Welcome to the second Kickstarter for Sidequest, under development by Fractal Entertainment. I’m Patrick Flynn, Public Relations Manager and Minister of How To Raise Money for Dummies. Now our last Kickstarter didn’t go over so well; we asked for $10,000 and received $2,092.
But rather than losing hope the project marched forward. In the 7 months since the Epic Fail we have learned from our mistakes. Thanks to shrewd budget management the project was able to go on and even generate a budget surplus to the point that we’re only asking for half of what we originally thought we would need. That’s right folks, we just need 5 little big ones to push us across the finish line this time.
The biggest measure we have taken is to communicate with you, the beautiful people, not only about the status of the project but the features through our Developer Journals. We know that you want to learn more about what we have to offer to make a better decision about giving Sidequest a chance and laying down the dime for it.
The Meat and Potatoes
For those of you unfamiliar with the project, Sidequest is a Browser game that encompasses the best attributes of the three major RPG types: MMO, JRPG’s, and Western RPG’s. Sidequest brings you the cliché characters and time-tested-and-proven RPG features – such as character customization and dungeons – shamelessly, with more than a little satire to keep the theme fun as you navigate the richly-drawn and produced world. Of course, that’s not to say that the design and presentation of the game isn’t taken seriously; our developers take pride in the majestic artwork and sensible design features to bring you a full, well-rounded RPG experience.
The core experience is in the single-player campaign. After selecting a main character from five perfectly cliché choices (grizzled warrior Krug, voluptuous healer Kissa, geeky wizard Khyberistarian, seedy archer Talon, and hotheaded knight Caerwyn). You travel from region to region to complete the Main Quests – quests that can be challenged at any time, regardless of the odds of success. Often there is multiple ways to go about completing quests or defeating the Boss, so for those of you who insist on creative ways to accomplish your goal, we got’cha covered! Throughout the title you will experience multiple dungeons of various designs, each individually balanced with new experiences, packed with lootable equipment and perks, and crowned with the iconic Epic Boss battles we best identify with the genre.
Now you may be wondering where the multiplayer experience comes in. For starters, Sidequest employs a PvP “battlefield” system to allow you to compete with other players either solo or team “Guild” encounters. Participating awards you points to be spent in an item shop exclusive to the Arena. Throughout the single-player campaign there is multiple instances for co-op participation in tackling dungeons and Boss fights with the rest of the Sidequest faithful. There is even a collectible cardgame called – in a true stroke of genius – CardSlayers!
Sidequest will employ a free-to-play business model - don’t you dare stop reading. The Free-to-Play business model is implemented in the most non-exploitive manner, with the single-player Main Quest and multiplayer aspects fully accessible without dropping a dime. We at Fractal hold our product in high esteem than our wallets and we are eager to present our work to you, for your enjoyment.
The Non-Giggity Climax
Now I know you’re saying to yourself, “Doggone, how ever could I help this game get finished?!”
A major improvement from our last Kickstarter is the redoing of our Reward Tiers, to give you bigger and better rewards for being so generous and supportive to our product. With the new community-based approach that we have taken, beta access and other rewards are must-have features as we wrap up the project and prepare for launch (est. Q3 2013). We need YOU to empower us to entertain, well, YOU. Again. So give us a chance and watch it pay off in dividends.
Finally, don’t think the Kickstarter is going to be a sedentary thing; we intend to update it with news and content – such as the Developer Journals – a couple times a week to better inform you on the product and progression. We thank you for your time to explore the project and hope you’re ready to join us in the race to the finish line and beyond (shameless plug for feature projects). Like us on Facebook, Follow us on Twitter, and get ready to Play us at the end of the summer.
By the way, for those of you hard of literacy, check out the visualized Reward Tiers!
While SideQuest is mostly completed, we need a little extra push to add that dash of pin-ash that has been become expected of indie titles in this day and age.
This means polishing up the UI, adding in a few house keeping systems and finding some sweet voice actors!
Moving forward our biggest challenge is going to be getting Unity to play nice with all the dynamic loading that is required in a browser game, and finding all those hard to reach bugs that arise in a content driven game like this one.
We will use the alpha release of the game to not only show our most valued members the pure awesomeness of the game, but also to hammer out these last few problems!