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A real-time, crowdsourced, procedurally generated game where your fate is in everyone else's hands Read more

821
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$35,612
pledged of $30,000 goal
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Funded!

This project was successfully funded on April 20, 2014.

A real-time, crowdsourced, procedurally generated game where your fate is in everyone else's hands

About this project

*** Twitch has announced they will match funding to help reach the goal! Read about it from The Verge, Joystiq, Mashable, GamasutraEscapist ***

*** C418 has been announced as the musician for our soundtrack stretch goal! More details available in this update ***

*** Introducing Backer Powers! Gain unique powers only for backers. The power you get depends on your tier level, so check the Backer Powers section below for more info! ***

"...a genuinely refreshing idea with an unpredictable element of social experimentation"
        ~ PCGAMER (link)

"Choice Chamber is really something that needs to be seen to be fully appreciated..."
        ~ CLIQIST (link)

"There’s big potential in this idea..."
        ~ ROCK,PAPER,SHOTGUN (link)

Choice Chamber is a game that allows an audience of any size to play along with someone through an endless series of dangerous chambers. Players constantly give feedback that changes how the game evolves in real time, from power ups and enemies to obstacles and rule changes.

Choice Chamber is designed to be played while being streamed live on Twitch. As you stream the game on your channel, anyone watching can participate in the game simply by typing in the chat box. A series of polls ask viewers to vote on certain aspects that alter the game's progression in real time, or viewers can trigger special events, friendly helpers, and even attack the boss themselves. Chatters can band together to help out the main player in getting far in the game, or they can work against the player and create a devilish challenge.

The game can also be played without using Twitch. "Offline Mode" keeps the game the same as before, except the choices are made by the game. In addition, you can also play privately with friends, as the chat functionality still works if you aren't broadcasting.

art is work-in-progress, except for those sweet fireballs
art is work-in-progress, except for those sweet fireballs

The current prototype has lots of potential, and while many new ideas will be coming directly from backers like you, here is an overview of what to expect in the game once it's finished:

  • Available on PC & Mac
  • Offline Mode - Play on your own without the help of the chat room.
  • Additional Characters
  • New Weapons
  • New Gizmos & Special Events
  • New Enemies & Bosses
  • New Room Types - Rooms that challenge, surprise, change the tempo, etc.
  • Permanent Collectibles - Things kept across play sessions
  • Mod Support - Custom music, player graphics, etc. There's a stretch goal to expand upon this (see below).
  • Many More Polls - Including polls that scale based on the number of current players
  • New Chat Interactions - More than just a popular vote, but new ways to connect chatters with the player (check the next section!)
mock-up: viewers help create a bridge via their speech bubbles
mock-up: viewers help create a bridge via their speech bubbles
mock-up: viewers fight a boss alongside the player by giving screen coordinates
mock-up: viewers fight a boss alongside the player by giving screen coordinates
mock-up: viewers summon individual minions to help fight big bad things
mock-up: viewers summon individual minions to help fight big bad things

In short: Everything. Right now, the prototype allows for voting upon the player's weapons, abilities, special maneuvers, all variations of powerups - both physical and elemental, enemy load outs, and terrain formations including claustrophobia and lava hazards. It's a good start, but there's tons more that will be added to the game.

Not only will the chat be able to vote on more complex variations of existing possibilities, but new kinds of interactions will be created as well. Some of these include the ability to fight alongside the player through crowd-sourced attacks and a way to individualize each chatter to allow for multitasking challenges.

Choice Chamber is currently just a prototype, an idea with potential to grow. This Kickstarter is the perfect solution to allow a full exploration of the possibilities that can come to life and create truly unique experiences.

The funding goal is set to an amount that will allow Studio Bean to really find out what makes a game like this unique, taking into account the time required to interact with backers and come up with lots of great content. There's also of course the standard 5% given to Kickstarter, 5% given to Amazon (for payments), and an additional 20% that gets taxed.

Development on the game will go into full force on June 1st. The majority of these funds will provide Michael (the main developer) with money for food, rent, etc. for the entirety of the project's development time.

blending in with the huskies (art is work-in-progress)
blending in with the huskies (art is work-in-progress)

 Backer Powers will be given to backers in every tier! These are abilities that you'll be able to enter into the chat once every round, and will only be available to those who back this Kickstarter! They certainly get juicier as you go up, so to find out which you'll get, see the table below.

Credits
Your name listed in the credits! This comes with every tier and will be a delight to read through. Trust us.

The Game
A digital download of Choice Chamber upon completion. DRM-free. No Twitch account required.

Prototype
After the campaign is successfully funded and ended, you'll receive a download for the current prototype version of the game you might have seen floating around Twitch. (PC only)

Soundtrack
Not only does this include a download of the full arranged set of original music found in the game in both MP3 and FLAC formats, but it also includes a PDF of liner notes to shed some light on just what went into those grooves.

Beta
During development of the game, you'll be given in-progress beta versions of the game that are ripe with new untested features! Be one of the first to play the game as it grows and help shape it into its final form.

Art Book
This art book PDF will contain the history of Choice Chamber's development - not only through sketches and illustrations, but with annotations and other scribblings in the gutter to give a whimsical look into how a game evolves over the course of its development.

Power Pack
Gain the ability to use both the Player Boost and the Hellfire & Hoarfrost Backer Powers in the game (see Backer Powers section above). All other tiers only give you one Backer Power, effectively making you a huge help in times of need.

Poll
The first of many design-your-own tier rewards, the Poll Design allows you to come up with something to ask the players in the chat, including their possible responses and how those decisions affect the game. It's super fun and we'll be sure to help out along the way.

Enemy
Design an Enemy is a fun one, as you'll be fighting a lot of these things throughout the game, whatever they end up being. Again, we'll provide assistance to make sure everything stays cohesive to the game's image, but we strongly encourage creative juices to flow like wine.

Weapon
Design a Weapon is really important, since it's the only way for you to protect yourself in those dangerous chambers. Do you go for a blunt melee weapon with a lot of punch? A long-range weapon that lets you stay at a safe distance? A fireball launcher with a bayonet? Let's surprise ourselves.

Boss
Ah, the Design a Boss reward. There won't be too many of these hulking beasts in the game, which is all the more reason they need to stand out and be as unique as they are memorable. We'll work with you to come up with a truly menacing creature, something you'd be proud to put up on your fridge.

Special Event
Special Events are rarely used in a gameplay session, but when they are, oh what a difference they can make! These screen-filling enemy-evaporating maneuvers will be a treat to come up with.

Gizmo
Everyone's favorite little helper, the Design a Gizmo / Gizmo Power will allow you to come up with a new kind of Gizmo to assist with battle in the chambers. Or maybe it's a healing Gizmo? Maybe it just lightly blows on enemies until they trip and fall in a pit? The possibilities have no end.

Illustration
This high-resolution colorful digital painting can be of basically anything you want, drawn in the style of Choice Chamber's vibrant world. Let us know what excites you most and Bean will work his magic to capture it in a single image.

Director's Cut
This one's just insane. You get to design one of every Design-a-thing above, from Polls and Weapons to Enemies and Bosses. Mark your creative influence on the game with significant style.

Day Jam Game
The ultimate reward of rewards, the Let's Make a Game Together in a Day Reward not only will see us buddying up to make whatever your heart desires within the confines of 24 hours, but this tier also includes the entirety of the Director's Cut above. Rest assured, we'll have some fond memories when this is all over. If you're near us in the world, let's do it in person! If not, Skype will be our unwitting middleman.

Michael Molinari -- Design, Art, Programming, Audio
onemrbean.com -- @onemrbean
Michael is an independent developer with a strong focus on experimentation, narrative and bright colors.

Chelsea Howe -- Design
manojalpa.net -- @manojalpa
Chelsea designs games and trains dogs, almost exclusively.

Kent Mudle -- Character / Creature Design
beretcomic.com -- kmudle.tumblr.com
Kent is a videogame cinematographer by day, comic book artist by night.

About Studio Bean
The Studio Bean team believes in a future of massive, collaborative interactive experiences: experiences where every person watching the big game is also playing the big game. The team has always been about experimentation and finding interesting ways to connect players with fun and engaging systems. From rooftop-flying dunks in BasketBelle to rhythmic, hypnotic weaving in Soundodger, our focus has remained on fun player interaction. Choice Chamber is the next step not only for us, but also for a widely growing world that allows more people to be connected than ever before.

Risks and challenges

Keeping in scope to deliver on time is almost always the greatest risk. Luckily, as Choice Chamber is procedural, any one of the polls, enemies, bosses, etc. can be cut from the project without compromising the ability to ship the game. We've had experience cutting content without sacrificing quality, on both independent and professional projects, and are well equipped to deal with feature creep.

In regards to the tiers that allow backers to help design various things, we'd make sure to preserve those if the time ever came to reduce content, and we'll be working with backers to ensure they fit the scope.

We're also mitigating the risk of developing across platforms through extensive conversations with other independent developers who have ported cross-platform. We've done it in the past - but you can never be too careful.

Learn about accountability on Kickstarter

FAQ

  • Nope! The game is also playable in Offline Mode, where the decisions that would normally be made by the chat are instead made by the game. This effectively makes it a singleplayer game where you don't need an Internet connection.

    Last updated:
  • Yup! The Twitch integration works for any number of viewers. In fact, if you only have a few viewers, their interaction has more weight on the game's outcome than in a more populated chatroom. Smaller channels that have been playing have shared with us how connected they felt with the few that played along. In addition to this, the game's challenges are scaled based on how many people are playing, so it'll never become an impossible / boring fight.

    Last updated:

Rewards

  • You selected
    Pledge $10 or more

    248 backers

    The Game -- A digital download of Choice Chamber upon completion, as well as your name in the credits (Game + Credits)

    Estimated delivery:
  • You selected
    Pledge $15 or more

    141 backers

    The Prototype + The Above -- Access to the prototype of Choice Chamber (Game + Prototype + Credits)

    Estimated delivery:
  • You selected
    Pledge $20 or more

    34 backers

    Digital Soundtrack & Liner Notes + The Above -- Groove to Choice Chamber's digital soundtrack in MP3 or FLAC (Game + Prototype + Soundtrack + Credits)

    Estimated delivery:
  • You selected
    Pledge $25 or more

    234 backers

    Early Beta Access + The Above -- Receive Beta versions of Choice Chamber before the game is finished (Game + Beta + Prototype + Soundtrack + Credits)

    Estimated delivery:
  • You selected
    Pledge $30 or more

    38 backers

    Art Book PDF + The Above -- Peruse the making of Choice Chamber in pictorial format, with liner notes! (Game + Beta + Prototype + Art Book + Soundtrack + Credits)

    Estimated delivery:
  • You selected
    Pledge $50 or more

    30 backers All gone!

    Design a Poll + Everything in $30 Tier -- Work with me to come up with weird things to ask people (Poll Design + Game + Beta + Prototype + Art Book + Soundtrack + Credits)

    Estimated delivery:
  • You selected
    Pledge $55 or more

    24 backers

    Power Pack + Everything in $30 Tier - Gain the ability to use both the Player Boost and the Hellfire & Hoarfrost powers found in the above tiers! See the Backer Powers section of the Kickstarter page for more details (2 Backer Powers + Game + Beta + Prototype + Art Book + Soundtrack + Credits)

    Estimated delivery:
  • You selected
    Pledge $100 or more

    15 backers All gone!

    Design an Enemy + Everything in $30 Tier -- Help design one of the odd inhabitants of the chambers (Enemy Design + Game + Beta + Prototype + Art Book + Soundtrack + Credits)

    Estimated delivery:
  • You selected
    Pledge $150 or more

    5 backers All gone!

    Design a Weapon + Everything in $30 Tier -- Assist me in finding new ways to fight against danger (Weapon Design + Game + Beta + Prototype + Art Book + Soundtrack + Credits)

    Estimated delivery:
  • You selected
    Pledge $200 or more

    5 backers All gone!

    Design a Boss + Everything in $30 Tier -- Team up with me in crafting a menacing boss battle (Boss Design + Game + Beta + Prototype + Art Book + Soundtrack + Credits)

    Estimated delivery:
  • You selected
    Pledge $300 or more

    2 backers Limited (3 left of 5)

    Design a Gizmo / Gizmo power + Everything in $30 Tier -- Help employ the buddy system by designing a new gizmo or gizmo ability! Gizmos are little helpers that assist you in the game (Gizmo Design + Game + Beta + Prototype + Art Book + Soundtrack + Credits)

    Estimated delivery:
  • You selected
    Pledge $500 or more

    0 backers Limited (10 left of 10)

    Unique Digital Illustration by Bean + Everything in $30 Tier -- Describe to me your dreams and I will attempt to capture them in a single, hi-res image that fits the Choice Chamber style (Illustration + Game + Beta + Prototype + Art Book + Soundtrack + Credits)

    Estimated delivery:
  • You selected
    Pledge $500 or more

    2 backers Limited (3 left of 5)

    Design a Special Event + Everything in $30 Tier -- Let's join forces and find ways to help the player in times of need (Special Move Design + Game + Beta + Prototype + Art Book + Soundtrack + Credits)

    Estimated delivery:
  • You selected
    Pledge $1,000 or more

    4 backers All gone!

    Director's Cut - Design one of each: Poll, Enemy, Weapon, Boss, Gizmo, and Special Move + Everything in $30 Tier -- It's the ultimate buffet of designer deliciousness! (Design for Poll, Enemy, Weapon, Boss, Gizmo, Special Move + Game + Beta + Prototype + Art Book + Soundtrack + Credits)

    Estimated delivery:
  • You selected
    Pledge $2,000 or more

    2 backers Limited (1 left of 3)

    Let's Make a Game Together in a Day! + Director's Cut -- You, me, and 24 hours will come together so that I can make a small-scale game just for you. This will likely take place over Skype unless you're in my neighborhood (Your Own Day Jam Game + Design for Poll, Enemy, Weapon, Boss, Gizmo, Special Move + Game + Beta + Prototype + Art Book + Soundtrack + Credits)

    Estimated delivery:

Funding period

- (25 days)