Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
@Aaron Disibio: Next update goes up soon, and will include some video!
I understand you don't have an estimated date but any new Videos? Demos? Something to hold us over?
It seems to be a sad fact that video game estimated dates are often on the wildly optimistic side.
Kevin, your transparency is refreshing. It's a strength and weakness when you are exclusively--and inextricably--linked to your own project. But family comes first, and life gets in the way... When the dust settles and work is plausible once more, please don't lose the passion or drive that inspired you to launch this kickstarter and invite us to help support the "Home Free" dream. If you set any mid-term milestone deadlines for yourself (and there's a week or two of buffer), try setting them close to holidays or dates already important to your family. That way you can associate their support with getting it done, and also take a few days off to be with them or celebrate with them just after each interim deadline. Just another way to maximize the few benefits of calling your own shots. Keep up the great work. I'm looking forward to the next update!
I need to give this some thought.
I understand that some version of "when it's done" is not a very satisfying answer, but I feel very strongly that throwing out another date, without feeling extremely confident that I'll hit it, is irresponsible to you guys and actually makes completing the project even more difficult for me. I've seen far too many projects fall into the trap of chasing hastily-composed deadlines, and it really does become its own form of death spiral, paradoxically leading to even further delays and MORE disappointment, as the people eagerly anticipating delivery feel constantly jerked around.
I'm making some changes to how I handle the project management side of Home Free. If the new process looks like it'll give me a reasonable date, I'll certainly share it with all of you. But my gut tells me that date isn't going to be stable until I'm much closer to release, and experience tells me that uncertain dates are not very helpful.
I'm not trying to be coy about this. Progress was much slower in 2016 than I'd hoped. I'm doing my best in 2017 to hit a better pace. I'm trying to be as open with my backers as I can, but I really want to avoid getting into the business of throwing out a series of deadlines I continue to miss.
Can we ask for your ETA in your next update? It's okay if it's rough - development is a moving target and adding more than you planned to the game is great - but a lot of people are asking for an ETA and we haven't gotten a good reply about a rough month you're aiming to release. If you can't release by that month, give us a new ETA at that point or just before instead.
"Here's what I'm working on" isn't really enough now that we've passed Fall 2016. If you think it's 2020, fine - at least we know.
@PpFer Torres Z:
Still not finished. Take a look at the updates (https://www.kickstarter.com/projects/143870832/home-free-0/updates) to see how things have been going!
Is this project finished? I never got anything :( Is it not released yet?
Great to see this project kicking well, even though the promised delivery date is last year.
@Connor: Thanks for checking in! I keep holding off on wallpapers and stickers because I'd like to include a bunch of new art -- especially some new dogs -- and I haven't gotten back into serious art-making mode because I've been so busy programming. I promise they're still coming!
Any word on the wallpapers? Real excited for the game and some wallpapers seem like the perfect way to dicreetly brag to all my friends about this game.
Are you considering a Switch version? I heard it's easy to port games to it, I think it is a great fit for Home Free
any new estimated ETA?! 10x
@Joseph Shivak: Things continue moving along, although always more slowly than I hope. Look for another monthly update soon!
Any new release date given?
I'm an editor at The Bold Italic--here's my portfolio (https://www.nicoleaclark.com/)-- and recently became a contributor at the LA Review of Books. But my heart lies in indie gaming (Fez, Firewatch, Oxenfree, Limbo... the list goes on) is anyone reviewing this game on Polygon, yet? If not I'd love to write one. I'm beyond excited to play this. I love doggos.
I'd also love to write an essay (for a place like Wired or Recode) about what it's like to design an indie game backed by Kickstarter. Just let me know!
Will it be possible to switch the platform we receive HomeFree for? PS4 to Steam specifically. I only ask as I selected a tier with ***PS4*** on it but no longer use my Play Station. Anyway, I'm really looking forward to playing this game! Quite a daunting task for one person. May your development be swift and bugless!
Keep up the good work! I can't wait for the next update.
Kevin, have you seen this? Please find some way to bring some aspects of this into the game! https://www.youtube.com/watch…
would you consider publishing your updates somewhere where non-backers can read them? I have friends who are interested in this game via blogs/steam and ask me to copy-paste your Updates because they can't read them.
I think I speak for a lot of people when I say that I'm still excited for this game and am even willing to wait a few more years for it - whenever it's done, it's done. It'll be nice!
Still really looking forward to this game.
Any good news? :D
All I want for Christmas is a homefree update
@ Sum Zhan: you're right! Update incoming...
hows everything gose kevin? I think its time to have a update! Good luck!
Lucky to see this project is still alive and kicking!
@ Elizabeth: Soon! Lots of crazy personal stuff lately, but I hope to update you all in a couple of days.
@ Estefan: There will be a 2-4 player mode, but a little different from what you're imagining. Home Free comes with an updated version Dog Park, my local multiplayer dog wrasslin' game. That's the extent of my multiplayer plans for now, but once the game has shipped, who knows what the future may bring.
Hey there, Kevin (and now Tim, too!)! Long time subscriber (haha), first time poster... I haven't really followed a lot of the updates on this project because it just makes me more excited for it to get here-- that being said, I also haven't read many of the comments, and I'm sure this has been asked before but...
Are there any plans for, say, a 2-4 player game mode where you can roam the streets as a pack with your friends? If not necessarily in the current version/release plan, would you consider something like this as a future update? I know that it might not make sense in the perspective of the game, but perhaps the other players could be stray dogs helping the host home, or everyone has to find their home (that could be tricky though, both from a coding perspective and from a gameplay perspective).
Just some food for thought/a legitimate question! Thanks in advance, and I think you're doing wonderfully!
I was wondering if you have any awesome status updates? It's been awhile. Perhaps a screen shot?
I'm gonna jump on the 'take your time but here is my 2 cents and/or a question,' bandwagon. I've backed about 2 dozen projects now. I've seen everything from an absolutely flawless and on time Kickstarter campaign (such as the Apple Sisters Happy Holidoozy album and the Exploding Kittens card game) to projects that are way behind schedule but I still have faith in (River City Ransom Underground) to dear God I need to notify the FCC (Midora and That Which Sleeps). The biggest issue is communication. As I've said before, so long as you keep the KS fan base in the loop with at least monthly updates, you'll keep those internet pitchforks at bay. Take all the time you need on this journey of creation, just don't forget to.... throw us a bone every now and then.
In regards to gameplay mechanic, someone recently asked about a sniff mechanic. I have a question about a different mechanic. Without sounding gross, is there going to be a pee mechanic? I know when I walk my dogs, every time they stop to pee I look down and in their voice go, "This yard is mine now." Admit it. You do it too.
I, too, am with the "take the time you need to finish it the way you want it be" contingency. This could be the on time in your career where you have that luxury for lack of a better word. Do it the way you envision it. Glad you got yourself some help. It's always more productive when you have a talented person to bounce ideas off. Thanks for the update Kevin, much appreciated.
As others before me have, I just want to say that though I want the game sooner than later, I understand what it might be like being a one-man team working on a game. It is great that you have an extra pair of hands now and I hope it only helps you reach the end. In the mean time, take the time you need. The only thing I ask, on behalf of all of us here, is that you continue to throw out updates, even just "still working on the game" so we can rest a little easier.
On a side note, my ego might have been stroked slightly as I left one of the probably several comments mentioning the slider for the night city neon effects on your twitter, so thanks for that.
I would like to add that an increase in brightness or a slight rework or car headlights (added beam effect?) could also be beneficial in portraying this slightly scary at first, foreign oddity that the dog has to learn to get accustomed to. So far the neon lights on buildings certainly do a good job of that, if just a slight bit too bright.
Try not to let the pressure get to you. Good luck on the road ahead!
Much love (no homo),
-Me (and others)
Just stopped by to say: please take all the time you need to make the game great, we all want the best game possible, not a rush job.
As someone else pointed out, if you can avoid communication blackouts, you will be fine. People appreciate information. Even if it's just a 5-minute post.
Keep up the good work!
Still loving this; take however long you need to make it a good game.
Off topic, watching the night changes you were working on, it occurred to me that dogs are much more nose-centric than us so an additional mechanic (if you don't have something planned already) could be that people and maybe other animals give off a sense of smell (of a type)... maybe through button click maybe with a short radius. Depending on how you have people coded, if you have them categorized already (wary, mean, nice, etc.) it shouldn't be too difficult to give them a particular color/floating shapes aura if sniffed. That would give the dog (player) a potential sense of the kind of person they might be without approaching too close.
Hi Kevin! Just read your update and I fully support you in taking the time you need to put together a unique experience for all of us. :) There's more than enough games out here for us to play in the meantime. And I'm also glad to hear you will have someone to work with - having a like-minded person to share the load and bounce ideas off of will keep you sane! (By the way, if you start running around dog parks on all fours, it's probably time to take a break lol.)
@ Victoria Long: I decided to wait a little bit longer with the stickers because I want them to feature some of the new art that will be coming to the game, especially some of the new dogs! When I feel like there's a good critical mass of sticker-worthy stuff, I'll get them out to everybody as quickly as possible.
I was wondering when people who backed for stickers would get the stickers. I got the shirt but haven't heard about the stickers and was wondering if they're still happening? Take your time on the game. I think we all appreciate you taking your time to give us a great product instead of rushed with issues.
@ Elizabeth: New update coming soon!
How is the project going? Haven't heard from you in awhile.
I think the biggest gripe that Kickstarter backers have on time lines is when the project founder goes dark out of nowhere. I've backed several projects where the project founder has gone dark for extended periods of time and that's when the internet community gets their pitchforks. So I say take your time, just drop a line every now and then.
In other news, I just watched 'The Secret Life of Pets' and all I could think about is a story mode for Home Free.
Thanks for the support guys! I try to remember that impatience means that people really, really want to see this game happen. Will try to do it at the right pace in order to make it the game I think you all want to see.
Don't rush it!
Haven't even reached the deadline yet and people seem to be rushing you,
As the comment underneath me says, quality over speed!
Perfect the game, take your time :)
I don't really mind how long it takes. Quality over speed I say.
Hey there. It has been a while since I looked at this campaign after helping to back it. I just wanted to say that I hope all is going well with this game and that I look forward to experiencing your work :D
Also, ignore the impatient ones that fail to realise we haven't even reached the deadline yet ;p
We've been waiting pretty long for this game now
How's the project going?
Is there going to be a ETA for the game?