Share this project

Done

Share this project

Done
A Game Boy Inspired Spellcrafting Action Platformer! (Win / Mac / Linux / Wii U)
Playable demo in english, portuguese and spanish!
A Game Boy Inspired Spellcrafting Action Platformer! (Win / Mac / Linux / Wii U)
Playable demo in english, portuguese and spanish!
A Game Boy Inspired Spellcrafting Action Platformer! (Win / Mac / Linux / Wii U) Playable demo in english, portuguese and spanish!
971 backers pledged €18,329 to help bring this project to life.

About

Moira project video thumbnail
Replay with sound
Play with
sound
  • Off
    • English
    • Français
    • Português (Brasil)

€18,329

971

Möira Demo for Win / Mac / Linux on Itch.io
Möira Demo for Win / Mac / Linux on Itch.io
                         

 Click here to play the demo!

To read this campaign in portuguese, click here
Para ler essa campanha em português, clique aqui

Onagro Studios invites you to embark in its new adventure full of magic, mysteries and an itsy-bitsy of Game Boy love!

Möira is an action platformer inspired by the early days of Nintendo’s iconic handheld. Influenced by games such as Kirby’s Dream Land, Kid Dracula, Megaman and Wonder Boy, Möira takes the good, memorable things from these titles and brings them to the XXI century in a new way — as it draws insights from recent games too.

We have put together a demo version of the game for you! We invite you to play it, and if you like it, consider supporting us!

Play Möira demo on Itch.io

Our project has already been approved in Steam Greenlight, so it will be available for sale there as soon as it is launched. Möira is going to be initially released for Windows, Mac and Linux.

Möira on Steam Greenlight
Möira on Steam Greenlight

Click here to visit Möira's Greenlight page!

Also, we're currently using Scirra's Construct2! It's an awesome game engine which our team members are very familiar with. Make sure to check out their homepage. 

Möira is an action-platformer game with collectibles, puzzles and exploration elements. Möira is also a story driven game, so its levels will contain more than just enemies and a goal at the end. During the course of the game, the player will encounter many NPCs that will help Rubick on his quests, puzzles that use powers learned throughout the game and secret areas that can lead to hidden items.

In Möira, you’ll be able to explore the kingdoms presented in the story, every single one of them with its unique characters, enemies and bosses. The different environments will also come with new mechanics.

Mimic

Rubick’s power, Mimic, is one of Möira’s core gameplay features. With Mimic, players will be able to copy the ability of many different foes throughout the game and use it against them. The abilities that are copied will be the key to solve puzzles inside the levels.

Combining Spells

By acquiring each new power in the game, players will be able to combine these abilities to create new ones. This can be done inside the game menu by merging two different spells. The order of the combination also matters. For example, choosing to combine Beam + Sword results in Beamerang — a magic boomerang that bounces off surfaces. However, by picking the Sword before the Beam means that the player will acquire the Magic Sword.

These complex abilities are also indispensable to complete the game, so we suggest that you try all possible combinations for a more fruitful experience.

Battle

Möira’s battle system is a mix of a fast-paced combat and strategic thinking. Each enemy has its own patterns, weaknesses, resistances and immunities. Besides that, each power that the player has also possesses its own attribute. With this mechanic, confronting enemies in Möira will be a bit more complex than just hitting them with whatever you have currently equipped.

Exploration

Möira’s level design and exploration methods will be guided by modern platformer conventions. In a larger scale, powers that are only obtained late in the game will be fundamental to access blocked areas on the first kingdoms of Möira — which is crucial to reach 100% completion.

Each level in Möira contains a nonlinear design, which means that solving puzzles and collecting items are also tasks to be completed by means of exploration. We chose this line of thinking to stimulate the player to discover all the details in each world, as we were inspired by classics and modern games in the genre, such as Cave Story, Super Metroid and Ori and the Blind Forest.

The kingdom of Anemos has been well-known for centuries for its great wizards and sorcerers. Anemos’ reference in magic is Zeppeli, the High Wizard. His contribution to the magic world was enormous, until one day he vanished without a trace.

To find out what happened to Zeppeli, the player incarnates Rubick, his young and not-so-talented pupil. Along the way, Rubick will get to know different people and learn new abilities in order to uncover pieces about a dark truth related to his master’s disappearance.

The World

Möira’s world is inspired by greek mythology and real ancient greek civilizations. In addition to this influence, the game also features a wide variety of cultures and video game tropes of the early Game Boy era. The kingdoms the player will visit in Möira are:

Anemos, the Kingdom of Light Magic

Photia, the Kingdom of Nature

Geh, the Kingdom of Dark Magic

Dynamis, the Kingdom of the Unknown

Every kingdom has its own characteristics and can easily be told apart from one another. One of the definitions of the word “Möira” is destiny or fate; “Möira” is also the name of the world itself, named after the mother of all life.

Rubick

Rubick is the son of Mello and Elise, two famous old adventurers from Anemos. He longs to become the best mage of all despite being the current student with the worst grades at the Mage School of Ouranos. Since Rubick can't even properly use magic on his own, he relies on copying people's and monster's abilities. This power is called Mimic, a spell taught to him by Zeppeli himself. By means of his unique, yet rough wizardry, Rubick sets off to discover the world of Möira in an adventure that we all learned to love with our thumbs and a green screen.

Ashley

Ashley is one of Rubick's best friends. She is the most popular student at the Mage School of Ouranos and she also has the best overall grades there. Her magical broom is almost always alongside her, which she uses to travel around the kingdom faster.

Nico

Nico is Rubick's partner in trouble. Despite being 3 years younger than Rubick, Nico is at the same grade as him. Being a prodigy in the way of magic is not for anyone!

Anaxagoras

Anaxagoras is a corrupted Dynamian who wishes to control the world with his newly acquired power. He was once a Dynamian Sage, a servant of the King of Dynamis. While traveling between different dimensions, he found a powerful weapon that could alter the color properties of anything it touched. He called this weapon Chroma. Amazed by the power that he had discovered, Anaxagoras decides to transform the world of Möira into his own egotistical view.

 * The designs above are mockups and are subject to change. All of them will feature original art.
** This mockup is for the PC version.

* The designs above are mockups and are subject to change. All of them will feature original art.

** For the t-shirt and poster we're considering make them a huge group illustration featuring all essential characters from the game.

Brazilian illustrator Ricardo Yoshio Okama Tokumoto, a.k.a Ryot, is making an exclusive one-shot for our campaign rewards. Check out his work at Ryotiras!

Ryot, was born in 1986 in Limeira, in the countryside of São Paulo. He moved to Belo Horizonte in 2006 to study Fine Arts at UFMG and got a bachelor degree in Film Animation. He created ryotiras.com in 2007, and also makes comics for MAD magazine and other publications. He is also part of a collective publisher, Pandemônio, and also works as an ilustrator.

Onagro Studios is a brazilian independent studio started in 2013 by Gabriel Amoedo. Our team members are passionate game lovers who are dedicated to bring to life new games with retro aesthetics and a modern approach at the same time.

Möira is the first commercial project we’ve been working on as a team. It went to Kickstarter in 2014, with a different and smaller team, but it didn’t reach the goal. Since this new team started working on the renewed Möira on March 2015, the game has been completely remade.

Everyone in our team wears more than one hat in the development of the game, however, this list represents the member’s primary responsibilities:

Gabriel Amoedo (@piuzera_- Game Design and Story

Gabriel Amoedo is a game designer and jack of all trades. He has previously worked on Tokyo 1923 and Ultra Type-R.

Victor Fonseca Leão (@pxloto) - Art, Game Design, Level Design

Victor Leão is an illustrator, animator and organizer of the indie game event MIND, which takes place in Belo Horizonte. He has worked on Tokyo 1923, fateOS and Robotto Western.

Luiz Henrique Gama (@luizhgama) - Programming, Game Design, Level Design

Game Developer and Software Engineer for 13 years, worked on Deer Hunter 2004, Deer Hunter 2005, GameGol and Ultimate Soccer manager (Golaço) on Facebook and a few other games and prototypes.

Thommaz Kauffmann (@thommaz) - Music, Sfx and Level Design

Thommaz Kauffmann is a freelance composer and sometimes acts as a programmer when he wants to develop a certain game. His most known work is the soundtrack for Oniken, released by Joymasher on 2012.

Luiz Roveran (@LuizRoveran- Music, Sfx and PR

Luiz Roveran is a composer, instrumentalist and writer. His musical works premiered at renowned congresses and concert halls in Sao Paulo, such as the CCSP. Besides that, he has worked on the games Tokyo 1923 (music and story) and fateOS (story). Nowadays, he writes for the Brazilian websites Pulo Duplo and GameBlast, but has worked as a freelancer for Kill Screen.

The members of Onagro Studios were involved in many different projects in the past, such as:

Zueira Digital
Zueira Digital

Our Kickstarter marketing is being made by Zueira Digital, a brazilian video game publisher focused on bringing the best games developed in Brazil to the hands of gamers around the world. Check out their work at Zueira Digital.

Ever since our project started back in March 2015, we have worked on our own computers and payed the expenses of licenses, office rent and junk food from our own pockets. We work as freelancers in other games and projects in order to keep our indie development running.

We need funding to allow us to dedicate more work hours on this game and pay for our daily expenses, without having to rely so much on freelance work. This way we will be able to really concentrate on the project and make a much better game for you.

The purpose of this campaign is also to build a community around the game. We want create a great game, and the social spread and the feedback that will come from people playing the demo and the future betas will help us build a better game for you.

The following graph shows the budget breakdown for this campaign:

Campaign Budget Breakdown
Campaign Budget Breakdown

Risks and challenges

The greatest risk of any Kickstarter project is that the product will not be released, in case the campaign doesn't meet its goal.

Möira is Onagro Studios' first big commercial project. We are commited to finishing Möira, and we have already invested a lot of our own time and money to build it. We have a team with the experience to make it happen, and a solid demo with the game's main mechanics worked out.
We are working to ensure the game gets finished and launched. With your support, we can make sure that happens in a timely manner, and without delaying it or deviating our attention from the game to make a living.

The logistics off delivering the physical editions of the game are complex, but we have done our homework. We have planned and quoted all physical rewards and shipping, to make sure we can deliver the rewards with the same quality we want to deliver the digital game.

Learn about accountability on Kickstarter

Questions about this project? Check out the FAQ

Support

  1. Reward no longer available

    Pledge €5 or more About $6

    EARLY BIRD

    Digital Copy (Steam) + Your name in the credits!

    Less
    Estimated delivery
    Reward no longer available 225 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  2. Select this reward

    Pledge €8 or more About $9

    DIGITAL EDITION

    Digital Copy (Steam) + Digital Copy (DRM-Free) + Your name in the credits!

    Less
    Estimated delivery
    400 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  3. Select this reward

    Pledge €12 or more About $13

    DELUXE DIGITAL EDITION

    Digital Soundtrack (MP3/ FLAC) + All of the above!

    Less
    Estimated delivery
    120 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  4. Select this reward

    Pledge €22 or more About $24

    COLLECTOR'S DIGITAL EDITION

    Digital Original Comic Book (PDF) by Ryot + Digital Instruction Booklet (PDF) + Digital Map of the world of Möira (PDF) + All of the above!

    Less
    Estimated delivery
    97 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  5. Select this reward

    Pledge €30 or more About $33

    PHYSICAL EDITION

    PHYSICAL GAME IN THE BOX + PHYSICAL Instruction Booklet + PHYSICAL Comic Book by Ryot + PHYSICAL Map of the world of Möira + COLLECTOR'S DIGITAL EDITION TIER

    Less
    Estimated delivery
    Ships to Anywhere in the world
    63 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  6. Select this reward

    Pledge €50 or more About $55

    DELUXE PHYSICAL EDITION

    ORIGINAL T-Shirt + ORIGINAL Poster + PHYSICAL GAME IN THE BOX + PHYSICAL Instruction Booklet + PHYSICAL Comic Book by Ryot + PHYSICAL Map of the world of Möira + COLLECTOR'S DIGITAL EDITION TIER

    Less
    Estimated delivery
    Ships to Anywhere in the world
    12 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  7. Select this reward

    Pledge €70 or more About $77

    COLLECTOR'S PHYSICAL EDITION

    OFFICIAL Mug + OFFICIAL Rubick's Hat + ORIGINAL T-Shirt + ORIGINAL Poster + PHYSICAL GAME IN THE BOX + PHYSICAL Instruction Booklet + PHYSICAL Comic Book by Ryot + PHYSICAL Map of the world of Möira + COLLECTOR'S DIGITAL EDITION TIER

    Less
    Estimated delivery
    Ships to Anywhere in the world
    28 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  8. Select this reward

    Pledge €100 or more About $110

    CREATE A COLOR PALETTE + PHYSICAL COLLECTOR'S EDITION

    Create an unlockable color palette and name it + COLLECTOR'S PHYSICAL EDITION TIER

    Less
    Estimated delivery
    Ships to Anywhere in the world
    6 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  9. Select this reward

    Pledge €150 or more About $165

    CREATE A MONSTER + PHYSICAL COLLECTOR'S EDITION

    Help us design a monster with your ideas and inspiration + COLLECTOR'S PHYSICAL EDITION TIER

    Less
    Estimated delivery
    Ships to Anywhere in the world
    Limited 6 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  10. Select this reward

    Pledge €250 or more About $276

    BECOME AN NPC + PHYSICAL COLLECTOR'S EDITION

    Be immortalized as a NPC at a random town, choose your dialogue + COLLECTOR'S PHYSICAL EDITION TIER

    Less
    Estimated delivery
    Ships to Anywhere in the world
    Limited 1 backer
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  11. Reward no longer available

    Pledge €500 or more About $551

    CREATE A BOSS + PHYSICAL COLLECTOR`S EDITION

    Help us design a boss enemy with your ideas and inspiration + Be credited for your creation + COLLECTOR'S PHYSICAL EDITION TIER

    Less
    Estimated delivery
    Ships to Anywhere in the world
    Reward no longer available 2 backers
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.

Funding period

- (35 days)