Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
"Choosing a limited group of real people that can appear in your game (which could be just you alone), including allowing strangers to appear."
Thing is I have friends but none that would want to play a space sim. Does allowing strangers mean anyone could join my game if I allow?
I sort of was expecting a proper multiplayer universe like they have in MMO. Without a ship hull supporter emblem seems like bit pointless.
@B1gdeano. Agree! I need a new one to put above the PC, this one is...
Well used? ;)
@Marcus I want to go up to £300, I have so many ideas...
I would like a physical reward of a space map like frontier had!
Used to love planning hyper jumps using that thing, and working out where I wanted to visit!
@Marcus Lear-Jones: That's a shame. It's actually exactly what I'm after, so I'm tempted to up my pledge! :)
@DB Really good to see you picking up on some points being mentioned here, its what it needed! We all have faith in you, regardless of the negative comments! People just needed some feedback/info!
I am glad you are not taking it the MMO route, I just dont feel the need to do that with this IP. EVE caters for that, no need to try to emulate what that has. As Econundrum, I also have little time for MMO's. I like the idea of some of them, even tried to play them, but ultimatly run out of spare time to commit, fall behind and lose interest. That and struggle to group etc with clique types for quests.
Multiplayer is a good idea if implemented well, but could butcher the spirit of what came before if done badly
I would be happy for E:D to be single player only, but am keen to see what the multiplayer element could bring...
Single biggest thing I wanted added to Frontier was the ability to have a bigger impact on the existing galaxy by creating your own space ports for example. I imagine if the worlds and cities are procedural, this should be within reach these days?
Thanks for the update David :) It's not multi-player enough for me, so I'm out; but wish you all the best, I know it'll be fabulous for the single players and team players. Be Dangerous everyone :)
A.i. I hope it is peer to peer, I already promised I would run a server for my sister ;)
Thing is, Steam pretty much already provides the interface for this, with Steam Cloud. I wonder if Frontier are allowed by existing contracts to publish there (it wouldn't surprise me if Microsoft inserted clauses in their contracts for other games preventing studios from publishing at a competitor, which Steam essentially is).
A simple (and nice to have) physical reward would be a 3D printed ship model - different ship per higher reward tier.
I think it implies Peer to Peer Marcus, perhaps with one or more central coordinating servers. I would hope there will be a single central server to persist player/game information. A kind-of Elite: Dangerous Cloud. This would allow players to trade valuable items and generate a market for them which could also generate revenue for Frontier.
Hi David, nice to see you here and thanks for taking the time to drop by.
Will there be a single player element to this game?
Also you mention Call of Duty as an example of online play (I assume you mean relatively low player numbers). Does this mean there will be multiple servers available to play on? If so will these servers only be hosted by Frontier or will it be possible for players to run their own servers?
That sounds ideal David multiplayer wise, and scalable graphics is good news. Goodluck I hope you make the target, (for our sakes as wella s yours since I'm really excited about this now).
Thanks, that confirms what I had thought and hoped the network side of the game would be.
econundrum - Yes, we plan to support scalable graphics (as we have for previous PC games like Roller Coaster Tycoon 3).
I don't see this as an MMO in the traditional sense, unless you think of Call of Duty as an MMO. In E:D you will have the concept of saving and reloading, and choosing a limited group of real people that can appear in your game (which could be just you alone), including allowing strangers to appear.
@A.I. If the mechanics are designed to push players into staying in one small region of a vast galaxy I don’t see the point in simulating a whole galaxy to start with. A game where 90% of players stick around a 100 central systems sound’s tedious to me. That’s why I have no interest in EVE Online.
My first comment here - but thought you might be interested to know that Elite Dangerous gets a mention in the latest BBC Click episode: http://www.bbc.co.uk/iplayer/episode/b01nzbkg/Click_10_11_2012/
Good luck David on reaching the funding goal!
@Comet. I agree wholeheartedly with you. Elite is the single biggest driving factor that got me into software development today. Hopefully the RPi will do the same for my boy.
Thanks a hundred billion DB ;)
econundrum you're assuming all players are evenly spread. The fact is they wouldn't be. Maybe 10% would pillock off into the unknown. The rest would hang around their "banker" locations (in an MMO that is), the trade hubs and regional centres and so on. Anyway it all would depend on how the economy works. No point mining gold if you can't ever trade it in for something at a hub, so you're going to have to travel there at some point to exchange. That means you can't be so far out it takes you a tediously long time to return to your hub.
@ Iain M Norman
Perhaps someone should do a youtube vid series as a lead up to the development of ED. Now, how many iterations of Elite (the original game) are there? And should Oolite be counted?
Here's a question for you good people. Should game mechanics enforce morals as they often do in MMOs at the moment, or is it possible to give players the tools to enforce their own moral majority?
@DB loving the sound of modules inside the ship, I hope they have a cost and a mass, and you choose the position as well, e.g. Thargoids blow out the starboard cargo hold, doh that's where I'm keeping the Alloys from Zaonce...
Hmmm interesting thanks DB.
I can't wait to get a look at the file format to hack together some modding tools ;)
Thanks David for the update that sounds really good!
A friend of mine got to the Elite rating after about 5 years of playing Frontier Elite 2. I am on Deadly right now but have received the Right On Commander message 3 times in the last few months. I pick a fight with anything I can. In the Imperial systems it is not uncommon for me to shoot down 3 or more Imperial Couriers / Imperial Traders within each star system I visit.
I hope it won’t be long before I reach Elite.
Actually my problem with MMO games is it becomes a contest of who has the most time to burn, and brother it’s not me I assure you lucky to fit in a couple of hours gaming a week at the moment.
With a single player game I can play at my own pace without falling so far behind other players filling the world it gets silly playing. With some co-op though I can sometimes play with some real life friends.
Also if it has at least as many stars as Frontier which I expect minimum, then it wouldn’t work as a MMO anyway lets be generous and say 10 million players divided across 10,000,000,000 stars with numerous planets, asteroids, moons in each. Just how often could you expect to meet another player by chance?
It's that vast universe I look forward to never being able to explore 1% of.
@iain m well one of my private projects is to assemble what my wife calls "electro-schrott", basically multiples of any personal computer/console since creation. some early commercial imb etc included for fun.
i am sure i have elite original (not all the later versions) on most systems. the FD archive could help maybe with a list ;p
Hi David. You probably hear this a lot but I still must say it. Your games had a great impact in my teen years. They are a big part of the reason why I've followed computer science to become a developer.
Elite was a true showcase of what you could do with computers. And I think most will agree that it was ahead of it's time.
I'm proud to support your new project and hope you're succefull.
Glad to hear you're going to update the pledge rewards. I'm sure you have already decided on the changes you are going to make, but here's a couple of thoughts I wanted to throw into the mix:
1. Clarify what 'Reserve a digital copy of the game' means. If this means that we receive a fully paid for game, then say that. When I read 'reserve' I think of booking something so that it's available for when I want to buy it, but I still have to pay for it.
2. Physical rewards. I have seen several comments asking for physical rewards such as t-shirts and badges etc. This isn't something I'm personally interested in, so if you do decide to introduce anything like this then please make them optional add-ons (eg pledge £xxx or more and you can get a bit of shiny plastic for an additional £yy)
3. Read-only access to backers/design forums. Allow lower pledge level to be able to *read* but not *post* in the mentioned forums, but then allow them to up their pledge at a later date if they decide they want to get more involved.
"Kerrash - interiors in those ships are hand-crafted, but done so out of modules." - Modules which would I guess simply depend on what you've bought for your ship if you're keeping the whole equipment as tonnage model.
I reached Elite on both Frontier and First Encounters.
However, one problem I had was that my ship was too big for a military drive, even though it could trash most things that flew. As a result, there were a load of combat-oriented missions I couldn't get because a military drive was a prerequisite for getting them.
Thanks @DB good to see you on here.
@deusx @melchy I remember doing it on the Spectrum version. Press "F" whilst pause if I recall. Using that was my key to getting to Elite. All those Thargoids combined with a mining laser. Slow to fire but powerful and doesn't overheat. Thargoids are not difficult to hit, they are the proverbial barn door.
I presumed at the time that the Thargoids would be worth more towards a rating. Not sure if that was ever the case, pretty sure we know now after reverse engineering things that rating was solely based on kills. David would know for sure though.
@Jamie I've been considering a blog project where I document an attempt to get to Elite in every version of the original released, from the BBC to the NES. Now this would be impressive if attempted on emulators but much more of a talking point if attempted on actual hardware :)
thanks DB - he who talks the talk and walks the walk ^^
never made elite only got to deadly
@duesx_ophc, I think you could force a misjump into witchspace on the beeb version as well. I just can't recall how you did it.
Kerrash - interiors in those ships are hand-crafted, but done so out of modules.
How many people actually reached the rank of Elite I wonder?
@Alan Cooke hehehehe
also, if anyone recalls (my memory has been battered over the years...) on the c64 version there was a way, a cheat of sorts to get into thargoid conflicts right?! it was something like pressing str+h in hyperspace?!
@Nats. Sounds fair. I do like the modular idea, I always imagined it that way.
It would be great to see ships getting loaded with robotic arms with these modules in space ports...
@David Robinson. Alan Cooke is right... I think you might be missing the point by extracting your pledge. Each to their own though!
@Steven Varey. Approved use of the Jonty icon! ;o)
Thanks for your comments David - we trust in you and FD! Look forward to seeing your updates soon.
Yea, nobody likes having their arse handed to them, for sure. Unless it's a game where the entire point is to hand arses to people (and receive them), like Team Fortress II.
I would urge Frontier to study the TF2 business model. Some items are extremely valuable in-game and out. Valve deliberately create scarcity with some items, for example. I bought a Strange Machina sniper rifle for 17 keys. Each key being £1.49! Yes, I pay out micro-transactions to buy little bits and pieces here and there. It's a business model that can support an entire game and player base. The game itself is now free.
I've probably spent around £200 over the last three years or so buying items for myself and as gifts for others. That's a lot of revenue over and above the single one-off cost of a game.
Hmm I see DB hasn't backed any projects yet, not even his own! Perhaps he'll come in at the last minute with the £300K needed to bridge the gap ;-)
@ Kerrash The ships must be hand crafted - they look like 3dsmax models to me but the individual rooms such as a typical stateroom might be all the same and therefore be modules. Mind you it doesn't take long to design the interior of one ship - a talented 3d artist could probably do it in a couple of weeks to quite a high level. I am hoping they are similar to the interior of the Silent Hunter 3 submarine where you can walk between rooms, you have a stateroom of your own, and can maybe visit the lounge, the bridge, the engine room etc.
Welcome aboard :)
@Colin. Welcome! :D Great to have you aboard commander.
I agree, I'm sure the engine will be scalable. Elite 2 had loads of options, and that was virutally unheard of those days.
I have the same stance with the multiplayer, I perfer solo with the odd bit of co-op. I will play Quake if I want my A$$ handed to me every 30 seconds :P
Im in as well, always been a fan of Elite games, spent countless hours flying around the core and imperial systems, can't wait and crossing fingers for the success of this project ! :)
Ok I’m in, been lurking since this was announced on the BBC deciding if I should pledge or not. David’s post with a promised update on how they would use procedural generation decided me.
I loved the original Elite, but don’t have so much time or money for gaming since I’m now married with a 4 month old son, mortgage, etc. I agree they need to get less vague on what they are proposing but now they’ve promised updates on some of these things I certainly see no reason to hold back since if it Doesn’t make funding I lose nothing.
By the way I despise MMO games and hope this will in no way turn into one I want a hudge procedurally generated SP universe to explore with maybe the odd bit of co-op with a friend.
I also hope the graphics will be scalable my computer was the bee’s knees 5 years ago but things change I won’t meet minimum requirements for SC even though I can play on near highest settings just about anything out today.
I’ve nothing against graphics being scalable on high end PCs but lets not limit the potential market too much.
I love the look of the new damage model on the ships. Just wondering if the interiors are hand crafted or procedurally laid out?
More pledge upgrades = me changing to using my credit card and not telling the wife!