Share this project


Share this project

A 2D isometric, turn-based Role-Playing Game with the depth and challenge of old-school classics and a modern, intuitive interface.
A 2D isometric, turn-based Role-Playing Game with the depth and challenge of old-school classics and a modern, intuitive interface.
1,313 backers pledged $35,657 to help bring this project to life.

Recent updates


2b3271a4a276f60e4ac85a7cf74da495 original
7ced2a8dfe387c8e2986cd11138fbcc5 original
8186849cb02470e53f6acf2c8ab7c560 original
D5eab8830405b0b3b648daae771768f1 original
5759343b7a212b0952849ea7372a7947 original
8b37f5dcfa210d43cbde6de7ffdee41b original
8ef6180ed26863e59bf6685d82a70008 original

Latest News!


New Game Incoming 

It has been a long time since our last update, yes, but don't think the Numantian team has been on holidays since then. We have been working hard during these past months on our new game. We will announce it for Christmas and expect to release it for the end of Q1 2017. Although it is not LoX II or even an RPG, we are sure this game is going to please all that have enjoyed Lords of Xulima (even the main developers are playing it a lot instead of working on finishing it...). We will talk more about it in the next update, but let’s drop a tiny hint: its initials are T.A.B. Any guess?

The Sequel: Lords of Xulima II 

We decided to create a different game before Lords of Xulima II for two reasons: First, to have more time to design it with new and fresh ideas. And of course, we will be continuing the original story. This story, by the way, will be much more epic than the first one. The first game, "A Story of Gods of Humans" is actually the prequel to the main story. Second, we would love to produce Lords of Xulima II with much better quality in all aspects: graphics, sound, and voice. We believe that the new game will help us reach that goal.

Keep in mind, behind Lords of Xulima, there are 4 years of development. Designing a 100-hour RPG, with the world, gameplay, mechanisms, puzzles, classes, and everything being coherent with the main story was like squaring the circle. And the sequel is much more ambitious.

We are very proud of LoX. It is not perfect, we know it, but we will use all our experience and all that we have learned so far to make the sequel even more special and unique.

Let's talk about RPG gameplay

Some months ago, we started a thread where the players can give us their feedback for the sequel. We wanted to know what aspects of the original game they liked the most and which of them they did not enjoy as much. We were also interested in new ideas and suggestions.

In this update and others to come, we will discuss different gameplay topics and how they will be implemented in the sequel. We will post new updates every two to three weeks. Each one of them will cover a gameplay aspect.

Game Length and Replayability

We love long games, especially in the RPG genre. In the old-school days, games like Wizardy VII or the first Might and Magic games were huge epic games with 100+ hours of content. Nowadays it is rare to find a game that lasts more than 20-30 hours.With Lords of Xulima, we wanted to bring back those huge stories of the past when you had time to slowly evolve your party from weaker than rats to adventurous young men to powerful demigod heroes.

In this case, we think we went too far since Lords of Xulima is a bit too long. This isn’t a problem in itself, but the third part of the game suffers a bit, as it lacks in fresh content, too much combat, and less variety of enemies. We had to do it because of the long story. The eight temples / gods should have an equal level of importance. But to keep that in the story, the gameplay suffered. Nevertheless, with the last part of the game, it was interesting to drink the blood of a king through the horn of a demon or find an old sea-route in some ancient ruins to reach a small isle and there find a speaking chest with the most powerful weapon :o)

For the sequel, we plan on making it shorter of about 40-50 hours for the main story. However, it will have different endings depending on your actions. One of the endings will be especially difficult to achieve. Only the most hardcore players will be able to beat it after 100 hours+ of playing.

Additionally, we are going to focus more on the replay value. Since the game follows a story, there must be a lot of static content (dialog, places, puzzles, NPCs ...). Though it won’t be a procedurally generated roguelike, there are some aspects of the game that can make every new game more random and unique:

  • More Variety of Classes: New classes that make you play the game in a different way. We will talk more about them it later.
  • Traps: Most traps will be randomly placed. With each new game, they will change. 
  • Static Enemies and Random Encounters: In LoX I, they had a bit of randomness but in the sequel, they will be much different. 
  • Dynamic NPCs: Some special NPCs will travel through the world. Their interaction will have important effects on the player. 
  • Special random world areas and dungeons: Some world areas like Geldra and Pernitia from the first game will be generated randomly. Also, some optional and special dungeons will be random too.
  • Special Items and Artifacts: Every game will have a set of special items whose nature and location will change. Special Bosses: Some bosses will change with every new game, such as their nature and location.

What do you think?

Next time we will talk about "Linear or Open Worlds".

See you soon!

New Languages: Russian, Chinese and Italian


New Version v.2.1: Three New Languages Available

The new version of Lords of Xulima is available now and includes three new languages: Chinese, Russian and Italian.

We would have loved to release it sooner but we have experienced several delays with the translations. Also, languages with different alphabets like Russian and especially Chinese have been a real challenge to support. Anyway, we have learnt a lot and we promise that future games will be translated into all the languages for the official launch. Everything, from the world map to the Deluxe Edition books have been translated.

Hope you enjoy it!

Future Projects of Numantian Games

We are currently working on two main projects.

First, porting LoX to consoles. We have just finished the gamepad support for LoX. It has been quite complex as the game has many different mechanics, but after a lot of work the game is fully playable with a gamepad. It feels very intuitive and fast to play.

Second, we are working on a new game in a different genre. What could it be? Any guess? :) It is a secret at the moment... but we hope to start talking about it very soon.

In the meantime...

We are also sketching what Lords of Xulima II will be. We are exploring new ideas and taking all the feedback possible from the forum comments and reviews. We have created a new forum branch "Lords of Xulima II Feedback" where you can write your ideas and wishes. Here you can comment on what parts or mechanics you have enjoyed the most from LoX, and which of them you enjoyed less or would change. We would love to hear your ideas! We will periodically update the post to collect and summarize the feedback.  

Thank you very much to all the players of LoX. Thanks for sharing it and recommending it. The success of this game has only been possible with your support.

All the best!

MEGA UPDATE: Workshop and much more!


Welcome to Lords of Xulima V.2.0!

To celebrate the first anniversary of Lords of Xulima, we have released a major update with a lot of new things.

The Workshop

Finally, the Workshop is available. With the Workshop, you can create your own mods for the game in which you can change the rule set system to create a unique experience or simply to improve the original game to your taste.

We have created a specific application, the Lox Editor. With this tool, you can change the global parameters of the game, the encounters, monsters, skill, classes, treasures... in a very easy way. Then you can publish your mods so other users can try your version of LoX.

Players can easily manage the mods and activate them from inside the main game menu. First, subscribe to the ones you like in the Workshop page of LoX and then you can activate them directly from the game.

You now have three Mods available: "No Random Encounters Edition" (created by the Team), "The Deepest Dark" by the user Celerity and the "Streamlined Edition" by Valadurs Erbe. Hope you enjoy them!

Improved Game Balance

For the new version, we have tweaked a bit the difficulty levels to achieve a better overall balance. The treasures are now better and the bosses from the mid-end part of the game are now more challenging. The Normal version is a bit harder. Also, the resistances are capped at 90 as many features of the game were broken when you got immunity to certain types of damage.

New Wallpaper and Portrait for Gaulen

Our friend and great illustrator Nicole Cadet created a new portrait for Gaulen which you can see in the game. There is also an awesome new wallpaper. The HD version is included in the Deluxe Edition. Surely the scene represented is very familiar to you ;o).

New Main Theme

Our composer Nicolas de Ferran has recorded again the main theme with the Russian violinist Maria Grigoryeva playing the Solo Violin. The main theme of LoX is now more beautiful than ever.

And that's all for now...

We really hope you enjoy the Workshop. Playing the new mods can be a new original experience, providing you the perfect excuse to replay Lords of Xulima. 

Although we are working on more projects, like the consoles porting of Lords of Xulima and a new very secret game, we will continue working to improve our beloved old-school RPG.

Thank you very much for your great support and see you soon!

The Physical Editions are ready!


Finally the Physical Editions of Lords of Xulima are ready to be shipped. The basic ones that don't include the printed books (the Bestiary and the Game Guide) are being shipped right now. Perhaps some of the backers already received them. The ones with the books will be shipped at the end of the next week as they need more work and time to assemble everything.

Preparing and producing the physical editions has been really hard. We think we have suffered all the problems possible. We thought at the beginning that it would be an easy task compared to creating the game, but it turned into a big challenge. We expected to have them in January at very latest, but then suffered five months of delay. We have had to redo everything more than once and switch from one company to another to get the best quality possible. But finally they are finished and ready to be shipped. And most importantly, the entire Numantian Party has gained five skill points in "Physical Editions Production” !!

The Full Collector's Edition contains:

  • The Big Flap Box
  • The DVD Box
  • The printed poster: world map of Xulima
  • The printed manual 
  • The printed book "Secrets of Xulima"
  • The hard cover book "Bestiary and Mythology of Xulima". 

 Take a look at the pictures, we hope you like it:

We know some of you have waited to have the physical edition to start playing the game. Thank you very much for your patience. Playing Lords of Xulima with the world map in one hand and the bestiary in the other one will be an awesome experience, similar to the old days... I can remember the day that I opened the box of Might and Magic II and using the poster map. Please share your impressions with us!

All the best for all the backers that trusted us and got the physical rewards. We really hope you enjoy them! 

 See you soon!

Polish Language Available & New version v.1.8



 Polish Language Available

We have updated the version (v.1.8) and now the Polish language is included among the supported languages. Now the Lords of Xulima speak in English, Spanish, German, French and Polish.

Lords of Xulima has more than 70,000 words, so every new language is a real challenge. And as the game is so long, testing a new language can be very difficult. However, the extra effort is always worth it. We hope that the nice people in Poland enjoy it. To celebrate this, we have launched a special promotional discount.

Russian in the works!

The Russian translation is almost finished as well. We expect to release it in Russian very soon. As we have many fans there, many are asking us for a Russian translation. Bear with us just a little longer. 

The Future of Xulima

We have been less active than before in the forums and with the updates, but that does not mean we are in a Caribbean Island resting and drinking mojitos. We are now at a point where we are deciding our plans for the future.
These are hard decision to make, and before even thinking about doing them we have to be sure they are "possible". So we have been working in parallel with different goals. Here you have some: 

Playing Lords of Xulima with a Gamepad?

No, we are not crazy (yet). We are planning to port LoX to consoles, Playstation 4 and Xbox One. One of the first challenges is changing the input system and allow LoX to be fully managed by a gamepad. Some parts are trivial but others will be challenging tasks. How are we going to implement the search for hidden items/buttons? How will the in-game help of the different GUI elements or map elements be displayed? And there are a hundred more problems that may arise that we are considering first.

Porting or not porting?

Porting the game to consoles or tablets will take a lot of effort, measured in time and money. Should we dedicate months of work for the ports? Or wouldn't be a better idea to start the development of a new game? 

New game? New LoX gameplay mode? Lords of Xulima II ?

We have so many ideas... too many indeed. We have great plans for the sequel but not for the near future. The sequel will require a much bigger budget and important improvements to our engine. We need to think on a smaller project first, that could be a new gameplay mode for Lox (perhaps the Rogue-like Dungeons of Torment we spoke about our Kickstarter campaign) or a different game. So we are starting to prototype both the new gameplay and the new game concept. At the same time, we are improving our engine so that the new technology can be used for the sequel.

So... yes a lot of decisions and work is ahead. What do you think?
As always, we will keep you informed along the way.

Physical Editions...

For those of you that have one of the very limited Collector's Edition of LoX coming, we are very sorry about the delays. We had additional problems that has caused yet another setback. It is a shame and we know it. It is the only part that cannot be done by the team, so we have to rely on third party companies that have resulted in so many problems and delays. We are so disappointed because we are failing to those firsts backers that trusted us. In the name of the team, we sincerely apologize. You will have your boxes with the best quality possible, but we ask you for a bit more of patient please. The final reward will be worth it.

New Version 1.8

Apart of the new language supported, the latest update includes some performance improvements and small bug fixes.

See you soon!