TOTALLY MEDIEVAL: DRAGONS VS. KNIGHTS (Canceled)
TOTALLY MEDIEVAL: DRAGONS VS. KNIGHTS (Canceled)
Experience an adventurous game of clashes between elusive dragons and courageous knights. Setup like an epic video game but with cards.
Experience an adventurous game of clashes between elusive dragons and courageous knights. Setup like an epic video game but with cards. Read more
About this project
Experience an adventurous game of clashes between elusive dragons and courageous knights. They battle everywhere from marshy swamps to towering peaks, but the victory lies with you! Who will come out conqueror?
Game Play - Think action-packed-video-game. You begin your journey through a swamp that resonates with stomach-churning sounds or a canyon surrounded by towering peaks as you search out the elusive Red Dragon. Your courage pushes you forward as you know that the dragon may be just around the next peak or canyon wall waiting for you. As you get closer to the dragon’s lair you feel the apprehension that you are being watched. Though you are strong, you know that he is stronger. As you continue on your way, you find different companions to help you in your quest, maybe a cleric or a wizard, a page or another brave knight, adding to your strength and confidence. And then you see him and your eyes meet as you stand stalwart and the dragon tries to look you down. Then in a split second, you take a deep breath, step forward, and attack! Welcome to the world of Totally Medieval, a game that brings mythology and strategy to life. A game of chess between dragons vs. knights, and you get to choose which side you are on.
The New Dragon and Knight design will be released tonight.
Ethan is a 5-year-old kindergartner with a limitless imagination. His interest in math and dragons influenced his idea for a game he could play with his family: a game wherein dragons and knights fight each other with a revolutionary weapon—numbers!
Our incredible illustrator has created two versions of each image. Thus, we would love to create two games based on these incredible works of art.
*** Ethan’s Story *** Totally Medieval came from the mind of 5-year old Ethan, who loves dragons, knights, monsters, and adventures. Last year, his father worked tirelessly on a game called Historical Conquest, using Kickstarter to find funding for it. Ethan watched earnestly and began making his own games. His dad would take him aside and talk to him about the games he produced and how he might improve them. Then on Christmas day, his dad presented him with his first 6 cards. Ethan loved them! He wanted to play his game over and over again. Almost immediately, he realized that he needed more cards and began begging his dad to make them. His dad then explained the cost of game development; the illustrations alone were more than Ethan’s piggy bank could hold. But Ethan is not to be discouraged. He worked with his dad to design several prototype cards and even printed a play mat. Ethan and his dad collaborated with an idea to give each dragon and knight a certain amount of points, and the player with the highest number of points wins that battle. Despite the small amount of printed cards, Ethan has enjoyed using addition and subtraction to figure out each game’s outcome. His older sister like playing the same game with multiplication and division. Ethan wants to share this exciting game (that also teaches math) with you! Please help Ethan see the result of his imagination and hard work by donating to Totally Medieval today!
Games of the past… For all those who don’t know Ethan’s father, his company took off last year with the release of its first game, Historical Conquest. This is a collectible card game that doesn't use ghosts, goblins, dragons, and zombies. Instead, its characters are Genghis Khan vs Timur Khan, Abraham Lincoln vs. Woodrow Wilson, Nikola Tesla vs Edison, and many others. The game uses actual heroes, villains, disasters, weaponry, etc. from history to create epic battles. Sales have grown quickly since its start, reaching 48 out of the 50 states and winning the 2014 Family Choice Awards.
SWAMP FUNDING LEVEL - If we reach $5,500 we will be able to produce Totally Medieval - Option #1. This includes a 52-card deck, which is enough for 2-players to enjoy, a play mat made for two players (more can play by connecting multiple play mats and buying additional decks), and get the game up and running so Ethan may sell it to his friends and work with his father to sell it worldwide.
CANYON FUNDING LEVEL - If we reach $10,000 Ethan will be able to produce Totally Medieval - Option #2. This new edition includes a 52-card deck, which holds enough for two players, a play mat made for two players (more can play by connecting multiple play mats and buying additional decks), and get the game up and running so Ethan and his father can sell it to the young adult crowds and customers worldwide.
RUINS FUNDING LEVEL - If we Reach $15,000, we will be able to produce miniatures for the game. Ethan has asked to use miniature knights and dragons on the play mat as an alternative to cards in Totally Medieval. He wants to see it played like small action figures that can move across the board instead of laying cards on the playmat.
Add these levels to the Game Mat and get great rewards:
Ages - This game is for all ages, especially those from 10 - 30 years of age. Some would say the less serious illustrations would be for a maturer audience but both games are set up in a similar way and you get to choose which edition fits your needs, Totally Medieval #1 and Totally Medieval #2.
Tested - Totally Medieval has been tested on kids from 5 to 12 years old. The results were always similar: “We want more cards and want to play again.” We then tried it on 20 and 30-year-olds and it always came out the same way, “Now I know how to play, let’s play again. I’ll win this time!” Though this game is still in its early stages, we will be producing a great game that builds strategy and understanding of math.
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Risks and challenges
The risk is for a 5-year old not to follow through, but this is not really a risk because of these two reasons: 1) Ethan is constantly reminding his dad to make more cards... Constantly. 2) His dad is a professional game maker who wants to teach his son the trade, especially at a young age and so will be the one to follow up on all these rewards and promises. It is his name that is on the account.Learn about accountability on Kickstarter
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