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Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!
Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!
Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!
9,639 backers pledged $313,337 to help bring this project to life.

YASGC - Enhanced Town Activities, Exclusive Class Update, and a Short Graphical History of DD!


YASGC - Yet Another Stretch Goal CRUSHED!

Thanks to your generosity, we have bloodied another Stretch Goal!

RELEASE THE HOUNDS! Wait, that was yesterday.

RELEASE THE (enhanced) TOWN! Yes, that's right!

The Hamlet has always been a critical part of the game, but our minimum scope plan for town had a smaller number of possible activities and some of the buildings we wanted to do had to be put on the Wish List. But now, thanks to hitting the $150k target, we are enhancing the things you can do in town!


  • We're committing to a third activity in the Abbey (FLAGELLATION) and also a third activity in the Tavern (BROTHEL). Hey - who are we to say what floats a hero's boat and reduces their stress level?
  • We're separating the Camping Skill trainer from the Combat Skill trainer. We had grouped these together for efficiency, but now we can draw a bit more and implement them separately! Better looking town! 
  • AND, we're adding a building that we have really been wanting to do but had on the Wish/DLC list: the NOMAD'S WAGON. The Nomad's Wagon is a shop where special equippable trinkets can be purchased. Some of these trinkets can be found through adventuring, but why trust luck when you can slip a few (hundred or thousand) gold pieces to the crafty Nomad and get it now?

Exclusive Class Update

The campaign is only days old, but we have been fortunate already to have many supporters and some passionate debates in the comments and via messages. We welcome your thoughts, and read them all.

One major point of discussion has been about the exclusive class that is offered in the ADVENTURER tiers and higher. We definitely misjudged the way that this exclusive class would be received. That was our mistake and we own it. The class was conceived as a cool variant on an existing archetype and something that backers could have a voice in selecting. We hope you understand that it was imagined in the purest spirit of fun and reflects our deep desire to bring value at every tier and involve the community.

It's clear now that the exclusive nature of the class is perceived negatively by some. If we could rewind three days, we would eliminate the exclusive class and put another equally valuable but less divisive reward into the ADVENTURER tier. We have debated the options for hours at a time, pretty much nonstop since it came to our attention. We explored changes, alterations, timed exclusives, add-ons, and every possible combination thereof. We considered and championed new and different approaches to achieving some form of resolution. It was exhausting, but critical that we do so: our growing community had voiced a concern, and we take that very seriously. 

As many of you may also know, once a Kickstarter campaign launches, you cannot edit the reward tiers. This makes sense - you don't want to change what people get, after they have pledged money to get them. The way we see it, we've entered into a contract with our backers at every tier; changing ANY reward terms is in very poor taste, and arguably unethical. Just as we couldn’t possibly remove Early Access from the WANDERER tier, we have a firm responsibility to honor what the ADVENTURER and higher backers (approximately 1200 people so far and growing) have pledged for. It is for this reason that we have concluded that we cannot adjust the tiers. We believe any adjustment or compromise at this point would undermine our obligations and trustworthiness.  It's better that we own up to the mistake and vow never to repeat it, than it is to compromise what we have offered – and sold - to our backers.

We spent an incredible amount of effort before the campaign crafting interesting rewards, and the exclusive class was the only in-game exclusive item we dabbled in. This is just the one area where we erred.  It doesn't reflect an overall philosophy or trend of any kind. 

We ask for your support in this, no matter what tier you have pledged at. We also respect and understand that some of you might not agree.  We would encourage you to look at the larger balance of everything we are doing and the true passion that we have poured into Darkest Dungeon. We hope that you can remain excited about all of the other cool rewards we are offering, and of course...the GAME! Thanks to your support, in-game content for ALL players is growing by leaps and bounds with every stretch goal we cross! 

Now on to fun stuff.

That GameTrailers Interview

In case you missed it yesterday, GameTrailers posted an interview with Chris (Creative Director) and Tyler (Designer). In it, we discuss, combat, town, and other parts of the game in detail:

A Short Graphical History of Darkest Dungeon


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    1. CtanSama
      on February 16, 2014

      Well, im a Nomad backer, and from my point of view there is a problem. I dont want early access nor the polls. Manual? Nahh. Map and wallpaper? Nope. Artwork and soundtrack? Maybe. Exclusive Class? Absolutely.

      I would pay more for the class, but i dont want to pay 300% of the game to get it with a bunch of others thing i really dont want. Im not talking about changing tiers, im talking about giving the backers a way to get the things they wants.

      I dont understand why they dont give the oportunity to buy the class as addon but i know i'll jump to the chance to get it, and surelly more backers too.

      That said, yes, you cant change tiers when there is a backer in it, but you can put the things in that tier as addons the way that if you want all of them is better to get the tier instead. Its better to give the backers more options instead of telling them "we cant".

    2. Ahmad Khan on February 16, 2014

      "The way we see it, we've entered into a contract with our backers at every tier; changing ANY reward terms is in very poor taste, and arguably unethical. Just as we couldn’t possibly remove Early Access from the WANDERER tier, we have a firm responsibility to honor what the ADVENTURER and higher backers (approximately 1200 people so far and growing) have pledged for. It is for this reason that we have concluded that we cannot adjust the tiers. We believe any adjustment or compromise at this point would undermine our obligations and trustworthiness."
      True Gentlemen!

    3. Kris Knives on February 14, 2014

      Re: FTL events

      I love random events like that but the problem with them is they are typically pretty linar and strategyless. Someone offers and arm wresting contest you send in your strong guy and have a 70% change of winning and getting some small bonus or a 30% change of him breaking his arm. You send the weak guy the odds are reversed. Yes somethings there are some simple long term verse short term events like smuggling refugees dealing with an attack now to get a payout later when you drop them off verse short term bonus of turning them in to avoid the attack....however neither of the scenarios really require actual game play. You just pick an option and roll the dice.

      I would personally enjoy random events a little more if they could be more interactive or at least more interesting somehow. I'd like to see more sort 90's RPG thinking where events might have multiple ending, alternate solutions or just in general a little more actually interesting game play to them rather than just a quick yes/no and cross you fingers choice now and then. Not everyone needs to be an epic master piece either. You could mix it up. Have some sort simple events and some longer more involved ones so people don't know what to expect and not everyone has to a lot of scenario planning on the team.

      I know that is asking for a lot, but it would add a lot to these events and by extension the game as a whole.

    4. Jorge Barreiros on February 14, 2014

      Funny, reading the comments it seems that some people believe that
      "exclusive" means "you can pay money to get it", when in fact the opposite is true.
      The human mind works in mysterious ways.

    5. Missing avatar

      Mike on February 14, 2014

      OK, the devs and other posters set me straight on the utility of color customization... but I'm still more personally interested in the 200K stretch goal. See y'all there!

    6. Roq on February 14, 2014

      So... you're using my money to pay for flagellation and brothels!? Isn't kickstarter wonderful! :)

    7. Missing avatar

      Mike on February 14, 2014

      I've been following this game for months, and have finally thrown down my cash - love your innovative ideas, passion, and transparency. Many campaigns could learn a lot from you guys.

      On to one bit of constructive criticism: please consider DITCHING the “COLOR CUSTOMIZATION” stretch goal. I don't think I'm alone in saying I wouldn't pay $1 for that - let alone an extra $50,000! - compared to all the other sweet goals you've posted. I don't pretend to know what developing a game with such a small team is like, but I can't imagine you couldn't replace that goal with something else that actually enhances/extends gameplay: new items/loot/monsters, new dungeon tiles/events/encounters, new character skills/traits, or best of all, new/longer dungeons. Thoughts?

    8. Missing avatar

      Emil Hult on February 14, 2014

      As someone who pledged at Early Bird SEEKER tier, I did consider whether or not to pledge as a at SEEKER or at ADVENTURER

      It all boiled down to economical things since I'm a poor student but I really want to be a part of this game.

      While another class does add more variety and diversity. I took into consideration of whatever it was, it could end up being overpowered or underpowered or just specialized. I don't mind if people who almost pledged twice my amount getting a bonus class to play around with. In the long run I don't think I will be bothered with it in the slightest.

      I mean, with cool looking characters like the Crusader and the Bounty Hunter, I'm already satisfied with awesome looking classes (I'm one of those who on their first run of a game goes for all the cool looking stuff).

      I found it a big surprise people (who paid less, none the less) are complaining about a bonus class for people who paid a bunch more?
      IF this was a PVP game, I would be all over the top enraged about that too. BUT, this is a singleplayer game.
      And as a singleplayer game, with no pvp, another class for ADVENTURER pledge and above, I see no harm in. Really.

    9. Missing avatar

      Jeremy Thompson on February 14, 2014

      I'm really excited for this game, and I love the art direction! You used an example on the pitch about certain characters not being a good fit (highwayman being unnerved by the Plague Doctor).. are you intending on doing the opposite at all? If this highwayman is unnerved by the Plague Doctor's ways, will he feel calmer around the Crusader's determination?

      As for the exclusive character (which is the level I pledged at), I can see that this puts you in a bit of a bind. However, everyone knew what the tiers were offering, and they pledged at that tier with full knowledge of what they were pledging themselves into. From that perspective, I find it strange that people are upset about this. I've pledged at basic levels for games before, just to get the game itself, and have no resentment for those who got "more" by pledging at a higher level. This isn't a case of pre-purchasing a game for DLC, it's a reward tier for an "investment". In business, if you invest into a company, there are investment levels, and those investment levels offer certain perks and ROI. I'm not trying to be a dick here, but if you knew the terms and conditions at each level of investment, and didn't invest at that level, what right do you have to complain about it? Maybe it was a bad business decision on their part, but you can't actually claim that they were dishonest or that you didn't know you weren't getting an exclusive character.

    10. Missing avatar

      Yoshimi on February 14, 2014

      Also I agree the FTL event system could be pretty sweet. It works as Jacob described but basically each event has multiple answers to it (some of these are correct or incorrect and some of them are only sometimes correct). However if you have the correct crew or party member in your team then you can get extra answers for the events.

    11. Antonio Ortiz on February 14, 2014

      @James you make an awesome point there, we are just materialist beings, that love more and more (sometimes : \)

    12. Antonio Ortiz on February 14, 2014

      @Ordo I think you should avoid to think "they haven´t do anything" since you aren´t they, and you haven´t been along them to know that : )

      Anyway, I´m really happy of see you still here,seriously : )

    13. Missing avatar

      Yoshimi on February 14, 2014

      Fair play to you taking a time to explain the decision in detail. However I don't think you should have to justify yourselves ... You've put out a really sweet pitch that has caught a lot of peoples imagination (something very hard to do on kickstarter without having headline grabbing history).

      The game looks sweet you sound very genuine and I imagine it's difficult arranging the different tiers where you want to make each one have something appealing. Stick to your guns and keep showing us some nice stuff please :) (the updates have been great).

    14. LordCrash on February 14, 2014

      Exactly. Making a mistake is one thing. It's human. But sticking to it although knowing that it was wrong in the first place without even trying to solve the problem or finding some sort of compromise is just ignorant imo.

      Nevertheless I still love the concept and art style of this game. ;)

    15. Missing avatar

      Satoru on February 14, 2014

      I kept looking at the back shelf to see what awesome games you had there!

    16. Blessed on February 14, 2014

      I like this update. It's like Chris and Tyler wanted to push the envelope a little, we are out of the My Little Pony era of roses and sunshine, the added layer of grime and grease is welcome.

      In the interest of getting more money, will there be an add-on for additional copies of the $15 game? Overall I find the whole concept attractive, want to gift some codes to my friends if the price is right:)

    17. Missing avatar

      Logan Posey on February 14, 2014

      @mrfatso I remember the Hyper Light Drifter campaign doing that, and that would make sense if they decide to make the extra class an add-on.

      That said, I can really appreciate Red Hook's decision to let it rock and try to move forward. They even said that it would be a variant of an existing class, and that sounds more like a palette swap than some game changing full-on class. Considering the reception of town events vs color customization you'd think people would be doing less doom saying.

      At the end of the day I'm super excited about the game and hope that I can budget in upping my pledge before campaign's end!

    18. Stephen "Stoibs" D
      on February 13, 2014

      No, they said that tier descriptions can't be altered - ergo the rewards are apparently impossible to grant to anyone else, which is hilariously ignorant and false.
      Sad because in their sob story anecdote up there they try to paint the picture that they ummed and ahh'ed about the possiblity of instead making it a timed exclusive/add-on - yet then randomly decided against it..... *Why*, pray tell..? That would have actually solved everything to be honest.

      This isn't new territory for kickstarter projects, most of them try to save face by making concessions and compromises however.

    19. James William Page on February 13, 2014

      It seems to me that perspective is causing most of the problems here. Almost every "No Exclusives Please" comment boils down to the same point of view: there's a game being made, and I'm only getting a part of it. It's perfectly understandable, as our brains seem wired to disproportionately assess loss as worse than gain (losing a class vs gaining a game).

      My feeling, however, is that all of this negativity is based entirely on how the backers perceive "the full game". A backer at $15 gets a game they didn't have before, with incredible content and amazing gameplay. But because somebody else got something extra, our primate brains kick in and cry "FOUL".

      Whatever level you're backing at, or considering backing at, focus on what you're getting and not what tiny sliver you might be missing out on. How about we use these comments to add value to the game, through constructive advice on the features being developed, rather than hanging onto our instinctive feelings of loss?

      On that note: Red Hook, you guys are incredible. I love what you're doing with the game, and I'm excited to see what you do with the town and trainers. My one tip (from an admittedly inexperienced designer): try to avoid anything grindy as far as town goes. I'd love to see a characterful and stylish town, but I don't want to play endless mini-games before I can train a new skill. It's a fine balance, and I'm sure you guys will make it epic.

    20. mrfatso ~ Defender of The Goat on February 13, 2014

      @Dev: why not allowed the exclusive class as an add-on? It could be 10 bucks, 5 bucks, whatever amount.

      As for those who say that the diff between this tier and that tier is x amount, just suck it up. Well, think of it this way, there are some of us here who wish to pledge at that tier but between budgeting enough money for this week/month and toss a few bucks over there, might be a small thing to you, to another, it might have been a really difficult choice.

      Blah blah blah, it's nice that the dev mentioned their stand on this, but i do hope that a compromise could be made, whether it could be a timed exclusive which will be opened to all customers after a certain period, or as part of a stretch goal, hit X amount and all backers will get that exclusive class and backers at adventurer pledge and above will received a trinket as well to make up for the loss of exclusive class.

      You could look at Hyper Light Drifter Kickstarter page.

      They had an exclusive class as well @ 75 tier, but if i remember, in one of their update close to the end of the campaign, they release it as an add-on.

      Look at their latest post:

      Now, those guys at the 75 dollar tier, although they have lost their exclusive class, they gain something else in return. You guys dont have to follow that to a T, but it could be something to consider.

    21. Bryy Miller on February 13, 2014

      Red Hook has explained their position. Vehemently calling them the bad guy for doing so is ridiculous. Give it a rest. You don't like it? Fine. But acting like they need to learn their lesson or be put in their place is stupid.

    22. Zombra on February 13, 2014

      Listen. Guys. I comprehend the concept of paying for things I want. Honest. I do. I really do. What I am trying to impart here is the very rational point of view of people who expect to get the full game when they pay for the game. Let me repeat that if a dev team wants to put an extra in their game and charge a trillion dollars for it, they can, and I don't have to buy it, and I can still buy and enjoy the game without it. But there are reasons that people find this business model to be annoying and disappointing. We've seen it in half the video game Kickstarters so far, and it ALWAYS turns out badly. It's not wrong to say, "Well that kind of sucks." Developers should try to avoid doing things that kind of suck. Consumers are allowed to be unhappy about it when they do.

    23. Stephen "Stoibs" D
      on February 13, 2014

      In other news, the Unsung Story Kickstarter has allowed this style of arbitrary, gated, exclusive content as an affordable add-on option - even though it too was originally part of an exclusive tier pledge.

      WHOA omg what is this sorcery!!
      How did they do that!?

    24. Turk
      on February 13, 2014

      @LC Ordo Draconum

      Yes why not? How someone spends their money to get what they want is entirely their choice. What is the problem here? It is entirely up the person to judge what value their expenditure returns.

      If you have an issue with that then guess what, it is your problem, stop whining about it. As far as fair is concerned, you have 28 more days as of this moment to decide if it is worth the expenditure.

      Yes why not? How someone spends their money to get what they want is entirely their choice. What is the problem here? It is entirely up the person to judge what value their expenditure returns.

      If you have an issue with that then guess what, it is your problem, stop whining about it. As far as fair is concerned, you have 28 more days as of this moment to decide if it is worth the expenditure.

    25. Ruben Hernandez on February 13, 2014

      @Jorge: Living and learning or TIL...

    26. Ruben Hernandez on February 13, 2014

      @Jacob: I would like to know more about what they plan to do with town events in DD, but certainly the variety of options that you can find in FTL for the same event would be great:

    27. Jorge Barreiros on February 13, 2014

      And the big lesson learned here: exclusives suck badly and only bring out the worst self-centered pettiness in people. All they accomplish is creating ill-will towards the developer and the product. Therefore, they are best avoided in all cases.
      You're welcome.

    28. Tyler Sigman Creator on February 13, 2014

      @Jacob Interesting take, I'll have to revisit FTL and check them out in more detail.


    29. Blessed on February 13, 2014

      @Tyler/Chris : You are doing the right thing, the honorable thing. Thank you.

    30. Jacob Carter on February 13, 2014

      I feel as though the town events should be a FTL (Faster Than Light)-style events... if you have no idea what I mean, heres a example.

      You find yourself in town to find that a muscle-man boasting of his feats in arm wrestling. You could send a specific party member against him (The swordsman has strong arms to arm wrestle, the witch doctor could spike the muscle-man's drink to weaken him, etc...), you could use a item, or you could just downright ignore him.

      Usually FTL-style events have a WIDE variety of options you can choose from, especially if you have a certain thing and you feel like it would be great to use in this situation.

    31. LordCrash on February 13, 2014

      @Cameron Kelley
      So you wrote that whole wall of text in order to actually say nothing of real meaning? Bravo. :P

      And your argumentation is faulty because video games are a luxury product in the first place. So every discussion around them is a "first world luxury problem" discussion.... ;)

    32. Porcupine on February 13, 2014

      @cameron: any other precious advice on what other people should and should not do...? Please oh please...?

    33. Cameron Kelley on February 13, 2014

      Dear lord you people are seriously fanny flustered over this Kickstarter exclusive class. Red Hook has said their piece on the topic and I applaud their decision and openness about the issue that some of you have made about it. Yet some of you continue to rabble raise over it, there by disrespecting not only them, your fellow backers but also yourselves.

      So maybe get away from the keyboard, take a deep breath, walk around the block and understand that in the grand scheme of life, this is a non-issue. Be happy that a platform like Kickstarter exists in the first place, that you live in a country where things like funding a game through crowd sourcing can happen and that Red Hook has been very up front about the fact that they have made a mistake due to a underestimation of the developing fan base, but also being strong enough to own that mistake and stick to their ideals.

      Maybe the diluvian evils that haunt the clutching shadows of the darkest dungeon are closer than we think… :P

    34. LordCrash on February 13, 2014

      So why not making two exclusive classes for backers at $100? And a whole exclusive dungeon at $150? And a whole exclusive campaign at $300? I mean, hey, the early bird catches the worm and it's all money for the greater good, isn't it? ;)

    35. Turk
      on February 13, 2014

      and yeah i am being selfish as it is but i see it as a good for me as forcing others to spend that extra bit of money adds more to the content which as far as i am concerned is good for all.

    36. Turk
      on February 13, 2014

      my 2 cents

      This is a single player game. How the players get it, pay for it, play it and treat it is up to them. The developers can only do so much and put their best input before it gets released to the wild and come what may. You can see what many devs who want to keep more control over their content for example distribution thru Steam / Origin etc or online DRM like Ubisoft etc. Most of the time it is less to protect the integrity of the game but rather to ensure the players can only buy from the devs directly. Online only for Diablo3 is a great example.

      In this case, to those who are negative on the exclusive class? Tough. Go spend a bit more and get it for yourself and judge it. I do not have an issue of missing out if i cannot afford cost. Just like DLC , you either can afford it or you go without. IT IS SPELLED OUT INFRONT OF YOU AS EXCLUSIVE. If you are late to the party? Tough , life is like that, those who come before and took the initiative get the rewards first and possibly last.

    37. Missing avatar

      Wezlar on February 13, 2014

      I know 15 dollars is not a lot to this campaign now, but I am going to have to remove my pledge at this point. Having to pay three times the cost of the game to receive access to the backer exclusive class is unacceptable to me. Good luck with the rest of the campaign.

    38. LordCrash on February 13, 2014

      "most" ist not the same as "every". And yes, of course it's an assumption. You can change most to many or view yourself if you not agree. And no, I don't think that I'm alone. Others raised similar or the same concern as well.
      But I haven't made any assumption about high level backers, not at all. In fact, I don't know why exactly person X spent amount Y and I never claimed so. I just told my experiences about trends in actual video gaming. Trends you could see when you look at sales numbers for certain iPad games for example or even trends you could see in this comment thread.

    39. LordCrash on February 13, 2014

      I didn't know that I should answer on that part in particular. I already said that I didn't want to accuse you of not caring about the development of that game which is along the lines of your explanation. I thought everything was said by that.

    40. Bryy Miller on February 13, 2014

      Thanks for making a grand assumption about every single video game player (and high level backer) that is not you. You deserve a golf clap for being so selfless and noble.

    41. Benedikt Brück on February 13, 2014

      omg thats the thing you didnt answer on my post, you were still going on about the exclusivity a point in which we both agree. you didnt mention anything about the rest and biggestr part of my posts...

    42. LordCrash on February 13, 2014

      @Bryy Miller
      Indeed it is. I didn't say that the game is not worth buying or playing then, not at all. But nevertheless it's incomplete, yes. Maybe customers are already used to this BS because they are treated that way all the time by big publishers and therefore they don't care anymore. Well, ok, fine. But some still do...

    43. LordCrash on February 13, 2014

      How educated...
      Well, you answered on my post so I had every right to answer you as well. If you don't care why do you continue to write and answer me here then? Some people...

    44. Eddy on February 13, 2014

      Jesus Christ, people will cry about anything today, want the exclusive class? pay for it, as long as the game is good I could not care less about people having a class I don't.

    45. Benedikt Brück on February 13, 2014

      why are you still arguing with me about the fucking exclusivity thing? i told you countless times now that i dont care about that. im done with you man.

    46. Bryy Miller on February 13, 2014

      "It's about the fact that future customers will never be able to get the full game."
      Yes, one character class means the entire game in incomplete.

    47. LordCrash on February 13, 2014

      It's pointless to discuss with you if you don't understand the basic points of the critique. It's not about MY pledge, not at all. I've already pledged hundreds of dollars for single video games on kickstarter, you know. I could afford any tier needed for that class here's about principle. It's about what kickstarter and indie gaming should stand for. It's about the fact that future customers will never be able to get the full game. That's just not how it should be. Period...
      And I never accused you of anything. I was generally speaking. And if you think so it's pretty ridiculous to answer with a "stop whining" although nobody does so. It seems like you can't differentiate reasonalbe critique and "whining". And yes, that is an "accusation" if you want so. ;)

    48. Romulus on February 13, 2014

      @Ukko I think $400,000 (modding) and $450,000 (rent out) tiers will somehow break the exclusive. I'm afraid the topic will come back again at that point...

    49. Bryy Miller on February 13, 2014

      "If you actually cared about the development of the game and the best outcome you wouldn't give a shit whether the class would be available to everyone or just to you... ;)"
      Wow, such a ridiculous strawman. So now incentive is equal to "I want something nobody else has"? So apparently I'm thinking about pledging to $100 just because I'll be better than every other backer?

    50. Benedikt Brück on February 13, 2014

      so now i dont care about the development? dude i care enough about the development that i cashed in 50$ into this game whcih i know next to nothing about just to see that artwork and the vision behind the psychological gameplay feature come to live and maybe even inspire other games to adapt on those parts.
      so i went to the kickstarter when it was announced and wanted to pledge. my first thought was i give them the money for the game that im propably going to buy anyway beforehand to actually realize the game. ok so i wanted to pledge for the "game only" tier which is 15 bucks.
      then i saw that they offer a digital deuxe edition with an extra character for 50 and i liked what i was getting in addition to that a soundtrack, artbook ect. so i shelled out 50$.
      i didnt even realize back then and i STILL dont care if the character is exclusive to backers and pelase stop writing your posts in a way that suggests otherwise. (yes i feel a bit offended by your accusations).
      so they set the prize for the digital deluxe edition at 50$ people can ask themselves now is the extra content worth the extra money to them if yes they should buy/pledge it if not they should stop whining about it.