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Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!
Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!
Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!
9,639 backers pledged $313,337 to help bring this project to life.

1 Million Copies and The Road Ahead

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 With the recent launch on PlayStation 4 and PS Vita, Darkest Dungeon has now sold more than one million copies.

We remember reading this article from Yacht Club Games, makers of the amazing Shovel Knight and appreciated their transparency about hitting 1MM copies. So this is a gesture to continue what they, and other developers, started.

There are a lot of things we can say about hitting the one million copies threshold, but none of them truly encapsulate the event. We are humbled, grateful, excited, freaked out, dizzy…

More than anything, though: WE THANK YOU! 

Sales Breakdown 

Darkest Dungeon is on sale on a variety of storefronts: Steam, PlayStation Network, GOG, Humble Store, Apple OSX App Store, CDP.pl, SoftClub, Nuuvem.

We were going to post a pie chart with sales breakdown by storefront, but the reality is that Steam accounts for 94% of our copies sold up to this point. Steam is obviously an enormously popular storefront, but there are a few other reasons for this lopsided number as well:

  • Early Access was done only on Steam, and launched February 3, 2015. Sales were extremely strong right off the bat--we did over 50,000 copies in 24 hours, which definitely resulted in a lot of stunned faces around our office. 
  • Full release for PC and Mac occurred on January 19, 2016 and brought the game also to GOG. 
  • PlayStation 4 and PS Vita versions only launched on September 27, 2016. Sales have been decent so far (approximately 50k copies worldwide), but the recent launch accounts for the reason why the platform only represents a tiny amount of our cumulative sales to date. 
  • Crowdfunding was done via Kickstarter and Humble Widget and accounted for the first ~11k copies sold
Image Courtesy of the Legendary Dan Panosian
Image Courtesy of the Legendary Dan Panosian

We do have some charts to share! First is our sales chart (top) and our concurrent users (bottom) on Steam since our Early Access launch.

As you can see our EA launch was incredible! But something that we are proud is that our peak concurrent users happend on our full release on Jan 19th. While our full release wasn’t as high of a peak as our EA release, you can see a really solid sale period (Steam Holiday Sale) leading up to the release in January.

While the majority of our sales come from the United States, there are many regions in which our game has done well in. This is in part why we pushed hard to localize the game in 7 languages at launch, and plan to add more in the future.

Random Factoid: Per SteamSpy, the average owner has played 27 hours of Darkest Dungeon.

The Bit about History

 In 2013, we broke ground on DD because we were intensely passionate about the idea, and hoped that a robust but niche RPG audience might find it interesting to embark on a merciless and dark exploration into what it truly means to be a hero. It would be an RPG about the sword arm, not the sword. Only in our wildest dreams would the game find an audience of the size that it has.

Our goal was always to make the game without diluting our original creative vision, and then let it succeed or fail based upon its own merits. We are beyond happy that people have found it captivating.

From the first announcement and release of the “TERROR AND MADNESS” trailer through the recent PlayStation launch, we have been excited to see the game resonate. 

The Bit about Adventures Ahead

Thanks to your support, and the game’s success, there are some exciting things ahead. As you might have seen, we recently announced the first DLC, “The Crimson Court”, coming in early 2017.

Steam Workshop support has long been on our to-do list, but we needed to finish the core game before doing it. Official modding support is coming! We can’t wait to see what the community comes up with.

Other platforms that might be a fit for DD are high on our list. Tablet immediately comes to mind; as it turns out, we accidentally designed a pretty cool touch interface from the beginning! Other console and handheld devices remain interesting as well, and we’d like to get the game to as many potential fans as possible.

Official Merch, starting with our final Kickstarter rewards (Art Prints, Art Books, Dioramas) is high on our mind. We have some things in the pipe already, but we invite interested partner companies to propose co-productions at the business inquiries line in the signature block of this post.

Last, but not least, we can confirm that Red Hook will most certainly be making another game.

“Game 2” hasn’t begun production yet, and this in no way means that we are done supporting or adding to Darkest Dungeon. But as long as you keep supporting what we do, we want to keep making things for you! It is not hyperbole to say that we are doing our dream jobs, and we love what we do. We also specifically love Darkest Dungeon, despite the fact that we, too, sometimes lose our favorite heroes and want to destroy our keyboards. We get Afflicted from time to time during development, though we aren’t quite ready to share with you what each of our predominant Afflictions are!

Image courtesy of the legendary Joe Madureira
Image courtesy of the legendary Joe Madureira

The Bit about the Thanking 

We want to extend a special thank you to our Kickstarter and Humble Widget backers. Without you, this game simply could not have been made the way it was. Although we have now delivered on the vast majority of rewards, we still have our prints, dioramas, and art books to make--and we are ridiculously excited to start manufacturing of those soon! Stay tuned for details. We are working on them.

We would also like to thank so many wonderful people and organizations that were involved in helping us get to this point. Here are a few, but the list is by no means complete: dear friends at IndieMegaBooth, Valve, Sony, Humble, GOG, Apple… we began listing all the other independent developers that we owe thanks to, but the list was getting super long and we still are afraid of forgetting people that have been incredibly important and helpful. So let’s make the thank you general and widespread: if you know us and have helped us, you know what we are thankful for.

Darkest Dungeon has already been a ride beyond our wildest expectations. We hope you continue with us into all the uncharted realms ahead. Until then, cinch your harness, ready the antivenom, and continue the good fight...or douse the torches and search dark corners for gold. The choice is yours...

Sincerely,

Red Hook Studios

FMI: www.darkestdungeon.com 

Game feedback: feedback@redhookgames.com 

Press inquiries, including media key requests: press@redhookgames.com 

Business and Licensing Inquiries: biz@redhookgames.com (key requests will be ignored here) 

FB: www.facebook.com/darkestdungeon 

Twitter: www.twitter.com/darkestdungeon

Comments

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    1. Raphael S. Neto on November 24, 2016

      Thanks for the detailed feedback about the sales! Glad to see the game succeeded and looking forward to project #2, if you kickstarter it I'll be there again =D

    2. Tyler Sigman Creator on November 22, 2016

      @shockedder please email us at backersupport@redhookgames.com we'll get it taken care of sorry!

    3. Kerwer Gorni on November 22, 2016

      When Will You release the iOS version???

    4. Missing avatar

      Sleet
      Superbacker
      on November 22, 2016

      Congratulations on reaching this milestone, and thanks for sharing it with us! Getting awesome projects out there for everyone to enjoy is just as (if not more) important to me when I pledge to a kickstarter as getting the game for myself, and it's wonderful to hear when one succeeds so well!

    5. slashmastah on November 22, 2016

      BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK BOOK

    6. Nathan Schmuck on November 22, 2016

      Rad! Looking forward to what comes next!

      Also are the comics for the other classes still on the way?

    7. shockedder
      Superbacker
      on November 22, 2016

      @Creator
      I would love to get my GoG version from you guys, but I've tried contacting you about this to no avail. Help ?

    8. Missing avatar

      Andreas Trageser on November 21, 2016

      Thank you guys as well. Always waited for a game like this which focuses not just on slash'n'loot but the inner side of adventuring. I guess it's no surprise when I say that my favorite game universe is the Warhammer fantasy world.
      I hope there will be some theme mods for the game in that universe as for me they are close relatives since I hit the pledge button.

    9. SoylentRobot on November 21, 2016

      congratulations! looking forward to the Crimson Court and your next game

    10. Missing avatar

      danny betkowski on November 21, 2016

      Hi! Quick question ... I've been very excited to play this game but I've been waiting for the "definitive version". I assume this is the first free DLC we were promised? I don't mind waiting, but will there be an announcement as to when the definitive version is out, and no more changes will be made to the game (minor patch tweaking is fine).

      There are just too many amazing games out today ... I prefer not to have to keep going back and re-dipping into old franchises :)

    11. Brian Leet on November 21, 2016

      Great update on a well deserved milestone! Congratulations!

    12. Kenny
      Superbacker
      on November 21, 2016

      Now you just gotta get the PS4 version on physical copies! Check out LimitedRunGames, they apparently shoulder the risk!

    13. Michael Stamps on November 21, 2016

      Thanks for sharing such in-depth information about the sales break-down. Very interesting!

    14. Kai Kubicek
      Superbacker
      on November 21, 2016

      That is amazing, congrats guys! I am so glad I was a tiny part of it and helped backed you guys.

      As an inspiring indie game dev I can only dream to follow your guys foot steps and be so successful.

      Thanks for an awesome game, I look forward to your next project.