Thanks for the update :)
Always good to see a positive update! Definitely glad to see multiplayer is about to get some love. I know it's been a long haul for such a small team, but glad to see you are still pressing on and making the game you want to make. Keep up the great work!
Thanks for the update, but that to-do list (diplomacy, espionage, tactical combat, AI) suggests that backers here will likely have another couple of years to wait - these are major features to implement correctly, and most games of this nature never get AI done well.
I do hope this turns out to be pessimistic, but progress so far has been disappointing to put it mildly.
@AstralWanderer, Mark L - from many months (years) we know that Dec 2013 wasn't possible to achieve. Maybe with $2.000.000..? Or it could be possible with game which would be already long forgotten. Right now we are in a place where we will create multiplayer and fix some bugs, and in the result we should have deep playable strategy game. We don't plan to add any new big features.
Where are we? Before multiplayer. Many aspects of the game are ready. While adding this part of a game, we will still debug M.O.R.E. and add some other parts of the game - like basic diplomacy, espionage. When we will be ready, we will release Alpha version.
Then we will add Tactical battles, upgrade some parts of game - and release Beta.
Then we will add AI - and release Release Candidate (or Gamma or call it as you want). In this point of time all backers will get their gamekeys.
I don't want to talk about dates, but we want to do as much as we can in 2017. Our plan for 2016 is to have playable pre-alpha version, and I think it's possible to achieve.
At the risk of being a negative voice and 'raining on your parade,' I sort of agree with @AstralWanderer - more features always *sound* great, but... At some point, you need to stop constantly adding more and more features, and concentrate on getting a playable (if incomplete and unfinished) alpha prototype out to your backers.
This is a problem I've seen many times in past Kickstarters (and I've been a backer in more than a few at this point, LOL) - the desire to make the end product the greatest, most awesome game/program/gizmo/whatever takes over and the team gets so focused on adding their great ideas that the product never gets finished.
I was, and remain, a strong supporter, but I would like to encourage you to take a long look at where you are, and where you are going, and how long it will take to get there. I have seen a number of game program Kickstarters where 'bug swatting' after release of a beta took just as long, or longer, than the development time up to that point. Do you really think your supporters want to wait another 3+ years to get a finished product? Will you (and your team) be able to continue to focus and maintain interest and momentum for another 3+ years? Don't forget that life often gets in the way of plans, as well - health issues, pregnancy, financial problems, etc., have a way of intruding into the best-intentioned long-term plans.
I would therefore encourage you to focus on getting a playable alpha/prototype out to the backers, after which there can be plenty more time spent adding features, swatting bugs, and improving game play.
IdeaLcenter: "We've added possibility to have many races on one colony simultaneously..."
Yes, a nice addition - but you are nearly *3 years* past your original delivery estimate (Dec 2013) and well past the point of acceptable delay. You should *NOT* be adding new features, especially ones like this which then have such an impact on other game systems. And have you considered how much harder it will make it to produce an effective AI for single player games?
Instead M.O.R.E. should have had a "feature freeze" with the team focusing exclusively on getting that playable prototype out.
As it stands, this project seems to be a prime example of "endless tinkering" which means that backers will likely never see a finished product - as soon as you get one thing done, you add something else which brings in a whole batch of further issues. If you don't have the discipline to call time on design changes yourselves, then I would request you get new project manager who can.
Also I've got info that some of you might get a broken update email. It's because of problems with line endings. We will try to be careful with that in next updates.
If some one is interested how our economy looks and works, see how Black Hole system looks and for other stuff you can take a look at our forum here, where I've made a big post about M.O.R.E. economy with some details - if someone is interested in it.
@Adrian. Thank you. He's investing into his future ;)
@Lawrence. Any help will be appreciated. I'll contact you by PM.
Note: I like the mixed race planetary Economy ideas, In Master of Orion, if you have more than 1 race the morale is reduced, you need morale boosting buildings or an Alien control centre. Multiculture/multi language societies do have their challenges..
I wonder if Brexit and the Trump victories have influenced Politics in MORE ;)
I've been a backer form the outset, This is going to be like the classic Master of Orion II but better! I'm so excited that when I get my copy of MORE i'll buy a higher spec gaming PC!
P.S Can we see the ship designs? I can model 3D ships in Cad (i used Doga and Solidworks) so if you need some more, i'll model them for free.
I admire your resilience and keep up the good work!
I guess the money are long gone. From what funds is that new full time worker paid?
Also, if you need a graphical artist, the "Remnants of the Precursors" project has a very talented one. :)