Share this project


Share this project

Maia is a new god game from indie developer Simon Roth.
Maia is a new god game from indie developer Simon Roth.
8,115 backers pledged £140,481 to help bring this project to life.

Recent updates


5624f3b06a0583e2cfc7031c52482a15 original
1f5594666c4e493199c7dbb3c586c32c original
32d16168a8135ecf8e71a595eb382b43 original
101b57e19d0c63fbeda188755553aba7 original
42f592544a9ed0d72ada617c796dde7a original
44223428ac778c519afa080e68b18329 original
78e00395ef1ed384bb81efe2dda59d15 original
8e30dc948a4c6bbf96006dd068fbdea2 original
Afbd0a98bf185b43a3000b2e087ccba7 original




It seems I never put out an update for 0.63, which was silly of me as it’s seriously improved the game and has had a good reaction all round.

Here’s my usual update video:


I won’t go on about it in detail as the full and very long update notes are here, but among new features this update changed the length of the accelerated days to 360 from 240 seconds. This change, after some very thorough rebalancing, has transformed the colonist AI’s performance and responsiveness.

Here’s why: The main problem with the game as of 0.62, but as far back as 0.58, was colonists needs ramping up too quickly. With only four minutes for a day, and the complexity of multi-object tasks increasing, the colonist's hunger, thirst, and fatigue etc, would be increasing at a rate that would pressure them into bouts of short sighted survival thinking.


So in inefficiently built bases colonists would eventually end up only constructing the highest priority of objects and doing the highest priority tasks. Food production would spike erratically, bases where colonists spent too much time walking would be penalised, and it could feel a bit random and unfair.

The new changes massively ease that. With a slightly longer day, they can fulfil their needs and then take on the lower priority tasks. Bases become more vibrant as colonists have a lot more time to do more interesting things.

Feedback so far most people have found the game more engaging and challenging in more interesting ways.

A colonist going AWOL
A colonist going AWOL



This update is already deep in production. Firstly it’s going to add in more of the Kickstarter backer pets and more AI for them giving them more activities and actions to undertake around the base. As well as more player interactions. You can look forward to cats destroying all your furniture with their claws and the dogs woofing away at the aliens to scare them out of your base.

It’s also going to add some more user interface tools and mid and late game content now that people are playing the sandbox for long sessions.

In general progress is slower than hoped as I am still trying to scrape together funds for some of the remaining content and polish. Among it the final sound effects work, VO recording, and master, a handful of items and details (including a firefighting upgrade for the utility bot), a bunch of missing animations, and some specialist localisation. Some of it I can do myself, but obviously doing it with team members speeds stuff up considerably.

You can help speed things up by giving the Steam development builds a play and sending me feedback, joining the Patreon or even throwing some coin our way.

As always I am here if you need me. I'll see you very soon with 0.64!

"Who's For Dinner?"



Just a quick update to tell you 0.62 is now live. Which has made me realise I never told you all that 0.61 is live!

Either way here's a video of the latest build.


And the previous.



I've posted a full update blog here detailing the cool new features and fixes. As you can see things are coming together nicely. Nearly all the promised features are in and working well, it's mostly a case of GUI work and working in detail for many systems.



As you'll see in the blog I am aiming to get the above work all done by August, funds are very tight now so it's dragging things out somewhat - I am having to do almost everything myself and that makes things very slow going. However, we're currently in the Steam summer sale so you can really really help us by pointing people towards the game, leaving reviews, joining the Patreon and sharing our social posts.



I'll be back soon with 0.63. If you are playing the game on Steam, do remember to join the development branch that gets almost daily updates at the moment!

That's all for now





Hi everyone

I hope you are all enjoying your weekend! Did you all see the exciting new NASA announcements about the data from Enceladus and Europa? I'm hoping we find some intelligent life there under the frozen oceans so we can bring it back to earth and substantially increase the average.


Update 0.61 is due out this week... Well actually it was due out a month ago, but I decided that it needed a lot of attention. It's going to be an interesting update, with stockpiling settings, a myriad of new controls for every room and the new "move order" mechanic for reorganising your base and equipment. You can already play an early version of it if you switch to the development branch on Steam. Just be aware that some of the changes may currently be unbalanced.


The development branch will see near daily updates from here on to the shipping of the 1.0 version of the game, and likely far beyond that too. I will be working on getting it set up for too and perhaps the members area if I can figure out how to automate it.

Question and Answer videos!

Remember the pitch video? Remember that cringe inducing dead stare and my jilted, definitely not under duress, speech patterns? Well, I've decided to actually get better at talking off the cuff to camera with a series of videos answering questions from people on the Patreon.




Let me know what you think of them and if there are any questions you'd like me to answer as I'll be shooting a few more soon.

I'm hoping to build up the Patreon over the next month with enough backers to provide a steady stream of income for the project and company, so as to reduce the stress levels induced by the Steam sales cycle of boom and bust. I am skeptical of whether it's feasible, but it's worth giving it a go.

That's all for now. I will see you all at the 0.61 update!


Love and Lava.


Hello backers!

Maia 0.60 is now live. The Lava is finally ready! Stop reading and watch this:


The update brings some interesting changes to the AI with the colonists now able to build detailed memories of their experiences and interpersonal relationships and talk about them in emails.

There are also a lot of small tweaks that I've made from feedback and testing sessions that should remove a lot of minor irritations for players. The full update notes can be found on the Maia blog here.

The build is live on Steam and the DRM free members area on OSX, Windows and Linux.


I'm starting on 0.61 today, and will hopefully have it with you in about three weeks. 0.61 will focus on first aid, new order types such as telling colonists to move objects, user interface changes and better signalling of colonist and base problems to the player.

As mentioned before I am pushing hard to get the game to a Beta state, with version 1.0 due around the end of May. There is a lot to do, and a lot to fix, but with the lava behind me, everything will start falling into place soon.


I'll be doing a livestream showing off the Lava and other new 0.60 and 0.61 features on Friday at 3pm UTC so don't forget to follow me on Twitch! You can support the weekly livestreams via my Patreon.

That's all for now. I will see you all in a few weeks!


Live Uplink


Hi everyone!

Just a reminder that I still do Friday livestreams and I would love for everyone to come join in the chat. The stream starts in 10 minutes!

I've also started a Patreon for less Maia related things. It will help pay for the time spent doing the streams, blogs and other community stuff. We're close to the end of development so any extra support, however small, will help us maintain momentum on features and releases.

Talking of which, we are on sale, so go get the word out. I really, really want to get the voiceover work for the campaign done, but due to it not being in the original budget, it's been an uphill struggle to get enough together for it. If you know any Streamers or Youtubers who might like the game, give them a poke to try it out.

I've also launched the game on to offer a second DRM free alternative over If people are interested in Itch keys I will generate them and put them on the members area.

0.60 is in development currently. As you've probably seen if you have been on Steam, I am still making a lot of careful incremental fixes to improve the game before adding more planned features.

I think that's all for now. Stay warm!