Early Access Dates, Backer Art Pack, and More!
We have a TON of exciting news to cover in this update, so let's dive right in!
Early Access Steam Launch and Backer Access Dates!
We are happy to announce that Early Access launch (Steam only!) is planned for Tuesday February 3rd, 2015! That's less than two months away!
Backer Early Weekend: EVEN BETTER, we are planning on giving all Early Access backers access starting on the preceding weekend! (We are aiming to send keys out no later than Friday January 30th but will confirm exact time and day as we get closer.)
Other Backer Rewards Will Come Later: Early Access is just one step towards our final release which will come in mid to late 2015. Your other backer rewards (depending on your pledge level) such as personalized heroes, personalized items, art books, soundtracks, and so on will all come later.
You haven't missed anything and we haven't forgotten about those things! First step is getting the game in great shape, and then we'll shift focus to get some of those things taken care of. We are excited about rolling out the personalized heroes and trinkets, especially!
What will Early Access Feature? We are incredibly excited about the Early Access program. Our strategy has always been to make sure that what we deliver as an Early Access game is super fun and doesn't feel like a "half-made" game. Although we will be adding tons of new features and content throughout Early Access, what we launch will still deliver many hours of gameplay. As we get closer, we'll confirm exactly what's in the build.
Darkest Dungeon Confirmed for PlayStation (PS4, Vita)
Yesterday, as part of the PlayStation Experience in Las Vegas, Darkest Dungeon had some screen time during the keynote! We announced that the game is coming to PS4 and Vita in 2015! We're excited to expand the reach to consoles and handheld gamers.
You can check out the teaser trailer here, and catch a glimpse of the first Warrens boss towards the end!
Will I Get a PlayStation Key as part of my pledge? We don't have a firm answer for you yet. We are not free to distribute PlayStation keys in the same way that we can give out Steam keys, so this makes it somewhat unlikely. Also, at the time of the Kickstarter, there was no PlayStaiton version announced, so we priced and set up the tiers based only on PC/Mac/Linux. But we have a few more conversations to have with the storefronts before we can answer with 100% certainty.
We've been like a well-oiled machine this past couple months, cranking away on new stuff! We also added some temporary help in the way of extra programming and design horsepower, to help stay on schedule. This has also helped us do some things before Early Access that we previously thought we'd do later. All together, we have a great team working their butts off! We really enjoy making Darkest Dungeon, and are grateful to all of you for making it possible.
Here's a sampling of awesome stuff we've touched in the past two months:
- New drag and drop interface for town, hero roster, inventory
- Tons of new interactive objects ('curios') in the dungeons
- Warrens monsters and warrens boss fully playable
- Over 100 equippable items ('trinkets') to augment heroes
- More Affliction act out behaviors
- More voice-over narration by the one and only Wayne June in work
- TONS of new combat effects and art
- Town graphics and user interface
- Plus much more!
Merchant Class Poll Results
The results are in from the previous Backer Poll, which was about what visual theme the Merchant class hero should be. The "Silk Road" concept won the day. "A wealthy aristocrat and antiquarian with a keen eye for the ancient and the valuable. "
When we begin designing the Merchant class, she will fit this concept. Thank you for your feedback! It is awesome to have almost 5,000 responses! We'll do more of these polls in the future.
Backer-Exclusive Rough Concept Art Pack
We thought it would be fun to share some rough/in-development artwork with you all - click here to download the exclusive BackerPack! (Zip, 3MB). This shows a sampling of Chris' work as he builds up to final art. A little "behind the scenes" for you!
--The Darkest Dungeon Team