For backers only. If you're a backer of this project, please log in to read this post.
We are fast approaching the full release of the game and want to give you all an update on the various backer-fueled features yet to get into the game or be delivered to your mailbox.
Steam Release - January 19th!
Our official launch day is January 19th! Not only are we are all working exceptionally hard to deliver a torturous endgame to Darkest Dungeon, but we’re implementing a slew of awesome feedback we’ve gotten from our community. All of us are excited to see your reactions to what we’ve cooked up for the finale, and we’re pouring every bit of effort we can towards making it memorable and maddening!
We’re not revealing anything about it until launch, but we can say that the Darkest Dungeon itself has a bigger scope than any other area currently in the game!
Reminder: ALL BACKER TIERS SHOULD HAVE STEAM KEYS SINCE MAY 2015
We get this question a lot, so we want to make sure everyone knows: all of you should have your Steam Keys. $20+ Tiers got them in February 2015 at Early Access release. We released keys to the $15 Tier in May 2015.
If you don't have your Steam key, please email us at email@example.com and we'll help you out!
Town Events, Merchant Class Stretch Goals
Quality has always been extremely important to us - especially now as we work through things like the final quests and bosses. In order to deliver the endgame content in a high quality manner consistent with our previous releases, we’ve moved some stretch goal features like town events and the Merchant class out to a post-launch (free) update. These features were stretch goals - unlocked by backers like you - and we want to be able to give them the attention, focus and love they deserve. We are absolutely committed to doing them.
The Musketeer - Adventurer Tier Backer Class
Joining those two features as a post-release update is the ‘Adventurer’ backer reward class variant - recently voted to be the Musketeer by you! A highly trained sporting sharpshooter, the Musketeer has never faced real combat. Rich, arrogant and determined to prove herself equal to the task, she has found her way to the Hamlet.
Our hope was to be able to get the Musketeer done for launch, but we’re working anywhere from 12-16 hrs a day as it is, and this would simply be the straw that broke the party’s back, sending us all catapulting into unrecoverable Afflictions. There simply isn't time to finish drawing and designing it in time.
One thing is for sure: we want to do it right. We were really happy with how the backer-designed Abomination, Madman, and Collector turned out, and we want this class to receive the same level of care. Namely: original sprite art, Affliction/Heroic poses, combat fx, original combat/camping skill names/icons, class-specific dialogue, and of course, a wallpaper!
We’re very excited to get started on the Musketeer, but to do her concept (and your reward) justice, we need a bit more time. We hope you understand.
Other Backer Rewards
With those first updates out of the way, let’s get a run down of all the remaining backer obligations we have and where they are in our schedule.
Cinematic: Although we did not meet our Cutscene stretch goal, we felt it was important to pay off the game’s finale in fine style! We’re pleased to announce that upon defeating the final boss, you can look forward to an ending cutscene that furthers the game’s narrative and hopefully creates a few chills in your spine!
Journal of Your Doom - We are currently collecting responses from the appropriate backers and these will be included with release on the 19th!
Kickstarter Heroes and Kickstarter Trinkets - We sent out these surveys to those of you who backed at the appropriate levels, and you should have seen them by now! We will be including these in the release on the 19th. If you missed the surveys and the cutoff of the 12th (today), we'll make sure to include your hero/item in a hotfix update!
Kickstarter Narration Rewards - These recorded lines will be sent out this week to those of you who backed at that level!
Adventuring Journal - We are burning the midnight oil on this and we hope to have it ready for release on the 19th!
Estate Map - We wanted to do something special with this and beginning in February, Chris will begin live streaming the creation of the Estate map! Schedule details will come after release.
Kickstarter Portraits - Our art team (of one) is still swamped with Darkest Dungeon work, so we will be fulfilling these this Spring/Summer.
Kickstart Signed Backer Print - These are ready to print, but the timeline to get them printed, signed, and shipped will take a few months, so this will be fulfilled by this Spring/Summer.
Art Book - The art book had to wait until we have all the game art completed, which we’re getting close to! Once this is done we will start assembling the book and plan to ship it by Spring/Summer.
Diorama - We are excited to print these in high quality, and they also required us to finish the game art first. We plan to produce these and ship by Spring/Summer. You can still look forward to having the best Desktop Darkest Dungeon Diorama around!
Credits - Last, but not least is the in-game Credits. We are hoping to add these within a week of release, as a hotfix update.
We are super excited to start working on these rewards as it means that the entire adventure is coming to its conclusion. This whole experience has been incredible and we are super thankful for all to you, our backers. Your early support of Darkest Dungeon means the world to us and we cannot be happier, albeit a bit nervous, for the full release next week! We remain absolutely committed to getting you all of your rewards.
Other Game Features and Updates
Aside from backer rewards, we also are excited to extend the game. Stay tuned for an upcoming roadmap which will lay all these features out on the calendar.
You have all helped make this project possible, and we're working hard to do your support justice. Sharpen your blades, and soak your torches in oil - we’re only a week away from… the Darkest Dungeon.
Finally, in anticipation for next week’s release, we wanted to share this Important Public Service Announcement. Remember--we all need heroes.
--The Darkest Dungeon Team
For any questions or concerns: firstname.lastname@example.org
It's been a busy couple of months, culminating in the Cove release which we hope you have all been enjoying!
This community has grown beyond our expectations, and we're both grateful and humbled by your support, ideas, critiques, and feedback throughout this past year.
From the moment we launched early access back in February, we had two important priorities: regularly deliver exciting, meaty updates to the game, and ship the full release this year. We recognized that October would not only be an awesome thematic fit for the full release, but it was early enough in the year to avoid getting swept away by the massive AAA releases around Thanksgiving.
As many of you know, game development has a great many dependencies and variables. Between PAX's, Coves, & corpses, it became clear that an October date would mean rushing our endgame content out the door - a move that would ultimately not be in anyone's best interest. So, we looked at the December 1st timeframe - it would be tight, but with a few lucky bounces and a whole lot of focus, it was doable. A Death Star trench run with Obiwan gently whispering in our ears.
Unfortunately, late last week Chris' father-in-law passed away suddenly. Given our small team size, events such as these have a measurable effect on development. If anyone is out of action, it means delays because each person's job is highly specialized.
As a result, we have set January 19th as our Official Launch Day.
In keeping with our commitment to regular content updates, we'll be dropping an interim patch towards the end of November that introduces a new playable hero: The Abomination! Designed in collaboration with our Lord tier Kickstarter backer, this bloodthirsty class is unlike anything currently in the game. Keep your eyes peeled for the full reveal in the coming weeks! This update will also include two decidedly unsettling backer-designed monsters, as well as some other 'goodies'! You can also expect continued hotfixes as necessary.
As always, a very sincere thanks to all of you who have supported this game from the beginning and made the game and the community something special. We are truly on the home stretch, and we are incredibly excited to bring this game to completion...and beyond!
--The Darkest Dungeon Team
Q) I haven't received my Steam key. Help!
A) ALL tiers should have received their Steam keys as of May. If you haven't, please check your Kickstarter or Humble email folders or enter your email address at the Humble key resender here: https://www.humblebundle.com/store/keyresender This will give you access to your downloads. If you have any problems, email us at email@example.com
Q) [Patron, Grand Patron, and higher tiers] When will I get my backer-personalized hero reward, my backer-designed item reward, or my journal reward [Noble Heir+]?
A) These will still be completed in time for full release! We have already started the technical infrastructure work and are just finalizing the surveys we will be sending out to you soon.
Q) When will I receive my art print, diorama, and art book?
A) The art book and diorama will be shipping after final release. We have to complete the game art (including the Darkest Dungeon monsters) before we can finish production on these. But rest assured we haven't forgotten about them!
Q) [Heir and higher tiers] When will I receive my narration reward?
A) You should have received an email survey asking for your line. Check your email folders. If you believe you should have received one but haven't, email us at firstname.lastname@example.org.
Q) I have another backer-related question...help!
A) We're always here: email@example.com
The Houndmaster arrives!
Greetings Backers! "The Corpse and Hound" patch is coming tomorrow, July 15th! Here's what you can look forward to:
- New Hero: The Houndmaster!
- Steam Cloud Save!
- New Sanitarium features: lock positive quirks for added character customization!
- Diseases have been expanded, and are curable in their own wing of the Sanitarium.
- Corpses in combat - an exciting twist on our combat system!
- Consult the Caretaker in the in-game glossary!
- New consumables, FX, & UI improvements!
- Extensive and ongoing balancing and tuning...
Coming Up Next!
The Cove will be our next stop along the way to the Darkest Dungeon. You can expect that in late August, just prior to PAX Prime. We remain on track to ship the full game later this year, and thanks to your support and feedback, it's getting better with every update!
Backer-Designed Items, Personalized Heroes, etc...
Design-work for the BGCS (Backer Generated Content System!) is well underway, and we plan on rolling this out to you in August, barring any complications. We can't wait to see what you guys come up with! Also, be on the lookout for more Backer Polls as we roll towards the finish line.
The Houndmaster was a stretch goal that you all made possible! Players everywhere will get to enjoy this new content thanks to your early support of this game.
'Til next time, bring an extra doggie treat, and make sure to check for fleas!
--the Darkest Dungeon Team