About this project
NOTD II is a Free to Play cooperative survival game. It places the player in the boots of the United Global Coalition (UGC) Marines as they, along with up to seven others, investigate the events that have turned Eden from a bustling colony on Mars into a seemingly deserted husk, holding untold secrets and daunting challenges.
With the most recent edition of NOTD being one of the most popular games in the StarCraft II Arcade, we feel that we've struck a nerve in terms of what people enjoy playing, so we want to produce something even better. More enemies, more missions, more weapons, more customization, and more fun are our goals for NOTD II. We want to take everything we've learned from the previous game and apply it to create a higher quality experience for everyone involved.
Production, music, art assets, the list goes on. The more we raise, the more time we can pour into the game, offering more quantity and quality. If we beat our funding goal, every bit of it will be used to further the production of the game.
The Kickstarter's funds will be split four ways: 20% as the programmer's salary, 20% as the designer's salary, 20% for the art assets, and the rest going to website/server maitenence and marketing.
Yes indeed! With Patch 2.1, Starcraft II's Arcade is going free to play. All you'll need is to download the Starter Edition (which is free) to access NOTD II and the rest of the content on the Arcade. More information about Patch 2.1 and the Arcade can be found in this video.
From the versatile Rifleman to the mighty Commando, each class features two skill trees allowing the player to tailor their play style however they wish. More information on these classes can be found on the NOTD Wiki.
Flamethrowers, Shotguns, Assault Rifles, and Rocket Launchers – any class can use any weapon, allowing a wider variety of playstyles and strategies.
Each action (or inaction) the players take directly influences the story and how the NPCs react to them. Allying with mercenaries or destroying them, saving civilians or saving themselves, releasing a potentially dangerous A.I. or deleting it, saving Eden or destroying it – the choice is yours!
Never play the same game twice as randomized story and side missions keep the experience fresh by shaking up objectives and tactics.
Campaign features the main branching storyline influenced by player actions, sporting multiple endings.
Competitive pits players against each other with a variety of options, from the classic Deathmatch to the exciting Nuke Tag.
Survival has the players hold out against waves of enemies for as long as possible and will offer optional modifiers like King of the Hill and Civilian Protection.
Black Ops shows things from a different perspective - both in terms of story and gameplay. Playing as a team of the shadowy Black Ops Organization, the players start out at maximum level and are tasked to complete a list of objectives as their experience leaks away, weakening them over time and forcing them to race against the clock.
From nameable weapons to custom armor to a character's gender, NOTD II will provide players with many options to personalize their character as they see fit. While the gender option might take some time due to a lack of some specific assets such as audio, it is a goal that the NOTD II team is proudly working towards to increase player personalization and representation.
A feature well-known to fans of the NOTD series, the jumping system is making a triumphant return. Vault over obstacles or leap from cliffs to aid in your navigation of the terrain.
The Night of the Dead series began long ago in the years of Warcraft III’s Custom Map era, rubbing elbows with the original incarnation of DotA and Tower Defenses alike. Starting as a simple cooperative player versus horde game, it evolved into tactical gameplay with missions and heroes with unique abilities, and is still played today. We want to make a NOTD installment that will be played for years to come by the simple merit of being worth playing, just like the older Warcraft games. NOTD has been made a Featured Map by Blizzard across all servers and also won recognition from PC Gamer UK and GamingUnion as one of the top custom mods for StarCraft II.
For every $2,500 we make past our original goal, we will be able to add even more into the game.
$7,500: An additional Campaign storyline branch, along with an expanded Survival wave variation and new Competitive modes.
$10,000: Black Ops Mode upgraded to Mercenaries Mode, where players can choose to deploy as some of the many Mercenary Companies encountered in the Campaign and Survival, allowing for new gameplay opportunities and in-game rewards.
$12,500: Another additional Campaign storyline branch and full custom voice sets for all characters.
$15,000: It is a mystery! More stretch goals will be revealed as the previous goals are reached.
Daren Yoong (Ability): Producer
Daren is the Producer of NOTD II. He is responsible for organizing resources together (website, servers, funding, people) and ensuring that the development team have the tools they need to make NOTD II a success. Prior to this, Daren has been responsible for the development of NOTD Aftermath on WarCraft III and Night of the Dead on StarCraft II. Both have been awarded Spotlight Map recognition by Blizzard. He's committed to ensuring that NOTD II continues the legacy of providing a quality cooperative survival experience to gamers worldwide.
Charles Passen (Kithrixx): Designer
Charles has been an avid student of game design for many years and has worked on NOTD since April of 2012, aiming to improve the balance and introduce new concepts to the game to make it grow. Now that NOTD II is on the table, he’s working on level design, enemy design, item design, and mission design.
Eric Nelson (ArcanePariah): Programmer
Eric has been the main programmer for Night of the Dead for over a year now, and played it the previous 2 and half years. He is enthusiastic about the concepts and plans for NOTD II and looking forward to working on it. He is a Computer Science and Engineering Major at UC Irvine and enjoys programming. He constantly tinkers with both software and hardware, and often both at the same time. He hopes to graduate next year, and do something interesting with computers for a career.
Mark Withington (Commlink): Modeler
Mark has recently joined the NOTD scene, bringing experience from his work on Undead Assault 3, and other games such as X3 and Supreme Commander: Forged Alliance. He is looking to bring more creativity to the universe of NOTD with the introduction of new models and animations.
John Behr (Shooz): Community Manager
John has been in constant support of NOTD since he first met Daren in 2010. Shortly after meeting Daren, he was given the opportunity to support the community by providing service as a forum moderator after he created and organized the official Ventrilo server on his own initiative. Nowadays, the community has made the switch to Mumble, where community members can hang out and organize games.
Risks and challenges
The good news is, there is actually little to no risk associated with this project! Because NOTD II is being built through the Starcraft II Editor, we have models, sounds, and level assets provided to us. Battle.net provides a networking function and a community. We already have core mechanics built and implemented in NOTD, so not only do we have gameplay framework to build upon, but we also have experience in what does and doesn't work.
The biggest challenge that we'll be facing is completion of the game, but if the Kickstarter is successful and we obtain the funds we require, we will have a much easier time of producing NOTD II and we will also be able to do it much quicker.
However, if we do run into any catastrophic problems, backers will be notified immediately in addition to news updates being posted on the official forums.Learn about accountability on Kickstarter
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If we fail to reach our goal, I doubt that NOTD II will be playable in 2014. I'm not even sure if it will be playable by 2015. Even if we did finish it within a "reasonable timeframe", it would lack the polished custom assets that would make it truly stand out.
The funding will allow us to sit down and work on the map pretty much nonstop for a few months and also pay for the various bits that would make it more than just another Starcraft II mod. Our goal is to make NOTD II essentially a standalone game that uses the Starcraft II engine, and without funding it's going to be very, very hard to do that.
And that's okay! NOTD was a very different game from Aftermath. Don't worry, though - NOTD II is going to be much closer to Aftermath. I consider Aftermath to be the pinnacle of the series, and I want to take everything it did right and apply it to NOTD II, in addition to the things that the other games in the series did properly.
Yeah, NOTD has some tank classes. Don't worry, though - in NOTD II, tanking will require much more effort and expertise, especially in the later difficulties (where even the tanks will get splattered by the bosses). I am not a fan of how easy it is to defend the entire team with your face on Nightmare, so that's not going to be "a thing" this time around. NOTD II will have several medals for completing the various storylines and modes without tanks, so it will be entirely possible to go without them.
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