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A 2D isometric, turn-based Role-Playing Game with the depth and challenge of old-school classics and a modern, intuitive interface.
A 2D isometric, turn-based Role-Playing Game with the depth and challenge of old-school classics and a modern, intuitive interface.
1,313 backers pledged $35,657 to help bring this project to life.

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MEGA UPDATE: Workshop and much more!


Welcome to Lords of Xulima V.2.0!

To celebrate the first anniversary of Lords of Xulima, we have released a major update with a lot of new things.

The Workshop

Finally, the Workshop is available. With the Workshop, you can create your own mods for the game in which you can change the rule set system to create a unique experience or simply to improve the original game to your taste.

We have created a specific application, the Lox Editor. With this tool, you can change the global parameters of the game, the encounters, monsters, skill, classes, treasures... in a very easy way. Then you can publish your mods so other users can try your version of LoX.

Players can easily manage the mods and activate them from inside the main game menu. First, subscribe to the ones you like in the Workshop page of LoX and then you can activate them directly from the game.

You now have three Mods available: "No Random Encounters Edition" (created by the Team), "The Deepest Dark" by the user Celerity and the "Streamlined Edition" by Valadurs Erbe. Hope you enjoy them!

Improved Game Balance

For the new version, we have tweaked a bit the difficulty levels to achieve a better overall balance. The treasures are now better and the bosses from the mid-end part of the game are now more challenging. The Normal version is a bit harder. Also, the resistances are capped at 90 as many features of the game were broken when you got immunity to certain types of damage.

New Wallpaper and Portrait for Gaulen

Our friend and great illustrator Nicole Cadet created a new portrait for Gaulen which you can see in the game. There is also an awesome new wallpaper. The HD version is included in the Deluxe Edition. Surely the scene represented is very familiar to you ;o).

New Main Theme

Our composer Nicolas de Ferran has recorded again the main theme with the Russian violinist Maria Grigoryeva playing the Solo Violin. The main theme of LoX is now more beautiful than ever.

And that's all for now...

We really hope you enjoy the Workshop. Playing the new mods can be a new original experience, providing you the perfect excuse to replay Lords of Xulima. 

Although we are working on more projects, like the consoles porting of Lords of Xulima and a new very secret game, we will continue working to improve our beloved old-school RPG.

Thank you very much for your great support and see you soon!

The Physical Editions are ready!


Finally the Physical Editions of Lords of Xulima are ready to be shipped. The basic ones that don't include the printed books (the Bestiary and the Game Guide) are being shipped right now. Perhaps some of the backers already received them. The ones with the books will be shipped at the end of the next week as they need more work and time to assemble everything.

Preparing and producing the physical editions has been really hard. We think we have suffered all the problems possible. We thought at the beginning that it would be an easy task compared to creating the game, but it turned into a big challenge. We expected to have them in January at very latest, but then suffered five months of delay. We have had to redo everything more than once and switch from one company to another to get the best quality possible. But finally they are finished and ready to be shipped. And most importantly, the entire Numantian Party has gained five skill points in "Physical Editions Production” !!

The Full Collector's Edition contains:

  • The Big Flap Box
  • The DVD Box
  • The printed poster: world map of Xulima
  • The printed manual 
  • The printed book "Secrets of Xulima"
  • The hard cover book "Bestiary and Mythology of Xulima". 

 Take a look at the pictures, we hope you like it:

We know some of you have waited to have the physical edition to start playing the game. Thank you very much for your patience. Playing Lords of Xulima with the world map in one hand and the bestiary in the other one will be an awesome experience, similar to the old days... I can remember the day that I opened the box of Might and Magic II and using the poster map. Please share your impressions with us!

All the best for all the backers that trusted us and got the physical rewards. We really hope you enjoy them! 

 See you soon!

Polish Language Available & New version v.1.8



 Polish Language Available

We have updated the version (v.1.8) and now the Polish language is included among the supported languages. Now the Lords of Xulima speak in English, Spanish, German, French and Polish.

Lords of Xulima has more than 70,000 words, so every new language is a real challenge. And as the game is so long, testing a new language can be very difficult. However, the extra effort is always worth it. We hope that the nice people in Poland enjoy it. To celebrate this, we have launched a special promotional discount.

Russian in the works!

The Russian translation is almost finished as well. We expect to release it in Russian very soon. As we have many fans there, many are asking us for a Russian translation. Bear with us just a little longer. 

The Future of Xulima

We have been less active than before in the forums and with the updates, but that does not mean we are in a Caribbean Island resting and drinking mojitos. We are now at a point where we are deciding our plans for the future.
These are hard decision to make, and before even thinking about doing them we have to be sure they are "possible". So we have been working in parallel with different goals. Here you have some: 

Playing Lords of Xulima with a Gamepad?

No, we are not crazy (yet). We are planning to port LoX to consoles, Playstation 4 and Xbox One. One of the first challenges is changing the input system and allow LoX to be fully managed by a gamepad. Some parts are trivial but others will be challenging tasks. How are we going to implement the search for hidden items/buttons? How will the in-game help of the different GUI elements or map elements be displayed? And there are a hundred more problems that may arise that we are considering first.

Porting or not porting?

Porting the game to consoles or tablets will take a lot of effort, measured in time and money. Should we dedicate months of work for the ports? Or wouldn't be a better idea to start the development of a new game? 

New game? New LoX gameplay mode? Lords of Xulima II ?

We have so many ideas... too many indeed. We have great plans for the sequel but not for the near future. The sequel will require a much bigger budget and important improvements to our engine. We need to think on a smaller project first, that could be a new gameplay mode for Lox (perhaps the Rogue-like Dungeons of Torment we spoke about our Kickstarter campaign) or a different game. So we are starting to prototype both the new gameplay and the new game concept. At the same time, we are improving our engine so that the new technology can be used for the sequel.

So... yes a lot of decisions and work is ahead. What do you think?
As always, we will keep you informed along the way.

Physical Editions...

For those of you that have one of the very limited Collector's Edition of LoX coming, we are very sorry about the delays. We had additional problems that has caused yet another setback. It is a shame and we know it. It is the only part that cannot be done by the team, so we have to rely on third party companies that have resulted in so many problems and delays. We are so disappointed because we are failing to those firsts backers that trusted us. In the name of the team, we sincerely apologize. You will have your boxes with the best quality possible, but we ask you for a bit more of patient please. The final reward will be worth it.

New Version 1.8

Apart of the new language supported, the latest update includes some performance improvements and small bug fixes.

See you soon!

Physical Editions



Let's talk a bit about the Physical Editions!

Before starting our crowdfunding campaign we were learning a lot from other projects and their authors. One of the most common advice was, "Avoid the physical rewards, their production and manufacture can be a nightmare!

And despite following all of the other advice which was very useful for us, we thought that physical editions for an old-school RPG with a wonderful map, bestiary book, and guide, was simply something mandatory. Even the team members dreamed of having a beautiful Lords of Xulima boxed edition in our hands. So yes, we included those rewards while we said, "Okay, no worries, we will deal with it in the future!"

And the future is now...

So... I don't have words to explain how difficult it has been dealing with all of this stuff. We have a big problem because of the number of units which is less than 400. Because of this we cannot contract a company to produce everything in mass, as the fixed costs are really big. Also 400 is too much for handling them on our own. And of course we want something really cool, not a cheap plastic box or a low quality printed bestiary book. We wanted something exclusive and unique for the backers.  

We had to search for other solutions. We spent lots of days searching for the best way to handle this. Finally, we made an agreement with another company that specializes in this stuff for producing and shipping the physical editions.

So everything is OK now?

No, it isn't. The problem with working with an external company is that everything gets delayed a lot with meetings, design tests, discussions.... and start again. We had prepared all the books for December but the production was delayed two months. After that, we have had to reformat the two books again with more than 200 pages...

And finally,

Everything seems to be right and we expect to start the production next week and the shipments in about ten days after that. We are very sorry about the delay. We have put a lot of effort in getting the best quality possible, so we really hope you like it. This is what includes:

  •  DVD Box: Flap format which contains the DRM-Free version of the Deluxe Edition of Lords of Xulima for MAC and PC. (with version 1.7). 
  • Printed Manual
  • Worldmap Poster: Full color and in a cool and big A2 format (420 × 594 mm or 16.5x 23.4inches) 
  • Printed Game Guide: Full color, +200 pages.
  • Printed Bestiary and Mythology book: Hard covers, full color, +200 pages.

Here you have some images of the designs:

As soon as we have more info we will post a new update,

See you soon!

Lords of Xulima - Available on Linux


Lords of Xulima is now available for Linux! 

To celebrate this new launch we have set a special discount of 25% off. The game should run well in all official distributions that launch the Steam Client. The GOG version will be available a bi later. Also, we have created a new section on the forum to give support to the Linux users.

What's next? The Workshop

We are working on some modding options for Lords of Xulima. The first one will be the ability to modify rule sets in the game (classes, skills, enemies, encounters, zones...). Players will be able to create their own rule set and share it with the community.

Would you like to try a super fast LoX without random encounters, but you can only cure the party with potions? Or where Wyverns are roaming Velegarn and Gaulen is now a Pyromancer? There are endless possibilities!

Physical Editions

Yes we know we are very delayed, apologies again for the delay! This week we will post a new specific update to talk about the physical editions.

New version 1.6 available

We have fixed some minor bugs/crashes and made some optimizations to improve speed and smoothness, especially when using OpenGL. You can see the full list of changes here.

See you soon!