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@Gregg I think this whole discussion about different ships was meant to refer to starting point only - ie you can buy a certain type of ship as a starting point via a pledge or addon. But after that you can configure it however you want or sell it and buy another.
That's one of the things we'll need to decide. Obviously we plan more beautiful renditions than were available in the earlier games :-)
@ Pēteris I just read that article what he/she doesn't get is that 'publishers' what a vastly different game to what WE the public really want, so funding it ourselves is good way to get the game we and FD want.
Just read the Eurogamer article about 'rich old men' - how naive to think that without Kickstarter, these people would be self-funding these projects? If they couldn't interest a publisher in them, the game simply wouldn't get made - and the gamer would lose out.
@ michael - whats it like having nearly 17 thousand bosses ??!!...... ;)
It's quite interesting to look at how the higher tiers develop over time. https://cosm.com/feeds/90429
It's almost like a few backers jonty slowly up and then drops their pledge in succession. If there is anything to this (it's a bit of a conspiracy theory) they are building up now.
"The human mind can't really comprehend the true size of planets and distances in space as it is even if we tried. So if some liberty is taken to increase the gameplay I'm fine with it. Imagine a game like Just Cause 2 where you spread out all the content over not just the islands that are in the game, but a whole planet. Most of the game would only consist of driving around to get to the next "patch" of content because everything would be really really really far away from each other. This would certainly be a boring game."
I disagree, after years of playing FE2, unrealistic distances in other space games are very obvious.
Classes? I think not. this is elite not dungeons and dragons. it's about freedom.
@Eric DB confirmed that this game would use both procedural and hand crafted elements, I assume the Solar System would be reasonably hand crafted. If everyone is like me one of the first things they will want to do in the game is get back to Sol Sytem to visit Saturn and Jupiter.
@Eric - I would hope that our own solar system is going to get special attention. ;-)
Ok. But when player ships meet you want to know that the guy in the incoming ship has the exact same purchase options available that you had.
I dont want some combat advantage because i selected pirate and he selected explorer. Its not realitic.
Ships should just be set up as pilots see fit. Not with some pre determined 'class'.
I have seen the class selection model in other games and it stinks.
Anyone should be able to buy any component as they see fit.
Michael/DB please note.
The scale thing is interesting. I wonder if the game would ever effectively simulate human colonisation of the galaxy?
The galaxy is so immense that even with FTL travel and exponential growth of populations and assets, the core settled area would be proportionally tiny for many years. Key to a realistically evolving game must be the ability to settle new areas, create new orbitals, start new (AI) populations. Would be interesting to see how it ended up. DB is really running a huge social experiment.
While we are talking about planets...any idea how Earth and other known planets will be handled in regards to apperances in this version. We all know FFE just covered the entire Earth with fog, called it pollution, and that was that. ;)
Mars on the other hand was terraformed so people could say: "That's not how Mars looks like!"
yeah i noticed, jumped by over £400 a little while a go.
I'm going to use my hardpoints to install Horizontal boosters and Alluvial dampers… as long as someone will pass me my hydrospanner.
@Knarlfin - Well other things have been compromised already which I don't mind myself but others would, for example:
I assume that there is a speed cap on the ships to make multiplayer work reliably and for playability also the maneuvering thrusters have also been beefed up for the sake of gameplay.
@Alex Korbey seems like dancing around 823k. Let's hope it moves forward.
@Greg Just one universe?
...*sigh* no edit.. Pledge!
These people are so demanding.
A scale model of the known universe or im out......
Not much to ask lol.
the amount keeps rising and dropping.
What I ment was that you can still do all the things you want, this is not a MMO character set natually, but you could purchase the basic ship you want to start with as a pladge and from there you could then start your advanture.
If you want to rip out everything that the new ship has and make it in to a trader you can. But what you start with varies bepending on your start ship. They may look a bit different and start with slightly different set up but they all can do what you want from the start.
But yes I think we can trust DB and Frontier to do this game very well. I keep forgetting that we arent dealing with a run of the mill developer here being pushed by a rubbish publisher behind them. So used to that in game development these days.
And I see Michael has already set the record straight... :)
The human mind can't really comprehend the true size of planets and distances in space as it is even if we tried. So if some liberty is taken to increase the gameplay I'm fine with it. Imagine a game like Just Cause 2 where you spread out all the content over not just the islands that are in the game, but a whole planet. Most of the game would only consist of driving around to get to the next "patch" of content because everything would be really really really far away from each other. This would certainly be a boring game.
However, I don't think we should interpet too much into that little comment from Michael. ;)
Muttley 35 minutes ago
@Cmndr Fozza might have been an Idea to blur names out
Why? It's only facebook
One persons reasonable can be another person's unreasonable. The X games and Eve are a perfect case in point.
@Dwayne It's probably best to not look at the proportion of uplift at the end, rather the actual monetary uplift as a proportion of backers. Remember that Godus has a *FAR* smaller goal than ED and a total to be raised greater than the whole of the Godus target.
@Associat0r : Elite will be realistic, don't worry about that, just some liberty for the sake of gameplay :-)
@FD @Michael - Thanks for reassurance, btw could this be added to the FAQ since this was a major selling point of FE2 and FFE
Not accurate to the millimeter?!?!? Thats just damn sloppy, Frontier! Very damn sloppy! ;)
Si Waters DOGFIGHT IN CLOUDS PLEASE! 33 minutes ago
@Cmd Fozza - did you see my last post? I have cake :)
I saw enjoy it :-)
@Nats & @Associat0r
Don't forget this is Mr Braben's baby...do you imagine for one minute he's not going to try and make it as realistic as possible - no doubt there'll be gameplay and target hardware limitations that come into play, I'm not worried on that front.
I hate the idea that you would have different ship options for a set role play.
It is important that all players be able to buy all aspects of any ship. They should of course adapt hard points to suit their requirements but the idea a trader couldnt fit x, y or z to his ship is a poor idea.
The frustrated trader must be allowed to sell his cargo and swap his anti matter hardpoint for an extra lazer when he needs to.
Different ships should be suited to different role plays. But access to any ship to all please. Its so important.
@Pēteris Krišjānis: This is not journalism. What does he back up his story with?
IMO fake compressed distances ruin the immersion.
All celestial bodies are at their correct scales. Clearly the word reasonable means something different :-) I only meant that it wouldn't be accurate to the mm.
/Goes off to poke another hornets nest...
So this is why Eurogamer are so sceptical about ED http://www.eurogamer.net/articles/2012-12-12-are-the-rich-old-men-ruining-kickstarter because they are "taking advantage", and people "don't understand", that those developers had errors in the past, etc...
So "old farts must suck" deffence essentially. Good to know. Really high class journalism (facepalm).
@Eric Oh yes good point. I dont mind a certain amount of liberty taken for gameplay reasons.
also realistically distanced away from each other
@Nats: and damn boring it was to! If i want nice backdrops,i just run a slideshow...
@Eric - but I want realistically sized planets, or else what's the point?
@greg - totally agree. ship to ship in real time could be hilarious, especially if other local ships could tune in.
Hope you keep up the pirate persona in the game, need a lot more of that!
How do you shoot the Devil in the back? What if you miss?
We are pledging to get the game made and not actually buying the game as it has not been made yet. :)
I think he means that you have to balance the gameplay against the realistic part of it. The asteriodbelts are a good example. Real ones doesn't have asteriods packed that close to each other, but that wouldn't be as fun as flying around the "unrealistic" ones that are going to be in the game.
@Stephen Harding: That means you understood what a crowdfunding is :)
@Stephen Harding same sentiment here, however most of backers don't seem to share it. Well, we are different, so no one to blame.
@FD @Michael -
"We are looking at reasonably realistic proportions.
Does this mean it's like Frontier Elite2 and Frist Encouters?