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Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!
Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!
Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!
9,639 backers pledged $313,337 to help bring this project to life.

Signed Backer Prints are off to the printers! Finalize your shipping address!


For backers only. If you're a backer of this project, please log in to read this post.

Seasons Greetings and Backer Reward Update!


Happy Holidays, Backers!

With the end of the year fast approaching, and the Holidays already in swing, we wanted to give an update to what’s going on with the Darkest Dungeon Backer Rewards!

Backer Exclusive Art Print

Backer Exclusive Print Preview
Backer Exclusive Print Preview

We’ve partnered with Fangamer for this print and we have sent off the assets for production. We are excited to work with Fangamer as they have produced many amazing prints and we know that you all will be happy with the production quality. Once they are printed they will ship them to Chris to get hand signed, and he’ll ship them back and Fangamer will then help us mail them to you!

We will be posting updates on production of these as we hit each step, it will be important for you all to update your shipping info on your Backerkit profile. We will send out a notice to let you know when we will be locking in shipping info - so do us a favor and update it now if needed!

Our goal is to get these out as soon as they are produced, which could mean before the end of the year! Merry Christmas!

Art Book

Original sketch work for the Hamlet
Original sketch work for the Hamlet

Chris has sent all the assets to the graphic designer who is now working hard on getting our art book put together. We know how excited people are for this particular reward so we wanted to make sure we captured as much of the game’s artwork as possible. It’s also something we want to be really special so this is going to take a little extra time. The book measures 10x10 inches and will be approximately 60 pages of never before seen sketches, rough work, commentary and (of course) final in-game and promotional artwork!

We expect this to be completed and shipped in Q1 of next year as with the Holidays already upon us, it won’t see printing until after the New Year.

As a special thank-you, we’ve decided that *all* our backers are going to receive a digital “Art of the Crimson Court DLC” pdf mini art book after the DLC ships next year!


Mock-up of the Dioramas
Mock-up of the Dioramas

Now that we’ve decided on the numbers and assets, the final content will be assembled with the help of a graphic designer and then sent to Panda Game Manufacturing for printing. We are also excited to work with Panda! They are well known and make beautiful products. We plan on making the dioramas out of high quality chipboard, so they will feel like good sturdy components that you see in many boardgames.

Manufacturing these will take a couple months, but we figure that high quality is the most important objective.

What if I missed out on buying some of these rewards?

We will be printing extras of the Art Books and Dioramas for you to buy, although the original backers will be getting the best deals on them and also some special content.

The backer-exclusive signed art prints, however, are exclusive to those who pledged for them back during the campaign.

That being said, we plan to print other, non-exclusive art prints for people to purchase!

That’s all for now

2016 has been an incredible year for our game, and our community. With these last rewards on the horizon, as well as Mod Support and our first DLC expansion “The Crimson Court”, 2017 is shaping up to be just as exciting!

We are enjoying the process of getting the physical merch together and we have been thinking about other potential products that could help celebrate Darkest Dungeon.

We cannot thank you enough for making all of this possible. You can look forward to more updates as we move these items through the production cycle.

Happy Holidays,

Red Hook Studios

1 Million Copies and The Road Ahead


 With the recent launch on PlayStation 4 and PS Vita, Darkest Dungeon has now sold more than one million copies.

We remember reading this article from Yacht Club Games, makers of the amazing Shovel Knight and appreciated their transparency about hitting 1MM copies. So this is a gesture to continue what they, and other developers, started.

There are a lot of things we can say about hitting the one million copies threshold, but none of them truly encapsulate the event. We are humbled, grateful, excited, freaked out, dizzy…

More than anything, though: WE THANK YOU! 

Sales Breakdown 

Darkest Dungeon is on sale on a variety of storefronts: Steam, PlayStation Network, GOG, Humble Store, Apple OSX App Store,, SoftClub, Nuuvem.

We were going to post a pie chart with sales breakdown by storefront, but the reality is that Steam accounts for 94% of our copies sold up to this point. Steam is obviously an enormously popular storefront, but there are a few other reasons for this lopsided number as well:

  • Early Access was done only on Steam, and launched February 3, 2015. Sales were extremely strong right off the bat--we did over 50,000 copies in 24 hours, which definitely resulted in a lot of stunned faces around our office. 
  • Full release for PC and Mac occurred on January 19, 2016 and brought the game also to GOG. 
  • PlayStation 4 and PS Vita versions only launched on September 27, 2016. Sales have been decent so far (approximately 50k copies worldwide), but the recent launch accounts for the reason why the platform only represents a tiny amount of our cumulative sales to date. 
  • Crowdfunding was done via Kickstarter and Humble Widget and accounted for the first ~11k copies sold
Image Courtesy of the Legendary Dan Panosian
Image Courtesy of the Legendary Dan Panosian

We do have some charts to share! First is our sales chart (top) and our concurrent users (bottom) on Steam since our Early Access launch.

As you can see our EA launch was incredible! But something that we are proud is that our peak concurrent users happend on our full release on Jan 19th. While our full release wasn’t as high of a peak as our EA release, you can see a really solid sale period (Steam Holiday Sale) leading up to the release in January.

While the majority of our sales come from the United States, there are many regions in which our game has done well in. This is in part why we pushed hard to localize the game in 7 languages at launch, and plan to add more in the future.

Random Factoid: Per SteamSpy, the average owner has played 27 hours of Darkest Dungeon.

The Bit about History

 In 2013, we broke ground on DD because we were intensely passionate about the idea, and hoped that a robust but niche RPG audience might find it interesting to embark on a merciless and dark exploration into what it truly means to be a hero. It would be an RPG about the sword arm, not the sword. Only in our wildest dreams would the game find an audience of the size that it has.

Our goal was always to make the game without diluting our original creative vision, and then let it succeed or fail based upon its own merits. We are beyond happy that people have found it captivating.

From the first announcement and release of the “TERROR AND MADNESS” trailer through the recent PlayStation launch, we have been excited to see the game resonate. 

The Bit about Adventures Ahead

Thanks to your support, and the game’s success, there are some exciting things ahead. As you might have seen, we recently announced the first DLC, “The Crimson Court”, coming in early 2017.

Steam Workshop support has long been on our to-do list, but we needed to finish the core game before doing it. Official modding support is coming! We can’t wait to see what the community comes up with.

Other platforms that might be a fit for DD are high on our list. Tablet immediately comes to mind; as it turns out, we accidentally designed a pretty cool touch interface from the beginning! Other console and handheld devices remain interesting as well, and we’d like to get the game to as many potential fans as possible.

Official Merch, starting with our final Kickstarter rewards (Art Prints, Art Books, Dioramas) is high on our mind. We have some things in the pipe already, but we invite interested partner companies to propose co-productions at the business inquiries line in the signature block of this post.

Last, but not least, we can confirm that Red Hook will most certainly be making another game.

“Game 2” hasn’t begun production yet, and this in no way means that we are done supporting or adding to Darkest Dungeon. But as long as you keep supporting what we do, we want to keep making things for you! It is not hyperbole to say that we are doing our dream jobs, and we love what we do. We also specifically love Darkest Dungeon, despite the fact that we, too, sometimes lose our favorite heroes and want to destroy our keyboards. We get Afflicted from time to time during development, though we aren’t quite ready to share with you what each of our predominant Afflictions are!

Image courtesy of the legendary Joe Madureira
Image courtesy of the legendary Joe Madureira

The Bit about the Thanking 

We want to extend a special thank you to our Kickstarter and Humble Widget backers. Without you, this game simply could not have been made the way it was. Although we have now delivered on the vast majority of rewards, we still have our prints, dioramas, and art books to make--and we are ridiculously excited to start manufacturing of those soon! Stay tuned for details. We are working on them.

We would also like to thank so many wonderful people and organizations that were involved in helping us get to this point. Here are a few, but the list is by no means complete: dear friends at IndieMegaBooth, Valve, Sony, Humble, GOG, Apple… we began listing all the other independent developers that we owe thanks to, but the list was getting super long and we still are afraid of forgetting people that have been incredibly important and helpful. So let’s make the thank you general and widespread: if you know us and have helped us, you know what we are thankful for.

Darkest Dungeon has already been a ride beyond our wildest expectations. We hope you continue with us into all the uncharted realms ahead. Until then, cinch your harness, ready the antivenom, and continue the good fight...or douse the torches and search dark corners for gold. The choice is yours...


Red Hook Studios


Game feedback: 

Press inquiries, including media key requests: 

Business and Licensing Inquiries: (key requests will be ignored here) 



PLAYSTATION and Rewards Update



It’s time for an update! Today we announced our release date for PS4 and PS VITA: September 27th, 2016. We’ve been hard at work getting the ports together and we are super excited to have it coming out next month!

We will be doing pre-orders on the Playstation Network soon, and if you are a PS+ member you will get 20% off the launch price ($24.99 USD). Cross-buy and Cross-save will be for all purchasers and not just PS+ members.

Backer Rewards

With all the work going on for the Playstation ports, we had to delay some of the physical rewards. But now that we are able to start seeing around the bend, we wanted to give everyone an update!

The remaining physical rewards are the Backer Print, Diorama, and Art Book. So let’s review: 

  • Backer Print - These are ready to print and shipped to Chris and Tyler to be signed, just waiting for some time post PS release. 
  • Diorama - These have been started but we are still finalizing the specs. 
  • Art book - This is an anticipated item and we want to do it justice. Chris will be devoting time to this after the PS release and we expect delivery to be Q4 this year.

There is only one remaining digital reward, and that is the Estate Map. Chris wants to livestream the creation of the map. The livestream will be later this month (August) and we will announce a hard date soon. We’d love have you all tune in and keep Chris company as he works his magic!


That covers all the things promised in the Kickstarter, but we also have other cool things brewing. 

  • Steam Workshop - This is the next major feature we plan to work on post PS release. 
  • DOTA 2 Announcer pack - Yes! This is still planned, we done a first pass on the lines and are now punching them up. 
  • Future DLC - We have some awesome ideas brewing and hope to share more news soon. 

It is because of your support that we have means to continue working on Darkest Dungeon. We are eternally grateful that we are able to support our game this way and hope to continue to add cool and exciting content to the game.


Can I get a PS key if I backed? 

Sorry, but no. During the crafting of our KS campaign the wording we used only promised the PC version of the game for redemption. Playstation was not an option for key redemption to our backers.

We’ve already distributed the keys for the PC, and if you have yet to receive it, you can try using the Humble key resender and if that doesn’t work, please email us at

Linux Release, Town Events Update, PlayStation, and More!



We are happy to announce that Linux is officially out as a supported platform! Earlier this month we put out a beta version of the Linux build and with the help of our community members we’ve addressed all the major issues and feel confident in the current stability of the build to give it a wide release.

We want to thank Aaron Melcher of Knockout Games for his hard work in doing the port! Many Linux players will probably recognize his name as he has done many Linux ports for various popular games, and he has done a great job on Darkest Dungeon. We also want to thank our community members who jumped in early to help track down bugs and report them to Aaron as he worked on getting the build ready for release.

While we have your attention it is also a great opportunity to give everyone an update on what’s going on with the Town Events and PS4/VITA.


Although the game is already available for OSX via other storefronts, we are excited to be bringing it to the Mac App Store this Thursday, April 28th! Some people prefer to buy their games via that storefront, and we’re happy to oblige as well as to start strengthening our relationship with Apple! Stay tuned for imminent updates.


Let’s talk Town Events. We have now been full steam on Town Events for the past few weeks, and we’re excited about the new features! With the added time we have been able to digest our own internal feedback to the system, as well as the feedback we’ve received from our community.

Last time we talked about Town Events we wanted to put a clear definition out there as to what we want to accomplish with the added system. To reiterate:

  • ‘Town Events’ are designed to add variety to the Hamlet over the course of a campaign. Upon returning from an expedition, there is a chance for a thematic event to trigger in town – this functions akin to a deck of event cards.

Town Events add variety to the overall campaign and also provide additional personality to the Hamlet itself! In some cases, the events are related to quests. For example, the ALL SAINTS DAY event has a high chance to proc after successfully completing the Ruins Gather Holy Relics Quest. ALL SAINTS DAY sends the Abbey into a zealous celebration, and makes all treatments there free for that week!. We like this example as it helps answer a common community concern on the value of the various gather/destroy quests that we’ve had in the game for a long time, and have been criticized for their loss in value due to inventory restrictions.

Town Events are currently planned to deploy in mid to late May. We will also be circulating the patch on the “Coming in Hot” beta branch before wide release, so stay tuned for details if you wish to be one of the first to try out the update!


We have previously announced Late Spring/Early Summer as a target for PS4 and Vita release. With the adjustment of schedules and matching up with potential future events we are now targeting late July or August. We want to make sure that all of the Town Event contents we are working on now are solid for inclusion into the console release, as well as making sure it runs like butter and plays well with a controller. Adjusting controls, in particular, is not a quick process. We have a level of quality that we want to ensure in all of our releases and we would rather take some extra time to make it right, rather than rush it out the door. The awesome and talented Sickhead Games has been helping us with the porting.

We remain incredibly excited to bring the game to PS4 and Vita, and we have seen such enthusiasm from the community, as well. Sony has been a fantastic partner to work with, and we can’t wait to make a big Summer splash with the game!


Although we don’t have anything concrete here just yet, we wanted to also remind everyone that we are committed to improving the mod-ability of the game and officially supporting it via better tools, docs, and Steam Workshop integration! We have been amazed at the creations we’ve seen already. With everything already mentioned in this update, we’ve just been busy with other things we promised sooner! This remains incredibly important to us and we believe will really strengthen the long-term community of the game. We’ll update you as we break ground!

Those of you already engaging in modding, please feel free to post requests and ideas for tools/docs/etc in the Steam forums.


Last but definitely not least, we are starting to ramp up the machinery in preparation for producing the remaining Kickstarter rewards: prints, art books, diorama, drawn faces, etc. We have definitely not forgotten these! Finishing up Town Events will check off our last *feature* stretch goals, as well.

More updates coming on all these goodies!


BOOM, that’s it for now! We hope you are excited for all the things 2016 has in store for Darkest Dungeon. As always, we are listening to your comments and feedback at all the places listed below!

--Red Hook Studios Tech Support: visit Steam Forums or email Backer Support: General feedback: visit the forums, or email