A French wilderness empire stretches across vast tracks of the North American forest, along its rivers and the Great Lakes. It is growing, pushing further south and east. They have embraced and supported a Native American empire in the western wilderness. Both depend on each other for commerce and protection. Both are threatened by British expansion from the east. Both have aligned themselves together to stop it. Then a small skirmish on their frontier ignites a world war that engulfs them all and changes their empires forever.....
Wilderness Empires is a point to point grand strategy game on the French and Indian War. Players take the roles of the French and their Native American allies or the British and their American Provincials. Game play is fast and fun with clean mechanics and short rules. Wilderness Empires uses event cards to bring the detail and rich history into the game and showcases this important time in American and European history.
Players: 1-4 Players Ages: 10+ Average Playing Time: 1 to 2 hours.
About the Designer, His Game, and Why We Want to do the Project
Wilderness Empires is our fourth Kickstarter game that we need your help on. It is designed by Bill Molyneaux and is the type of game we like to make. He designed it to teach his son about a topic he has a passion for, the French and Indian War. Bill reenacts at various forts, historical encampments and other events. He has deep knowledge of this time in our nation's history and is a guest speaker at many historical sites.
Bill is a veteran gamer of both board and miniatures, lives in Gettysburg, PA and is a member of the Gettysburg Gamers. Because he is an avid board gamer, he knows how important easy rules and fast game play are to gamers. He also wanted most of all to create a game that is fun to play. One that anyone could enjoy. One that we could learn a little something on an interesting topic. One that we could play with family and friends.
The game is a point to point movement game. It has cards but is not necessarily card driven. The game features much historical educational material in the cards and how they affect game play. The game will be produced using the highest quality components. Hard mounted game board, durable coated cards with rounded corners and richly illustrated, large hard wood game pieces with colorful art and custom dice. The art for the box cover and most cards were painted by famed historical artist Don Troiani.
The event cards feature Don Troiani art with some prototype examples below:
The event card deck also uses period art. Some prototype examples:
Leader Game Units
Army Game Units
Each KickStarter supporter at the $9 and above support level will receive this sticker as a Kickstarter Exclusive.
Stretch Goal 1: Custom Dice
When we reach $10,000 in funding every game will have custom battle and special dice using Native American symbols of "Watchful" for units refusing to fight and "War" for hits.
Stretch Goal 2: Custom Wooden Villages
When we reach $15,000 in funding every game will have custom wooden Native American village game pieces. The Native Americans like them and the Provincials like to burn them. There will be one for each Native American village on the board and they add to game play. Here is how it works:
Each village is where Native Americans start the game and must return to after battle (bringing the spoils of war). The closer they are to the British settlements the more dangerous they are to the Provincials. If the British and Provincials occupy them during game play they can be burned and are no longer a haven for the Native Americans. The custom wooden villages replace burn counters and add to this game feature in that they start the game on the board, and as long as they are on the board Native Americans can return to them. However, when villages are burned, the wooden village game piece is removed from the game board and Native Americans can not return to these locations after battle.
Stretch Goal 3:
Stretch Goal 4:
About Us and Worthington
Hi, Worthington Publishing is two guys, Grant and Mike Wylie, with day jobs and families who devote their spare time to creating and making board games. Over the past 10 years we’ve successfully created and made many games.
When we started making games we were told not to expect to get rich and to do a lot of work, both of which are true. But we view producing games like an author writing books. Some are short stories, some novels, some masterpieces, and some not your best work, but not from lack of trying. We have told our family that the games will be our legacy, that maybe a 100 years from now some board gamer may pull a dusty box off a shelf and sit and enjoy playing a game and it will be one of ours. It may not be War & Peace by Tolstoy but it could be War & Peace by Worthington. Join us today in making Bill's game.
We do take personal pride in seeing a father and son at a convention playing one of our games. We view this as our as one of the best measures of success, folks having fun with something you have created. We hope that you will continue to be part of our team as we go forward making games together. We ask that you email us and tell us what you think because your views matter and we want to exceed your expectations of us and the purchase you make.
Risks and challenges
As a publisher in business for 10 years we know the biggest challenge is meeting deadlines. So many things happen during the printing of a game that can slow up production.
After production shipping and delivery become the next challenge to us. But again, with 10 years of successful projects behind us we have met and will meet the expectations of all of these projects.Learn about accountability on Kickstarter
- (30 days)