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Maia is a new god game from indie developer Simon Roth.
Maia is a new god game from indie developer Simon Roth.
8,115 backers pledged £140,481 to help bring this project to life.

Recent updates


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"Who's For Dinner?"



Just a quick update to tell you 0.62 is now live. Which has made me realise I never told you all that 0.61 is live!

Either way here's a video of the latest build.


And the previous.



I've posted a full update blog here detailing the cool new features and fixes. As you can see things are coming together nicely. Nearly all the promised features are in and working well, it's mostly a case of GUI work and working in detail for many systems.



As you'll see in the blog I am aiming to get the above work all done by August, funds are very tight now so it's dragging things out somewhat - I am having to do almost everything myself and that makes things very slow going. However, we're currently in the Steam summer sale so you can really really help us by pointing people towards the game, leaving reviews, joining the Patreon and sharing our social posts.



I'll be back soon with 0.63. If you are playing the game on Steam, do remember to join the development branch that gets almost daily updates at the moment!

That's all for now





Hi everyone

I hope you are all enjoying your weekend! Did you all see the exciting new NASA announcements about the data from Enceladus and Europa? I'm hoping we find some intelligent life there under the frozen oceans so we can bring it back to earth and substantially increase the average.


Update 0.61 is due out this week... Well actually it was due out a month ago, but I decided that it needed a lot of attention. It's going to be an interesting update, with stockpiling settings, a myriad of new controls for every room and the new "move order" mechanic for reorganising your base and equipment. You can already play an early version of it if you switch to the development branch on Steam. Just be aware that some of the changes may currently be unbalanced.


The development branch will see near daily updates from here on to the shipping of the 1.0 version of the game, and likely far beyond that too. I will be working on getting it set up for too and perhaps the members area if I can figure out how to automate it.

Question and Answer videos!

Remember the pitch video? Remember that cringe inducing dead stare and my jilted, definitely not under duress, speech patterns? Well, I've decided to actually get better at talking off the cuff to camera with a series of videos answering questions from people on the Patreon.




Let me know what you think of them and if there are any questions you'd like me to answer as I'll be shooting a few more soon.

I'm hoping to build up the Patreon over the next month with enough backers to provide a steady stream of income for the project and company, so as to reduce the stress levels induced by the Steam sales cycle of boom and bust. I am skeptical of whether it's feasible, but it's worth giving it a go.

That's all for now. I will see you all at the 0.61 update!


Love and Lava.


Hello backers!

Maia 0.60 is now live. The Lava is finally ready! Stop reading and watch this:


The update brings some interesting changes to the AI with the colonists now able to build detailed memories of their experiences and interpersonal relationships and talk about them in emails.

There are also a lot of small tweaks that I've made from feedback and testing sessions that should remove a lot of minor irritations for players. The full update notes can be found on the Maia blog here.

The build is live on Steam and the DRM free members area on OSX, Windows and Linux.


I'm starting on 0.61 today, and will hopefully have it with you in about three weeks. 0.61 will focus on first aid, new order types such as telling colonists to move objects, user interface changes and better signalling of colonist and base problems to the player.

As mentioned before I am pushing hard to get the game to a Beta state, with version 1.0 due around the end of May. There is a lot to do, and a lot to fix, but with the lava behind me, everything will start falling into place soon.


I'll be doing a livestream showing off the Lava and other new 0.60 and 0.61 features on Friday at 3pm UTC so don't forget to follow me on Twitch! You can support the weekly livestreams via my Patreon.

That's all for now. I will see you all in a few weeks!


Live Uplink


Hi everyone!

Just a reminder that I still do Friday livestreams and I would love for everyone to come join in the chat. The stream starts in 10 minutes!

I've also started a Patreon for less Maia related things. It will help pay for the time spent doing the streams, blogs and other community stuff. We're close to the end of development so any extra support, however small, will help us maintain momentum on features and releases.

Talking of which, we are on sale, so go get the word out. I really, really want to get the voiceover work for the campaign done, but due to it not being in the original budget, it's been an uphill struggle to get enough together for it. If you know any Streamers or Youtubers who might like the game, give them a poke to try it out.

I've also launched the game on to offer a second DRM free alternative over If people are interested in Itch keys I will generate them and put them on the members area.

0.60 is in development currently. As you've probably seen if you have been on Steam, I am still making a lot of careful incremental fixes to improve the game before adding more planned features.

I think that's all for now. Stay warm!






Just another update to say Maia 0.59: INVASION! is live on Steam.

This update adds more dangerous creature incursions and resulting close combat to the game, the new control room and map table and also a multitude of nice big fixes and features. Here's a short video of me showing off the key points.


Check out the change log to see the key points and the patch notes from the Hotfixes.

Thanks to everyone who chipped in with feedback on 0.58. The game is finally having less and less loose ends, and the end is in sight.


We are now several years since the early access release and even longer since the Kickstarter completion. December 3rd marking a mildly depressing milestone for me in that regard.

With a few more updates we will have completed almost all the core features and will be working more on fleshing out the world, game-play depth and balancing the experience.

Remaining key points on the roadmap.
Remaining key points on the roadmap.

As always I remain committed to delivering a solid game. The production is on the final straight. We now have almost all the art assets and content completed. I haven't touched any engine code in months. It's just the case of polishing the game play experience.

This does mean that I've wound down the team to just myself with sporadic input from other members, which mentally is going to be a bit tough but I think I am up to it.


That's all for now. As always follow me on Twitter or drop into the Friday Livestreams.

I'm going to be back soon...

With Lava.