Maia 0.57 went live on Tuesday!
It's pretty sick! In the literal sense. I've worked on completing the medical room feature set. With new complex diseases, new items, more colonist body simulation balance, and dozens of bug fixes. It also improves player feedback, food systems and tightens up a lot of the AI decision making. There's a full change list on the blog.
Here's a video of me showing off the features and changes:
Big thanks to Josh and the War for the Overworld team for letting me steal some internet from their offices for last week's hot-fixes whilst I was at Develop!
0.58 is coming soon, in about a month and a half.
The plan is simple:
- To absolutely obliterate the bugs in the tracker.
- To take a new look at providing the player with more visual feedback. Hopefully ending some of the long term issues that players have had.
- To provide a full playable first draft of the ten hours of narrative missions.
After that I will be putting a date on Beta and final release. Indeed, if all of the above is achieved, 0.58 or 0.59 may be the base for the start of the Beta.
I'm working hard to get the game up to scratch. As you can imagine, these monthly updates are on an intense schedule and require a lot of diligence. So please send me all your feedback!
Steam reviews are also appreciated. The game is changing fast and the vast majority of the reviews are from more than several months ago.
That's all for now. I'll be back soon with the next update, new roadmap and some dates to look out for.