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$350,000 Insanity Milestone: Prequel on the SNES. A real A.N.N.E prequel on the SNES. Available as a rom and real cartridge!
Paypal is now serving Planet Gomi!

Vote for A.N.N.E on Greenlight!

A.N.N.E. has been taken to Planet Gomi. In a matter of minutes she will be dismantled and disposed of. Can you make it in time to save her?
Set on Planet Gomi, A.N.N.E. is a Metroidvania-style platformer with a unique focus on open exploration. So many places to go! So many things to see!
High level enemies are blocking your path, are you skilled enough to take them on now, or will you venture down a less risky path and come back later?


That's right, explore on foot or in flight using your bulky, yet reliable ship "The Great Whale"!
Use your ship's powerful guns to dispose of large enemies that are blocking your path or move heavy objects in order to...

Use your ship to move heavy physics-based objects in order to create your own platforms and access new areas! Use your imagination and carefully stack up physics-based objects or simply toss them towards enemies for maximum damage! A bit of brain power may be required here!


Level up! Collect energy crystals from fallen enemies which act as both XP and game currency.
Combine weapons with elemental energy in order to create different weapons. Ice rifle or Fire shotgun? It's up to you.
Purchase, equip and upgrade special abilities like a bullet shield, shockwave attack and more!
Customize your ship with new parts.


In A.N.N.E. the camera zooms in when exploring on foot and out when flying aboard the Great Whale. The 16-bit art style is there to ensure that things look good up close and from afar! For this reason the designs have been kept simple and the general goal of the art direction is to avoid getting too much aliasing or noisy details.
The game runs in 720p and there is currently no way to actually change that since the game is a true 2D game, pixels must stay sharp and square. Make sure your monitor can support 1280 by 720!





The soundtrack is being composed by Miyamo of Conagusuri. Miyamo has been composing and arranging tracks for the past ten years. Founder of the underground Touhou remix circle "Conagusuri", Miyamo's portfolio spans a wide array of genres ranging from J-pop to radio show openings for NHK radio and Fuji television. We are working together in order to give A.N.N.E. its own audio signature: a blend of 8-bit and modern instruments.
A.N.N.E Music Sample
One of Miyamo's remix featured in Konami's arcade game: Sound Voltex

Kickstarter has played a major role in the independent game development community for some time now. It has given birth to a lot of exciting projects that could not have been possible otherwise.
Starting a Kickstarter campaign gives us the opportunity to connect directly with gamers and avoid having to resort to publishers or investors that may just be interested in a quick return.
We make games because we love games and profit is the least of our worries. What getting funded on Kickstarter means at this point is that we can focus exclusively on pouring our passion into the game to make sure that we are proud of the finished product.
The A.N.N.E bundle!
This is the real deal. Genuine box, booklet and decorative cartridge.

The Super A.N.N.E Bundle!
Includes the official A.N.N.E, SNES-like, USB controller.

The Limited Edition Bundle!
Includes the limited edition signed figurine.







Game Title: A.N.N.E (or ANNE for the intimate).
Platforms: PC, Mac, Linux others TBD.
Genre: Metroidvania with a healthy dose of space shooting, RPG and physics gameplay elements.
Target Release date: Early to Mid 2014.
Physical Rewards date: December 2013.
Current Progress: Prototype++, some features are missing (map, upgrades), but most systems are implemented and ready to go!
Come Play my lord? Isn't that a bit sexist?: Play my lord is an ironic reference to one of the worst video game advertising I have ever seen on the internet. You can see a funny article about it here (may not be 100% kids safe, some cleavage involved).
Main financing spending: Food, electricity, new equipment programming support (porting on consoles), music, animation support (Matt Karpinski!), business costs (websites, webhosting etc...), marketing and maybe a new pair of shoes for my kids.
Current Team members: Mo, Miyamo (Music), additional animations by Matt Karpinsky.
What is that song playing at the end of your Video?: Starlight by YMCK!
Risks and challenges
Nothing will stop ANNE from seeing the light of day! However my quest for perfection could force me to spend extra time polishing the game and ensuring that it is an instant classic. There is no point in releasing something that may only disappoint those who supported you from day one!
The minimum Kickstarter amount is there to allow me to focus full time on the project and give me the chance to outsource some programming tasks, especially for porting to other consoles !
Porting to iOS, PSN and WiiU could bring their own set of challenges thus the release date for those consoles is yet to be determined. Although the game currently runs on iOS it is a matter of making it fun with touch controls which will be done after the PC version.
With more than ten years of experience in the Industry and surrounded by talented people ready to contribute if needed, I am confident that this should be a memorable adventure for me and for you guys to see this game grow from prototype to a full fledged Epic adventure!
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