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A tabletop RPG set in an ominous space station, home to millions, where stories of struggle and survival are written on a daily basis.
A tabletop RPG set in an ominous space station, home to millions, where stories of struggle and survival are written on a daily basis.
558 backers pledged £27,224 to help bring this project to life.

Nibiru Update #4 - Society

Posted by Federico Sohns (Creator)
4 likes
Hello Vagabonds! 

It's lunch time here in the UK and we are steadily climbing up to about 87% funded :) we are likely to land at our goal by the end of the week, and then we'll have the remaining three quarters of the month to grab some awesome stretch goals! We have the Pilgrimage in place for you to help with spreading the word, but if you'd rather go straight to the source, you can definitely help us by retweeting straight from our Twitter and sharing via Facebook. All help is super appreciated, and will benefit every Vagabond out there, including you!  

I wanted to talk a bit about the socio-political landscape of Nibiru. We said before that the regions of the Skyless World (Antumbra, Penumbra and Umbra) tend to condition the kind of adventures you tell. But how is it that societies differ within each region?  

On Earth, the main differences between the environments wherein civilizations rise are related to access to natural resources, climate, and distance to other civilizations. The same case applies to the station, but you also have to add to it the vast difference in resource availability between Antumbra and the lands of Penumbra and beyond, as well as the artificial gravity.  

The vaults of Antumbra have pretty much all needs covered for those that make a home out of them. Coupled with the fact that vaults are nigh impossible to invade, its easy to see how the city-states of Antumbra evolved under a state of abundance. It also fostered the ideas of isolationism; why would I leave the vault if I have all my needs covered, and the world outside is not particularly welcoming?  

This kind of behavior induced a sort of "Galapagos syndrome" in the Antumbran population: for a big part of their history, they grew isolated and with nil interaction between one another.  

The concept of trade, which came as a response of the first contact between tribes, was more about the exchange of ideas and the curiosity for what's foreign, rather than to satisfy basic needs.  

Scarcity, however, was not a thing the Antumbran peoples (called the Arku) were familiar with, until they faced Penumbra.  

The great challenge that Penumbra posed to humanity was that, out there, the world stopped caring for you, and so you had to care for yourself. This was, understandably, shocking—likely to be the one of the prime reasons due to which the first forays into the Outer Reaches failed.  

Within a short time, however, the Enesu (the people born and raised in Penumbra) did the switch. Humanity's numb survival instincts woke up, and the great divide between the Arku and the Enesu surfaced. A divide that surely would, in little time, breed conflict.

René Schultze, Rob Abrazado, and 2 more people like this update.

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