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The Game Design Forum's series on reverse-engineering the design of classic videogames continues with Chrono Trigger! Read more

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Funded!

This project was successfully funded on March 21, 2012.

The Game Design Forum's series on reverse-engineering the design of classic videogames continues with Chrono Trigger!

About this project

Recently, TGDF's reverse design of Final Fantasy 6 went up online.  This project was an attempt to totally reverse-engineer the design decisions that went into FF6.  The project took hundreds of hours and a lot of help... and it can't be done again without some funding to help support its production.  You can see that project here: http://thegamedesignforum.com/features/reverse_design_ff6_1.html

This time around, the game in question is another classic: Chrono Trigger.  (Plus, other games as stretch goals like Super Mario World--and more!)  Once this reverse design is up, it will be free to everyone forever.  The hope is to create a series of chapters in a reverse design manual, that will help anyone who's interested in game design to understand what made the classics so good.

Features include NPC sociology, extensive script analysis, game balance issues, how designers connected theme and mechanics, the use of music, shortcuts and compromises necessitated by production and how they shaped the game, etc.

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Rewards

  • You selected
    Pledge $15 or more

    8 backers

    A high-quality typeset eBook version of the CT reverse design.

    Estimated delivery:
  • You selected
    Pledge $25 or more

    68 backers

    A high-quality typeset eBook of ALL reverse design docs created by stretch goals.

    Estimated delivery:
  • You selected
    Pledge $50 or more

    10 backers

    Vote on backer-determined final stretch goal: choose a game to be reverse-designed if we reach the last stretch.

    Estimated delivery:

Funding period

- (30 days)