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Worthy successor to the classic space strategy turn games with 3D galaxy map, turn-based 3D space battles and a load of new ideas.
Worthy successor to the classic space strategy turn games with 3D galaxy map, turn-based 3D space battles and a load of new ideas.
3,270 backers pledged $90,925 to help bring this project to life.

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    1. Coleman on May 24, 2018

      Refund, please.

    2. IdeaLcenter 2-time creator on May 2, 2018

      @Chris Lim
      M.O.R.E. will be completed and released at the end of the year, you can be sure of it :) And before that, you can expect a beta release late summer, and alpha even sooner!

    3. Missing avatar

      Chris Lim on May 1, 2018

      5 years since backing this project, long overdue, and yet still no light at the end of the tunnel. Is there an expected completion date for this project? My interest in the game has been lost a long time ago. What are the options for a refund?

    4. IdeaLcenter 2-time creator on March 28, 2018

      We are obviously not going to reinvent the wheel, core features of 4X games are going to stay in M.O.R.E. But we're sure that there are features in our game that make it stand out from other games of this genre: highly-dense turn-based combat, extensive ship editor, 12 diverse races, and those are just a few of features of M.O.R.E. :)
      Sales are always a bit of a mystery, but we think that M.O.R.E. isn't the same as any of existent 4X strategies.

    5. WarStalkeR on March 27, 2018

      Devs, no offense, but you kinda late with release. I do not mean for players, but rather for market. If you had released at 2013~2015, you would've topped market for Space 4X RTS/TBS. But now? Well, it will super-hard without any unique features in the game.

      If somebody wants something old school like Master of Orion 2 - there is Endless Space 2. If somebody wants something completely new and revolutionary - there is Stellaris. Hell, even WarGaming managed to make (kinda sad) remake from Master of Orion 1&2.

      Anyway, if you're hoping to get on the tops of the market of Space 4X RTS/TBS - you need to make out of M.O.R.E. something very fresh, something that will surpass at very least Endless Space 2 and Master of Orion Remake.

    6. IdeaLcenter 2-time creator on March 7, 2018

      @The Evolutionary
      Yes, we've started to post monthly updates recently, and since February we are posting mid-month updates with roadmaps. We are looking forward to your feedback!

    7. The Evolutionary on March 3, 2018

      Apologies, it looks like you've been giving more than monthly updates upon double checking. Lots of odd ads from other campaign obscured the notices I was receiving. Thanks. Perhaps you posted a timeline. I'll look for that. Looking forward to finally being able to see this game made.

    8. The Evolutionary on March 3, 2018

      So now we are in March 2018. I Would strongly suggest MONTHLY updates. That seems reasonable given how long we've been waiting in silence. I'm not pulling out yet (would seem pointless unlsss...the game was never being made and I'm happy to see that is not the case) but since you mention more transparency, monthly updates would be a good way to show the your intent. Thanks in advance.

    9. IdeaLcenter 2-time creator on January 4, 2018

      Hey John,

      First of all, sorry for late response. We understand your aggravation. We hope you can understand, how bad we feel letting people down this way. Nevertheless, we are happy to hear you are so involved in the process and willing to help out with the game. We are also ashamed to admit, that communication with our backers was not satisfactory enough. We are working hard to make it better. You and other backers are the reason we are keep trying, though many lost their faith in us.

      You asked about the timeline of what was happening during that time. So here is just short summary of how things were.

      In 2013, after our succesful campaign on Kickstarter, full of ambition we began to work on M.O.R.E. Not so long after, we realised how huge project we got involved ourselves into, and that our fundings were not enough to create the game we wanted. After second campaign, we managed to create stable version of M.O.R.E., but its AI was unbearable to us to accept it. In 2016 our team got significantly smaller and we got stuck. In 2017 we were back on track thanks to our new investor. We were able to hire new people and carry on with creating the game. Again, this is just short summary of our journey up to this point.But believe us when we say, we are not stopping. We have a lot planned, but detailed info will come shortly on upcoming update.

    10. Pétr on December 21, 2017

      Are we at the refund part yet?

    11. Missing avatar

      John Sponheimer on December 21, 2017

      I try to stay even-tempered on posts here so here I go.

      IdeaLcenter guys, or Game Goo...not sure what to call you.
      A year ago I preached the concept of regular updates and I believe if memory serves you wrote back. An update two times a year only to tell us "we took steps back only to make it better" is frankly a joke.

      Please understand me.
      Many of us backed MORE for the game...BUT we also hoped to learn and to feel the passion for the game being built and the pitfalls that occur. Do not "shield" us from it thinking its negative press.

      WE ALREADY PAID MONEY... it's not like you have to convince us it was worth it in the beginning.

      Give us a timeline of what happened? How did things go wrong? How are you solving them?
      And what your team is now? We want to feel like a part of the team here...Not a "stockholder" you are required to send a quick update to'.

      I will be blatantly candid. If this is the way you communicate going forward, you will never see another $ from me in the future even if MORE comes out, just because of this *holds hands up in the air pointing to the communication we just received* is "Not part" of what I signed up for.

      Now I hope it all comes out successfully.
      I am not one that holds people to strict timelines as I know how projects slip due to unforseen circumstances.

      But you HAVE TO TALK TO US...


    12. Douglas Spooner on December 12, 2017

      Any news on what is going on, coming up on 4 years now would have expected at least an alpha build out for feedback by now?

    13. Barry Pitcher on November 3, 2017

      I wrote this off as a failed project a long time ago. However, I do feel that in these instances it would be a morally correct thing to do, to release what they had to the backers. If only so we can see where the money went.

    14. Niels on October 20, 2017

      It was always clear this was a very ambitious project. Honestly, I don't care that much as I've got Stellaris in the meantime. If this ever finishes, I'll be happy for them.

    15. Missing avatar

      Tranquility on October 7, 2017

      1 MORE reason not to back Kickstarter projects.

    16. Lars H on October 4, 2017

      No, again no information on progress. It will be "too early" again...

    17. Johnathan Ellis
      on September 14, 2017

      any updates or rough time frame on us getting to invade the universe?

    18. IdeaLcenter 2-time creator on July 14, 2017

      @John Sponheimer - As we wrote in the last update.. we are here, we are working. From few months there is new quality of our work. We are working now in office together. So, there will be new content shown on screenshots.. and then we will release a new video... but not yet. Changes are big.. so we need some months to polish whole game.

      I'll try to publish some update sooner than we've planned.

    19. Missing avatar

      John Sponheimer on July 14, 2017

      At this time you do realize...90% of the supporters of this kickstarter, and your other, think you have abandoned the project, and walked out with our money, or screwed up and ran out of money.

      Lets be honest - You have one chance to gain thier trust back. Put out a video showing aspects of what is there...and what is not...and why this has NOT flown the way you expected.

      Otherwise, even if you come out with a game, the name is tarnished forever in fans eyes.
      We forgive mistakes. We don't forgive deceit.

    20. Missing avatar

      Tero Paananen
      on June 22, 2017

      When I backed this project all these years ago I said there's no way the project can deliver successfully with the amount of funds seeked. Looks like I was right.

      A game idea conceived five years ago isn't going to match expectations no matter what, especially since changes in direction are taking forever. Move on, and put the five years down as a (loooooooooong) learning experience.

    21. Missing avatar

      daquack on June 6, 2017

      Best of luck and hope to get a chance to play the game soon

    22. Jarrod Bell on May 31, 2017

      At this point I'm not expecting this project, like at all. In fact every time I've forgotten about it there seems to be a random update containing a whole lot of nothing but promising the world.

      This last update I feel like I've read it three times already. Funding is secured, the team is set, development is going great, big things in a few months.

      It's been over five years at this point, myself and nearly everyone else has moved on. There comes a point where a project has been in development hell for too long that it just isn't worth and chances are we are all well past that point with M.O.R.E.

      Sorry but I just don't see this happening at this point and if it does I don't see the final product being worth it.

    23. Joe Fitzgerald on May 31, 2017

      You secured enough funding 5 years ago to finish the game (plus stretch goals!). Then you had another kickstarter to raise even more funds just so you could deliver on your original promise. Now, years and years later, you break your very lengthy silence to say you've finally secured funds to finish the game and you'll get back to your backers in a few months.

      I am embarrassed for you, that you think your conduct is anything but truly truly awful. You aren't even pretending you care about your backers anymore, so at least you're being honest about something.

    24. Michael Caldwell on May 16, 2017

      Nearly 5 years going. What's up, guys? I can't even login to your website anymore.

    25. Wolfgang Lange on March 29, 2017

      Hello everyone - I was away for a pretty long time and wanted to check now for M.O.R.E. that I backed some while ago. Do I understand correctly that this game is not available yet?

    26. Missing avatar

      John Sponheimer on March 27, 2017

      I cant understand why someone is not assigned as part of being a reporter in a project. They keep the backers updated on the tasks and hard is this? I hate to be snarky here.

      Give us some updates!

    27. Coleman on January 2, 2017

      You know what the problem is? Even if you DO release this game, no one's gonna give a shit any more. I have a little snigger every time I find an update email in my inbox. I'm just bemused you still make an effort to pretend you're working on it. Just enjoy my money and p**s off.

    28. Missing avatar

      on December 11, 2016

      Happy anniversary IdeaLcenter, three years of failure.

    29. Missing avatar

      Len Lewis on October 21, 2016

      This game appears to have taken the same 'bus to nowhere' as "Limit Theory".

    30. igor zusev on September 21, 2016

      I used to play Masters of Orion 2 for years the new one is amazing and fun.

    31. Missing avatar

      on September 12, 2016

      Kiddie pool gameplay depth is infinitely better than nothing, which is exactly what IdeaLcenter has produced now going on THREE YEARS past their stated full product release date. Hilarious that IdeaLcenter is noted as a "2-time Creator" by Kickstarter, the only thing they have done is perpetrate the same scam twice.

    32. Adrian Zaza Vic on September 6, 2016

      the new Master of Orion had the gameplay depth of a kiddie pool.

    33. Missing avatar

      Damien on August 29, 2016

      So, seeing all these ads for a "Master of Orion"... seems to be getting mostly positive reviews. I wonder, what's going to be the point of this thing when it does come out and MoO has been in a sale or two?

    34. IdeaLcenter 2-time creator on July 30, 2016

      New update is online. We are trying to extend our programmers team to speed up our development.

    35. Aerouge
      on July 28, 2016

      Well un July they promised on the forums to write an update.

      I dont know how long this might take though :-/

    36. Niels on July 26, 2016

      So, all busy playing Stellaris, or is someone still waiting for this to happen?

    37. Missing avatar

      on July 11, 2016

      Another $20 gone

    38. Niels on May 30, 2016

      Another month gone.

    39. IdeaLcenter 2-time creator on April 23, 2016

      @mindmurderer - We think that in about 2-3 weeks we will start working on the last part - network layer - which is needed for us to release playable game. How much time those test will last? We don't know. Probably 2-3 months. During pre-alpha test we will release new video with official Alpha release date. Then all should go much faster, to Beta and Full version.

    40. mindmurderer on April 22, 2016

      ok you guys are doing a lot of good work, but I have to say you should really since its almost 2 1/2 years past the kickstarter time frame you should really give us something tangible to see.

      some of us paid for free dlc and above and if its taking this long for the base game what was the point/ it seems like you are trying to jam everything into the release where almost every other kickstarter project that was launched at the same time is at least in Early Access on steam, at least people have something tangible instead of feeling stiffed.

      you should really consider giving something for people to tinker with at least a demo or anything to see some sort of progress.

    41. IdeaLcenter 2-time creator on March 9, 2016

      @Aerouge - soon there should be an new update. We don't want to post update in middle of work. If you need a little more info what we are doing right now, take a look here:…

      @Fiachra Mac Aodha - We don't think that our game is redundant. It's very different from MoO:Cts

    42. Missing avatar

      on February 27, 2016

      Two years and two Kickstarters past the original stated completion date without even an alpha release. This project should be renamed "ZERO"

    43. Fiachra Mac Aodha on February 26, 2016

      This game was supposed to continue the legacy of Master of Orion 2, since the series had appeared to die with the disastrous MOO3. Master of Orion: Conquer the Stars just went into early access, making MORE pretty much redundant.

    44. zdsdead - Gimp of the WOM on February 25, 2016

      This project has the wrong name, it should be renamed "LESS"

    45. Aerouge
      on February 25, 2016

      Any updates on the project? Christmas was 2 months ago :-)

    46. Missing avatar

      AstralWanderer on December 30, 2015

      Thanks for the response IdeaLcenter - some blocked IP addresses include, and

    47. IdeaLcenter 2-time creator on December 27, 2015

      We don't block anything. Maybe it's our host provider company? We will check it. Thank you for this info AstraWanderer.

    48. Missing avatar

      AstralWanderer on December 25, 2015

      I'm seeing the same problem as Wai Sing Lee has reported - not responding to connection attempts. It seems you are blocking access to Tor network users which includes those who use it to protect their online privacy. Please reconsider this policy.

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