About
In the Box:
The Speak No Evil base game box consists of:
- +150 "picture" cards
- 50 "Scenario" cards
Edit: The cards are all to printed on poker sized cards (6.35cm x 8.89cm)
Purpose of the Game:
Speak No Evil challenges players abilities to connect with their friends dirty minds by using nothing but simple cartoon picture cards as hints (think pictionary meets charades meets R-Rated mad libs). Players are tasked with formulating sentences and innuendos out of nothing but simple, (mostly) harmless object cards and challenging their group to guess what they're trying to say. The game can be as dirty or docile as you wish, but only those with the most expansive encyclopedia of foul terms and double-entendres will emerge victorious. Picture cards are designed to be used as creatively and liberally as possible, drawing reference from the images that may include, but aren't limited to, the following:

With these in mind, players can combine pictures in sequence to represent slang terms, reference risque situations, or just about anything that pops into their head. There is a near limitless number of card combinations that can be used.
How To Play:
Begin by having one player deal every player 10 picture cards. Place the remaining picture cards and the "scenario" cards in the centre of the group.
The player to the left of the dealer will start the game by picking up a "scenario" card and reading it aloud to the group. Located on the card is a number, indicating to the player reading the card the number of picture cards he/she must use in order to create an answer for the other players in the game to try and guess.
Example: A player that reads a "scenario" card with the number "3" on it is required to arrange 3 picture cards in sequence to reference a sentence, statement, or term that answers the scenario card. All other players now must start yelling out their guesses to what your pictures are trying to say.
Once a player in the group has correctly guessed the players answer, that person receives the "scenario" card and is awarded points equal to the number on the card (the same number that indicates the number of picture cards used).
The player that just played the scenario card now picks up picture cards from the center to bring their hand back up to 10, and the game proceeds by the player to the left of the previous reader drawing a "scenario" card and making their own unique answer. Our example below displays how the game would play!

Social Media:
Follow us on our Facebook and Instagram pages to stay connected with the projects progression !
Instagram ----> https://www.instagram.com/speaknoevilthegame/
Facebook ----> https://www.facebook.com/SNE-361244851325457/
More Card Design Examples!


Risks and challenges
Funding has been our biggest challenge, and unfortunately we do not have a functioning prototype to demonstrate to you all the game (though it is getting ever closer to fruition). Your much-appreciated support will give us the financial backing we need to get our polished product complete. Our goal is to have a "ready for market" prototype complete by the end of march/early april. Follow us on our Instagram and Facebook pages to keep up-to-date with how the game is progressing !
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