“New York 1776” is a game that lets you take a closer look at one of the key campaigns of the American Revolutionary War. All with an easy rules set, playtime of 2 hours or less, and the pleasure of using wooden blocks for units.
What’s important about New York 1776?
The Patriot cause was riding high after Washington’s army forced the British to evacuate Boston. Howe’s New York invasion might have been the Crown’s best chance to smother the revolution early and restore control. The campaign was a series of disasters and missed opportunities that have seldom been studied with a playable game. New York 1776 puts you in command. Will you crush the Revolution or save it?
The Patriots have Washington—“the Fox”—and a larger army, plus some key forts. But the British have better quality troops (including Hessian mercenaries that terrify the militia) and powerful leaders, plus the British Navy gives them great flexibility in the watery bounds of the New York area. Both sides face challenges to succeed.
Wooden blocks provide a “fog of war,” and can be rotated during battles to keep track of losses easily, and a “battle board” that gives more tactical context to the fighting.
The game is designed by Mike Wylie and Grant Wylie, who have many games to their credit (including the RevWar classic “Hold the Line”).
Everything you need to play is included!
Game time: 2 hours or less.
Players: Best with 2. Still interesting solo.
Ages: 10 and higher
STRETCH GOAL 1: $5500--UNLOCKED
If we reach $5500 in backing you will receive a free copy of the Worthington Publishing Game Companion Book for New York: 1776, written by Dr. David Smith,. The book "NEW YORK 1776", is a history of the 1776 campaign and ties directly to the game, and has a special section connecting the game to the campaign history. Sample Book Cover Below:
STRETCH GOAL 2: $8500--UNLOCKED
If stretch goal 2 is unlocked all Kickstarter backers will receive a set of tactical blocks with labels to use on the tactical battle board. The rules for using the tactical blocks will be included. Included in the tactical blocks will be:
COLD STEEL forcing some militia units in one column to run before combat begins.
CHARGE allowing some attacking units in a column to fire first.
ELITE adds +1 to die rolls for some attacking units in a column.
LIGHT INFANTRY allows some units two battle moves.
FLANKING allows some units to move and fire from reserve.
Stretch Goal 3: $11000
If stretch goal 3 is unlocked all Kickstarter backers will receive a set of terrain blocks with labels to use on the tactical battle board. The rules for using the terrain blocks will be included. Included in the terrain blocks will be:
WOODS -1 for some artillery firing into a column with woods.
CREEK some infantry units may not fire into the opposing column
ENTRENCHMENTS some infantry units firing into this column subtract die
HILL add 1 die for some artillery firing from a column with a hill
Stretch Goal 4: $15000
If stretch goal 4 is unlocked all Kickstarter backers will receive a set of custom labels with additional alternative leaders such as Major Generals Israel Putnam, Lieutenant General Charles Earl Cornwallis, and others. Also, new labels will be added for each colony present such as Delaware, New Jersey, and Maryland.
Stretch Goal 5: $20000
Risks and challenges
As a publisher in business for 10 years we know the biggest challenge is meeting deadlines. So many things happen during the printing of a game that can slow up production that setting too tight a deadline can frustrate customers and reduce sales.
After production shipping and delivery become the next challenge to us. But again, with 10 years of successful projects behind us we have met and will meet the expectations of all of these projects.Learn about accountability on Kickstarter
- (45 days)