and you stil would need instancing, even with a client-server architecture. So a siege of a station would probably work something like: All players see the cruisers and carriers laying siege on a station, and the players attack the battleships through indirect means (killing a figher harms the cruiser). If a cruiser blows up, it blows up in all instances.
Imagine the sight of a cruiser sieging a star base, the players trying frantically the dock the base, emergency crews running around and all that jazz. That could be straight out of a Star Wars movie.
Instead we got "Conflict Zones".
"Sir, we have arrived in the system. Weapons are ready. We have received orders from high command to claim this sector. Shall we set course to the station orbiting the third planet?"
"No, fly to these far away coordinates and then turn off the engines. Whenever an enemy ship flies to us, we will destroy it. This way we will conquer this system once and for all!"
Well, anyway. Braben talked about Elite 4 way back in 2000 already, so looking at the Kickstart I knew it would be a tough job, a very tough job, but I thought that Braben and FDEV have thought about this game for at least fifteen years and solved the basic architectural challenges on paper already and just needed the money to pull this grand vision in motion. I thought this was what the kickstarter was all about! But the end product is a mix of Elite and Frontier with jazzed up graphics and some useless fluff on top. Being disappointed is an understatement.
So what happened between the kickstarter, development, and release?! Who was ultimately responsible for the dumbed down approach? Unfortunately I wasn't active in the DDF forums here - were the "forumdads" arguing for an "80s" approach to this game or was it FDEV themselves who scaled back so massively?
The worst part is that I see no signs that the grand vision is being implemented at all. It should have been priority number one, far more important than all the other stuff (wings, planet landing, engineers) yet it does seem as if the placeholder galaxy is here to stay.
Well over 2 years ago you predicted that Elite: Dangerous would fail and Frontier Developments would be bankrupt and fold within a few months.
Do you have an update on the timescale on your previous predictions?
"Frontier promises to fix Elite Dangerous' bug-ridden update with early May patch"
"When I start playing this game again I hope its s lot more exciting than jumping in a straight line for two whole weeks. If that's the best gameplay presently on offer then count me out. Honestly Frontier dont seem to have a clue how to make this into a decent game. When the planet landings happen I might revisit this game. Biggest disappointment of a game I have bought in a long while this is and Horizons was a complete waste of money for me - next season I will be waiting for the price to halve, assuming I even buy it. I want to believe this will become a great game but my faith is getting very low especially after the last few expansions."
U OK hon?
All the bugs...every single one with exception to the Xbox specific soft-lock problem was reported ad nauseam since early on in phase 1 of the beta. They were all recorded and acknowledged by QA as they cropped up.
Beta phase 5... when those of us on the 'beta' or rather, paid for privilege of a fancy game preview mode as it turned out to be, found that it was the final testing phase expressed concern that it wasn't near enough ready for release and further testing and fixes needed attention, all the bugs present in the now live version were in evidence and being reported...along with others.
It was a kick in the teeth to everyone that paid for this 'early access feature' as supposed beta testers when FDev released what was a mess of bugs as a live version...kinda makes something we all took fairly seriously a bit of a joke that most of us paid for.
I'm sure boardroom level pressures were involved in FDev's decision making process involving releasing the patch as live, that's just speculation of course since no-one except they can answer that. Either way, it's been a wake up call for FDev...obviously not that much since it's now a further 2 week wait for a potential fix.
It all could so easily have been different. We could all have been typing on here about how good 2.3 is as an update...and it is...aside from the headline features, it's one of the best QOL updates FDev have released to date. I loved what I saw during beta and was genuinely looking forward to it going live....now I can't play the game through a load of bugs myself and many, many other testers reported in beta 5 in particular, but other as far back as phase 1.
Sadly, it's all gone down the tubes now as 2.3 will be remembered for it's massive bug content and a lacklustre response time from FDev to sort out the issue they alone created.
"So for those of us completely locked out for 3-4 weeks, are we going to be compensated for FDEV's lazy QA missing one of the most obvious fatal bugs I've ever seen in any update in any game, ever?
If not I can pretty much just delete this interactive screen saver."
"I have named my python "CPS Connection Error." Screw 'mersion. No point in pining for a lost cause.
Take heart though, that while problems like connection errors, instancing issues, graphical issues like invisible planets, and other basic functions are being casually ignored, the devs are right on top of the most important stuff, like the new BGS bounty-cash-in garbage designed to screw over independent-aligned players, and unneeded, meaningless micro-tweaks to "balance" weapons to the thirtieth percentile (the devs are busy, you see?)
Everything will be all right. Don't you fret. [Expletive deleted] is on the job.
"Making money isn't a problem that needs a new solution.
Having fun while making money is the game's problem.
I honestly dont understand how we're this far along and the management at Fdev doesn't understand that. All the effort seems to be to chase after symptoms of a problem and no real time and effort has been dedicated to any solutions to the cause.
edit: in case it wasn't clear, the cause being all the unfinished/partially implemented aspects to all the core gameplay. The grind-wall seems to be the only barrier that anyone in Fdev is allowed to code and we're bored of it. It might work well for casual phone games but it wont last here. Skill, strategy, puzzles, skill. These are things you incorporate into the game to make task barriers to give a sense of scarcity and reward. That's why people want easier/faster ways to make credits. Because what they have now is sit and do nothing, watch loading screens, kill laughably easy NPC's and space truck items between an equally laughable excuse for an economy. And when some of those people are bored of that, they go hunt players who are too green to understand that they are sitting ducks in starter or CG systems or they troll multi-crew ships. But no, we'll continue to work on the symptoms and let the entire thing die of the cancer that is afflicting it."
Buddy, it's time for you to find a new hobby.
"FDev invented the "coldfix". It's basically a hotfix, 3 weeks too late."
"Releaseing such a pile of broken mess just becore a major gaming holiday is moronic no matter how you look at it.
Nobody in beta considered this ready for release, not even close.
Im seeing small bugs and les that was in beta 1 for crying out loud.
Not to mention 25% of the people i know in game, has been utterly unable to play at all becuase of disconnection and crashes.
So yeah, launching before easter was dumb.
It broke the game for so many people who was just about to get some decent play time, only so they could launch a headline feature, people seriously question the need for.
Its like you havent learned a thing since the release of 1.3."
"Elite Dangerous 2.3.01 bug fixes update coming early May"
Buddy, it's time to move on with your life.
"Connection errors still abound. Like sleutelbos said, time to do something else until it's fixed."
Question: What would your 'vinvestment' be worth now?
Answer: Now approaching double its original value
Your lack of foresight has left you with nothing except countless wasted hours making excrement posts to an audience of approximately 3 individuals.
So sad. What a waste.
"FDEV current trading at all time high GBP 359.00"
Two tiny trades. Following which trading closed down by 8%.
I see Frontier fail over and over, and it is clear that they don't have any sense of balance in ANYTHING they do. They always give people their hopes up and it always ends in a huge disappointment because they making bad choices. The entire system must change, start over with the balance, in EVERYTHING, such as missions, engineering, piracy, mining, combat, trading, wings, multi-crew and so on.
You should release tools which allows people to modify any aspect of the game and hosting their own servers to keep this game alive.
I have completely lost faith in frontier..
And this makes me extremely sad, few years ago when i upgraded my pc i did it solely to be able to play Elite properly, boy was i excited about the upcoming updates but ever since cqc they have slowly whittled away all of the goodwill i had towards them. I think at it's current state Elite offers one of the worst microtransaction schemes out there, it might all be cosmetic but before the last update our ships were our character, so it feels like an slap in the face when we have no ability to customize them without paying. Or how Frontier keeps adding bareboned features in such a shitty state that it's barely worth even trying them out.
I was hoping for multicrew update to be the update that i got back to the game properly, i was even going to buy 2 copies so that i could get my friends on board my ship but the way they have handled this just made me want to quit even more.
I love the game to bits but it's so sad how frontier is managing the game and i won't be back until they start fleshing stuff out that's already in the game.
Yeah man, Wyzak rage quit when he finally realised E:D and FDEV are not going to fail within his lifetime. Oldschool Shadowrunner? Not so much %^]
People still rage quittin' here? LOL
- FDEV beats EXPECTATIONS AHEAD OF 2018 GAME LAUNCH
- FDEV current trading at all time high GBP 359.00
- any questions?
"I was totally ripped off with the "Founding Member of the Elite" level too - and hey, have they updated the pledges? "
They are not allowed to update pledges. If they were, they wouldn't waste time vaping the Founding Member pledge, until they'd vaped the "Physical DRM-free collector's premium boxed edition of "Elite: Dangerous"." ... which earned them about £1m and which they never delivered. Conman Braben really knows how to pull a fast one.
@Theta Sigma well 1 in 3 isn't bad odds in my book ^^
Godus, Star Citizen and Elite: Dangerous
You sure have an eye for Kickstarter projects %^]
I am the law!
If no-one responds in the next 5 minutes then the game is stated as shit, wasted chance, not worth it, about as much fun as watching paint dry and a failure.
This is possibly the best conversation I have had in ages though......liberating in fact. So Braben - yes, I paid for the dream but it was an empty dream. Elite will always be those wireframe pythons blazing in the sky on a BBC Micro not the game currently sat on my hard drive that never gets opened.
Ah, it is a kickstarter change - the one you selected is at the top now. Elite: D is still shit though.