It seems I never put out an update for 0.63, which was silly of me as it’s seriously improved the game and has had a good reaction all round.
Here’s my usual update video:
I won’t go on about it in detail as the full and very long update notes are here, but among new features this update changed the length of the accelerated days to 360 from 240 seconds. This change, after some very thorough rebalancing, has transformed the colonist AI’s performance and responsiveness.
Here’s why: The main problem with the game as of 0.62, but as far back as 0.58, was colonists needs ramping up too quickly. With only four minutes for a day, and the complexity of multi-object tasks increasing, the colonist's hunger, thirst, and fatigue etc, would be increasing at a rate that would pressure them into bouts of short sighted survival thinking.
So in inefficiently built bases colonists would eventually end up only constructing the highest priority of objects and doing the highest priority tasks. Food production would spike erratically, bases where colonists spent too much time walking would be penalised, and it could feel a bit random and unfair.
The new changes massively ease that. With a slightly longer day, they can fulfil their needs and then take on the lower priority tasks. Bases become more vibrant as colonists have a lot more time to do more interesting things.
Feedback so far most people have found the game more engaging and challenging in more interesting ways.
This update is already deep in production. Firstly it’s going to add in more of the Kickstarter backer pets and more AI for them giving them more activities and actions to undertake around the base. As well as more player interactions. You can look forward to cats destroying all your furniture with their claws and the dogs woofing away at the aliens to scare them out of your base.
It’s also going to add some more user interface tools and mid and late game content now that people are playing the sandbox for long sessions.
In general progress is slower than hoped as I am still trying to scrape together funds for some of the remaining content and polish. Among it the final sound effects work, VO recording, and master, a handful of items and details (including a firefighting upgrade for the utility bot), a bunch of missing animations, and some specialist localisation. Some of it I can do myself, but obviously doing it with team members speeds stuff up considerably.
As always I am here if you need me. I'll see you very soon with 0.64!