Funded! This project was successfully funded on November 29.

Update #23

The Lost Continent of Xulima

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Greetings!

Today we are proud to present one of the many special perks offered during our Kickstarter campaign: The Map of Xulima

We’ve dedicated a lot of time and effort into perfecting it because, for us, it is a really inspiring view of the world we have envisioned. We hope it will be for you, too! 

From within the game you’ll be able to consult this map whenever you'd like. Additionally, all of those who supported our campaign will receive a high definition digital version. For those fortunate few who chose the special boxed edition of the game, we're also preparing a full color poster of the map! The original image has 16 megapixels; here you have a small sample of its quality: 

We have to admit that we were inspired by the maps of classic games like Might & Magic and Wizardry. Those maps were full of vibrant colors, with mysterious locations and intriguing creatures. At the same time, they were accurate and creative representations of the actual game world. For us, they were authentic works of art. I remember one of the most memorable moments of my childhood, opening the box of my first RPG: "Might and Magic II" for the Super NES (what times!). As I unfolded the map of the World of Cron for the first time, I was totally blown away. I can't remember whether I fainted or not, but either way it remains an incredible source of inspiration to this day.

Sometimes, it seems like the art of making these imaginative and beautiful maps has been lost... like so many other great aspects of old-school RPGs. In my opinion, the maps for some of today’s games are… well, I think an image here is worth more than a thousand words. Here you have the maps for Oblivion, Dragon Age and Skyrim. These games seem to lack a captivating, global view of the world; a certain identity or personality which makes you want to explore it and discover its secrets.

I hope you enjoy viewing this piece as much as we did creating it. The map of Xulima is sure to be an invaluable companion as you explore its mysterious regions!

Visit us and feel free to subscribe to our newsletter! http://www.lordsofxulima.com/

Recommend Project:

This time we're bringing something different to your attention - we know some of you have a taste for illustrated art, so we hope you like this Kickstarter project! This is an anthology dedicated to Mr. Poe's darkest stories, brought to life through a beautiful gothic art style and an original soundtrack. The author's introduction video says much about his desire to create an immersive reading experience. Definitely worth checking out!

Update #22

Chaos calls for Order

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Greetings all,  

With the overall content of Lords of Xulima finished, we continue to work hard on two main fronts: Polish and Balance.

Not shiny enough? Keep polishing, then...

Polishing means improving various game aspects as we go, and fixing all the bugs and hiccups which spring up as a natural part of game development. For example, we wanted enemies to have better, more convincing hand-drawn portraits... so we had all 115 of them undergo a makeover. We owe you, our backers, a sincere thanks for helping us make Lords of Xulima a more immersive game. Here are some examples: 

On the practical side, we've added a feature which we believe to be a must-have for RPGs with turn-based combat: an option to modify the speed of battle animations. There are going to be 3 different settings: Normal, High and Very High. This way, players will be able to enjoy the tactical combat however they like, choosing the difficulty at the start of the game and then altering the pace of combat on-the-fly. 

 Finding the perfect balance, or Order vs Chaos 

Lords of Xulima depends on many parameters, variables and rules to achieve the right balance and keep the gameplay interesting. From how much damage a short sword can deal, to the specific Divine Resistance of a Gulfrin... all of it is contained within a single Excel document. This document is separated into roughly 20 tabs. Each of those tabs has up to 20 columns and up to 100 rows of data. In total there are about 5,000 parameters to tweak... if even one of those values happen to be slightly off, it is enough to ruin the entire game's balance. This is what we refer to as "chaos". However, we're 100% dedicated to creating a memorable RPG experience, so rest easy! We take pride in our work, and slowly but surely we progress towards this sweet spot of balance that we feel LoX deserves. 

Lastly, thanks to the extra content made possible by your contributions during this campaign, we estimate that the game should now offer around 100 hours of RPG goodness, for completionists. The characters will end the game around Level 50, so we've added even more devious enemies to keep you on your toes. That makes a total of 115 enemies, 33 of which are bosses with special mechanics. 

Maybe we have gone too far on the length... what do you think? Let us know in the comments below!

Recommend Project: 

DEAD SYNCHRONICITY: TCT - A dark point and click adventure

We'd like to let you know about a new, dystopian-style adventure game. If you're unfamiliar with the term "dystopian", it basically means that civilization is falling appart, which can be a very interesting theme to explore (especially with point & click gameplay). Worth noting, is that Immersion is the name of the game in Dead Synchronicity - it features a mature narrative, detailed character expressions and doesn't pull any punches with the storytelling. Fictiorama Studios just launched their project and have gathered much enthusiasm already, so make sure you check out their preview video!


Update #21

Who are the Lords of Xulima?

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Greetings All!

It’s high time for an update to let you know that we are still hard at work on Lords of Xulima. Although we are behind schedule, development continues at a good pace and we are making a lot of advances and additions to the game.

We expect to have the beta complete and ready by the end of March. One month after that, provided there are no major problems, we will release Lords of Xulima to the world.

The development

The development of Lords of Xulima can be as dangerous as trying to steal a gold chest from the Fire Stone Guardians
The development of Lords of Xulima can be as dangerous as trying to steal a gold chest from the Fire Stone Guardians

The four main story arcs are finished and we even have the final cut-scenes of the game wrapped up. All of the maps are complete. Xulima ended up with 15 distinct regions, 5 villages and 30 dungeons. We are now working on balancing all the different game mechanics including combat, abilities, classes, etc… We have also included new types of traps, enemies and puzzles. We’ve also completed development on the Cursed Hounds which are terrorizing the forests and roads of Xulima. 

Also stalking the lands of Xulima, the Four Sisters, witches whose names are Arwinzel, Yoranwa, Wendofel and Vilowia. Maybe you’ll be able to avoid them entirely and continue on your mission, but we’re sure you’ll be curious to find out what they are hiding in their dark lairs.

The Hall of Heroes is already finished and we are anxious to see how many of you will be able to solve the mystery of the 20 statues. 

It’s also now possible to sail to Varas Talak, provided, of course, you know the exact course to use to reach those enchanted isles.

The Lords of Xulima

And now, we are pleased to present, the Lords of Xulima: These are the nine gods; the creators of the world and all that exists. They are each very different and as such are unable to truly understand each other.

They are:

 Thank you all once more for your support!


Update #20

New Town Theme and The Cursed Hounds

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Happy New Year! 

We've now rolled into 2014, which will be a great year for Numantian Games as we continue to put our best efforts into Lords of Xulima! 

We hope it will be a great year for all of you, as well!

Alpha Version and Forums

We are currently working on the English Alpha version of Lords of Xulima. Once the Alpha is finished, and as soon as we can deliver a version worthy of your expectations, we will open the Numantian Games Forums! This will be a great place to ask questions related to Lords of Xulima and get to know each other. The forums will be open to everyone. We would love to have our long time supporters, along with anyone else that might be interested, to come join us as part of one big community!

The official forums will also include the Development Corner, which will be an exclusive section for Kickstarter backers who pledged for Beta Acess. We know many of you have been waiting for this, so we'll be sure to announce when they open through our newsletter!  

The Cursed Hounds

We're also excited to share more with you about The Cursed Hounds. As some of you remember, it was a mini-stretch goal that we were able to unlock with your support at the $25,000 milestone.  

These ferocious demon hounds were once contained by the Lords of Xulima in the hot volcanic region of Vilak, to spare unwary travelers from their fangs. But, when the Gods left the earth, the Hounds dispersed across the continent, roaming freely. The people often mistake them for mere savage beasts, but often it is the last mistake they ever make. These hounds, part of the race of Demons, are intelligent and ruthless. No one is safe, now... This could be your last encounter if you are not careful...  

New Town Theme Song

And finally, to end on a peaceful note, we want to share with you a new, beautiful theme composed by Nicolas de Ferran. You will be able to hear it in one of the serene towns of the continent of Xulima. We hope you will find it soothing after your latest encounter with all the dangerous creatures, intricate conspiracies and challenging dungeons Lords of Xulima has to offer.  

What do you think?

Please continue to share your thoughts with us, as we move forward with the development of the game! As we've shown in our Kickstarter campaign, we listen to all of your feedback; it is important in the process of making the best game possible. Also, it is always encouraging to hear from you! Since the forums are still getting warmed up, in the meantime you can leave a comment below or send us your thoughts at: info@numantiangames.com Talk soon!

Other Gaming News

AR-K by Gato Salvage Studio

Episodic" games are becoming well-known for their powerful narrative, and as RPG fans we think you might be interested in hearing about this story-driven, 3D point 'n click adventure. AR-K is currently making a push on Steam Greenlight and every single vote counts! If you have fond memories of the original The Longest Journey or similar titles, definitely log over on steam, watch the trailer and thumbs it up!

Hexi by Tribase Studios!

While waiting on all the exciting things we have in store for you, we're glad to share some pretty cool news about what some of our supporters have been up to. We'd love if you could encourage the devs behind Hexi, who really believe in Lords of Xulima and indie gaming as a whole! Check out this charming Puzzle Platformer available on the Apple App Store.


Update #19

$35K Mini-goal Reached & How to upgrade your reward!

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Greetings!

We’re back! After a month of extremely hard work we've finally been able to get some rest over this past weekend (some of the team had to drink some “healing potions” that have left them a little hung-over…) But now it’s time to get back to work and attack the project with renewed vigor.

How to upgrade your reward

Some people asked us how to upgrade your current reward. Here are the steps to do it:

For upgrading a reward you only have to pay for the difference. For example, if you have the Box Edition (65$) and you would like to upgrade it to the “Bestiary & Mythology Book” (95$) you only have to add 30$.

You can pay us by donating to our Paypal account: info@numantiangames.com, or following this link if you prefer using credit/debit card:

Upgrade my Lords of Xulima reward

After that, please send us an email to info@numantiangames.com with your desired perk and we will confirm your upgrade personally by email.

If you have any question, you can leave a message here in Kickstarter or send us an email to the same account: info@numantiangames.com.

The 35K Mini-Goal: A new subplot: The Witches’ Lair

For many these are only stories told to scare children, but if you have the chance to ask the Priestesses of Alnaet about the witches, you may hear a very different account…

According to legend they were four wise and powerful sisters, who were also consumed by great ambitions. Their names have been lost to history, and even if they were known, to speak them now would be blasphemous. They aspired to the highest ranks of their order and were not content to wait patiently to take their places at the top. Instead they attempted to rise up through intrigue and treachery; even going so far as to use their powers to drive their rivals to insanity.

When the High Priestess Vilowia learned of their actions she appealed to directly to Alnaet to help expel them from the temple. So the very Lord of Xulima, in just answer to their actions, deprived the sisters of their sanity, but let them go free. However, they were still very powerful and cunning, more than Alnaet suspected.

Each took a different direction away from the temple and sought out dark and remote areas to establish their lairs, far from prying eyes. Hundreds of years have passed since the witches were cast out and they are believed to have met their ends, being human and mortal. Only strange occurrences on the outskirts of remote villages remind people that the witches ever existed: People disappearing, strange plagues, sudden cold spells, mental illnesses and other evils that seem to be without cause…

Ironically, it’s said that those who first dared to resist the Impious Princes when they conquered the continent, including those who fought against the most powerful of the princes, Ovenhel, ultimately succumbed only when they fell into a madness in which they committed terrible acts that made them even more infamous than the children of Artherion. It is for this reason that Ovenhel earned the name Tormentor of Souls.

What does a new subplot mean to Lords of Xulima? The Four Sisters make up a new optional quest-arch with new characters, enemies and new places to explore.

Do you dare to enter their dens, or will you be too afraid of falling into the madness that surrounds them?

One recommendation more...

You Are not the Hero

Our Kickstarter period may be over but the friends we've made, and the fantastic project creators & teams we’ve had the opportunity to meet, will continue to hold a special place for us. We’re glad to support their continued efforts, so if you came in a little late, you can still catch up! You are not the Hero is still going strong on their own website. What started out as a fun, humorous game sourced through RPGMaker is now just within reach of having voice acting! This is sure to be interesting. For the latest information, including how to contribute to YantH via Paypal, check out their latest update.


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