Defend Your Dojo (DYD) is a PC & Mobile action game that hopes to become something more. With enough help from our backers, this game can break through the genre barrier in order to upgrade to full action-adventure with multi-player gameplay!
Defend Your Dojo is the bitter tale of a lone surviving Ninja, whose dojo has been attacked and all but destroyed. You play as the last member, fighting not for a chance at survival but for honor. Carry out the last will of your family by destroying as many of the would-be assassins as you can before you fall as well! May you die with honor.
However, with the help of our backers, your ninja’s tale does not have to end there. You can survive, and bring honor and glory to your family's name in a spanning, expansive game world. With multiple enemy dojos to battle against, culminating with a direct assault against the Imperial City that rests on the summit of The Mountain Of Heaven, your adventure will bath this new world in the blood of the fallen.
As it stands now, we’ve gotten DYD to be a complete game featuring endless action elements where you play an unnamed Ninja fighting to redeem his family's honor in the face of a non-stop horde of assassins. With our backer’s help, we hope to add all the features we dreamed about but would have had to settle without:
Customizable NinjaWhy should your Ninja have to be nameless? Or just wear black? We’d like to implement a character creation system to let our players truly express their need for vengeance! In addition, we'll add new gear to express/enhance your ninja's power.
Expanded Weapons and Elements
We’ve got dozens of elements yet only a trusty Shaken (what we westerners like to call Shuriken) to use them with. We’d like to expand that to include Katanas (duh), Tetsubos (some sort of club thing), Naginatas (some sort of spear thing), and Daikatanas (some sort of great-sword katana thing). In addition, we'll probably throw in whatever random things we may want to as well.
Action-Adventure Upgrade with a Spanning World, and Crawl-able Dungeons
It doesn’t have to be a small world! After all, if the world is what we make of it, then why not make it awesome!? We have the technology, we have the capability, and right now the only thing that stands between us and the creation of a large, expansive world is the help of our loyal backers. Preferably the ones with a thirst for blood that would like to bath said expansive world in the blood of their enemies!
Extra Dungeons and Multiplayer –With PvP!
We already have the foundations for future procedurally generated dungeons, and we’d like to implement them into DYD. The best dungeon in the world, however, would still be a stark and lonely place to grind your honor if you had to do it alone… so why not bring friends!? Killing enemy ninja’s has never been so good! Group up with others to forge a new family to challenge either the world or other would-be startup dojos.
The initial goal of $40K will allow us to cover the costs of setting up a new workspace (outside our basement), providing a living wage for the team (technically only half the team at the moment), purchasing the required hardware & software licenses (we make due with some 2nd hand stuff), as well as the assets that will allow us to finish the game. We admit, we might also need an additional artist as our current one is also the main coder and sound design guy (Zac's really busy).
All funds will go directly into making the game and covering the costs of promoting it at various gaming events. Except for the parts that go into Kickstarter and Taxes. Oh, and the parts that go into rewarding our backers with awesome loot. Okay, so maybe most of it goes into our costs... you know what, here's a visual breakdown instead:
Of course, even if we have the core features down, that doesn't mean there isn't even more we could add to the game!
Crafting System and Meaningful Achievements
What better way to get new weapons than to make them? And what better way to give a sense of accomplishment in your battles then to have them drop loot with their glorious achievements? Use what you get in your environment while becoming a renowned hero to create a powerful arsenal to rival the Gods themselves.
Instead of having a linear story of you building a dojo for the fallen, you can create your own personal dojo - complete with actual building! From the layout to aesthetic decor, you can collect dropped upgrades to build up your dojo and even challenge your rivals (aka, "friends").
Expanded World and New Travel Options
We'll double, if not triple the scale of the world. In addition, to make it traversable for our players we'll add mounts to the game to help you get around in style!
Skills, Levels, and More!The Holy Grail of what we'd like to add, this stretch goal would allow us to create (and balance) a complete skill and leveling system. This would add incredible depth and longevity to DYD, and we'd never be able to get this far without the dedicated support of our backers.
Alright, so here's the kicker: Defend Your Dojo is an acceptable game as best as we can accomplish as barely part-time game developers. But who wants to settle when you can excel? The whole goal of our Kickstarter is to find people who are willing to believe in us, to give us a chance to make games so awesome we'd have to be dragged away from them ourselves to go make more!
To that end, making DYD the game we actually want it to be will take a healthy chunk of time and effort. To get an idea of where we're at right now, we've put together a quick chart:
Or with a more detailed rundown:
Graphics - We've got our style, and animating it isn't difficult. It would just take time to make all the assets we'd need for the complete game. So while this is set at 30% currently, within a few months we could easily see this all the way through.
Level Design - As it stands, DYD takes place in a single dojo. In future updates we would have hoped to expand that and add additional levels for players to enjoy dying in. So where we are at now, this would be one of the more time consuming processes, but with our backers support you can expect this to have a huge overhaul!
Story - Your dojo has been wiped out, but it's only the latest of many who have fallen. What few survivors there are have fled to the broken coast to the isles of the exiled tribes. The shame of it would dishonor most, but instead, in spite of the blood and pain of the world, the shattered remnants of the old dojos have banded together to fight back and prove themselves once more. Can they survive the endless hordes of spirit-spawned soldiers of the Empire? The false government that in it's craving for blood to appease the Gods have overrun the world in monsters wearing human guises? (In other words, we've got a lot of story... just not a lot of places to put it yet)
Code - Defend Your Dojo is in HTML5 . We've gotten a lot of practice with it over the last year, and are very confident with what we have now, and know what we need to do in order to make what we want.
Founded January of 2015, four computer nerds got a hair brained idea to try something awesome; to make engaging video games that they themselves would want to play. Through the vagaries of fate, chance has brought these four together from some of the most unlikely plains of existence to ever meet… and get along! Meet the crew:
Tim: a former waste-disposal expert (aka, Porta potty cleaner), now the head of marketing and SEO for OTC.
Zac: an aspiring DJ/part time coder upgraded to El Presidente of our company.
Kcody: a one-time car wash manager terrified of his wife, now handles our funds as Treasurer. Sadly, he is still scared of his wife.
Joseph: a head-in-the-clouds amateur writer with minor college level experience in computer science is currently the Office Bit… er, Secretary!
Risks and challenges
We've completed the basics of a mobile game, but want to accomplish more. We know that if we had the time to dedicate to it, we could get this done in the next 6 to 9 months for the base funding level, and up to 10 to 12 months with the full stretch goals. Beyond that, risks to our project include:
- Biting off more than we can chew. Before now our only game we've attempted to make was STAK (Steve The Alright Knight) and we agree we jumped to a Kickstart before we were ready. This time we have a fully functional game before we even launch a Kickstart to go further!
- Unforeseen coding issues. We're pretty comfortable with our coding knowledge, but admit that it could still be a daunting amount of work. Should it happen that we start falling behind, we already have additional coders who have wanted to join us, that we've told to wait for now (mostly because we can't pay them). Given a full backing, we could easily call in some some extra support to help with the heavy lifting.
- Natural Disasters. We'll admit: we don't have insurance against random Acts of God. If something unforeseen occurs that wipes out one of our team members, it would be very devastating to both us and our families. However, as mentioned before there are additional warm bodies hungering for the chance to step up... we'd like to think we aren't disposable but truth be told there are options.
In the end, if we fail to achieve our goal then we'll have still made our first game and released it into the world. With it, we can begin to build the foundations for OTC Gaming. That said, if we do fail then we likely will never release it fully as we've shown here.
We'd have to focus on building a base to support ourselves, and that means several, diverse, smaller projects. If the idea of the Defend Your Dojo described above sounds awesome, please know that we need your support to make it a reality. Otherwise we'll have to settle for what we can make now, and hope one day future expansions can bring it to some shadow of what we dreamed.Learn about accountability on Kickstarter
- (60 days)