It's been a while and that means updates.Two in fact!
Caves of Steel
Firstly 0.66 came out in February. That update brought hundreds of changes focusing on balancing, emergent behaviours, performance and the user interface.
Then 0.67 came out this week! This update is all about polish, with many systems finally getting a second pass. There's also some literal polish with the introduction of the floor cleaning robot.
The update is now up on Steam, Itch, and the members area. I've put up a quick video tutorial to playing the game for people who would like a bit more depth than the in game tutorial or that just need a quick refresher to get them up and running with the new features.
As you can see the game is now really coming along and the focus going forward will be on iteration and improvement. There are now only a handful of apportioned features remaining such as the campaign missions, meteor impacts on the map and a fire fighting utility robot.
With every system getting a second or third pass soon, and the planned features complete we can then consider leaving early access and plotting a new roadmap for the future of the game.
Business-wise we're in the black having managed to claw back some development money via tax breaks, a trickle of sales and a bit of moonlighting on my part. We have enough to complete the project but I am hoping that our reviews will improve and drive more sales so I can pay for a little more polish on the art and sound side and a lot more testing.
That's all for now. Do get in contact if you have any questions and I'll be back with another update very soon!