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A 2D isometric, turn-based Role-Playing Game with the depth and challenge of old-school classics and a modern, intuitive interface.
A 2D isometric, turn-based Role-Playing Game with the depth and challenge of old-school classics and a modern, intuitive interface.
1,313 backers pledged $35,657 to help bring this project to life.

Chaos calls for Order


Greetings all,  

With the overall content of Lords of Xulima finished, we continue to work hard on two main fronts: Polish and Balance.

Not shiny enough? Keep polishing, then...

Polishing means improving various game aspects as we go, and fixing all the bugs and hiccups which spring up as a natural part of game development. For example, we wanted enemies to have better, more convincing hand-drawn portraits... so we had all 115 of them undergo a makeover. We owe you, our backers, a sincere thanks for helping us make Lords of Xulima a more immersive game. Here are some examples: 

On the practical side, we've added a feature which we believe to be a must-have for RPGs with turn-based combat: an option to modify the speed of battle animations. There are going to be 3 different settings: Normal, High and Very High. This way, players will be able to enjoy the tactical combat however they like, choosing the difficulty at the start of the game and then altering the pace of combat on-the-fly. 

 Finding the perfect balance, or Order vs Chaos 

Lords of Xulima depends on many parameters, variables and rules to achieve the right balance and keep the gameplay interesting. From how much damage a short sword can deal, to the specific Divine Resistance of a Gulfrin... all of it is contained within a single Excel document. This document is separated into roughly 20 tabs. Each of those tabs has up to 20 columns and up to 100 rows of data. In total there are about 5,000 parameters to tweak... if even one of those values happen to be slightly off, it is enough to ruin the entire game's balance. This is what we refer to as "chaos". However, we're 100% dedicated to creating a memorable RPG experience, so rest easy! We take pride in our work, and slowly but surely we progress towards this sweet spot of balance that we feel LoX deserves. 

Lastly, thanks to the extra content made possible by your contributions during this campaign, we estimate that the game should now offer around 100 hours of RPG goodness, for completionists. The characters will end the game around Level 50, so we've added even more devious enemies to keep you on your toes. That makes a total of 115 enemies, 33 of which are bosses with special mechanics. 

Maybe we have gone too far on the length... what do you think? Let us know in the comments below!

Recommend Project: 

DEAD SYNCHRONICITY: TCT - A dark point and click adventure

We'd like to let you know about a new, dystopian-style adventure game. If you're unfamiliar with the term "dystopian", it basically means that civilization is falling appart, which can be a very interesting theme to explore (especially with point & click gameplay). Worth noting, is that Immersion is the name of the game in Dead Synchronicity - it features a mature narrative, detailed character expressions and doesn't pull any punches with the storytelling. Fictiorama Studios just launched their project and have gathered much enthusiasm already, so make sure you check out their preview video!


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    1. PegasusOrgans-AGL 589 on May 13, 2014

      The second-last update says “Beta will be done at the end of March”, seeing as how we’re at the middle of MAY, I figured it should be out, yet I’ve received no links to beta, despite funding 100$. What’s going on? Is it not out, or did I get lost in the mix?

    2. Blessed on March 21, 2014

      If there is enough call for the proper ending, the game sells well enough, I feel it is good to develop and release the ending. It is understandable more game means more development time, more money needed, and yea will most players actually finish the game to that stage to even justify that additional development time.

      But I hope the dev team will keep their options open about this :)

    3. Missing avatar

      BenS on March 21, 2014

      Variable battle speeds is a great idea, and count me as another backer who's very pleased at the projected length (for completionists) of this game!

    4. Missing avatar

      Godewijn on March 20, 2014

      Really liking what I read! :) And see!

    5. Numantian Games Creator on March 20, 2014

      @Frank & Jack: Thank you very much!

      @Will: Yes, it is more intuitive with Normal, Fast, and Very Fast. We did not translate it very well :o). Thanks for the feedback!

    6. Will Herrmann on March 20, 2014

      The variable battle speed animations are appreciated, but the names Normal, High and Very High are a bit strange, as they refer to level of detail rather than speed. How about instead they be called Normal, Fast, and Very Fast? I think those names would be more intuitive.

    7. JackDandy on March 20, 2014

      *just how much I appreciate.. eheheh

    8. JackDandy on March 20, 2014

      It might seem simple, but you have no idea I appreciate stuff like being able to set combat animation speed.

      Thanks a bunch for this! Can't wait for the game.

    9. Frank Flury on March 20, 2014

      Great work guys! I'm very excited about Lords of Xulima and proud I could be a part of it! Thank You. :D

    10. Talon Edgewater [Xulima[Bloom]Deathfire] on March 20, 2014

      I don't think you'll have trouble finding completionists. LoX attracted the hardcore RPG crowd who have spent 100 hours in many different RPG's. If anything, it's a relief to finally have another serious game to play because it definitely doesn't happen often enough. I was thinking, if you guys need to do another small Kickstarter solely for promotional funds for when (and leading up to)you launch the game, I think you'd find plenty of support. I think this game could hit the RPG world out of nowhere and become a major game/franchise if enough people simply are made aware of it.

    11. Missing avatar

      on March 20, 2014

      Awesome, thanks for the update! That spreadsheet sounds quite impressive, and I can already imagine how handy it could be for light modding.

      As far as the battle speed goes, would it be at all possible to choose the speed for your actions and NPC actions separately? Sometime's it's nice to be able to cut down on the time it takes my character to do stuff and still have my enemies move at a normal pace so I can better observe them.

    12. Sir Jordi
      on March 20, 2014

      100 hours! wow! I can't wait!
      and yes, I have already backed Dead Synchronicity, but thanks for the shotout! it looks amazing!

    13. Numantian Games Creator on March 20, 2014

      @Thanks Miguel & Sirius!

      @Samuel: The end of the game and the story happens in The Secret Garden of Nameria. Now, that place is part of the end cinematic of Lords of Xulima. If would have been great to have this place playable but finally we haven't added it. LoX is already too big and long, even we are concerned that no much people is going to finish it and discover the end of this mysterious story.

    14. NG on March 20, 2014

      @Orson This could definitely make for an interesting discussion, I just wish to point out that, by definition, a "dystopia" is the opposite of a "utopia"

      Of course, that doesn't mean a dystopian society couldn't attempt to disguise as a utopia. The idea is simply that "secrecy" is not necessarily part of a dystopian society (although it definitely makes things more interesting!)

    15. Missing avatar

      SXF on March 20, 2014

      Fantastic. This sounds better and better. It took me well over 100 hours to finish Wizardry 7 - if you can actually rival that game in scope, I'll be extremely impressed. I'm also happy to hear about the selectable difficulty and animation speed.

      Even with all that content, though, is it possible that we'll see the Secret Garden of Nameria in the future as an add-on? No self-respecting adventurer could resist "the most guarded secret of the Lords of Xulima."

    16. Korg on March 20, 2014

      The limits are the stars :P so keep up with the hard and excellent work guys :)

    17. Missing avatar

      Miguel Corral on March 20, 2014

      Thanks for the update!
      It looks like you are realy devoted to produce the best game possible and that deserves our patience and support. You have mine at least! :-)
      100 hours! That is a great acomplishment. I am quite fed up of those good games that are great to play but you can finish over a weekend.
      Also, is good to see someone can make some good out of an excel sheet!!
      Keep up the good work!

    18. Gearsoul Dragon
      on March 20, 2014

      Wow! That's a lot of content!

      :D I love the portraits~

      I have to say, though, I was of the impression a 'dystopia' is a society that at first glance appears to be utopian but has a dark underbelly. It's a false utopia, a veneer of perfection that hides a horrible, even monstrous truth upon which the current functioning of the society is structured or even depends.

      For example, dissenters are brainwashed or disappeared and people make no comment of it, in public at least, knowing any toe out of line could make that misstep their last step.
      Society claims there is no crime, and that everyone is perfectly safe and happy.

      Or the utopian-like society is propped up by a, possibly secret even to the general population, horde of Ill-treated slaves, or that the almost-magical medication everyone receives to keep them young, strong/healthy and beautiful requires the forceful extraction of a chemical from people -- perhaps the dissenters? -- which may even result in their deaths, or maybe they just keep them bottled up downstairs, hooked up to the extraction machines.

      Well, you get what I mean xD I think that's enough examples.

      :D Looking forward to the book!