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Ten years from now, videogames are so immersive that teenagers learn lethal skills just by playing. They’re called hapheads.
Ten years from now, videogames are so immersive that teenagers learn lethal skills just by playing. They’re called hapheads.
561 backers pledged CA$ 30,802 to help bring this project to life.

Putting the Punk Back into Cyberpunk

Posted by Jim Munroe (Creator)

In our webseries set 10 years from now, teenagers have learned that shaving their hair at the haptic cable's point of contact allows them to overclock their game’s tactile feedback. As well as boosting the signal and muscle memory retention, the shaved stripes become a subcultural indicator of sorts. For the final three days of our Kickstarter we’re offering a new reward on this theme!

"Rough Cut" Reward

Pledging at the “Rough Cut” level will get you a screening of season one in the same session that the writer and the producers see it -- in its raw and unpolished form. It’s a great way to give feedback to influence the creative process and hear the behind-the-scenes discussions, if you’re interested in how shows get made. That’s $100.

"Hardcore Rough Cut" Reward

We’re also offering a “Hardcore Rough Cut” reward, with the same perks as above. But it’s only available to people who shave a hapstripe in the back of their head as in the above diagram, and email us the photographic proof at

If you do that -- it’s $5. Same price as a hardcore show back in the day. 

If you've already pledged, just send in the pic and we'll figure it out. 

And if you haven't checked out the new rewards in a while, remember you can always manage your pledge anytime before Friday morning to include the Fallen Toronto calendar or the cross-platform 3D ninja-bunny game Overgrowth (every pledge $50 and over gets one).

Cyber + Punk = ?

In the ‘80s, us kids who were listening to angry music and giving ourselves weird haircuts didn’t call ourselves punks. “Punk” was something that had been co-opted by the mainstream and commodified into a cartoonish fashion. We were part of the hardcore scene. It was part obfuscation -- that classic defensive tactic of subcultures from hackers to hipsters -- part wanting to make something that was our own. But in the ‘90s, in part due to magazines like Punk Planet, we started reclaiming the word again and reconnecting with early punk history.

Rather than use the word cyberpunk to describe Haphead, I used “near-future subculture”. Part of that was because when people hear cyberpunk -- movies, anyway -- they think of The Matrix. It’s a fine film, but it’s not punk. Not in style, and certainly not in how it repeats the “chosen one” narrative. The story of Haphead is how Maxine uses a cultural form to empower herself -- but instead of three-chord music, it's videogames -- and takes risks to seek out her tribe. While she'd roll her eyes at "You are the one, Neo" she would certainly relate to "the street finds its own uses for things".

Regardless of the cinematic baggage, cyberpunk is still a useful description. So we've added it to our main image on the Kickstarter. I'll just think of it as reconnecting with the written cyberpunk tradition of William Gibson and Bruce Sterling.


If you want to help us out even more than you have, consider getting social on our behalf:

I helped put the punk back into cyberpunk! #3daysleft #haphead

I backed a cyberpunk webseries about a girl literally empowered by videogames: #3daysleft #haphead

Sean, Adrian Ellis, and 8 more people like this update.


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