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Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!
Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!
Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!
9,639 backers pledged $313,337 to help bring this project to life.

Seasons Greetings and Backer Reward Update!

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Happy Holidays, Backers!

With the end of the year fast approaching, and the Holidays already in swing, we wanted to give an update to what’s going on with the Darkest Dungeon Backer Rewards!

Backer Exclusive Art Print

Backer Exclusive Print Preview
Backer Exclusive Print Preview

We’ve partnered with Fangamer for this print and we have sent off the assets for production. We are excited to work with Fangamer as they have produced many amazing prints and we know that you all will be happy with the production quality. Once they are printed they will ship them to Chris to get hand signed, and he’ll ship them back and Fangamer will then help us mail them to you!

We will be posting updates on production of these as we hit each step, it will be important for you all to update your shipping info on your Backerkit profile. We will send out a notice to let you know when we will be locking in shipping info - so do us a favor and update it now if needed!

Our goal is to get these out as soon as they are produced, which could mean before the end of the year! Merry Christmas!

Art Book

Original sketch work for the Hamlet
Original sketch work for the Hamlet

Chris has sent all the assets to the graphic designer who is now working hard on getting our art book put together. We know how excited people are for this particular reward so we wanted to make sure we captured as much of the game’s artwork as possible. It’s also something we want to be really special so this is going to take a little extra time. The book measures 10x10 inches and will be approximately 60 pages of never before seen sketches, rough work, commentary and (of course) final in-game and promotional artwork!

We expect this to be completed and shipped in Q1 of next year as with the Holidays already upon us, it won’t see printing until after the New Year.

As a special thank-you, we’ve decided that *all* our backers are going to receive a digital “Art of the Crimson Court DLC” pdf mini art book after the DLC ships next year!

Dioramas

Mock-up of the Dioramas
Mock-up of the Dioramas

Now that we’ve decided on the numbers and assets, the final content will be assembled with the help of a graphic designer and then sent to Panda Game Manufacturing for printing. We are also excited to work with Panda! They are well known and make beautiful products. We plan on making the dioramas out of high quality chipboard, so they will feel like good sturdy components that you see in many boardgames.

Manufacturing these will take a couple months, but we figure that high quality is the most important objective.

What if I missed out on buying some of these rewards?

We will be printing extras of the Art Books and Dioramas for you to buy, although the original backers will be getting the best deals on them and also some special content.

The backer-exclusive signed art prints, however, are exclusive to those who pledged for them back during the campaign.

That being said, we plan to print other, non-exclusive art prints for people to purchase!

That’s all for now

2016 has been an incredible year for our game, and our community. With these last rewards on the horizon, as well as Mod Support and our first DLC expansion “The Crimson Court”, 2017 is shaping up to be just as exciting!

We are enjoying the process of getting the physical merch together and we have been thinking about other potential products that could help celebrate Darkest Dungeon.

We cannot thank you enough for making all of this possible. You can look forward to more updates as we move these items through the production cycle.

Happy Holidays,

Red Hook Studios

Dean Thrasher, kim swanson, and 34 more people like this update.

Comments

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    1. Raphael S. Neto on

      Let's see if I can get this diorama, I've been wanting to since the campaign =)

      Also, looking forward for the DLC and it's art book! It is coming to the drm-free people, as well, right?

    2. Missing avatar

      Rainer Woreck on

      This game, isn't all that amazing as I had thought it would be. At least it isn't trash.
      Never got far into that game, even after playing several hours of it.

      #Too much of a grind. Basically you do the same thing over and over again. Feels like a casual game due to this monotony.

      #Not enough campaign story progression. Everything is thrown at you at the beginning. You don't really discover more of anything at a decent rate.

      #Too many "heroes". Why not just recruit an army and send them to do the things the game has us do? Why throw individuals in with such low numbers at a time? I mean, there's so many people willing to suicide themselves to the dangers, the game's limitations are pretty dim.
      Also, why only send one team in at any one time? Why not more? If you have the manpower it would make sense to attack from different avenues simultaneously.

      #Not enough focus on personalizing "heroes". Every hero feels like a throw away meat shield. Cannon fodder. Useless and uninteresting as the next. Each class comes with the exact same abilities to unlock and work best with the exact same equipment. Exmaple: my first knight is as interesting as every knight obtained after - not at all.

      #Rebuilding the town isn't interesting at all. If you have resources, you can magic the building back to working order, including magicing the staff and their produce/stock into existance. You would think, if rebuilding services in the town was important outside individuals would bring materials to reconstruct everything. Doesn't make sense that "heroes" are the ones doing the manual labour of collecting basic building resources.

      This game could have been worse, but it certainly could have been better too.
      I'm a little bummed I funded this.

    3. Kerwer Gorni on

      when the ios version?

    4. Ian Christy on

      That Art Book has me all excited! Sweet print, as well. Kickarse art as always! :)
      e