Heavy Gear: Dreadnoughts - Plastic Miniatures Wargame (Canceled)
Heavy Gear: Dreadnoughts - Plastic Miniatures Wargame (Canceled)
Fleet-scale tabletop wargame featuring high-tech landship armies, dynamic player-defined turn sequence, and strategic decision-making.
Fleet-scale tabletop wargame featuring high-tech landship armies, dynamic player-defined turn sequence, and strategic decision-making. Read more
About this project
Heavy Gear: Dreadnoughts is an exciting new tabletop miniatures wargame simulating fleet-level battles in the far future. Control armadas of landships, massive hovering fortresses bristling with weapons & troops. To achieve victory, you must wisely manage your army to not only deliver punishing bombardments, but also to launch air missions, command ground forces, and provide repair and recovery resources to damaged units.
The Kickstarter is to fund steel injection molds for plastic miniatures needed for Fusion Core Studios' tabletop wargame. These high-quality plastic miniatures will be used to produce a 2-player boxed set of 8 landships, with 4 different models.
Primary Funding Goal: $30,000 USD
Dreadnoughts Core Starter Set Box $80 USD Pledge (plus shipping)
- 2x Northern Susano-O Landship: A huge siege ship with a dozen artillery turrets.
- 2x Northern Avenger Landship: Missile ship with optional loading ramp positions.
- 2x Southern Imperatrice Landship: The largest Southern ship, with options for open or closed gun decks.
- 2x Southern Khagan Landship: A long-range patrol ship, with options for open or closed gun decks.
- 1x Set of Landship Crew Emblem Phone/Window Decals (Backer Reward).
- 1x Rulebook PDF.
- 1x Set of Landships, Gears, Striders, Tanks, Infantry, Aircraft, Templates and Game Token Counter PDFs.
That's just our initial goal, though. As we hit our stretch goals, we'll be able to add more value to the Core Starter Set, with a final goal (at Stretch Goal 23) of a boxed set containing 20 ships (of 8 different classes) with multiple variant options and bonus parts, over 100 troop miniatures, color rulebook, and heavy cardstock tokens, cards, and templates.
Heavy Gear: Dreadnoughts Stretch Goals:
- Stretch Goal 1: $33,000 USD: Extra variant parts for Khagan.
- Stretch Goal 2: $36,000 USD: Extra variant parts for Avenger.
- Stretch Goal 3: $39,000 USD: Extra variant parts for Imperatrice.
- Stretch Goal 4: $42,000 USD: Extra variant parts for Susano-O.
- Stretch Goal 5: $45,000 USD: 1 more Susano-O, Avenger, Khagan, & Imperatrice landship.
- Stretch Goal 6: $48,000 USD: Printed Rulebook (planned at 64 pages, color).
- Stretch Goal 7: $51,000 USD: Add 1x Northern Borasco, the North's light carrier.
- Stretch Goal 8: $54,000 USD: Add 1x Southern Sanguinaire, the Southern covert ops ship.
- Stretch Goal 9: $57,000 USD: Extra variant parts for Borasco.
- Stretch Goal 10: $60,000 USD: Extra variant parts for Sanguinaire.
- Stretch Goal 11: $63,000 USD: 1 more of each of the following landships: Borasco & Sanguinaire.
- Stretch Goal 12: $66,000 USD: 1x Northern Maelstrom, the most advanced fleet carrier on Terra Nova.
- Stretch Goal 13: $72,000 USD: 1x Southern Basileus, a fearsome new multi-role carrier-cruiser.
- Stretch Goal 14: $69,000 USD: Extra variant parts for Maelstrom.
- Stretch Goal 15: $75,000 USD: Extra variant parts for Basileus.
- Stretch Goal 16: $78,000 USD: 1 more of each of the following landships: Maelstrom & Basileus.
- Stretch Goal 17: $81,000 USD: Heavy cardstock tokens, templates, reference cards, and game materials.
- Stretch Goal 18: $84,000 USD: Add 4x Small North/South Gears (set of Scout, Battle, and Assault).
- Stretch Goal 19: $87,000 USD: Add 4x Small North/South Armor (set of Tank, Artillery, and Air Defense).
- Stretch Goal 20: $90,000 USD: Add 4x Small North/South Aircraft (set of Jet and VTOL).
- Stretch Goal 21: $93,000 USD: Add 4x Small North/South Striders & Infantry (set of Strider and Infantry).
- Stretch Goal 22: $96,000 USD: 1 additional set of North/South Gear, Armor, Aircraft, and Striders & Infantry.
- Stretch Goal 23: $99,000 USD: 1 additional set of North/South Gear, Armor, Aircraft, and Striders & Infantry.
At the final Stretch Goal, the Kickstarter will have added an extra 12 landships to the Core Set, for a total of 20 ships. That's over $200 of miniatures value for the $80 Backer Pledge. Every bit of support increases the return on investment for everyone.
- Early support has benefits: the first 375 Fleet Commander pledges will get their rewards shipped out first.
- There are also Northern and Southern Commander pledge levels, for Backers who only want miniatures from one faction.
- The Retailer Bundle pledge level allows Retailers to help fund the project while getting a discount and early stock.
- Add-on Rewards will be posted as funding goals are unlocked.
Thank you for your support!
Add-on Rewards (to add to your pledge):
- 1x Dreadnoughts Core Starter Set (with any unlocked stretch goals) $80.
- 1x Northern Commander: All the Northern landships from the Dreadnoughts Core Starter Set (with any unlocked Northern stretch goals) $50.
- 1x Southern Commander: All the Southern landships from the Dreadnoughts Core Starter Set (with any unlocked Southern stretch goals) $50.
Risks and challenges
Non-Completion of Project: We're a new company, but our staff and collaborators have over a decade of experience with both game development projects and entrepreneurial endeavors. Our primary consultants for mold production are the folks at Dream Pod 9, who have imparted to us all the lessons learned from their recent Heavy Gear Blitz Kickstarter. Other close consultants include molding engineers at Acel Precision Plastics in Singapore (a company with decades of experience in international plastics production and shipping) and the molding engineers at Models, LLC (an Indiana-based molding company currently producing the Heavy Gear Blitz Kickstarter miniatures). We have been thoroughly briefed and prepared for all of the problems and pitfalls these advisors have seen over the years, on both sides of the Pacific.
Our project is also backed with the full confidence of our licensor, Dream Pod 9. The Heavy Gear IP is extremely valuable to both companies, and we are working closely to ensure this project meets and exceeds expectations for Dream Pod 9's flagship franchise.
That said, there are always risks. The usual Act of God risks exist: natural disaster, sudden health concerns, ships sinking, and so on. We're insured against capital losses, and we have enough backup staff to absorb any but the most catastrophic of unplanned absences. This means that if something does happen to the molds, final products, or our administrative staff, the expected worst outcome for our investors is a delay in production and/or shipping as we await replacements and/or adjust staffing.
Shipping Delays: There is also the possibility that the products are delayed at customs or elsewhere in transit. This has happened to other toy and game product releases in the past, resulting in delays of weeks or even months.
We will communicate regularly and openly about any delays so that you, our backers, are fully aware of any reasons for delays. Our commitment is to get you a great product and if delays happen in order to deliver on that promise then the expected delivery date will be re-evaluated.
QC Errors: This one's always hard to predict, even for the big toy companies. There's a lot that can go wrong with a mold, even if the test pops pass muster, and sometimes even if several runs are perfect. When shipping a mold to the US, settings can change, long-term consistency can fluctuate, and the mold itself can get damaged in transit. If production is located in China, QC can sometimes be spotty. We have native Mandarin and Cantonese speakers on staff, and strong business connections in Hong Kong and Shenzhen. We also have planned for final QC steps to be performed here in the US before final shipping to backers. Even so, it's still possible that a batch of miscast items gets shipped to us, or worse, to our backers.
A significant QC oversight can result in a delay, as new parts are produced and boxes are repacked. If that happens, we will maintain open communications to ensure that backers stay updated on new delivery dates. QC errors can also result in defective final product being shipped to backers. In the case of significant quality defects, we will endeavor to provide replacement pieces to backers and customers as soon as possible.
Scope Reduction: Finally, there is a chance that we cannot provide a model that has been included in the Kickstarter due to unforeseen problems with the molding process. For example, we might find that a given ship hull won't clear the moldflow analysis unless it's split into multiple parts, reducing the available space on the sprue and forcing us to delete a previously planned part. However, this is highly unlikely, since the landships are relatively simple pieces (compared to humanoid figures or machine parts) whose main complexity is in the numerous undercuts and small pieces (like turrets), which we've already accounted for in our current parts counts. Some further adjustments to model designs and parts breakdown will certainly be necessary, but not to the extent that a model would have to be deleted. Our team has learned a number of relevant lessons about mold design for small parts over the years, and we are fully applying that knowledge and experience toward a successful project.
If, despite our every effort, we do need to reduce the number of models, we will provide backers with the opportunity to use some credit to choose additional rewards from the other models produced.
We believe we have taken every responsible step necessary to maximize the likelihood of success. Our team is solid, our product is compelling, and from what we've seen, our audience is flush with anticipation. Our company's fledgling reputation is on the line, as is that of our licensor, and we will strive with every ounce of our skill and resolve to overcome any and every challenge this project throws at us.Learn about accountability on Kickstarter
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