Share this project

Done

Share this project

Done
A 2D isometric, turn-based Role-Playing Game with the depth and challenge of old-school classics and a modern, intuitive interface.
A 2D isometric, turn-based Role-Playing Game with the depth and challenge of old-school classics and a modern, intuitive interface.
1,313 backers pledged $35,657 to help bring this project to life.

The Steam Beta version for Backers

16 likes
Are you ready for the Beta... ? This Demigod is.
Are you ready for the Beta... ? This Demigod is.

 Greetings to our backers!

First of all, we would like to apologize for the delays. Some aspects of the development such as the Steam integration and things like the localization and voice creation has delayed us much more that we expected.

That said, we would like to announce that the Lords of Xulima private beta for backers will be available at the end of the next week through Steam.

We are going to set three different phases:

PHASE 1 - SPECIAL BETA EDITION

All the backers who purchased the Special Beta access and above (the ones who have the Silver Medal in credits) will be the first to receive their Steam Keys. And also, they can join our Private Development Forum to help us to improve LoX with their feedback (improvements, bugs, balancing, new ideas, etc.)

PHASE 2 - BETA PLAYER EDITION

All the backers who purchased the Beta Player edition or above (>=45$) will have their key one to two weeks later, unless we find some very awful bugs or problems that we have to fix urgently (an installation problem, configuration issues with some PCs... things like that). These beta players will have access to the Private Beta Forum in which they can write their thoughts, opinion, bug reports, improvements, etc.

PHASE 3 - PUBLIC STEAM EARLY ACCESS

Some weeks later, we will activate Steam Early Access for the general public and of course, for the rest of our backers and pre-orders. We will keep it in that state for as long as we need, so that LoX can be as perfect as possible.

We recommend you to wait to the final release which will be 100% polished. If not, we recommend to wait to later versions which will be more polished, but if you are eager to try Lords of Xulima, you are of course welcome and your feedback will be very helpful for us. We will send you an email to ask you if you are interested in participating in the beta process.

WHAT DOES THE BETA INCLUDE?

  • About 50% of the full game, which can be about 50+ hours of gameplay.
  • It is the real game, all the save games will be always compatible between the beta and the final release.  

WHAT DOES THE BETA NOT INCLUDE?

  • The MAC and Linux versions are not available. 
  • 50% the game's content (which includes the endgame). It is actually done and will be unlocked very soon, but we have to finish and polish the translations. 
  • The Talisman of Golot is not yet available. This special reward will be added towards the end of the beta process.
  • The new class, Divine Summoner, is not yet available. It will be very soon!
  • Some voices for certain NPCs are not yet available.
  • Some sound effects, especially the ones from certain monsters, are missing or will be improved.
  • Some Statue descriptions in the Hall of Heroes have not yet been implemented. They will be available very soon.
  • Some graphic improvements, like item icons, will be improved.  

FIRST IMPRESSIONS FROM OUR PRIVATE BETA TESTERS

All private testers agree that, as we promised, Lords of Xulima is a CRPG with the challenge of classic titles, and perhaps even more.

Here you have a comment of our tester Shaylois copied from our forum:

"...So I've reached the boss in the Tower of Melancholy and was literally confused how he managed to kill me without losing even a half of his hit points. I've returned back to the Velegarn, bought few scrolls on the money that I've looted from the tower, received a blessing for evasion/defense and +30 resistance. And It's hard to put in to words how happy I was after defeating the boss. My plan has worked! :) As I mentioned yesterday, the music in LoX is just magical. And the atmosphere, the warm colors, the smooth change of scenery... I got very emotional in the Golden Forest after finally finding the old man. The music was just so good! And then the dream that Gaulen saw... Teardrop from my eye, can't lie!. Thank you for making such an amazing game and I'm grateful that I'm one of its first players!..."

We are now tweaking it a bit to lower the difficulty, because it seems too hard-core even on normal mode. Specifically, it seems like the Cursed Hounds which appear from time to time, are a real nightmare for the players. Upon hearing the hounds' distinct howls, they want to run and cower under their bed!!

In the game we have three difficulty modes:

REAL This is the perfect difficulty for all who want to find a challenge similar to what is found in classic RPGs. You have to build a good group, experiment to find the best tactics, etc.

CASUAL For today's generation of gamers, who are more used to playing games in which the progression is smooth and only increase in difficulty at certain key points. Or, simply for those who have not enough time and want to progress faster in the adventure.

HARD-CORE For people who have finished Real mode, perhaps they want to start the game with a new party in this mode that is about survival in Xulima. You can even die starving. This mode has a special Achievement in Steam. How many people can beat it?

And that's all for now. Again, thank you very much for your patience, we miscalculated several things when determining the dates and the cost of finishing and polishing the game. We would like to add that this a very lengthy game, more than many RPGs we've played, including certain classics. Even for a developer, with all our tools (auto-combat, faster movement, teleporting and without reading anything), finishing the game can take us about 50h...

I hope you appreciate this very epic adventure, and discover the ending of LoX, where a 8 minutes cinematic with a great score composed by Nicolas will be waiting.

See you soon!

Comments

    1. Creator Numantian Games on June 8, 2014

      Finally, these are the different game modes:

      CASUAL
      Choose this difficulty if you don’t have much experience with classic RPGs, or if you simply don’t have a lot of time to spare and want to focus on the story. You will advance rapidly at this difficulty, but it still won’t be a walk in the park. Lords of Xulima will always be a challenge. The adventure will still be the same, the only difference in the overall experience of the game will be a more forgiving rule set.

      CLASSIC
      Choose this difficulty if you have some experience with other classic RPGs and you want a challenging adventure. This is the difficulty we recommend and the difficulty at which Lords of Xulima was designed to be played. On this level, you will need to pay close attention to the rules and mechanics in order to develop your party in the most effective way. It’s easy to understand the basics of the game, so we encourage you to play on this difficulty level.

      HARDCORE
      This difficulty is a true challenge of survival. The rules at this level are much tougher all around, so much so that your party can even die of starvation. If you've finished the game and want to play again with another group, try this mode. Hardcore is where you can earn the highest end game scores and ranks, so if you want to be in the Hall of Heroes of Xulima, you must face this titan-worthy challenge.

    2. Creator tomasp3n on June 8, 2014

      I actually think XCOM did it right with Normal and Classic etc. I've read LOADS of complaints on forums when "normal" is to hard, and then the complainer gets insulted when you ask them if they shouldn't play on easy. Most "gamers" believe theyy're to good for easy, so might as well make easy normal and normal classic. Those of us whi actually READ the description of the difficulty levels will pick the one we actually want, and no one will complain the game is to hard. I would go with "Normal-Classic-Hardcore" on this game.

    3. Creator Kordanor on May 24, 2014

      @Talon: I think that would sound like "human" would be the normal difficulty, which it is not.

    4. Creator Talon Edgewater [Xulima[Bloom]Deathfire] on May 24, 2014

      hmmm -- maybe the difficulty levels could be "human," "demigod" and "god?"

    5. Creator Numantian Games on May 24, 2014

      @Will:
      You can finish the game in real mode without grinding at all and even avoiding most random encounters, but you have to be very wise in your decisions and tactics. ;o)

      Ironically, many testers are asking for more opportunities for grinding, and they love to clean zones from all the monsters...

    6. Creator Kordanor on May 24, 2014

      @Godewijn: Scroll down a bit - they already said, it will be available from the start. :)

    7. Creator Godewijn on May 24, 2014

      "HARD-CORE For people who have finished Real mode"
      Please please please make this mode playable from the get-go. I want the hardcore difficult experience to be the first time I learn the story! Also, I don't have that much time, so just in case I can only play this once, I really want the difficulty that probably is the best choice for me (the Hord Core one).
      Thank you if you consider this humble request!

    8. Creator Samuel Ferguson on May 23, 2014

      Kickass. Can't wait for the final release.

    9. Creator Will Herrmann on May 23, 2014

      I hope that real mode is more about tactics and such rather than just meaning you have to grind more. I'm afraid that I've lost a lot of patience for grinding now that I have less time on my hands, but I still enjoy the challenge of a good game. So long as harder means you just have to play more intelligently and not more monotonously, I'll be happy.

    10. Creator madGamer on May 23, 2014

      Awesome news. hardcore mode will not have Permanent Deat? If not i will play or try at least in hardcore :P.

      @Tyler Perhaps they released at least one update for month. If there is one kickstarter that will not fail is this. ;) . Not all kickstarters projects are bad. Making games takes time, mostly one that has 100 hours of gameplay

    11. Creator Numantian Games on May 23, 2014

      @Darklords: Lots of rules and parameters are different in Hardcore mode. Surely you will fight more and you will gain more experience and levels.

      The reward is the score and range. The game assigns you a score and a "Monster Range" when you finish the game. As there are more than 120 monsters, only the Hardcore winners can reach the most powerful ones (Titans, Heralds of Yûl, Lords of the Abyss...)...

    12. Creator Darklord on May 23, 2014

      Cheers guys, can't wait to play! :-D

      Will Hard core have any additional rewards/XP, improved items etc?

    13. Creator Simon on May 23, 2014

      Pretty much agree with Kordanor's level-headed comments. Although, about "easier" difficulty settings, I really don't think it's about "putting in less effort" as much as the popular opinion makes it out to be. I grew up adoring both console & computer RPGs, thanks to an older bro who always bought the latest tech and games.

      Today he simply can't play games anymore unless they have a well-tweaked casual setting. He simply doesn't have the time or energy to invest - all his efforts are spent on building a family. He still deserves to enjoy games though, as anyone does.

      I'd also like to add that the Legend of Dawn "strawmans" on kickstarter need to end. Some sad stuff happens, rarely, but it really shouldn't color every project who mis-steps. It is a shame when passion for games turns into bitterness :(

    14. Creator Numantian Games on May 23, 2014

      @Kordanor;

      Thanks! Very well explained. Indeed, Classic would be a perfect word instead of Real. Also we could use Adventurer, Hero and Titan for example, so the player has to read the descriptions and choose accordingly.

    15. Creator Kordanor on May 23, 2014

      Don't see where Tyler Smith is coming from. This game already looked great the moment it appeared on indiegogo. A few more updates wouldn't have hurt of course, but I don't think it was really necessary.

      About the difficulty descriptions I don't see much of a problem either.
      I would go for descriptions which describe intentions though.
      I will give an example of a game which did it wrong in my opinion: XCom:EU.
      They had the difficulties: Easy, Normal, Classic and Impossible.
      But the "Classic" difficulty was the difficulty for which the game was designed and in which it was "meant to be played". So one could argue that they as well could have been "Very easy", "Easy", "Normal" and "Hard".
      I somewhat like what Might and Magic X did there. They named their difficulties "Adventurer" and "Warrior" which also fits well into the setting and describes where well what to expect if the description is alright.
      They could be named "Adventurer", "Warrior", "Hero"/"Survivalist".
      This also would generate some interest in "what does this difficulty do?" So that people also read the description instead of just selecting the difficulty because they normally always play on easy mode or on normal mode.
      The descriptions I would adjust accordingly. I would not mention "today's generation of gamers" because that is indeed discriminating even if it might be true.
      For example:

      Adventurer:
      The easiest of all difficulties. For those players who don't want to put too much effort and attention into fights but rather focus on the story and exploration of the game.

      Warrior: The medium difficulty where you will also encounter some hard fights and other challenges. Like in classical RPG you will need to take advantage of the skills in your group to make it through the World of Xulima.

      Hero: If you want to be a real hero, try this difficulty which is the hardest of it all. Besides of experiencing the Story and (even more?) challenging combats you will also need to fight for survival. Make sure you have enough food on your travels. Otherwise you might die of starvation before your enemies have a chance to kill you.

      or
      Survivalist: This difficulty is for those who want an additional challenge on top of what the warrior difficulty offers. You will not just face (even more?) challenging fights, but also need to take care of your provisions. Otherwise you might die of starvation before your enemies have a chance to kill you. This is by no doubt the hardest difficulty. Will you accept this challenge?

    16. Creator ☜☆RSF☆☞ QFG Hero-U AGL589 bard trainee on May 23, 2014

      @Tyler Perhaps communication could have been a little better but I think you're being overly harsh & critical. I say this for a couple of reasons.
      1. NG have sent a kickstarter update once a month for every month post campaign. Dates being; May 23 2014, Apr 8 2014 , Mar 20 2014 , Feb 20 2014 , Jan 12 2014 , Dec 5 2013.
      2. Starting the beta phase in a week's time - hardly sounds like the project has failed & they've given up - so why should you? Yes, it's running late, but so is pretty much every other kickstarter computer game project.
      3. As for not building forums,etc personally, I'd prefer devs to concentrate on developing the game rather than getting distracted & investing too much effort building forums, etc. Still, I will say this, you've a point & I agree to a certain extent - the website should have been updated with a little more current info. But pretty sure it will be soon, given that beta is about to happen.
      I hope that didn't come across as quarrelsome. I just wanted to give you a few things to consider & hopefully you can feel a bit more positive about this project. I daresay the vast majority of us still are!! :D
      @NG Thanks for the update. Hoping I'll get a chance to check it out soon, although I mostly like to hold out for the final release. I want to experience LoX in all of it's glory. ;-)

    17. Creator Blessed on May 23, 2014

      @NG
      One more week of waiting :)

    18. Creator Numantian Games on May 23, 2014

      @Tyler Smith

      I am sorry you think so.

      We are very delayed, that's true. But, all we have promised is done or it is about to be done. The soundtraq, the new region Varas Talak, The Cursed Hounds, the Divine Summoner class and the Talisman of Golot, everything will be included in LoX. Only two things are not included in the next week Beta (the talisman and the divine summoner), but they will included in the next version.

      The special rewards, like custom portraits, custom NPC names and Statues in the Hall of heroes, all have been delivered to the backers who purchased.

      And about the forum it is done too, but only accessible to the testers right now. In the next week will be available for the Beta, and the general discussion section for all the rest.

    19. Creator Numantian Games on May 23, 2014

      @Motoi:

      Hi thanks for giving us your opinion. I never though that those three names for the difficulty modes would be so controversial.

      In my opinion, Normal, Easy, Very Easy,.. sound worse (if I choose easy that means that I am below the average or normal people?...)

      We want that players choose the way of playing LoX. Veteran CRPGs will love the Real Mode, hardcore players the Hardcore one, and players who want to play it in a more causal way because they don't have time, or they want progress faster or simply they don't want to take the gameplay too serious, will choose the casual mode.

      In the description of the difficulty moderns we will explain this very well so people can choose the best mode for them.

      Of course this game is not casual at all despite you choose the Casual mode. Choosing the casual mode you will play this CRPG in a more casual way, but it continues to be a CRPG.

      Perhaps we could choose some other words, for example, New RPG Gamer, Veteran RPG Gamer and Hardcore Gamer. We are open to your suggestions.

      One of the goals of this game is to attract more modern gamers and casual gamers to this genre. The interface is very intuitive, the graphics are warm and the concepts are very easy to understand. Even in the main video we say that.

    20. Creator Blessed on May 23, 2014

      I am excited to see the game come out :) To have waited this long with little news of development, well it builds the anticipation.

    21. Creator Tyler Smith on May 23, 2014

      Another failed and poorly communicated kick-starter. I am beyond disjointed that I backed this, this project is in worst shape then legends of dawn. No updates for months, non of the promise content even the beta hasn't been out when it was suppose to be.

      The site hasn't been updated, no fourms, nothing.

      I have given up on this and cause of this project I have stopped backing kick starters all together now.

    22. Creator JackDandy on May 23, 2014

      you should stop being so sensitive, Motoki.

      Some jabs never hurt anyone.

    23. Creator Motoki on May 23, 2014

      I don't like the way the difficulty modes are labeled. It sounds like you are making judgments. Calling one mode "Real" implies that anyone who plays less than that mode is not real, or a fake gamer.

      "Casual", while not as bad as "Real", I feel carries a bit of connotation to it. Some gamers tend to think of it as for Facebook games like Farmville or Match 3 games like Bejeweled etc where the casual term frequently get used. I don't think there's anything wrong with those games either but I feel an RPG, even on a lower difficulty, is a good deal more complex than those are. If you don't think this game on the lowest difficulty would be appropriate for Casual game stores like Big Fish then I don't think that mode should be called that.

      Casual is also basically a nice way of saying Easy. I've noticed multiple times people complaining about how difficult a game is and when I ask if they played on Easy mode they say no and are almost offended. It seems using the word Easy (and perhaps the word Casual with the associations of other games that brings) hurts the pride of some gamers and they won't play those modes even when they should.

      Some games have been starting the lowest mode out as "Normal" then going with Hard/Challenge/etc and then Nightmare and so forth. I think this works out well. People don't have to feel shamed by the developers if they want to play the lowest mode for whatever reason. Also whether someone likes it or not it is the new normal so to speak.

      You seem to recognize that with the statement "CASUAL For today's generation of gamers", though I think that too is a judgement. It's okay to talk about how we played more difficult games in our younger days and today's younger generation plays easy games etc. on message boards or twitter or whatever when you are just one person giving an opinion but I think when you become someone selling a product it's better not to pass judgement on your customers however they may want to play it.

      Remember that people always have the option to buy another game instead and I would hope that you would want to appeal to gamers new to the RPG genre or not familiar with classic RPGs as well as those who are veterans. To do that I think you need to be careful not to insert wording that reflects personal opinions and may imply someone playing a certain way is lesser, even if not done intentionally.

      For what it's worth, in my younger days I did play many of the classic computer RPGs even though some were difficult. Today I find I don't have the time and patience for that level of difficulty but I still enjoy the genre.

      I don't mean to be harsh here but I just wanted to clarify my thoughts on the labelling of the difficult modes. Perhaps there is also some English as a second language involved that may not quite interpret some of the nuances of certain words and I understand that.

      I do however feel that the usage of a mode called "Real" is offensive to anyone who plays at a mode below that and to a lesser extent "Casual" is too, or at least I think it's not really appropriate for this sort of complex game even at a lower difficulty.

      Thank you for listening.

    24. Creator Numantian Games on May 23, 2014

      Hi Kordanor, we will give you more details by email buy we would like to wait until at least the Early Acces phase to allow the publication of videos or other material.

    25. Creator Kordanor on May 23, 2014

      Ah, had the same question as Jack did. Glad you can chose this mode right from the start!

      But I got another question: Will it be ok to stream/put videos on youtube? To monetize them? During release and/or during beta (as long as it's mentioned it's a beta)?

    26. Creator Numantian Games on May 23, 2014

      Hi JackDandy,

      Yes, the three modes will be available.

      The game assigns a score when you finish it or when you die. You can see your score anytime in the journal. Real mode score is 100%, Casual 50% and Hardcore 200%. So you can compare your score with other players we will create a Hall of Fame in the web with the best scores.

      But, Are your sure you want to start in Hardcore mode?
      Good luck, you are a hero! :o)

    27. Creator JackDandy on May 23, 2014

      Super glad to hear about all this.

      Say, will the Hardcore difficulty be available from the start? I'd like to play it from the get-go, I actually really enjoy that kind of resource management in my RPGs.

    28. Creator Numantian Games on May 23, 2014

      We have just edited that part:

      PHASE 3 - PUBLIC STEAM EARLY ACCESS

      Some weeks later, we will activate Steam Early Access for the general public and of course, for the rest of our backers and pre-orders. We will keep it in that state for as long as we need, so that LoX can be as perfect as possible.

      Sorry about the confusion!

    29. Creator Darklord on May 23, 2014

      You mention Steam Early Access for the general public, so none backers will get to play to?

    30. Creator Numantian Games on May 23, 2014

      Hi Stephen,

      Yes, the Steam Early Access will be available for all the backers that want to play it if they cannot wait to the final release :o)

    31. Creator Stephen "Stoibs" D on May 23, 2014

      Just to clarify, will the rest of us get keys and access to that final Public Early Access when it goes live? Or just the completed final release?
      Great news in any case, I love the dig at this generation of hand held gamers for the Casual description >:)