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A tabletop RPG set in an ominous space station, home to millions, where stories of struggle and survival are written on a daily basis.
A tabletop RPG set in an ominous space station, home to millions, where stories of struggle and survival are written on a daily basis.
558 backers pledged £27,224 to help bring this project to life.

Nibiru Update #27 - Nibiru & Araukana Media

Posted by Federico Sohns (Creator)
8 likes

Hello Vagabonds! 

We now find ourselves in the last 48hs of the Kickstarter campaign, surfing the crest of the wave to land who-knows-where in terms of funding! One thing is certain though :) the campaign is a great success, and it's all thanks to you!

But what happens next? We had a couple of questions regarding this in the comment section and via messages, so I think it'd be great to clarify it here. Nibiru will be fully supported post-kickstarter, and we'll certainly be creating more content for it in the future!

We've a distributor that will help us to sustain Nibiru after the campaign, and soon we'll be making an announcement of partnership—once the waters are more relaxed and we get ready to delineate the deal's terms.

In terms of Araukana Media, you might ask yourself... what's up with that? Basically, the idea behind Araukana is that the games under our label will be deeply thematic. My design philosophy is that of theme-driven games, built from the ground up with unique mechanics dedicated to explore a particular idea or set of ideas. There's a lot to unpack with Nibiru for example: we have the theme of memory and the MEMOs system (which many have stated that can be used for other settings as well) and we have the Skyless World as a playground to explore themes of artificiality and nature.

I personally believe that, when it comes to theme-driven games, it's not enough to have "cool illustrations" and to slap some accessory mechanics to an already known system. I believe that the rules should be 100% dedicated to further the theme, and to do so in an engaging and evocative way. I believe that the adventures should give choices and present scenarios that explore those themes. That the game world itself should be built around then, and that even the components, their texture and the way all comes together should enhance that thematic experience.

I'm super excited to see Nibiru realized in physical form, and to hear all your stories. To check out all the memories you create and the tales you weave in the Skyless World. And know that, in the future, we'll work to create new experiences with the same care and love we've given Nibiru :)

Francesco Paparelli, Dani Jang, and 6 more people like this update.

Comments

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    1. René Schultze
      Superbacker
      on

      Adventures are very good for people like me who doesn’t have enough time and energy to create adventures by themselves :)

    2. Federico Sohns Creator on

      Can't say! But yes, it'll be super cool. I'm particularly excited to get to work on adventures, since it's what I enjoy writing the most :)

    3. René Schultze
      Superbacker
      on

      And if I think about your future partner I would guess it will be Modiphius...

    4. René Schultze
      Superbacker
      on

      I’m very excited about what comes next for Nibiru - and what other games you will create! A fantasy setting would be cool, with unnatural terrors that are lurking behind a thin veil. With corruption running rampant. The main theme could be fear and the system could be created around the ways to overcome it. Could be named the TERROR System ;)