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You are a dog lost in a randomly generated city. Looking for food. Looking for friends. Looking for home.
You are a dog lost in a randomly generated city. Looking for food. Looking for friends. Looking for home.
4,073 backers pledged $98,328 to help bring this project to life.

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    1. Franklin Cosgrove & Archgame 1 day ago

      Really enjoying all the technical updates and experimentation! Your last updates have been great, the behind the scenes editor info is interesting to know and really shows how much is being put into this game. Game looks better every time I see it, keep up the good work!

    2. Connor on January 12

      @Mary, might I suggest reading the updates? Short answer, it's still in the works and we feel your pain.

    3. Missing avatar

      Mary on January 2

      It's been a long time and I can't find a way to redeem my reward and start playing Home Free. How can I collect my reward as a backer?

    4. Laurell A. Millheim
      on December 25

      You continue to amaze. Thanks for taking us along for the ride.

    5. Kevin Cancienne Creator on December 14

      @Connor Working on a big update right now. Sorry for the delay.

    6. Connor on December 14

      Any news Mr Kevin?

    7. Missing avatar

      Arthur B
      on December 6

      I find the updates technically interesting, but I'm noting that we've not yet seen an actual roadmap for completion of the game. Do you have such a thing, and could you share it with us?

    8. Tenent Jason on November 4

      Finally a update which I almost forgot about it. lol
      Anyway hopefully it can be released year I guess?

    9. Kevin Cancienne Creator on October 20

      @Chase Tolentino: Whipping up an update right now! Should be another couple days till it's ready to share...

    10. Chase Tolentino on October 20

      Hi! Any updates? Still waiting for this game :)

    11. Laurell A. Millheim
      on September 9

      Michael Warnock said it so elegantly and so completely. I totally agree. That you got so much done in the face of all you've been dealing with is extraordinary. I appreciate your continued work and devotion to Home Free and look forward to playing it whenever it crosses the "finished" line. Best wishes.

    12. Missing avatar

      Michael Warnock on September 6

      I consider my pledge money well spent, and if you never finish the game, I'll be glad just to have the insights into the development process, including the personal-life stuff, to be quite valuable to myself and future game developers. Of course, I'm also excited by the prospect of playing Home Free every time we see the thoughtful progress you're making! Good luck; take your time; be well!

    13. James Paterson on September 5

      We're two months from November, at which time it will be one year past the estimated date. Last update was end of June this year, and last comment by the creator was the end of July saying there would be an update "soon". We're now into September and that update has yet to materialize.

      I'm sad to see what could've been a great game with a unique style be abandoned, whether outright or just by a drip feed of very slow information.

    14. Connor on September 3

      Any word on the artwork?

    15. Anna Haag
      on August 24

      The last comment was almost a month ago... not to harp on anyone, but just was wondering where things stood

    16. Kevin Cancienne Creator on July 31, 2017

      @Aaron Disibio: Next update goes up soon, and will include some video!

    17. Missing avatar

      Aaron Disibio on July 31, 2017

      I understand you don't have an estimated date but any new Videos? Demos? Something to hold us over?


    18. amigacooke on July 13, 2017

      It seems to be a sad fact that video game estimated dates are often on the wildly optimistic side.

    19. Missing avatar

      Cord Smith on June 24, 2017

      Kevin, your transparency is refreshing. It's a strength and weakness when you are exclusively--and inextricably--linked to your own project. But family comes first, and life gets in the way... When the dust settles and work is plausible once more, please don't lose the passion or drive that inspired you to launch this kickstarter and invite us to help support the "Home Free" dream. If you set any mid-term milestone deadlines for yourself (and there's a week or two of buffer), try setting them close to holidays or dates already important to your family. That way you can associate their support with getting it done, and also take a few days off to be with them or celebrate with them just after each interim deadline. Just another way to maximize the few benefits of calling your own shots. Keep up the great work. I'm looking forward to the next update!

    20. Kevin Cancienne Creator on June 13, 2017

      @Tony Buttafuoco:

      I need to give this some thought.

      I understand that some version of "when it's done" is not a very satisfying answer, but I feel very strongly that throwing out another date, without feeling extremely confident that I'll hit it, is irresponsible to you guys and actually makes completing the project even more difficult for me. I've seen far too many projects fall into the trap of chasing hastily-composed deadlines, and it really does become its own form of death spiral, paradoxically leading to even further delays and MORE disappointment, as the people eagerly anticipating delivery feel constantly jerked around.

      I'm making some changes to how I handle the project management side of Home Free. If the new process looks like it'll give me a reasonable date, I'll certainly share it with all of you. But my gut tells me that date isn't going to be stable until I'm much closer to release, and experience tells me that uncertain dates are not very helpful.

      I'm not trying to be coy about this. Progress was much slower in 2016 than I'd hoped. I'm doing my best in 2017 to hit a better pace. I'm trying to be as open with my backers as I can, but I really want to avoid getting into the business of throwing out a series of deadlines I continue to miss.

    21. Missing avatar

      Tony Buttafuoco on June 13, 2017

      Can we ask for your ETA in your next update? It's okay if it's rough - development is a moving target and adding more than you planned to the game is great - but a lot of people are asking for an ETA and we haven't gotten a good reply about a rough month you're aiming to release. If you can't release by that month, give us a new ETA at that point or just before instead.

      "Here's what I'm working on" isn't really enough now that we've passed Fall 2016. If you think it's 2020, fine - at least we know.

    22. Kevin Cancienne Creator on June 11, 2017

      @PpFer Torres Z:

      Still not finished. Take a look at the updates ( to see how things have been going!

    23. PpFer Torres Z on June 11, 2017

      Is this project finished? I never got anything :( Is it not released yet?

    24. Claude Lee GuoHong on May 8, 2017

      Great to see this project kicking well, even though the promised delivery date is last year.

    25. Kevin Cancienne Creator on April 3, 2017

      @Connor: Thanks for checking in! I keep holding off on wallpapers and stickers because I'd like to include a bunch of new art -- especially some new dogs -- and I haven't gotten back into serious art-making mode because I've been so busy programming. I promise they're still coming!

    26. Connor on April 3, 2017

      Any word on the wallpapers? Real excited for the game and some wallpapers seem like the perfect way to dicreetly brag to all my friends about this game.

    27. Abdulrahman Albawardi on April 2, 2017

      Are you considering a Switch version? I heard it's easy to port games to it, I think it is a great fit for Home Free

    28. Liviu on March 25, 2017

      any new estimated ETA?! 10x

    29. Kevin Cancienne Creator on March 15, 2017

      @Joseph Shivak: Things continue moving along, although always more slowly than I hope. Look for another monthly update soon!

    30. Joseph Shivak on March 15, 2017

      Any new release date given?

    31. Nicole Clark on February 16, 2017


      I'm an editor at The Bold Italic--here's my portfolio ( and recently became a contributor at the LA Review of Books. But my heart lies in indie gaming (Fez, Firewatch, Oxenfree, Limbo... the list goes on) is anyone reviewing this game on Polygon, yet? If not I'd love to write one. I'm beyond excited to play this. I love doggos.

      I'd also love to write an essay (for a place like Wired or Recode) about what it's like to design an indie game backed by Kickstarter. Just let me know!



    32. Missing avatar

      Catellus on February 15, 2017

      Will it be possible to switch the platform we receive HomeFree for? PS4 to Steam specifically. I only ask as I selected a tier with ***PS4*** on it but no longer use my Play Station. Anyway, I'm really looking forward to playing this game! Quite a daunting task for one person. May your development be swift and bugless!

    33. Kaci Enriquez Castillo on February 8, 2017

      Keep up the good work! I can't wait for the next update.

    34. Missing avatar

      Stefan Strandberg on January 13, 2017

      Kevin, have you seen this? Please find some way to bring some aspects of this into the game!…

    35. Cary on January 12, 2017

      would you consider publishing your updates somewhere where non-backers can read them? I have friends who are interested in this game via blogs/steam and ask me to copy-paste your Updates because they can't read them.

    36. Missing avatar

      Stefan on January 10, 2017

      I think I speak for a lot of people when I say that I'm still excited for this game and am even willing to wait a few more years for it - whenever it's done, it's done. It'll be nice!

    37. Matthew Tyndall on January 5, 2017

      Still really looking forward to this game.

    38. Connor on December 25, 2016

      All I want for Christmas is a homefree update

    39. Kevin Cancienne Creator on November 16, 2016

      @ Sum Zhan: you're right! Update incoming...

    40. Sum Zhan on November 16, 2016

      hows everything gose kevin? I think its time to have a update! Good luck!

    41. Claude Lee GuoHong on October 10, 2016

      Lucky to see this project is still alive and kicking!

    42. Kevin Cancienne Creator on October 8, 2016

      @ Elizabeth: Soon! Lots of crazy personal stuff lately, but I hope to update you all in a couple of days.

    43. Kevin Cancienne Creator on October 8, 2016

      @ Estefan: There will be a 2-4 player mode, but a little different from what you're imagining. Home Free comes with an updated version Dog Park, my local multiplayer dog wrasslin' game. That's the extent of my multiplayer plans for now, but once the game has shipped, who knows what the future may bring.

    44. Missing avatar

      Estefan on October 8, 2016

      Hey there, Kevin (and now Tim, too!)! Long time subscriber (haha), first time poster... I haven't really followed a lot of the updates on this project because it just makes me more excited for it to get here-- that being said, I also haven't read many of the comments, and I'm sure this has been asked before but...

      Are there any plans for, say, a 2-4 player game mode where you can roam the streets as a pack with your friends? If not necessarily in the current version/release plan, would you consider something like this as a future update? I know that it might not make sense in the perspective of the game, but perhaps the other players could be stray dogs helping the host home, or everyone has to find their home (that could be tricky though, both from a coding perspective and from a gameplay perspective).

      Just some food for thought/a legitimate question! Thanks in advance, and I think you're doing wonderfully!

    45. Missing avatar

      Elizabeth on September 30, 2016

      I was wondering if you have any awesome status updates? It's been awhile. Perhaps a screen shot?

    46. Thomas
      on September 3, 2016

      I'm gonna jump on the 'take your time but here is my 2 cents and/or a question,' bandwagon. I've backed about 2 dozen projects now. I've seen everything from an absolutely flawless and on time Kickstarter campaign (such as the Apple Sisters Happy Holidoozy album and the Exploding Kittens card game) to projects that are way behind schedule but I still have faith in (River City Ransom Underground) to dear God I need to notify the FCC (Midora and That Which Sleeps). The biggest issue is communication. As I've said before, so long as you keep the KS fan base in the loop with at least monthly updates, you'll keep those internet pitchforks at bay. Take all the time you need on this journey of creation, just don't forget to.... throw us a bone every now and then.
      In regards to gameplay mechanic, someone recently asked about a sniff mechanic. I have a question about a different mechanic. Without sounding gross, is there going to be a pee mechanic? I know when I walk my dogs, every time they stop to pee I look down and in their voice go, "This yard is mine now." Admit it. You do it too.

    47. Laurell A. Millheim
      on August 30, 2016

      I, too, am with the "take the time you need to finish it the way you want it be" contingency. This could be the on time in your career where you have that luxury for lack of a better word. Do it the way you envision it. Glad you got yourself some help. It's always more productive when you have a talented person to bounce ideas off. Thanks for the update Kevin, much appreciated.

    48. Skypris on August 29, 2016

      Hey there,

      As others before me have, I just want to say that though I want the game sooner than later, I understand what it might be like being a one-man team working on a game. It is great that you have an extra pair of hands now and I hope it only helps you reach the end. In the mean time, take the time you need. The only thing I ask, on behalf of all of us here, is that you continue to throw out updates, even just "still working on the game" so we can rest a little easier.

      On a side note, my ego might have been stroked slightly as I left one of the probably several comments mentioning the slider for the night city neon effects on your twitter, so thanks for that.

      I would like to add that an increase in brightness or a slight rework or car headlights (added beam effect?) could also be beneficial in portraying this slightly scary at first, foreign oddity that the dog has to learn to get accustomed to. So far the neon lights on buildings certainly do a good job of that, if just a slight bit too bright.

      Try not to let the pressure get to you. Good luck on the road ahead!

      Much love (no homo),
      -Me (and others)

    49. Missing avatar

      Eric DiPier on August 29, 2016

      Just stopped by to say: please take all the time you need to make the game great, we all want the best game possible, not a rush job.

      As someone else pointed out, if you can avoid communication blackouts, you will be fine. People appreciate information. Even if it's just a 5-minute post.

      Keep up the good work!

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