CA$ 467
pledged of CA$ 20,000pledged of CA$ 20,000 goal
11
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, February 25 2019 12:28 PM UTC +00:00
CA$ 467
pledged of CA$ 20,000pledged of CA$ 20,000 goal
11
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, February 25 2019 12:28 PM UTC +00:00

About

 In the Box: 

   The Speak No Evil base game box consists of:

  •    +150 "picture" cards
  •    50 "Scenario" cards

Edit: The cards are all to printed on poker sized cards (6.35cm x 8.89cm) 

Purpose of the Game:

Speak No Evil challenges players abilities to connect with their friends dirty minds by using nothing but simple cartoon picture cards as hints (think pictionary meets charades meets R-Rated mad libs). Players are tasked with formulating sentences and innuendos out of nothing but simple, (mostly) harmless object cards and challenging their group to guess what they're trying to say. The game can be as dirty or docile as you wish, but only those with the most expansive encyclopedia of foul terms and double-entendres will emerge victorious. Picture cards are designed to be used as creatively and liberally as possible, drawing reference from the images that may include, but aren't limited to, the following:

Some examples of how players can interpret card meanings when trying to solve a players scenario answer
Some examples of how players can interpret card meanings when trying to solve a players scenario answer

With these in mind, players can combine pictures in sequence to represent slang terms, reference risque situations, or just about anything that pops into their head. There is a near limitless number of card combinations that can be used. 

How To Play:

Begin by having one player deal every player 10 picture cards. Place the remaining picture cards and the "scenario" cards in the centre of the group.

The player to the left of the dealer will start the game by picking up a "scenario" card and reading it aloud to the group. Located on the card is a number, indicating to the player reading the card the number of picture cards he/she must use in order to create an answer for the other players in the game to try and guess. 

Example: A player that reads a "scenario" card with the number "3" on it is required to arrange 3 picture cards in sequence to reference a sentence, statement, or term that answers the scenario card. All other players now must start yelling out their guesses to what your pictures are trying to say. 

Once a player in the group has correctly guessed the players answer, that person receives the "scenario" card and is awarded points equal to the number on the card (the same number that indicates the number of picture cards used). 

The player that just played the scenario card now picks up picture cards from the center to bring their hand back up to 10, and the game proceeds by the player to the left of the previous reader drawing a "scenario" card and making their own unique answer. Our example below displays how the game would play!

This image depicts how a player may answer the proposed question at the top. All other players in the game must now try and guess what the cards are insinuating.
This image depicts how a player may answer the proposed question at the top. All other players in the game must now try and guess what the cards are insinuating.

Social Media:

Follow us on our Facebook and Instagram pages to stay connected with the projects progression !

Instagram ----> https://www.instagram.com/speaknoevilthegame/

Facebook ----> https://www.facebook.com/SNE-361244851325457/

More Card Design Examples!

Some of the *Oover 150** different cartoon cards that can be combined to form your scenario answers!
Some of the *Oover 150** different cartoon cards that can be combined to form your scenario answers!
A rough concept image of the proposed card back design along with one of our cartoon images in the deck!
A rough concept image of the proposed card back design along with one of our cartoon images in the deck!

Risks and challenges

Funding has been our biggest challenge, and unfortunately we do not have a functioning prototype to demonstrate to you all the game (though it is getting ever closer to fruition). Your much-appreciated support will give us the financial backing we need to get our polished product complete. Our goal is to have a "ready for market" prototype complete by the end of march/early april. Follow us on our Instagram and Facebook pages to keep up-to-date with how the game is progressing !

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Support

  1. Select this reward

    Pledge CA$ 30 or more About $23

    Early Access Copy of Speak No Evil

    Get your early copy of Speak No Evil, a few weeks ahead of the official launch of the game!

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    5 backers
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  2. Select this reward

    Pledge CA$ 60 or more About $46

    Copy of Speak No Evil + T-Shirt

    Get and early access copy of Speak No Evil + a unique T-shirt with the card design of your choice on the front and the "Speak No Evil" Logo across the back (coordinated post-campaign completion).

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    Estimated delivery
    Ships to Only certain countries
    2 backers
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Funding period

- (35 days)