It is the summer of 1814 and two years of War Along the Great Lakes have produced a stalemate. Facing each other across the Niagara River, the Americans and British are locked in for one more grand campaign. The river connects Lake Erie and Lake Ontario and control of this strategic land bridge will determine the fate of Upper Canada. Chippawa, Lundy's Lane, Fort Erie and other battles will fill the summer along the river and between the lakes. The historical result was these were the most intense battles of the war that ended in a draw. Now you are in command.........
War Along the Great Lakes is volume 3, and the final volume, in our War of 1812 Series. War Along the Chesapeake is Volume 1 and War Along the Gulf Coast is Volume 2.
War Along the Great Lakes allows gamers to refight the British defense of Upper Canada against the American invaders during the summer of 1814. The British have fewer troops than the Americans and a long line to defend. But the quality of their British regulars and Canadian militia is excellent. The Americans have stripped the Chesapeake and Champlain theaters to place its best and largest army on the Niagara, hoping to occupy Upper Canada before the war ends.
The game uses the proven Blue & Gray combat system where morale is as important as the number of soldiers. You are limited in how many units you may move based on the number of action points you receive, plus a random number of action points based on your commander. This means no two games will play alike. Movement is location to location. When the two armies end a move in the same location a battle occurs and the action moves to the battle board.
OBJECT OF THE GAME:
Control the most victory point locations in your opponents country.
NEW CONCEPTS FOR THE SERIES:
Both sides have a naval base and navy on Lake Ontario. Each turn, each side can use its navy to do one of 4 things: Transport troops, Supply troops, Support troops, or Intercept the opposing navy. Transporting allows the movement of troops to ports. Supply brings in more Action Points for troop operations. Support allows naval gun fire in port battles. Intercept is an attempt to stop the naval operations of the opposing side.
Similar operations are allowed on Lake Erie but but with less effect. The British navy has a slight advantage on Lake Ontario. The Americans have a large advantage on Lake Erie.
- Mounted Game Map Board
- Approximately 30 Large Red Blocks (24mm)
- Approximately 30 Large Blue Blocks (24mm)
- 2 Sets of Labels
- 6 Red dice
- 6 Blue dice
- 2 Rule Books
- 2 Player Aid Cards
- 2 Battle Boards
- Game Box
- Exclusive Kickstarter Book
- Extra copy of rules from War Along the Chesapeake and War Along the Gulf Coast
Watch the video below to learn the basics of game play.
Receive one copy of the Kickstarter Exclusive book on the War Along the Great Lakes during the War of 1812. Receive one copy of the book for each copy of War Along the Great Lakes ordered.
This Project is not EU “friendly”. However, in our effort to offer worldwide friendly shipping we have reduced worldwide shipping prices to just barely above domestic shipping in the USA.
We are setting world wide shipping prices for this campaign at $11 for single copy USA shipping and just $13 world wide shipping. We value our worldwide customers and are hoping this reduces (and offsets by reducing the shipping) any customs fees or charges.
Risks and challenges
Worthington has completed over 32 kickstarter campaigns. We have been in business for 14 years now and have produced over 50 games. The biggest challenge faced is always in dealing with the printer and shipping. Delays can occur and always being up front with customers and letting them know what is going on is critical.Learn about accountability on Kickstarter
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