Available in English and Spanish for PC, MAC & Linux. Available in Steam.
New Video Footage - The Beginnings of Lords of Xulima
New Main Theme Video !
The Hall of Heroes of Varaskel
Lords of Xulima was born from the dreams of developers who have been playing countless RPGs from the beginning of the genre. One day we asked ourselves:
"What would make the ideal RPG for us?"
In Lords of Xulima, we have set out to make a challenging, turn-based RPG in the vein of the old school classics. We're making a game filled with character development, puzzles and often difficult strategic combat. Our goal is to create an immersive environment and a challenging combat system; how you choose to play it will be entirely up to you.
Lords of Xulima is an isometric, turn-based, single-player, 2D role-playing game. It is set on a mythical lost continent called Xulima, where the world makers lived in ancient times. The game features a vast, challenging world where you will lead Gaulen the Explorer and five of his companions on an epic journey filled with the struggles of Gods and Humans.
Lords of Xulima is inspired by the spirit of the old school classics such as Ultima, Might & Magic and Wizardry. It has also been heavily influenced by Baldur’s Gate and includes elements of Phantasy Star, Final Fantasy, Dragon Quest and even King's Bounty. Lords of Xulima subtly combines the best elements of these titles with new ideas to make a unique gaming experience in the world of RPGs.
We draw our gameplay inspiration from the old school classics. We do enjoy some of the amenities and graphics of today’s RPGs, but too often they lack the depth and challenge of the games of the past. Our goal is to capture the complexity of past RPGs and deliver them in a modern game. The elements of RPGs that we find most intriguing are the following:
- An epic story: We love stories that are original and not afraid of being fully immersed in a fantasy world. It’s an element that seems to be missing from games recently with the exception of some Japanese productions. Lords of Xulima tells just one part of an expansive mythology that chronicles the world from its creation until its ultimate end. We have no intention of being limited to themes like “political conspiracies” or “faction struggles.”
- A game system that rewards intelligence, imagination, and strategy: We believe a good game should depend on these skills, instead of relying on the player's reflexes, or ability to hit a complicated combinations of buttons in a few milliseconds.
- A challenging environment: Yes, we love challenges. We love feeling small and vulnerable in a vast, dangerous world. We want our “stupid” actions to have negative consequences, and we want our accomplishments to feel like our own, because we've earned them. We don’t want to feel like success in a game is simply the result of a programmed script or tutorial that wants to convince us that we are heroes. When you succeed in Lords of Xulima, it will be because you have played carefully, fought hard and earned your victory.
- More than 60 hours of true role playing experience.
- Create your party with up to six characters, choosing between 9 classes and more than 100 unique skills. Customize your companions for the best of both worlds: A story-driven, active main character and a party which suits your favorite playstyle!
- Strategic turn-based combat in first person view: Battle more than 100 enemies with unique skills and powers. 16+ Epic bosses to test your mettle
- A vast continent to explore, with different environments and climates: You are free to go anywhere you want from the beginning of the game, but take care; the lands of Xulima are extremely dangerous.
- More than 30 dungeons: Castles, towers and temples await for you to discover their secrets.
- The depth and challenge of old school RPG classics, but with a modern, intuitive interface. Non-linear progress, rewarding strategic play, various layers of character development & compelling story.
- Enchanting hand-drawn 2D graphics for landscapes and maps, mixed with 3D, pre-rendered models to bring smooth animations for characters and creatures.
- Available for Windows, MAC and Linux.
- Languages: English, Spanish.
Legends tell us that when the Earth was young and void of life, the nine Xulnari, known as Gods by the men of old, took form and descended to the land. In the beginning the earth had only one great continent, Rodinia. Over the grand ocean of Mirovia, the Xulnari raised a new continent where they would dwell and they called it Xulima, which means ‘Home of the Xulnari’.
From there, they began their grand work to create life to inhabit the great continent of Rodinia. There were many attempts, over many years, but each new form of life was kept confined on Xulima, because none was deemed worthy to inherit the land of Rodinia.
Finally, humans were created and the Lords of Xulima, proud of their work, sent them to Rodinia. There the humans settled and created many kingdoms and cultures. With the passage of years, the remote continent of Xulima was largely forgotten by the humans, who only mentioned it in their oldest legends.
Time passed, and the kingdoms of the humans grew large and powerful; soon they also became proud and ambitious. Conflicts broke out between the great kingdoms and the continent was plunged into war, dragging every village and community into devastating strife that showed no signs of ending.
It is told that the Lords of Xulima, grieved by the conflict, wanted to intercede. However, not all were in agreement. A new war erupted, this one between the nine Lords themselves. Soon they left the world in order to move their conflict beyond the stars in an attempt to protect the land from their wrath.
But they did not abandon mankind entirely. Golot, the master of dreams, chose a herald among men to end the conflict that devastated Rodinia. This Herald was Gaulen the Explorer. Guided by the dreams of Golot, Gaulen sailed east, crossing the great sea of Mirovia to reach the land of legend.
Gaulen and his group will be the first humans from the grand continent to walk on the sacred lands of Xulima.
We are passionate gamers who love the look and feel of 2D games because they allow developers to give their games a more personal touch, making them more original and unique.
To create Lords of Xulima we have custom-built our own graphics and game engine with supporting tools that enable us to create visually stunning environments. Here is a demonstration for you to enjoy:
In developing a game as complex as Lords of Xulima, we needed to make a lot of decisions about what aspects to include and which ones to exclude. Even though we would like to be able to do everything to make Lords of Xulima the best game possible, unfortunately we need to adjust our vision to match our budget. For this reason, we have decided to launch this campaign and ask you to contribute towards improving Lords of Xulima.
When finished, the game will be about 60 hours long and it is currently about 70% complete. It will be available in early 2014 on PC, Mac and Linux. At a future date, we would also like to make it available on Android and iOS tablets.
Why fund Lords of Xulima?
As an independent group, we, the developers, have the freedom to make decisions around every aspect of the game so that it is completely true to our artistic vision. Lords of Xulima will be a wholly original game with unique gameplay. If you also miss the complexity and challenge of the old school RPG classics and want to take part in the new era of Role Playing Games, this is your chance to contribute.
We want to make the best new RPG we can, and for that we need you to participate in our campaign.
To thank you for your contributions we have also created some special items for this campaign, like the book “Bestiary and Mythology of Xulima”, which contains descriptions and statistics for all of the 100+ creatures that populate Xulima, as well as a history that begins with the Creation of the World and the 9 Gods.
A successful campaign will let us do many things to improve the game. This is the list of goals we consider most important in making Lords of Xulima a much better, more well-rounded game.
We've decided on 14 goals that we would like to achieve during the campaign. As we reach each goal we will reveal what the next goal will be.
Here is the list of rewards. Each level, up to the $100 level (Beta Access Key), includes the rewards from all of the previous levels. We will include a Steam Key with the digital copies of the game.
Numantian Games is a new studio and Lords of Xulima will be our first game. We are based in Madrid, Spain but we have contributors in United States and Poland. We are a small group of people who are passionate about gaming and we are very excited about our first game: Lords of Xulima.
Additional Team Members
Julie Wenzel: promotion & social media manager.
Mathieu Simard: testing & promotion(English and French).
Victor Paredes: promotion and testing.
Some links of your interest
From Numantian Games you have our heartfelt gratitude for your collaboration. This is our first project, made with our vision and passion and with your help you can make it all possible.
Thank you for your support!
Risks and challenges
Lord of Xulima is currently 70% complete and will be finished and launched regardless of the results of the Kickstarter campaign.
All the funds raised from the campaign will be used to make the improvements that we have described. We are here because we want to make Lords of Xulima a more well-rounded and polished game.
The only risk is that we may need to push back the release date. Open world RPGs with so many possibilities can be very difficult to balance and test, and if we are able to achieve many of our goals, then that will become a bigger and more complex task. In any case, we would rather push back the release date then release a product that does not meet our expectations of quality.Learn about accountability on Kickstarter
Most of the project is funded by us, with all we have. This crowdsourcer is launched to help add content/immersion features that we couldn’t afford in the end. The cost of developing Lords of Xulima is much higher, around 150K-200K dollars.
Everything you contribute here goes straight on top of that, so that we can afford an original soundtrack, full new zones, replayability features (like more classes and their art assets) and even a hardcore mode for those who want a serious challenge. We want to release the best game we can, and we still have so many ideas!
In Lords of Xulima, you will have to enter a key into the Demo version so you can upgrade it to the full game. Beyond that, you can use that same key again and install the full game as many times as you want, anywhere you want. We don’t believe the trade-offs of DRM limitations are worth it.
Please note that for the Beta version only, we have to reach out to your goodwill and ask that you allow us to put online « validation » measures in place. We feel that our Beta level backers deserve their exclusive access, and at the same time it would be a shame if the Beta was passed along the internet and came to be misinterpreted as our actual public Demo of the game (which is set to be released much later).
Thank you for your understanding and feedback!
While Lords of Xulima being on Steam shelves would help us greatly, we have no plan to limit ourselves to that platform.You will be able to acquire the game from our website, GoG and other fine retailers.
At this time, Lords of Xulima will be released in English and Spanish. We’d love to include French, German, Russian and other languages. However, since this is a game with a vibrant and intense story, we want the translations to be as accurate as possible so that you can really enjoy it in your native language. This is why we wish to add such localizations in our stretch goals ahead.
After the game is released and after we’ve had time to build up our community, we plan to make the source text available with user-friendly tools so that multi-lingual fans of the game can pitch in at any time and translate as much as they want. Of course, the team will lend a hand as well, as we’d love to offer Lords of Xulima in more languages.
Lords of Xulima is designed with our custom engine, but the current game editor is unfortunately too complex to be used for general players or modders.
However, many rules and settings of the game will be available in a simple spreadsheet for all owners of the game. You’ll be able to use your imagination and creativity to edit the modes of difficulty, equipment, skills, classes, etc. How about a survival mode where Food is extremely scarce? A semi-roguelike mode where the game is shorter and character death is permanent? A hardcore version of the hardcore mode, if you can’t get enough punishment?
Or do you feel that your favorite class(es) should be better, and that certain rewards should be improved? We give you the freedom to do it, and you will be able to easily share your settings with other players. We spend much time tweaking the original settings for the best experience possible, but for those who want more control, you will have it.
- Dual Core @1.2Ghz
- 2GB RAM
- Videocard compatible with DirectX 9.0c
- Dual core @2Ghz
- 3GB RAM
- Videcard: ATI RADEON 4600 or higher, NVIDIA 9600GT or higher, INTEL HD 3000.
As example: Lords of Xulima in a PC with 2.4Ghz dual core, 4GB and ATI 4870, it runs at 120fps (frames per second) at 1920x1080.
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