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A tabletop RPG set in an ominous space station, home to millions, where stories of struggle and survival are written on a daily basis.
A tabletop RPG set in an ominous space station, home to millions, where stories of struggle and survival are written on a daily basis.
558 backers pledged £27,224 to help bring this project to life.

Nibiru Update #9 - Time

Posted by Federico Sohns (Creator)

Hello Vagabonds!

BAM! That first stretch goal is unlocked! Thank you everyone for helping us get past it. Next up is that sweet map of the Skyless World. Also, the fourth stretch goal has been revealed, and it's an extra chapter to the book. This chapter will mostly be written by out astrophysic adviser, Joaquin Garcia de la Cruz. Joaquin is a researcher at the Liverpool John Moores University in the UK, and has been an active part in tackling the bigger problems we faced with world building and Nibiru. The chapter will focus around certain aspects of life in the station, how is it that some of the most complex structures in Nibiru work, and a host of related ideas for you to bring to the table!

I wanted to talk to you today about time, and how it is measured in the station. On Earth, the sky, the sun, the stars and the moon give us a great framework to measure and scale time. But how does it work when you don't have all of that? What other parallels we can draw from Earth to explain how the people of Nibiru measure time?

So... heartbeats. We have them. Nibiru has them. The Core spreads energy outwards, recharging a myriad of nodes that feed each region with electricity, and it does so with a certain delay. This delay is of about three months, which is the time that passes between node recharges, and it is noted a Cycle. Cycles where first noted when people observed the light patterns of the station, recording the intensity of the light as it varied over the three month long period. This change in intensity was prompted not due to a lack of energy, but due to Nibiru's in-built energy saving features, and they had the side effect of inspiring people to use it as a measure akin to our years. Ages, generations, all of those are measured in cycles.

It's worth to note that cycles do not last the same throughout the station. What's called True Cycle (also the Assyrian Cycle), is entirely based on the city of Ashur and the measurements it produced. Out in Penumbra, and moreso in Umbra, cycles are longer than three months, and malfunctioning or depleted nodes tend to have an effect on how communities track time. Many of them use not just the Assyrian Cycle but a local Cycle that helps agriculture in the area, as well as a Transient Cycle that aids travelers, helping them tackle routes under the best lighting conditions possible.

When it comes to shorter periods of time, lapses and fractions of lapses come into play. These have a much more obscure origin, with people theorizing that it referred to the sleep cycles of their ancestors, whom went to sleep at the same time under the native vault skylights. These are roughly 23 hours long, and are the main replacement for days in Nibiru.

Tune in for our next update—and remember to help us push the campaign via Facebook and Twitter. Lets make this weekend count!

René Schultze, Rob Abrazado, and 3 more people like this update.


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