From Numantian Games we would like to thank everyone who has contributed so far and all of those who have increased their pledges. Every bit helps us get closer to our goal! Those of you who have contributed, those who have been commenting on the forums here and on other sites, and those who have told your friends about Lords of Xulima and helped spread the word: you are directly responsible for helping make LoX a better, more well-rounded game and for that we are eternally grateful. We are overwhelmed by the enthusiasm that so many people have shown for our game.
We have always felt that this game is going to be a great way to bring back the spirit of the old school classics in a new and innovative way. We are very happy to find so many people out there who share our vision.
We are in the final 24 hours of the campaign and we’re close to the next stretch goal. Please continue to spread the word about Lords of Xulima wherever you can so we can get more people interested and finish the campaign with a strong push. We want everyone to have the chance to visit the Enchanted Isles of Varas Talak.
Today we are going to talk about the character classes and their development!
Development & Skills
In LoX there are more than 100 skills that are unlocked as you go up in level. There are skills that are shared between different classes and others that are class specific.
When one of your characters achieves a new level they will receive skill points that they can use to improve their existing skills or to learn new ones. The cost to improve or learn an skills is different for each class. For example, the cost to improve the Swordplay is 1 point for the Soldier and 3 points for a Mage.
The process for creating a group of characters is very simple. You need to select a name, gender, class, deity (which Lord of Xulima the character follows), and the weapon that you will start the game with. The beginning skills and attributes are selected by default according to the class and gender.
Why so simple? We want to make sure that the player has the basic skills and abilities to survive in Xulima when they start the game. Once the player starts to level up they can learn and improve their abilities and attributes according to what works best for their play style. The more they advance in the game the more experience they will have as players.
By that time they will also have more options available for them to customize their characters. In many older RPGs you needed to make fundamental decisions about the game before you actually had a chance to play it. Many times when you thought you were creating a solid group, you would start to play and find out that your characters didn’t have the necessary abilities to survive and you would have to start over. Has that ever happened to you?
In Lords of Xulima there are 9 classes, 10 counting the Divine Summoner, but as that class has not yet been fully designed, we won’t include it here today.
Our 9 classes are, without doubt, very classic and well known. We think it’s important that the player is familiar with these in the beginning and then to give them the tools to develop the characters in new ways as they progress. This way you can end up with your own self-made classes like the “Paladin Healer”, “Pyromancer”, or “The Venomous Rogue”…
Here are the nine classes with their base attributes, skills and resistances. There are three categories, or realms, of magic from which each class gets their powers.
Mentalism Realm Classes
The Realm of the Mentalism: The most intelligent beings can use their mind in a way that goes well beyond the physical limits of the world. They can alter other minds, make super human movements, and even dominate inferior beings.
Energy Realm Classes
The Realm of Energy: This is the physical force that moves the universe. A large portion of the power of the Xulnari was transformed into energy to create the world at the beginning of time. Thus every element of the physical world, from earth to fire, has this primordial energy.
Divine Realm Classes
The Realm of the Divine: This is the intrinsic power of the Xulnari that can be channeled through the hands of man. If the Lords of Xulima were to disappear, then this ancient source of power would also cease to exist.
Thanks to the artist Quico Vincens who has drawn the classes icons for this update.
What do you think? Given that you will be starting with Gaulen the Explorer in your group, who will be his five companions? What positions will they take in combat?
To conclude this epic update, we've saved a very special project mention for you. We're delighted that the good folk of The Mandate have agreed to exchange shout outs with us, so without further ado, here it is. Enjoy!
An intricate Sci-Fi RPG where you play the role of a disgraced Ship Captain who faces court martial, but is given one final chance at redemption. Were you guilty or innocent? Will you decide to stay loyal, join the rebels or turn to a life of freedom and piracy? You’ll lead your crew and watch them live, hope and grow... or fail and die. In our opinion, The Mandate combines many rich elements from classics like XCOM, Jagged Alliance, Pirates! and Mount&Blade. In its vast universe, over 1500 years of backstory redefine space as we know it, and pave the way for a dystopian future ruled by the Tsars!
We're also glad to share that The Mandate's team appreciate their Spanish, French, German, Russian and other communities as much as we do. Multiple language localisations are underway!