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A 2D isometric, turn-based Role-Playing Game with the depth and challenge of old-school classics and a modern, intuitive interface.
A 2D isometric, turn-based Role-Playing Game with the depth and challenge of old-school classics and a modern, intuitive interface.
1,313 backers pledged $35,657 to help bring this project to life.

New Town Theme and The Cursed Hounds


Happy New Year! 

We've now rolled into 2014, which will be a great year for Numantian Games as we continue to put our best efforts into Lords of Xulima! 

We hope it will be a great year for all of you, as well!

Alpha Version and Forums

We are currently working on the English Alpha version of Lords of Xulima. Once the Alpha is finished, and as soon as we can deliver a version worthy of your expectations, we will open the Numantian Games Forums! This will be a great place to ask questions related to Lords of Xulima and get to know each other. The forums will be open to everyone. We would love to have our long time supporters, along with anyone else that might be interested, to come join us as part of one big community!

The official forums will also include the Development Corner, which will be an exclusive section for Kickstarter backers who pledged for Beta Acess. We know many of you have been waiting for this, so we'll be sure to announce when they open through our newsletter!  

The Cursed Hounds

We're also excited to share more with you about The Cursed Hounds. As some of you remember, it was a mini-stretch goal that we were able to unlock with your support at the $25,000 milestone.  

These ferocious demon hounds were once contained by the Lords of Xulima in the hot volcanic region of Vilak, to spare unwary travelers from their fangs. But, when the Gods left the earth, the Hounds dispersed across the continent, roaming freely. The people often mistake them for mere savage beasts, but often it is the last mistake they ever make. These hounds, part of the race of Demons, are intelligent and ruthless. No one is safe, now... This could be your last encounter if you are not careful...  

New Town Theme Song

And finally, to end on a peaceful note, we want to share with you a new, beautiful theme composed by Nicolas de Ferran. You will be able to hear it in one of the serene towns of the continent of Xulima. We hope you will find it soothing after your latest encounter with all the dangerous creatures, intricate conspiracies and challenging dungeons Lords of Xulima has to offer.  

What do you think?

Please continue to share your thoughts with us, as we move forward with the development of the game! As we've shown in our Kickstarter campaign, we listen to all of your feedback; it is important in the process of making the best game possible. Also, it is always encouraging to hear from you! Since the forums are still getting warmed up, in the meantime you can leave a comment below or send us your thoughts at: Talk soon!

Other Gaming News

AR-K by Gato Salvage Studio

Episodic" games are becoming well-known for their powerful narrative, and as RPG fans we think you might be interested in hearing about this story-driven, 3D point 'n click adventure. AR-K is currently making a push on Steam Greenlight and every single vote counts! If you have fond memories of the original The Longest Journey or similar titles, definitely log over on steam, watch the trailer and thumbs it up!

Hexi by Tribase Studios!

While waiting on all the exciting things we have in store for you, we're glad to share some pretty cool news about what some of our supporters have been up to. We'd love if you could encourage the devs behind Hexi, who really believe in Lords of Xulima and indie gaming as a whole! Check out this charming Puzzle Platformer available on the Apple App Store.

Stengel K., Nicolas de Ferran, and 6 more people like this update.


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    1. Talon Edgewater [Xulima[Bloom]Deathfire] on January 12, 2014

      Forgot to mention how much I like the atmosphere of The Cursed Hound's woodlands.

    2. Missing avatar

      Jeremy on January 12, 2014

      Like the town screen. as for the song its a good base. The flutes and all symphonic instruments sound good, the lute/harp (whatever it is) needs work as it sounds off and flat to my ears also the xylophone notes don't resonate enough. I am not a musician so I may have got the terminology wrong also this could be a case of youtube not fully reproducing the work.

      Also this tune gives me feelings of exploring and walking up green hills and by farmers fields on open grassy plains on a sunny day. So it could work well as an exploration song to.

    3. Missing avatar

      Godewijn on January 12, 2014

      Just to clarify, I was talking purely about the vertical.
      And as said, it's just a small detail ^^

    4. Numantian Games Creator on January 12, 2014

      @Talon & Blessed: Thanks! We are glad you like it

    5. Blessed on January 12, 2014

      I am too psyched about this game lol. Great sounds!

    6. Missing avatar

      Godewijn on January 12, 2014

      If it's intentional that's of course your call, but to me it doesn't look organic and natural but artifical and fake (beause it's.. too uniform from within 1 building (the inn in itself is consistent, the farm house too, if they had crooked angles etc both of them internally this wouldn't be a problem) and too obviously different from one to the next (well, in this case, maybe this is the only case in the game :p)).

      Anyhow, that's me being perfectly honest, hope you don't mind. It won't stop me from enjoying the game :)

    7. Numantian Games Creator on January 12, 2014

      @Godewijn: Thank you very much!
      About the perspective. We tried not to constraint the perspective to the same isometric axes to give the landscapes a more organic and natural touch. We keep the vertical view angle (more or less 45º although yes, sometimes it is not perfect) but the objects can be place cab be looking to any other direction. Look the roads, as you can see they can follow any path. The engine does not use a fixed grid, we can place the elements as we like to get the best result.

    8. Kordanor on January 12, 2014

      Great soundtrack, really sounds like a "warm home" track :)

    9. Darklord on January 12, 2014

      Gorgeous Cursed Hounds to!

    10. Darklord on January 12, 2014

      The music is beautiful! Lovely graphics to, only thing I noticed that seemed a little odd was the placement of the gravestones, you'd expect them to be parallel to the fences, placing them at diagonals seemed strange.

      Anyhow awesome, I'm really looking forward to this game! :-)

    11. Missing avatar

      Godewijn on January 12, 2014

      "Please continue to share your thoughts with us, as we move forward with the development of the game!"

      Well alright then: So incredibly psyched for this game, one of the very favourites I'm looking forward to playing!
      Liking the music, fits well I think.

      One thing I noticed that struck me as a little weird were the different perspectives of the houses in that vid. The farm house at the top near the inn and the inn itself make it clear (with the tree there as well): the lines don't match up, and even though the idea might be that they didn't build everything perfectly straight in such worlds, it still looks a bit off. As if the buildings were not all created from the same perspective, so the lines perpendicular to the ground are different between them.

      Small issue of course :)

      Thanks for the update!