The Amaranth Expedition ACG
The Amaranth Expedition: An ACG compatible with (but not associated with) the Pathfinder ACG. ~1098-1224 cards and 29 new scenarios.
What this is: A full ACG, compatible with the Pathfinder ACG boxes. Same basic rules, same concepts, but with new abilities, new rules concepts, and a new bane type. About 1224 cards. (And not 8 copies of every henchman for every scenario. NOTE: The game will ship with 1098 cards unless the first stretch goal is reached to bring the print cost down.) The game is fully written and playtested. Final proofreading is in progress. The game is fully playable by up to 6 players. There's no "character add-on deck" needed, no adventure decks to buy later. Every card you'll need is right in that box.
We loved the Pathfinder ACG so much, we built a full set of weapons and armor to test out some ideas. Then we built a full game and playtested and refined it. 6 adventure decks plus a base deck for a total of 29 scenarios. 12 new characters. New rules and mechanics. We pitched the idea to Paizo, then Lone Shark and they wished us well as a solo project without their involvement. We have stripped out any Paizo or Lone Shark IP and left the core gameplay. This is entirely a fan work, not affiliated with them in any way.
What is missing:
* Art: Because this was designed to be handed off to a publisher, this game has playtest placeholder art. Some of it is good. Some of it is awful. Most banes have none at all. If what sells you on a game is the pictures, this will not be a good fit for you. If what sells you on a game is the gameplay, then welcome to a complete ACG.
If we hit our stretch goal for Art, we can afford to draft a bunch of artists for card art, and pay them appropriately. Otherwise, take a good look at the sample images and videos to see what you'll be getting.
* Frills: Because we're printing through a small order company and we want to keep costs to you down to an affordable level, all of the non-card material for this game will be digital downloads: character sheets, scenarios, and rules. No large box is included; you'll need to get or make a card sorter or storage box as you prefer. You'll supply your own dice. You're buying the printed cards and all of the supporting material will be delivered digitally.
* A few cards had to be cut to bring the printing costs down to where we could ship the game at $100. Unless we hit our stretch goal of 500 orders, we'll be printing a 1098 card set, cutting some of the more esoteric and niche cards as well as a few duplicate blessings.
Minimum Print Run: Why is the project goal so high? In order to print these at a reasonable price, we need a minimum of 100 orders of the full game. We've built in a bit of a cushion to make sure we get a few more than that minimum before ordering a print run.
Order Cap: We've capped the number of copies that can be ordered through the kickstarter. If we hit this cap, this will allow us to sort out our first printing and get it to folks in a timely fashion. We will immediately open up pre-orders through an e-commerce site (such as Amazon or DriveThru) for a second printing if this happens.
If we get at least 500 supporters for the base game or higher, we can afford to go with a cheaper printer, which will allow us to:
* Print the full 1224 cards that were designed and tested.
* Open up orders to Europe (at an additional $15 shipping charge).
If we get at least 1000 orders of the base game, we can afford to hire artists to create art for all the cards, and replace the sketches.
If we get at least 2500 orders, we'll add a box to the base game and a nice set of color-coded dice to the Deluxe version. We may be able to add a printed scenario book as well to either the deluxe or both versions of the game, depending on final cost.
Risks and challenges
Additional Challenge: If we get a large number of orders, we may overwhelm our small print house. In this case, we have lined up a larger print house option that can handle the volume. In order to ameliorate this challenge, we've capped the number of copies in the initial print run to 10,000. If we hit that cap, we'll open up pre-orders via an e-commerce site like Amazon for a second printing.
Note: This project does not contain any Lone Shark or Paizo IP and is not endorsed by them or affiliated with them in any way. This is a non-infringing, wholly separate work inspired by their product.Learn about accountability on Kickstarter
- (30 days)