It's been a busy couple of months, culminating in the Cove release which we hope you have all been enjoying!
This community has grown beyond our expectations, and we're both grateful and humbled by your support, ideas, critiques, and feedback throughout this past year.
From the moment we launched early access back in February, we had two important priorities: regularly deliver exciting, meaty updates to the game, and ship the full release this year. We recognized that October would not only be an awesome thematic fit for the full release, but it was early enough in the year to avoid getting swept away by the massive AAA releases around Thanksgiving.
As many of you know, game development has a great many dependencies and variables. Between PAX's, Coves, & corpses, it became clear that an October date would mean rushing our endgame content out the door - a move that would ultimately not be in anyone's best interest. So, we looked at the December 1st timeframe - it would be tight, but with a few lucky bounces and a whole lot of focus, it was doable. A Death Star trench run with Obiwan gently whispering in our ears.
Unfortunately, late last week Chris' father-in-law passed away suddenly. Given our small team size, events such as these have a measurable effect on development. If anyone is out of action, it means delays because each person's job is highly specialized.
As a result, we have set January 19th as our Official Launch Day.
In keeping with our commitment to regular content updates, we'll be dropping an interim patch towards the end of November that introduces a new playable hero: The Abomination! Designed in collaboration with our Lord tier Kickstarter backer, this bloodthirsty class is unlike anything currently in the game. Keep your eyes peeled for the full reveal in the coming weeks! This update will also include two decidedly unsettling backer-designed monsters, as well as some other 'goodies'! You can also expect continued hotfixes as necessary.
As always, a very sincere thanks to all of you who have supported this game from the beginning and made the game and the community something special. We are truly on the home stretch, and we are incredibly excited to bring this game to completion...and beyond!
--The Darkest Dungeon Team
Q) I haven't received my Steam key. Help!
A) ALL tiers should have received their Steam keys as of May. If you haven't, please check your Kickstarter or Humble email folders or enter your email address at the Humble key resender here: https://www.humblebundle.com/store/keyresender This will give you access to your downloads. If you have any problems, email us at email@example.com
Q) [Patron, Grand Patron, and higher tiers] When will I get my backer-personalized hero reward, my backer-designed item reward, or my journal reward [Noble Heir+]?
A) These will still be completed in time for full release! We have already started the technical infrastructure work and are just finalizing the surveys we will be sending out to you soon.
Q) When will I receive my art print, diorama, and art book?
A) The art book and diorama will be shipping after final release. We have to complete the game art (including the Darkest Dungeon monsters) before we can finish production on these. But rest assured we haven't forgotten about them!
Q) [Heir and higher tiers] When will I receive my narration reward?
A) You should have received an email survey asking for your line. Check your email folders. If you believe you should have received one but haven't, email us at firstname.lastname@example.org.
Q) I have another backer-related question...help!
A) We're always here: email@example.com