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Worthy successor to the classic space strategy turn games with 3D galaxy map, turn-based 3D space battles and a load of new ideas.
3,270 backers pledged $90,925 to help bring this project to life.
David Ogan, Gabrien Symons, and 9 more people like this update.

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    1. IdeaLcenter 2-time creator on

      @Lars H
      First of all, thank you for waiting so long for this project.
      As for the time till release, that's 9 months not 6, so we will have more than a couple of months to do the testing.
      We are concentrating our efforts on production and finishing M.O.R.E. Time for any potential concerns will be after the release, so when you see the complete product. But we are sure that you will be more than satisfied with results.
      We are sorry that the current progress doesn't please you, but we'll take our time on the game so that all backers and customers get what they desire :)

    2. Lars H on

      So, a really long time ago, I backed this project.
      Since then there were major setbacks.
      Now I see that the AI, which is essential to a 4X is at 12% and you are telling me, that there is "over half a year until release", so I should not worry?
      Oh well, programming a working AI in about three months and use the rest for bugfixing the game? What could possibly go wrong and delay the release?
      With every update I am more confident that the game will be mediocre IF (yes, big IF) it's released somewhen. *sigh*

    3. IdeaLcenter 2-time creator on

      @AstralWanderer
      Games are optimized at the end of the development process, just before the release, so for now we can't say for sure what the requirements will be. We will try to make a 32-bit version of M.O.R.E. We will inform you as soon as we know for sure.
      It is not really possible to release a 4X game without any diplomacy elements, so we can't cut it out from the base game. From June onwards, AI will be our priority, so that it will be a playable element even on beta release, and then, after community feedback, we'll have some months to tweak it.
      You're right, it would be much easier to just leave it for DLC, but easier doesn't necessarily mean better :)

    4. Missing avatar

      AstralWanderer on

      @IdeaLcenter: I'm OK with waiting for a full response.

      "As for diplomacy and espionage as well as AI, we still have over half a year till release..."

      Wasn't AI the principle problem with the previous, now-abandoned build? From https://www.kickstarter.com/projects/1447560584/more-oldschool-turn-based-4x-space-strategy-game/comments… : "After second campaign, we managed to create stable version of M.O.R.E., but its AI was unbearable to us to accept it."

      The problem for diplomacy AI is being able to respond and interact like a human player - making reasonable offers and counter-offers, pulling off the occasional bluff while also considering position strength (e.g. a computer player in a weak position should be more willing to offer/accept truces). This can easily take months to fine-tune (look at the history of other 4X games - Space Empires and Age of Wonders spring to mind here). Putting such features off to an expansion pack is a significant reduction in scope - but better to release a reduced game than no game at all.

    5. IdeaLcenter 2-time creator on

      @AstralWanderer
      Because of the weekend our team is off duty, so I'll have to ask you for some patience.
      You can be sure that we will discuss possible solutions as well as your case specifically, and respond to you either via comment here or via private message next week. Is that ok with you?

    6. Missing avatar

      AstralWanderer on

      @IdeaLcenter: "Unfortunately, due to requirement of 4GB of RAM and DirectX 11 that are not supported by Windows XP, release of M.O.R.E. for 32-bit systems is not possible."

      Then, sadly, you are no longer offering what was pledged when this campaign was funded in 2012.

      "Old-school" strategy games should not need DX11 and your usage of Unity3D should make provision of a 32-bit executable reasonable straightforward (Dreamfall Chapters were able to offer 32- and 64-bit executables).

      I have no intention of changing from WinXP (due to security, privacy, customisability and UI issues with later versions of Windows) so if you are going to drop WinXP support, then please arrange to refund my pledge.

    7. IdeaLcenter 2-time creator on

      @JoeCool
      Glad you like it, and thanks for your support! 
      @AstralWanderer @Duncan Jones
      We use social medias for more frequent and much smaller posts, but the essence of what we convey you also get here, on Kickstarter, through our monthly updates. Social media are optional if you want even more frequent updates than here. Also, through Kickstarter we post content that you wouldn’t get anywhere else, for example roadmap updates like this one.
      As for diplomacy and espionage as well as AI, we still have over half a year till release, and our programmers have everything planned. For now, we are focusing on the core of the game you are talking about (you can see our progress on networking, economy, leaders, ship editor etc.), and we will surely have enough time to prepare all the content we’ve promised 
      For the game to be of a high quality, especially visually, it needs at least 4GB of RAM, and 32-bit systems (i.e. Windows XP) can’t access this amount of RAM. IF we’d tried to follow the original concept of M.O.R.E., developed in 2012, we wouldn’t have met current standards for 4X games.
      Unfortunately, due to requirement of 4GB of RAM and DirectX 11 that are not supported by Windows XP, release of M.O.R.E. for 32-bit systems is not possible.

    8. Missing avatar

      Duncan Jones on

      Good to see some frequent updates on a project I thought was dead.

      I agree with AstralWanderer, not all of us are stupid enough to use social media, so updates should also be posted here.

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      AstralWanderer on

      Thanks for the update, but please *don't* post content on Facebook/Twitter without including an update here - some backers (myself included) won't touch FB or similar social media with a bargepole.

      Secondly, the status shows depressingly/alarmingly little done on diplomacy and espionage. Since a 4X can be done without these, would it not be prudent to drop these items for now and focus on the core game? (add them in via a later expansion). This would also help simplify Bot-AI which has been highlighted (and now admitted - see https://www.kickstarter.com/projects/1447560584/more-oldschool-turn-based-4x-space-strategy-game/comments… ) as the toughest part of the project.

      I'd also like to check that a 32-bit version (which could run on Windows XP) will still be available as promised on https://www.kickstarter.com/projects/1447560584/more-oldschool-turn-based-4x-space-strategy-game/posts/1092680…

    10. Missing avatar

      JoeCool on

      Forgot to say: Really looks awesome what has been done so far. Great work. Can't wait to play it. This is a project I really don't regret backing!
      Also extra like for using Linux in the office ;)

    11. Missing avatar

      JoeCool on

      Interesting video, thanks for english subtitles. In case some else wants to skip the super-annoying intro and go straight to the good stuff: https://youtu.be/Ilp2fLoM5Z4… Headphone warning, it's a bit loud!