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Maia is a new god game from indie developer Simon Roth.
Maia is a new god game from indie developer Simon Roth.
8,115 backers pledged £140,481 to help bring this project to life.

Recent updates


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Love and Lava.


Hello backers!

Maia 0.60 is now live. The Lava is finally ready! Stop reading and watch this:


The update brings some interesting changes to the AI with the colonists now able to build detailed memories of their experiences and interpersonal relationships and talk about them in emails.

There are also a lot of small tweaks that I've made from feedback and testing sessions that should remove a lot of minor irritations for players. The full update notes can be found on the Maia blog here.

The build is live on Steam and the DRM free members area on OSX, Windows and Linux.


I'm starting on 0.61 today, and will hopefully have it with you in about three weeks. 0.61 will focus on first aid, new order types such as telling colonists to move objects, user interface changes and better signalling of colonist and base problems to the player.

As mentioned before I am pushing hard to get the game to a Beta state, with version 1.0 due around the end of May. There is a lot to do, and a lot to fix, but with the lava behind me, everything will start falling into place soon.


I'll be doing a livestream showing off the Lava and other new 0.60 and 0.61 features on Friday at 3pm UTC so don't forget to follow me on Twitch! You can support the weekly livestreams via my Patreon.

That's all for now. I will see you all in a few weeks!


Live Uplink


Hi everyone!

Just a reminder that I still do Friday livestreams and I would love for everyone to come join in the chat. The stream starts in 10 minutes!

I've also started a Patreon for less Maia related things. It will help pay for the time spent doing the streams, blogs and other community stuff. We're close to the end of development so any extra support, however small, will help us maintain momentum on features and releases.

Talking of which, we are on sale, so go get the word out. I really, really want to get the voiceover work for the campaign done, but due to it not being in the original budget, it's been an uphill struggle to get enough together for it. If you know any Streamers or Youtubers who might like the game, give them a poke to try it out.

I've also launched the game on to offer a second DRM free alternative over If people are interested in Itch keys I will generate them and put them on the members area.

0.60 is in development currently. As you've probably seen if you have been on Steam, I am still making a lot of careful incremental fixes to improve the game before adding more planned features.

I think that's all for now. Stay warm!






Just another update to say Maia 0.59: INVASION! is live on Steam.

This update adds more dangerous creature incursions and resulting close combat to the game, the new control room and map table and also a multitude of nice big fixes and features. Here's a short video of me showing off the key points.


Check out the change log to see the key points and the patch notes from the Hotfixes.

Thanks to everyone who chipped in with feedback on 0.58. The game is finally having less and less loose ends, and the end is in sight.


We are now several years since the early access release and even longer since the Kickstarter completion. December 3rd marking a mildly depressing milestone for me in that regard.

With a few more updates we will have completed almost all the core features and will be working more on fleshing out the world, game-play depth and balancing the experience.

Remaining key points on the roadmap.
Remaining key points on the roadmap.

As always I remain committed to delivering a solid game. The production is on the final straight. We now have almost all the art assets and content completed. I haven't touched any engine code in months. It's just the case of polishing the game play experience.

This does mean that I've wound down the team to just myself with sporadic input from other members, which mentally is going to be a bit tough but I think I am up to it.


That's all for now. As always follow me on Twitter or drop into the Friday Livestreams.

I'm going to be back soon...

With Lava.

The Songs of Distant Earth


Hello backers!

Maia Alpha 0.58 is out. It's a really solid feeling build, with some excellent new features and hundreds of bug fixes.

Here's a video of me giving it a whirl:


There's a long post on the blog detailing all the changes and tweaks, so give that a look too! If you like the progress, do give that video a share. We haven't had much press recently and I'd love to see more people get excited about the game again.

The Steam builds are up right now and I'm currently uploading the builds to the members area. Expect those to be up in about an hour.

That's all for now. Thank you for your feedback and support.


"Chronologically Challenged"


Hello backers!

We're super busy working on the 0.58 update. It's coming together well, with some of the core game play, communication and engagement issues with the game fixed and challenging new decisions for players to face. We've got a draft script for the campaign on the go, and I'm even looking at getting the a full voice-over cast for the missions. That update is still a month away, but it will come with a new road map, and dates for Beta and the final release.

How to Delay Your Indie Game

Last week I wrote a blog talking about things that have delayed the game. If you've been reading my Kickstarter updates you'll have read me talk about these issues and some of the difficulties of running a business before, but this goes into some of the more entertaining details. Give it a read here.

Hot fixes.

I released a hotfix patch with some of the game play improvements coming in 0.58 to Windows users on Steam on Friday. If there are no big bug reports in the next day or so I will be pushing that to all platforms and the members area in due course.

Let me know any feedback you have on the build. Steam reviews are also appreciated since many of ours are woefully out of date.

As always, if you need any help shoot an email to support (at)