If you are seeing this after 9/6/2016, you missed the kickstarter, but do not worry you can still back this project!
Click the Third Act logo to pre-order Domina Magica. Pre-ordering will get you the game at the same rates as being a kickstarter backer!
Domina Magica is a tabletop role-playing game designed to emulate an episode of a Magical Girl Anime. You will create and role-play a School Girl in either Elementary, Middle or High and run through the typical scenario of everyday school life. You will make friends, you might make enemies, and hopefully make your next class on time. When you and your friends encounter strange happenings around the school, it is revealed that you are the next generation of Magical Girls!!!! You have been selected to help fight the forces of evil, and only the power of love and friendship that you posses will send these dark beings back to wherever it is they came from.......and all before dinner time.
You are walking down the aisles of your local game shop, running your fingers over the corners of board games and the spines of RPG books. Your hand stops on a small but brightly colored pink book with a design of a heart and wings on the cover. You pull it off the shelf and notice it has chains running across the front page. Curious you open it.... and then a strange iridescent light fills the room as a feminine voice booms into your ears "I have been waiting for you! Are you ready to make a contract to become a Magical Girl?"
We designed this game as a fun, light-hearted way to engage with all the iconic tropes of the Magical Girl Genre. Magical Girls is a sub-genre of the Japanese fantasy manga and anime, featuring girls with magical abilities, or who use magic to transform. This sub-genre dates back to the 1950's and has become increasingly popular due to the magical renaissance featuring shows such as Sailor Moon and Cardcaptor Sakura! When you open Domina Magica this book will guide you through the transformation from school girl to Magical Girl. Through this beautiful illustrated book you and your friends will play through a day in the life of a school girl turned Heroine.
Domina Magica is designed to play in one session, with each game generating a different experience. One person will play as the Narrator who will help facilitate the game and control the various forces of evil. The other players will each form a team of magical girls who will discover their true identities and overcome both mystical and mundane challenges. This game has a custom made rules system, designed by Emily and Jim, that will encourage players to express their inner Magical Girls.
If this Kickstarter successfully funds, the game book will be a Digest size, hardcover, embossed and foil stamped, premium addition to your game shelf. If we meet some of our stretch goals we will have the ability to improve the book with things like full color interior printing and additional art. With your help we would love to make this a true mythical tome to be passed down from one magical girl to the next.
Now about these Slap Bracelets...
You might have seen these things spread all over social media, and if you have, great! That's what we are going for! In an effort to raise awareness about this project, and women designers in general, we are giving every single backer a "Fight Like a Magical Girl" slap bracelet. Nothing says Magical Girl, or the 90's, like a good slap bracelet.
As part of this promotion we are going to be sending these out to backers RIGHT AWAY. Not during fulfillment, not once the kickstarter is over, but as soon as you back, you are getting a Fight Like a Magical Girl Slap Bracelet sent out to you. In return we are only asking one thing... you have to post a picture of yourself wearing it in your best Magical Girl Pose. We want to spread the word and the only way to do that is with your help. No Magical Girl can win the fight against evil without the other scouts!!!
Unfortunately... there are some exceptions
The realities of shipping, and the tight budgets of a kickstarter, means there are certain limitations that we unfortunately have to apply. All US backers at any level will get a slap bracelet sent to them right away as described above. For our international backers, it is just too cost prohibitive to send the slap bracelets as their own shipment. Instead, international backers who back at a physical reward level, will have the slap bracelet included with their book at fulfillment. We really wish we could send everyone the slap bracelets right away, but it just is not achievable.
Our game has many unique aspects that you wont find in a typical RPG. The magical girl experience is not a typical play style for tabletop role-playing games and we wanted to make sure the game delivered on that approach. We have spent countless hours designing, play-testing and incorporating the feedback of these mechanics into this game.
Here are just some of the many unique mechanics of Domina Magica
Dual Sided Character Sheets
In Domina Magica your character sheet has 2 sides, one for your School Girl and one for the Magical Girl Persona. As you play the game, the actions and decisions you make as a School Girl (the first side) will directly affect your Magical Girl (the second side). Playing your school girl will actually build your Magical Girl! When it comes time for your special transformation you will physically flip the sheet from one side to the other and play with the character you have built.
The Cootie Catcher
In the beginning of the game you and your friends will build a "cootie catcher" or "fortune teller," that will help determine the events of the game as it progresses. At the start of the game players will work together to establish details about their unique episode. These aspects are used to fill in the cootie catcher's various sections, and players will write in the theme, season, names, and more. Once the players have built the world their game will take place in, each player will add a secret trial on the hidden parts of the paper. At various points in the game, the cootie catcher will be triggered which will randomly activate one of the hidden trials the players created.
Dark Energy Circle
The Dark Energy Circle (or DEC) is used to track the growth of negative energy in the world. Throughout the course of the game, player actions will determine where the evil energy first appears and how it spreads. The players will be able to see this growth on the DEC, and watch as the forces of evil get stronger. When it's time to confront the Big Evil, players will use this as their battle map during the final showdown. The DEC is one of a kind because it will organically develop the ending boss fight of each play session.
My name is Emily and I am secretly a Magical Girl. I have been training since I was 10 years old after watching the entire first season of Sailor Moon on Fox Kids. I am still waiting for my Luna to grant me my first transformation brooch but I am sure she will be along soon.
I have been playing RPG's since I was 16 years old. After countless campaigns I really wanted a game where I could sit down and have the full magical girl experience. I wanted the long drawn out transformation sequences and the ridiculousness of shouting out a 19 syllable attack. After looking long and hard I did not find any other RPG's out there that granted me that feeling. So I made my own!!
Domina Magica is a culmination of my obsession with Magical Girl shows like Sailor Moon and my love of role playing games. I hope you enjoy it half as much as I have creating it.
My name is Jim and... I'm not a Magical Girl. But I sure hope to be one someday! I am the owner of Third Act Publishing, lead game designer for Roll20, and host of the Talking TableTop podcast. I have published several of my own RPGs via kickstarter and have been working with Emily to bring Domina Magica to life.
I was bitten by the Magical Girl bug as a teen. My first introduction to the genre was Cardcaptor Sakura and have been a fan ever since. Once I got into tabletop RPGs I always wanted a game that emulated this style of show, and I could not be happier to be a part of this project to make that dream a reality.
Domina Magica has popped up on many shows around the internet and here are some of the places you can hear Emily run/talk about Domina Magica! Click on any picture below to go to that Podcast!
Here are some of the amazing stretch goals we can unlock with your help! If this Kickstarter does really well, we will able to increase the print quality of the book, add additional art, add additional settings, and upgrade the character sheets! Please help us make this the most Magical Kickstarter ever!
Thank you for all the amazing support!!!! Because of you we are adding the following Stretch Goals!!!
Risks and challenges
We at Third Act Publishing have produced and completed several kickstarter projects at this point and have helped managed projects for many other creators. There are always risk and challenges anytime we are doing a project of this scale, but through experience we have ironed out the process to make it as smooth as possible.
The big challenge for this project is we are going to be working at a level of quality in the physical production that we have not done before. An embossed, foil stamped, heavily illustrated hardcover is not your run of the mill game book. While other games we produced have been of excellent quality, and we are accustoming to handling off-set print runs, this book will take everything to the next level.
All of the production pieces have been lined up, the printers are ready, and shy of the world running out of paper, we are confident this will be delivered on time and to the standards of a real magical tome.Learn about accountability on Kickstarter
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