UPDATE! New "Clone Your Head" and "Growth Crystal Necklace" rewards ($500) are now available, details here.
UPDATE! New "Rough Cut" reward ($100) gets you invited to our producer and writer screening of the work in progress. Or become a haphead and get it for $5! Details here!
UPDATE! All rewards at $50 on up get a copy of Overgrowth, the rabbit-ninja game. Details here, with a special reward for Overgrowth fans.
Maxine is a quiet teenage girl working at a factory that’s manufacturing new haptic cable inputs. After she steals one, her favourite rabbit-ninja game gets a whole lot more punishing, with the haptic feedback loop beating skills into her muscle memory.
But it's just a game... until a fellow haphead causes her father's death. Then she starts to apply her new deadly abilities to finding out why.
For more of the story, check out our original proof-of-concept trailer that we made earlier this year to get our production funding.
Haphead is a brand new, neo-noir sci-fi webseries filled with action, intrigue and heart. Through a minor miracle we got funding for production in the spring and since then we've been going full tilt. Polishing the script. Casting. Rehearsing. Shooting all eight episodes (60+ minutes) of season one in just two weeks. And now we’re ready to show the world!
The Last 10%: Easy, Right?
Post-production is everything after the shooting, from editing to music to special effects. Here's a breakdown of where backers' money will go.
Special effects: We use special effects strategically as each one represents many hours of work.
Music: A must-have element that helps create a mood, evoke emotion and build tension during those nail-biting moments.
Colour correction: A crucial element to make every scene look rich and vibrant.
Editing: We have 15 hours of footage that needs to be combed through meticulously.
Sound effects and sound design: Every sound from doors creaking to punches landing need to be added or enhanced.
Hamstrung by a Shoestring
We’ve been making sci-fi features on a shoestring budget for over seven years. This is our first webseries, and a real opportunity to connect with a much larger audience. And we think it has a chance. As our first project with a real budget, Haphead is our most ambitious and accomplished work yet -- the first season involved over 90 talented cast, crew and background actors. But even smart, independent sci-fi can only go so far if people are distracted by a lack of polish or low production values -- we know this from experience.
We started with a feature film, Infest Wisely, that was made for just $700. (Yup. You read that correctly.) Ghosts With Shit Jobs was our next film project. That one was also made entirely with volunteer power and came out in 2012.
After its UK premiere where it won Sci-Fi-London's Best Feature award, we toured Ghosts to over 25 cities around the world, including the Beijing International Film Festival. It even made a small profit.
Ghosts did great, but it also took us three years to get it out there, and most of that was spent in post -- everyone had to squeeze it in between paying gigs.
With your support we'll be able to keep it smart, keep it independent, and keep episodes coming on a regular basis! And here's just a few of the rewards you can get for backing.
Reward: Extended World Extras
- job review interviews with employees at Aster*sk, the factory where the haptic cables are made
- Haphead scene reports from video blogger Lizzie Blitz
- ebook version of season one by creator/writer Jim Munroe (DRM-free .mobi, .epub, .pdf or .rtf)
Reward: USB "Employee Access Card"
Reward: The Blacksmith Special
Barb Benoit, Visual Effects Artist: With 18 years of experience and over a hundred credits to her name Barb’s skills are top notch. She has created visual effects for feature films and TV series including: RoboCop, Resident Evil: Retribution, Scott Pilgrim vs. The World and the TV show, Revolution. She’s won two Gemini Awards and earned an Emmy nomination for her work.
Mathew Borrett, Matte Painter and Illustrator: For the past six years Mathew has been creating 2D, 2.5D, and 3D environments for film and television. His matte paintings can be seen on films like: Resident Evil: Retribution, The Three Musketeers, TRON: Legacy and Hannah. Mathew's recent illustration of Toronto in the future garnered widespread media attention and was nominated for best illustration in the 2014 National Magazine Awards.
Adrian Ellis, Composer and Choreographer: Adrian Ellis is an award-winning composer, multi-instrumentalist, and martial arts master. He created the award-winning score for the Canadian Screen Award-nominee, Out With Dad. This year, Adrian won Outstanding Score in a Drama at the 2014 L.A. WebFest. and was also nominated for Best Score and Best Soundtrack L.A. Indie Series Awards.
Tate Young, Director and Editor: Tate is an award-winning director and editor. He directed the "Human Spam" segment of Ghosts With Shit Jobs, and has directed and edited shows for GlobalTV, BRAVO!, CityTV & CTV, among others.
Jim Munroe, Creator and Writer: In his teens he was empowered and transformed by videogames and punk rock. Decades later, he concocted a way for them to collide in the year 2025. He's written films, novels, and award-winning videogames.
Anthony Cortese, Producer: Anthony has been an actor, writer and producer for over 15 years. As well as producing Ghosts With Shit Jobs, he's produced the Canadian Comedy Award-winning feature film Unlucky, and most recently Danko Jones' Legs music video with director Bruce LaBruce.
Sean Lerner, Producer: Sean has been creating, producing and acting in independent films for over 12 years. He co-produced Toronto’s first 48-Hour Lo-fi Sci-fi Film Challenge. Sean also associate produced and co-starred in Ghosts With Shit Jobs.
Risks and challenges
One of our biggest challenges is time. Ideally we want to release the full season by January 2015. But with eight episodes to edit and multiple post-production elements to layer, there’s no time to waste. What’s more, our editor Tate just had his first baby. And although it’s an incredibly exciting time for him, it also means he’s editing episodes on four hours of sleep -- between changing diapers and singing lullabies. Fortunately, he only needs three hours of sleep a night...
So what are we doing about these challenges? To maximize the time we have, members of our post-production team will be working on the film simultaneously. For example, while Tate’s editing the footage, our special effects team can create the effects.
We’ve also built a rock-solid post-production schedule and we’ll monitor our progress closely. That way, if we start to fall behind we can do something about it right away. For instance, if our editor needs a hand, we can bring in a junior editor to help assemble a rough cut of some of the episodes.
We hope that using these tactics will help us overcome our time-crunch challenge. And when January 2015 rolls around we’ll be ready to share Haphead with the world!Learn about accountability on Kickstarter
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