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Development Update - Month in Review, GDC, SXSW, and the Road Ahead
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As you know, we launched Early Access on February 3. And what a subsequent few weeks it's been!
We can definitely say that the game has blown away our expectations. Of course, none of this should be news to you--as a backer, you've believed in it since the beginning. (And we're thankful!)
A RED HOOK UPDATE
We've posted a short development update at the following link. While it won't answer every question you have, it should give you a rough idea of what we've been spending our time on, and what lies ahead.
In short, with SXSW (South by Southwest) concluded, we're looking forward to getting back to semi-normal development. We say "semi-normal", because with such a big audience now, keeping up with support and community management will continue to take some percentage of our time.
Read the Red Hook update below:
AN UNFORTUNATE PASSING
We are also incredibly saddened to report that Tyler's father passed away on March 10th. They were very close, and it is a difficult time for him.
Because of the nature of our very small development team, it's impossible for an event of this magnitude to not affect the project. Tyler is the game designer/producer on the game, and the co-founder of Red Hook. Right now Tyler is away, spending time with his family and dealing with the unfortunate logistics that occur when a loved one dies.
Although this will undoubtedly affect some of our planned schedule, please rest assured that it in no way endangers the overall health of the game long-term. It is just something that we must deal with in the present as best we can, before eventually returning to our normal routine.
We ask that you are patient and understanding during this difficult time. Some of the updates that require design support may be delayed, and parts of the schedule may need refactored.
Please know that we are still working very hard, and we can't wait to add more to the game and begin working down the rest of the Kickstarter features and rewards, too. Thanks to your support, you have made Darkest Dungeon a success already, and we've still got a ton of wonderful things planned for the future.
--The Darkest Dungeon Team