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A tabletop RPG set in an ominous space station, home to millions, where stories of struggle and survival are written on a daily basis.
A tabletop RPG set in an ominous space station, home to millions, where stories of struggle and survival are written on a daily basis.
558 backers pledged £27,224 to help bring this project to life.

Nibiru Update #10 - Enki's Covenant

Posted by Federico Sohns (Creator)
Hello Vagabonds! Hope you had a great weekend. Let's do a bit of a status report!  

The weekend saw us go up £1000! Y'all are amazing! Nibiru is being talked about and the effects are noticeable :)  

During the last week I spent a while sourcing manufacturers for one of our stretch goals (the dice). I've got new quotes and I'm happy to say we can drop the target of our last two stretch goals by £1000! This means we are currently less than £2000 away from that awesome map making it to the book, and less than £4000 away from those beautiful dice becoming a reality.  

I'm confident we can reach all of the current stretch goals, given the current rhythm we established. We are now earning about £500 per day, so it should be just a matter of days before we unlock the following stretch goals (while at the same time revealing new ones!).  

Today I wanted to talk a bit about some of the main antagonists of the game's setting; Enki's Covenant.  

Enki was a visionary among the Antumbran academic sphere: someone with a deep interest in unveiling the mysteries of what was beyond Umbra. He made a series of big discoveries over his lifetime, but ended his days lamenting not being able to come up with a solution to Kabadu.  

Kabadu is the mystified name given to artificial gravity by the Enesu (the peoples of Penumbra and beyond). The issue was simple: there's a point beyond Umbra where Kabadu is so strong that humans cannot survive it. Due to the labyrinthine nature of Nibiru's landscapes, wireless communication is very limited, making it very hard for unmanned missions to travel into Umbra as well. Even with that, the Covenant never ceased their exploration activities, and with time shifted to try to push the boundaries of science and technology.  

When did they first discover the existence of Vagabonds, no one knows for certain. But, Immediately, they saw in the amnesiacs an invaluable opportunity to learn about what was beyond Umbra. These people came from the place we want to get to! The answer to their questions ended up coming from the most unexpected of places.  

Granted, their treatment of Vagabonds was not particularly pleasant. Though some conducted investigation in an ethical manner, many attempted to use the Covenant's resources not just to track Vagabonds down and take them against their will, but also force the memories out them via experimental methods. These people made Nibiru an unsafe world. The Covenant already had community leaders and a presence across most settlements via their Nexi—scientific envoys that reported and relayed information to the Covenant's leadership.  

There are people within the Covenant seeking to change things, people seeking to use Vagabonds to gain knowledge, and people trying to get to them only for power gain. Regardless of individual motivations, all of them represent (to varying degrees) a danger to the player characters, and the main reason why Vagabonds should keep their true nature a secret.

René Schultze, Zaarin, and 2 more people like this update.


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