Comparison of Band of Brothers to other WWII Tactical games
There are 3 great games now in the Band of Brothers series. Each features easy to understand common series rules for tactical strategy gaming. Most scenarios are playable in 1 to 2 hours allowing multiple games to be played in an evening. Watch some basic training videos at the bottom of the page.
Purchase all 3 games and you will have the complete set of 26 mounted game boards portraying the battlefields of Western and Eastern Europe. You’ll have 44 scenarios featuring the US 101st Airborne, the US 36th Infantry division, and the German 11th Panzer division along with the Russian Army.
Brendan Clark -
As a former long-time ASL player who’d questioned some key parts of that system, Band of Brothers hit me between the eyes for the way it simulates fire and movement. You’ve really hit the bull’s eye with your game mechanics for suppression and proficiency. I haven’t played ASL since. I just wish I could convert all those ASL scenarios to BoB! Keep it coming Jim.
Game 1: Screaming Eagles - Remastered Second Edition
Fight with the 101st Airborne in Europe in 1944-45 through some of the toughest fighting in WWII.
What's new to Screaming Eagles Second Edition:
Stronger and larger box. All of the maps have the new remastered artwork and are mounted. An up-to-date series rule book. New and extra counters. An improved, graphical player aid card. Counters and scenario book updated to the new Proficiency system.
Screaming Eagles is rated a 7.84 on boardgamegeek. https://boardgamegeek.com/boardgame/41429/band-brothers-screaming-eagles
What is the benefit of the updated Screaming Eagles Counters?
Counter sheets include extra features for owners of the original Screaming Eagles: They update the infantry counters to the new streamlined proficiency system. Extra counters are included to provide dedicated Decoys for both the Germans and Americans. PzIVH counters for Ghost Panzer with the correct speed are included too. Extra counters are included of some of the vehicle and infantry types.
Game 2: Ghost Panzer - Remastered Second EditionA stronger and larger box. All of the maps will have the new remastered artwork and will be mounted. An up-to-date series rule book. Full counter sheets - include extra counters. An improved, graphical player aid card. All known errata will be incorporated in the new edition
Currently rated an 8.45 on boardgamegeek. http://boardgamegeek.com/boardgame/129122/band-brothers-ghost-panzer
Game 3: Texas Arrows:
TEXAS ARROWS REQUIRES OWNERSHIP OF SCREAMING EAGLES AND/OR GHOST PANZER TO PLAY.
The All New Texas Arrows Game Includes:
TEXAS ARROWS will include 12 new scenarios (6 requiring SE and 6 requiring GP). They are the most diverse and interesting scenarios in the Band of Brothers system. You’ll get a full counter sheet with the 36th Infantry division units, as well as 2 new mounted boards with updated game art, .All new player aid cards, and a larger game box to store all of your BAND OF BROTHERS goodies.
It also includes an upgrade kit for owners of original SCREAMING EAGLES that has 2 card stock game boards with original art plus 2 full counter sheets of Screaming Eagle Counters with the new proficiency system.It will also include the new series rules.
Some of the new counters include the German Hetzer (Troublemaker), Nashorn (Rhino), SPW 251/10, and Pillbox/Fortified counters. TWO double sided, FULL COLOR player aid cards. These player aid cards are newly laid out and formatted with pictures and a clearer presentation of the modifiers used in the game.
Stretch Goal #1
A Full Color Printed Battle Manual. Like Big Foot or the Yeti, this has previously only been rumored to exist and never seen in the wild. The Battle Manual will contain ALL of the designer notes, extended examples of play, a brief description of all the units in all three games, and other things.
Stretch Goal #2
Stretch Goal #2 is a Screaming Eagles Patch in addition to the battle manual.
Stretch Goal #3
Stretch Goal #3 is a Ghost Panzer Patch in addition to the battle manual and the Screaming Eagles patch.
Stretch Goal #4
Complete the collection with Stretch Goal #4; a Texas Arrows Patch in addition to the battle manual, Screaming Eagles patch and Ghost Panzer Patch.
Stretch Goal #5
Stretch Goal #5 - ONE Extra Cross Over Scenario. This scenario, Shooting Arrows at Ghosts, pits the US 36th Infantry Division of Texas Arrows against the 11th Panzer Division of Ghost Panzer.
Stretch Goal #6
Stretch Goal #6- THREE Extra Screaming Eagles Scenarios. These scenarios focus on the 101st Airborne (Screaming Eagles). They are Holy Ground, Cole's Medal of Honor, and The Next Day.
Stretch Goal #7
Stretch Goal #7 - THREE Extra Ghost Panzer Scenarios and 16 Extra Counters. These scenarios focus on Eastern Front Battles (Ghost Panzer), although not necessarily those of the 11th Panzer. They are Here They Come, Tiger Paw, and Hitler Meets Churchill. The extra counters are: 2 PzIIIN, 2 T34M43, 2 JU87G Tank Killers, 2 Marder IIIH, 2 SU76M, 2 SU122, 4 Russian Churchill Tanks.
Stretch Goal #8
Stretch Goal #8 - THREE Extra Texas Arrows Scenarios. These scenarios focus on the US 36th Infantry Division (Texas Arrows). They are Hi-Wire Jinx, Blue Beach, and Oklahoma Wildcat.
Stretch Goal #9
Stretch Goal #9 - You asked for it and we are designing it. A custom Plastic tray for each game will be included when this goal is reached.
Stretch Goal #10---$80,000
Stretch Goal #10 - Based on feedback not only will you get the scenario book in each game but also the Kickstarter exclusive scenario cards (including the unlocked stretch goals ). These will be printed on individual sheets of sturdy cardstock.
BAND OF BROTHERS BASIC TRAINING VIDEOS:
David Janik Jones -
The mechanics are so damn elegant and simple, and yet produce such absolutely "correct" firefights and combat results it continues to amaze meevery single play. It has become my go-to squad level tactical hex-and-chit game in the genre, replacing even my CC collection in that regard. And I've played them all since the 1970's.
As a wargamer of 40+ years and a tactical wargamer since the original purple box Squad Leader I've tried them all. ASL player for years. Gaminess?
you can't "game" the mechanics or twist any rule to your ahistorical
advantage it means that poor planning or bad tactical decisions will almost
certainly lead to failure, or at best a very tough go of it. Players need to
plan, but be able to adapt when their soldiers might not do what they're asked
to do (the morale mechanic). BoB eschews the standard trope of ready or broken
states to focus on the effects of firepower and how it wears off over time. It
balances the desire for WW2 gamers to want to be able to order every unit totryto do something (a key reason players
like ASL), with the uncertainty of the battlefield (a key reason to like Combat
Commander) where men whose morale is lowered may notwantto do what you've asked of them. BoB
offers the best of both these wargames (in a much more elegant, yet simple,
package) to wargamers who are willing to play tactical games understanding that
it will be their poor tactics that will lead to failure, just as in real life.
BoB is the best tactical system for making you focus on, and utilize, real-life WW2 tactics, more than *any* other system available today. The suppression and morale mechanics in the Band of Brothers system are, hands-down, the best representation of the real-world effects of how volume of fire makes men hesitate, and the fix/fire/flank/finish doctrine and proper tactics used during WWII combat. And the designer notes offer a rare glimpse into a system that was designed to address both the historical reality of combat, and at the same time offer an elegant system that plays superbly.
More importantly, Band of Brothers properly and elegantly solves many of the "realism" issues of almost every other WWII tactical system in very elegant ways and when you lose, you never felt that maybe you had a "bad" run of cards, or that your opponent used some gamey loophole in the rules to exploit a situation. You will lose combat engagements because your men were unable to withstand the pressures of battles and your tactics led to your failure.
Mike Hoyt -
you are not yet completely sold on Band of Brothers (and I would recommend
Ghost Panzers) then read the Designer's notes. Jim does a great job of
explaining his thinking behind the mechanics and if you've had experience with
other squad level games you can pretty easily visualize how this if going to play.
Then, once you actually get into it, you'll find realistic tactics rewarded, and dumb things punished. The old Find, Fix, Flank and Finish works very well!
Or you can do things in somewhat opposite order. I played Screaming Eagles quite a bit, with only a vague notion of how it was done in the real world. Then I read one of the books Jim listed as a source, "infantry Tactics of the Second World War" and found myself easily thinking of the tactics in game terms and marveling at how well simple game mechanics modeled the reality discussed.
Which is not put anyone off, in this case you get simple game AND realistic tactics. You can't go wrong giving this a try.
Rick Barber -
This is perhaps the first game where you can actually execute realistic move/overwatch tactics, both with infantry and tanks!
Risks and challenges
As a small game company in business for 10 years we know the biggest challenge is meeting deadlines. So many things happen during the printing of a game that can slow up production that setting too tight a deadline can frustrate customers and reduce sales.
After production shipping and delivery become the next challenge to us. But again, with 10 years of successful projects behind us we have met and will meet the expectations of all of these projects.
As noted by a member on board game geek, "Worthington has done several KS campaigns and delivered on every one."Learn about accountability on Kickstarter
- (21 days)