Sorry for the long silence but I've been reaching a new level of busy lately and taking time off from all these important tasks is a hard thing to do. I wished I had more to show but unfortunately that will be for the next update which should be some time in December.
Quick update on the project:
Raphael joined as an intern earlier this year, I decided to hire him and he's been working with us ever since. He has been helping us with improving the enemies and bosses using our in house AI editor system. He has also been testing, doing some art. He's been a big help.
Luis is still helping out doing some awesome art. He's working on a few set pieces and landmarks to make the world more exciting and easier to navigate.
Seb is busier than ever fixing bugs and polishing some important features. Thanks to him the game runs @ 60fps on a 5 years old laptop (2.2ghz cpu with a basic ATI video card). He's working hard to make sure it stays this way.
Me? I just came back from Tulsa where I met some amazing people and devs. I am currently working on some important paperwork, making videos for Basiscape and looking through demo reels and resume for potential new hires: an in house tester/integrator and a programmer for console ports. But my main task until December is to polish the levels: game objects placement, balancing combat and platforming, pacing the experience. Huge task, but it's the most fun I had for a while the whole project besides the initial brainstorming and prototyping).
We will probably not have much time to polish the bosses and mini games for the beta but we'll let you know in detail what to expect in the beta so that you guys can contribute suggestions and ideas if you desire.
On the art side, the polishing will come later once the public beta is out.
I also want to update my website, it's getting old and falling apart, I also have to finish writing and cleaning all the strings (texts) in the game and send this out to translation. I need to clone myself...
Our focus is still on getting a decent Beta in December so that we can roll it out to you guys soon after.
Sorry for the late update but understand that from now on I am in full concentration mode and will not be in the mood for happy giddy monthly updates until I am able to scream beta at the top of my lungs. I also have a release date in mind that I am still sure we can hit but that will be for the next update.